pokecrystal-board/maps/TeamRocketBaseB1F.asm
IIMarckus 6f3b2d6de8 Add constants for checkcodes.
From PikalaxALT.
2015-07-09 20:23:23 -06:00

879 lines
19 KiB
NASM

TeamRocketBaseB1F_MapScriptHeader: ; 0x6c651
; trigger count
db 1
; triggers
dw UnknownScript_0x6c65a, $0000
; callback count
db 1
; callbacks
dbw 2, UnknownScript_0x6c65b
; 0x6c65a
UnknownScript_0x6c65a: ; 0x6c65a
end
; 0x6c65b
UnknownScript_0x6c65b: ; 0x6c65b
disappear $2
return
; 0x6c65e
SecurityCamera1a: ; 0x6c65e
checkevent EVENT_SECURITY_CAMERA_1
iftrue NoSecurityCamera
scall PlaySecurityCameraSounds
checkevent $06da
iftrue NoSecurityCamera
showemote $0, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $13, $2
appear $2
spriteface $0, LEFT
applymovement $2, SecurityCameraMovement1
scall TrainerCameraGrunt1
if_equal $1, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote $0, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $13, $2
appear $2
applymovement $2, SecurityCameraMovement1
scall TrainerCameraGrunt2
if_equal $1, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_1
end
; 0x6c6a7
SecurityCamera1b: ; 0x6c6a7
checkevent EVENT_SECURITY_CAMERA_1
iftrue NoSecurityCamera
scall PlaySecurityCameraSounds
checkevent $06da
iftrue NoSecurityCamera
showemote $0, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $13, $3
appear $2
spriteface $0, LEFT
applymovement $2, SecurityCameraMovement1
scall TrainerCameraGrunt1
if_equal $1, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote $0, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $13, $3
appear $2
applymovement $2, SecurityCameraMovement1
scall TrainerCameraGrunt2
if_equal $1, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_1
end
; 0x6c6f0
SecurityCamera2a: ; 0x6c6f0
checkevent EVENT_SECURITY_CAMERA_2
iftrue NoSecurityCamera
scall PlaySecurityCameraSounds
checkevent $06da
iftrue NoSecurityCamera
showemote $0, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $4, $7
appear $2
spriteface $0, LEFT
applymovement $2, SecurityCameraMovement2
scall TrainerCameraGrunt1
if_equal $1, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote $0, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface $0, RIGHT
moveperson $2, $c, $5
appear $2
applymovement $2, SecurityCameraMovement3
scall TrainerCameraGrunt2
if_equal $1, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_2
end
; 0x6c73c
SecurityCamera2b: ; 0x6c73c
checkevent EVENT_SECURITY_CAMERA_2
iftrue NoSecurityCamera
scall PlaySecurityCameraSounds
checkevent $06da
iftrue NoSecurityCamera
showemote $0, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $4, $8
appear $2
spriteface $0, LEFT
applymovement $2, SecurityCameraMovement4
scall TrainerCameraGrunt1
if_equal $1, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote $0, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface $0, RIGHT
moveperson $2, $c, $5
appear $2
applymovement $2, SecurityCameraMovement5
scall TrainerCameraGrunt2
if_equal $1, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_2
end
; 0x6c788
SecurityCamera3a: ; 0x6c788
checkevent EVENT_SECURITY_CAMERA_3
iftrue NoSecurityCamera
scall PlaySecurityCameraSounds
checkevent $06da
iftrue NoSecurityCamera
showemote $0, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $13, $6
appear $2
spriteface $0, LEFT
applymovement $2, SecurityCameraMovement1
scall TrainerCameraGrunt1
if_equal $1, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote $0, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface $0, RIGHT
moveperson $2, $19, $b
appear $2
applymovement $2, SecurityCameraMovement6
scall TrainerCameraGrunt2
if_equal $1, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_3
end
; 0x6c7d4
SecurityCamera3b: ; 0x6c7d4
checkevent EVENT_SECURITY_CAMERA_3
iftrue NoSecurityCamera
scall PlaySecurityCameraSounds
checkevent $06da
iftrue NoSecurityCamera
showemote $0, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $13, $7
