pokecrystal-board/event/mom_phone.asm
Remy Oukaour 31cce83e9b Move lots of data tables into individual data/ files
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00

262 lines
3.9 KiB
NASM
Executable File

const_value = 1
const MOM_ITEM
const MOM_DOLL
MomTriesToBuySomething:: ; fcfec
ld a, [wMapReentryScriptQueueFlag]
and a
ret nz
call GetMapHeaderPhoneServiceNybble
and a
ret nz
xor a
ld [wWhichMomItemSet], a
call CheckBalance_MomItem2
ret nc
call Mom_GiveItemOrDoll
ret nc
ld b, BANK(.Script)
ld de, .Script
callba LoadScriptBDE
scf
ret
; fd00f
.Script: ; 0xfd00f
callasm .ASMFunction
farjump Script_ReceivePhoneCall
; 0xfd017
.ASMFunction: ; fd017
call MomBuysItem_DeductFunds
call Mom_GetScriptPointer
ld a, [wWhichMomItemSet]
and a
jr nz, .ok
ld hl, wWhichMomItem
inc [hl]
.ok
ld a, PHONE_MOM
ld [wCurrentCaller], a
ld bc, EngineBuffer2
ld hl, 0
add hl, bc
ld [hl], 0
inc hl
ld [hl], 1
ld hl, wPhoneScriptPointer - EngineBuffer2
add hl, bc
ld a, BANK(Mom_GetScriptPointer)
ld [hli], a
ld a, e
ld [hli], a
ld a, d
ld [hl], a
ret
; fd044
CheckBalance_MomItem2: ; fd044
ld a, [wWhichMomItem]
cp 10
jr nc, .nope
call GetItemFromMom
ld a, [hli]
ld [hMoneyTemp], a
ld a, [hli]
ld [hMoneyTemp + 1], a
ld a, [hli]
ld [hMoneyTemp + 2], a
ld de, wMomsMoney
ld bc, hMoneyTemp
callba CompareMoney
jr nc, .have_enough_money
.nope
jr .check_have_2300
.have_enough_money
scf
ret
.check_have_2300
ld hl, hMoneyTemp
ld [hl], MOM_MONEY / $10000
inc hl
ld [hl], MOM_MONEY / $100 % $100
inc hl
ld [hl], MOM_MONEY % $100
.loop
ld de, MomItemTriggerBalance
ld bc, wMomsMoney
callba CompareMoney
jr z, .exact
jr nc, .less_than
call .AddMoney
jr .loop
.less_than
xor a
ret
.exact
call .AddMoney
ld a, 5
call RandomRange
inc a
ld [wWhichMomItemSet], a
scf
ret
.AddMoney:
ld de, MomItemTriggerBalance
ld bc, hMoneyTemp
callba AddMoney
ret
; fd0a6
MomBuysItem_DeductFunds: ; fd0a6 (3f:50a6)
call GetItemFromMom
ld de, 3 ; cost
add hl, de
ld a, [hli]
ld [hMoneyTemp], a
ld a, [hli]
ld [hMoneyTemp + 1], a
ld a, [hli]
ld [hMoneyTemp + 2], a
ld de, wMomsMoney
ld bc, hMoneyTemp
callba TakeMoney
ret
Mom_GiveItemOrDoll: ; fd0c3
call GetItemFromMom
ld de, 6 ; item type
add hl, de
ld a, [hli]
cp MOM_ITEM
jr z, .not_doll
ld a, [hl]
ld c, a
ld b, 1
callba DecorationFlagAction_c
scf
ret
.not_doll
ld a, [hl]
ld [CurItem], a
ld a, 1
ld [wItemQuantityChangeBuffer], a
ld hl, PCItems
call ReceiveItem
ret
; fd0eb
Mom_GetScriptPointer: ; fd0eb (3f:50eb)
call GetItemFromMom
ld de, 6 ; item type
add hl, de
ld a, [hli]
ld de, .ItemScript
cp MOM_ITEM
ret z
ld de, .DollScript
ret
; fd0fd (3f:50fd)
.ItemScript: ; 0xfd0fd
writetext _MomText_HiHowAreYou
writetext _MomText_FoundAnItem
writetext _MomText_BoughtWithYourMoney
writetext _MomText_ItsInPC
end
; 0xfd10a
.DollScript: ; 0xfd10a
writetext _MomText_HiHowAreYou
writetext _MomText_FoundADoll
writetext _MomText_BoughtWithYourMoney
writetext _MomText_ItsInRoom
end
; 0xfd117
GetItemFromMom: ; fd117
ld a, [wWhichMomItemSet]
and a
jr z, .zero
dec a
ld de, MomItems_1
jr .GetFromList1
.zero
ld a, [wWhichMomItem]
cp 10 ; length of MomItems_2
jr c, .ok
xor a
.ok
ld de, MomItems_2
.GetFromList1:
ld l, a
ld h, 0
rept 3 ; multiply hl by 8
add hl, hl
endr
add hl, de
ret
; fd136
INCLUDE "data/mom_phone_items.asm"
db 0, 0, 0 ; XXX
_MomText_HiHowAreYou: ; 0xfd1b1
; Hi, ! How are you?
text_jump UnknownText_0x1bc615
db "@"
; 0xfd1b6
_MomText_FoundAnItem: ; 0xfd1b6
; I found a useful item shopping, so
text_jump UnknownText_0x1bc62a
db "@"
; 0xfd1bb
_MomText_BoughtWithYourMoney: ; 0xfd1bb
; I bought it with your money. Sorry!
text_jump UnknownText_0x1bc64e
db "@"
; 0xfd1c0
_MomText_ItsInPC: ; 0xfd1c0
; It's in your PC. You'll like it!
text_jump UnknownText_0x1bc673
db "@"
; 0xfd1c5
_MomText_FoundADoll: ; 0xfd1c5
; While shopping today, I saw this adorable doll, so
text_jump UnknownText_0x1bc693
db "@"
; 0xfd1ca
_MomText_ItsInRoom: ; 0xfd1ca
; It's in your room. You'll love it!
text_jump UnknownText_0x1bc6c7
db "@"
; 0xfd1cf
db 0 ; XXX
Predef3A: ; fd1d0
ret
; fd1d1
ret ; XXX