pokecrystal-board/data/emote_headers.asm
Remy Oukaour 31cce83e9b Move lots of data tables into individual data/ files
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00

21 lines
604 B
NASM

emote_header: MACRO
; graphics pointer, length, starting tile
dw \1
db \2 tiles, BANK(\1)
dw VTiles1 tile \3
ENDM
; entries correspond to EMOTE_* constants
emote_header ShockEmote, 4, $78
emote_header QuestionEmote, 4, $78
emote_header HappyEmote, 4, $78
emote_header SadEmote, 4, $78
emote_header HeartEmote, 4, $78
emote_header BoltEmote, 4, $78
emote_header SleepEmote, 4, $78
emote_header FishEmote, 4, $78
emote_header JumpShadowGFX, 1, $7c
emote_header FishingRodGFX, 2, $7c
emote_header BoulderDustGFX, 2, $7e
emote_header GrassRustleGFX, 1, $7e