appear $2
spriteface $0, LEFT
applymovement $2, SecurityCameraMovement1
scall TrainerCameraGrunt1
if_equal $1, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote $0, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface $0, RIGHT
moveperson $2, $19, $c
appear $2
applymovement $2, SecurityCameraMovement7
scall TrainerCameraGrunt2
if_equal $1, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_3
end
; 0x6c820
SecurityCamera4: ; 0x6c820
checkevent EVENT_SECURITY_CAMERA_4
iftrue NoSecurityCamera
scall PlaySecurityCameraSounds
checkevent $06da
iftrue NoSecurityCamera
showemote $0, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $11, $10
appear $2
spriteface $0, LEFT
applymovement $2, SecurityCameraMovement1
scall TrainerCameraGrunt1
if_equal $1, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote $0, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface $0, RIGHT
moveperson $2, $19, $b
appear $2
applymovement $2, SecurityCameraMovement8
scall TrainerCameraGrunt2
if_equal $1, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_4
end
; 0x6c86c
SecurityCamera5: ; 0x6c86c
checkevent EVENT_SECURITY_CAMERA_5
iftrue NoSecurityCamera
scall PlaySecurityCameraSounds
checkevent $06da
iftrue NoSecurityCamera
showemote $0, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $3, $10
appear $2
spriteface $0, LEFT
applymovement $2, SecurityCameraMovement1
scall TrainerCameraGrunt1
if_equal $1, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote $0, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface $0, RIGHT
moveperson $2, $e, $10
appear $2
applymovement $2, SecurityCameraMovement9
scall TrainerCameraGrunt2
if_equal $1, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_5
end
; 0x6c8b8
NoSecurityCamera: ; 0x6c8b8
end
; 0x6c8b9
TrainerCameraGrunt1: ; 0x6c8b9
loadfont
writetext CameraGrunt1SeenText
closetext
loadmovesprites
winlosstext CameraGrunt1BeatenText, $0000
setlasttalked $2
loadtrainer GRUNTM, 20
startbattle
disappear $2
returnafterbattle
end
; 0x6c8ce
TrainerCameraGrunt2: ; 0x6c8ce
loadfont
writetext CameraGrunt2SeenText
closetext
loadmovesprites
winlosstext CameraGrunt2BeatenText, $0000
setlasttalked $2
loadtrainer GRUNTM, 21
startbattle
disappear $2
returnafterbattle
end
; 0x6c8e3
PlaySecurityCameraSounds: ; 0x6c8e3
playsound SFX_LICK
pause 10
playsound SFX_LICK
pause 10
playsound SFX_LICK
pause 10
playsound SFX_LICK
pause 10
playsound SFX_LICK
pause 10
playsound SFX_LICK
end
; 0x6c900
ExplodingTrap1: ; 0x6c900
checkevent EVENT_EXPLODING_TRAP_1
iftrue NoExplodingTrap
scall KoffingExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_1
end
ExplodingTrap2: ; 0x6c90e
checkevent EVENT_EXPLODING_TRAP_2
iftrue NoExplodingTrap
scall VoltorbExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_2
end
ExplodingTrap3: ; 0x6c91c
checkevent EVENT_EXPLODING_TRAP_3
iftrue NoExplodingTrap
scall GeodudeExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_3
end
ExplodingTrap4: ; 0x6c92a
checkevent EVENT_EXPLODING_TRAP_4
iftrue NoExplodingTrap
scall VoltorbExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_4
end
ExplodingTrap5: ; 0x6c938
checkevent EVENT_EXPLODING_TRAP_5
iftrue NoExplodingTrap
scall GeodudeExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_5
end
ExplodingTrap6: ; 0x6c946
checkevent EVENT_EXPLODING_TRAP_6
iftrue NoExplodingTrap
scall KoffingExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_6
end
ExplodingTrap7: ; 0x6c954
checkevent EVENT_EXPLODING_TRAP_7
iftrue NoExplodingTrap
scall VoltorbExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_7
end
ExplodingTrap8: ; 0x6c962
checkevent EVENT_EXPLODING_TRAP_8
iftrue NoExplodingTrap
scall KoffingExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_8
end
ExplodingTrap9: ; 0x6c970
checkevent EVENT_EXPLODING_TRAP_9
iftrue NoExplodingTrap
scall KoffingExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_9
