pokecrystal-board/maps/SproutTower3F.asm
2017-12-17 20:56:35 -05:00

362 lines
7.0 KiB
NASM

const_value set 2
const SPROUTTOWER3F_SAGE1
const SPROUTTOWER3F_SAGE2
const SPROUTTOWER3F_SAGE3
const SPROUTTOWER3F_SAGE4
const SPROUTTOWER3F_POKE_BALL1
const SPROUTTOWER3F_POKE_BALL2
const SPROUTTOWER3F_SILVER
SproutTower3F_MapScriptHeader:
.MapTriggers:
db 2
maptrigger .DummyTrigger0
maptrigger .DummyTrigger1
.MapCallbacks:
db 0
.DummyTrigger0:
end
.DummyTrigger1:
end
UnknownScript_0x184947:
spriteface PLAYER, UP
showemote EMOTE_SHOCK, PLAYER, 15
special Special_FadeOutMusic
playsound SFX_TACKLE
playsound SFX_ELEVATOR
earthquake 79
pause 15
playsound SFX_TACKLE
playsound SFX_ELEVATOR
earthquake 79
applymovement PLAYER, MovementData_0x184a1d
applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a22
opentext
writetext UnknownText_0x184a27
waitbutton
closetext
showemote EMOTE_SHOCK, SPROUTTOWER3F_SILVER, 15
spriteface SPROUTTOWER3F_SILVER, DOWN
pause 15
applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a24
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext UnknownText_0x184aec
waitbutton
closetext
spriteface SPROUTTOWER3F_SILVER, UP
opentext
writetext UnknownText_0x184bc8
pause 15
closetext
playsound SFX_WARP_TO
special Special_FadeBlackQuickly
special Special_ReloadSpritesNoPalettes
disappear SPROUTTOWER3F_SILVER
waitsfx
special Special_FadeInQuickly
dotrigger $1
special RestartMapMusic
end
SageLiScript:
faceplayer
opentext
checkevent EVENT_GOT_HM05_FLASH
iftrue UnknownScript_0x1849d1
writetext SageLiSeenText
waitbutton
closetext
winlosstext SageLiBeatenText, 0
loadtrainer SAGE, LI
startbattle
reloadmapafterbattle
opentext
writetext UnknownText_0x184cc2
buttonsound
verbosegiveitem HM_FLASH
setevent EVENT_GOT_HM05_FLASH
setevent EVENT_BEAT_SAGE_LI
writetext UnknownText_0x184d13
waitbutton
closetext
end
UnknownScript_0x1849d1:
writetext UnknownText_0x184d88
waitbutton
closetext
end
TrainerSageJin:
trainer EVENT_BEAT_SAGE_JIN, SAGE, JIN, SageJinSeenText, SageJinBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext SageJinAfterBattleText
waitbutton
closetext
end
TrainerSageTroy:
trainer EVENT_BEAT_SAGE_TROY, SAGE, TROY, SageTroySeenText, SageTroyBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext SageTroyAfterBattleText
waitbutton
closetext
end
TrainerSageNeal:
trainer EVENT_BEAT_SAGE_NEAL, SAGE, NEAL, SageNealSeenText, SageNealBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext SageNealAfterBattleText
waitbutton
closetext
end
MapSproutTower3FSignpost3Script:
jumptext UnknownText_0x184f37
MapSproutTower3FSignpost5Script:
jumptext UnknownText_0x184f61
SproutTower3FPotion:
itemball POTION
SproutTower3FEscapeRope:
itemball ESCAPE_ROPE
MovementData_0x184a1d:
step UP
step UP
step UP
step UP
step_end
MovementData_0x184a22:
step UP
step_end
MovementData_0x184a24:
step RIGHT
step DOWN
step_end
UnknownText_0x184a27:
text "ELDER: You are in-"
line "deed skilled as a"
cont "trainer."
para "As promised, here"
line "is your HM."
para "But let me say"
line "this: You should"
para "treat your"
line "#MON better."
para "The way you battle"
line "is far too harsh."
para "#MON are not"
line "tools of war…"
done
UnknownText_0x184aec:
text "…"
line "…Humph!"
