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(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
42 lines
674 B
NASM
42 lines
674 B
NASM
const_value set 2
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const OLIVINETIMSHOUSE_TIM
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OlivineTimsHouse_MapScriptHeader:
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.MapTriggers:
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db 0
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.MapCallbacks:
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db 0
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Tim:
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faceplayer
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opentext
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trade NPCTRADE_TIM
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waitbutton
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closetext
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end
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TimsHouseBookshelf:
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jumpstd magazinebookshelf
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OlivineTimsHouse_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def $7, $2, 3, OLIVINE_CITY
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warp_def $7, $3, 3, OLIVINE_CITY
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.XYTriggers:
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db 0
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.Signposts:
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db 2
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signpost 1, 0, SIGNPOST_READ, TimsHouseBookshelf
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signpost 1, 1, SIGNPOST_READ, TimsHouseBookshelf
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.PersonEvents:
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db 1
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person_event SPRITE_FISHING_GURU, 3, 2, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, PERSONTYPE_SCRIPT, 0, Tim, -1
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