pokecrystal-board/engine/battle/move_effects/disable.asm
Rangi eb1e3636bb Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00

73 lines
1.0 KiB
NASM

BattleCommand_Disable:
; disable
ld a, [wAttackMissed]
and a
jr nz, .failed
ld de, wEnemyDisableCount
ld hl, wEnemyMonMoves
ldh a, [hBattleTurn]
and a
jr z, .got_moves
ld de, wPlayerDisableCount
ld hl, wBattleMonMoves
.got_moves
ld a, [de]
and a
jr nz, .failed
ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
call GetBattleVar
and a
jr z, .failed
cp STRUGGLE
jr z, .failed
ld b, a
ld c, $ff
.loop
inc c
ld a, [hli]
cp b
jr nz, .loop
ldh a, [hBattleTurn]
and a
ld hl, wEnemyMonPP
jr z, .got_pp
ld hl, wBattleMonPP
.got_pp
ld b, 0
add hl, bc
ld a, [hl]
and a
jr z, .failed
.loop2
call BattleRandom
and 7
jr z, .loop2
inc a
inc c
swap c
add c
ld [de], a
call AnimateCurrentMove
ld hl, wDisabledMove
ldh a, [hBattleTurn]
and a
jr nz, .got_disabled_move_pointer
inc hl
.got_disabled_move_pointer
ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
call GetBattleVar
ld [hl], a
ld [wNamedObjectIndexBuffer], a
call GetMoveName
ld hl, WasDisabledText
jp StdBattleTextBox
.failed
jp FailMove