para "He claims to be"
line "the ELDER but"
cont "he's weak."
para "It stands to"
line "reason."
para "I'd never lose to"
line "fools who babble"
para "about being nice"
line "to #MON."
para "I only care about"
line "strong #MON"
cont "that can win."
para "I really couldn't"
line "care less about"
cont "weak #MON."
done
UnknownText_0x184bc8:
text "<RIVAL> used an"
line "ESCAPE ROPE!"
done
SageLiSeenText:
text "So good of you to"
line "come here!"
para "SPROUT TOWER is a"
line "place of training."
para "People and #MON"
line "test their bonds"
para "to build a bright"
line "future together."
para "I am the final"
line "test."
para "Allow me to check"
line "the ties between"
para "your #MON and"
line "you!"
done
SageLiBeatenText:
text "Ah, excellent!"
done
UnknownText_0x184cc2:
text "You and your #-"
line "MON should have"
para "no problem using"
line "this move."
para "Take this FLASH"
line "HM."
done
UnknownText_0x184d13:
text "FLASH illuminates"
line "even the darkest"
cont "of all places."
para "But to use it out"
line "of battle, you"
para "need the BADGE"
line "from VIOLET's GYM."
done
UnknownText_0x184d88:
text "I hope you learn"
line "and grow from your"
cont "journey."
done
SageJinSeenText:
text "I train to find"
line "enlightenment in"
cont "#MON!"
done
SageJinBeatenText:
text "My training is"
line "incomplete…"
done
SageJinAfterBattleText:
text "As #MON grow"
line "stronger, so does"
cont "the trainer."
para "No, wait. As the"
line "trainer grows"
para "stronger, so do"
line "the #MON."
done
SageTroySeenText:
text "Let me see how"
line "much you trust"
cont "your #MON."
done
SageTroyBeatenText:
text "Yes, your trust is"
line "real!"
done
SageTroyAfterBattleText:
text "It is not far to"
line "the ELDER."
done
SageNealSeenText:
text "The ELDER's HM"
line "lights even pitch-"
cont "black darkness."
done
SageNealBeatenText:
text "It is my head that"
line "is bright!"
done
SageNealAfterBattleText:
text "Let there be light"
line "on your journey."
done
UnknownText_0x184f37:
text "It's a powerful"
line "painting of a"
cont "BELLSPROUT."
done
UnknownText_0x184f61:
text "A #MON statue…"
para "It looks very"
line "distinguished."
done
SproutTower3F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 1
warp_def $e, $a, 4, SPROUT_TOWER_2F
.XYTriggers:
db 1
xy_trigger 0, $9, $b, UnknownScript_0x184947
.Signposts:
db 6
signpost 1, 8, SIGNPOST_READ, MapSproutTower3FSignpost5Script
signpost 1, 11, SIGNPOST_READ, MapSproutTower3FSignpost5Script
signpost 0, 9, SIGNPOST_READ, MapSproutTower3FSignpost3Script
signpost 0, 10, SIGNPOST_READ, MapSproutTower3FSignpost3Script
signpost 15, 5, SIGNPOST_READ, MapSproutTower3FSignpost5Script
signpost 15, 14, SIGNPOST_READ, MapSproutTower3FSignpost5Script
.PersonEvents:
db 7
person_event SPRITE_SAGE, 13, 8, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_TRAINER, 3, TrainerSageJin, -1
person_event SPRITE_SAGE, 8, 8, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_TRAINER, 2, TrainerSageTroy, -1
person_event SPRITE_SAGE, 2, 10, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_SCRIPT, 0, SageLiScript, -1
person_event SPRITE_SAGE, 11, 11, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_TRAINER, 3, TrainerSageNeal, -1
person_event SPRITE_POKE_BALL, 14, 6, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, SproutTower3FPotion, EVENT_SPROUT_TOWER_3F_POTION
person_event SPRITE_POKE_BALL, 1, 14, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, SproutTower3FEscapeRope, EVENT_SPROUT_TOWER_3F_ESCAPE_ROPE
person_event SPRITE_SILVER, 4, 10, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_SPROUT_TOWER