end
ExplodingTrap10: ; 0x6c97e
checkevent EVENT_EXPLODING_TRAP_10
iftrue NoExplodingTrap
scall VoltorbExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_10
end
ExplodingTrap11: ; 0x6c98c
checkevent EVENT_EXPLODING_TRAP_11
iftrue NoExplodingTrap
scall GeodudeExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_11
end
ExplodingTrap12: ; 0x6c99a
checkevent EVENT_EXPLODING_TRAP_12
iftrue NoExplodingTrap
scall GeodudeExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_12
end
ExplodingTrap13: ; 0x6c9a8
checkevent EVENT_EXPLODING_TRAP_13
iftrue NoExplodingTrap
scall GeodudeExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_13
end
ExplodingTrap14: ; 0x6c9b6
checkevent EVENT_EXPLODING_TRAP_14
iftrue NoExplodingTrap
scall KoffingExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_14
end
ExplodingTrap15: ; 0x6c9c4
checkevent EVENT_EXPLODING_TRAP_15
iftrue NoExplodingTrap
scall VoltorbExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_15
end
ExplodingTrap16: ; 0x6c9d2
checkevent EVENT_EXPLODING_TRAP_16
iftrue NoExplodingTrap
scall KoffingExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_16
end
ExplodingTrap17: ; 0x6c9e0
checkevent EVENT_EXPLODING_TRAP_17
iftrue NoExplodingTrap
scall VoltorbExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_17
end
ExplodingTrap18: ; 0x6c9ee
checkevent EVENT_EXPLODING_TRAP_18
iftrue NoExplodingTrap
scall GeodudeExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_18
end
ExplodingTrap19: ; 0x6c9fc
checkevent EVENT_EXPLODING_TRAP_19
iftrue NoExplodingTrap
scall GeodudeExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_19
end
ExplodingTrap20: ; 0x6ca0a
checkevent EVENT_EXPLODING_TRAP_20
iftrue NoExplodingTrap
scall VoltorbExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_20
end
ExplodingTrap21: ; 0x6ca18
checkevent EVENT_EXPLODING_TRAP_21
iftrue NoExplodingTrap
scall KoffingExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_21
end
ExplodingTrap22: ; 0x6ca26
checkevent EVENT_EXPLODING_TRAP_22
iftrue NoExplodingTrap
scall VoltorbExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_22
end
VoltorbExplodingTrap: ; 0x6ca34
special Function8c084
cry VOLTORB
special Function8c079
setlasttalked $ff
writecode VAR_BATTLETYPE, BATTLETYPE_TRAP
loadpokedata VOLTORB, 23
startbattle
end
GeodudeExplodingTrap: ; 0x6ca47
special Function8c084
cry GEODUDE
special Function8c079
setlasttalked $ff
writecode VAR_BATTLETYPE, BATTLETYPE_TRAP
loadpokedata GEODUDE, 21
startbattle
end
KoffingExplodingTrap: ; 0x6ca5a
special Function8c084
cry KOFFING
special Function8c079
setlasttalked $ff
writecode VAR_BATTLETYPE, BATTLETYPE_TRAP
loadpokedata KOFFING, 21
startbattle
end
NoExplodingTrap: ; 0x6ca6d
end
; 0x6ca6e
TrainerScientistJed: ; 0x6ca6e
; bit/flag number
dw $4a1
; trainer group && trainer id
db SCIENTIST, JED
; text when seen
dw ScientistJedSeenText
; text when trainer beaten
dw ScientistJedBeatenText
; script when lost
dw $0000
; script when talk again
dw ScientistJedScript
; 0x6ca7a
ScientistJedScript: ; 0x6ca7a
talkaftercancel
loadfont
writetext UnknownText_0x6cc16
closetext
loadmovesprites
end
; 0x6ca82
TrainerGruntM16: ; 0x6ca82
; bit/flag number
dw $500
; trainer group && trainer id
db GRUNTM, 16
; text when seen
dw GruntM16SeenText
; text when trainer beaten
dw GruntM16BeatenText
; script when lost
dw $0000
; script when talk again
dw GruntM16Script
; 0x6ca8e
GruntM16Script: ; 0x6ca8e
talkaftercancel
loadfont
writetext UnknownText_0x6cd1b
closetext
loadmovesprites
end
; 0x6ca96
MapTeamRocketBaseB1FSignpost5Script: ; 0x6ca96
jumptext SecurityCameraText
; 0x6ca99
MapTeamRocketBaseB1FSignpost7Script: ; 0x6ca99
jumpstd teamrocketoath
; 0x6ca9c
MapTeamRocketBaseB1FSignpost0Script: ; 0x6ca9c
loadfont
checkevent EVENT_TURNED_OFF_SECURITY_CAMERAS
iftrue UnknownScript_0x6cabe
writetext UnknownText_0x6cdad
playsound SFX_TALLY
closetext
loadmovesprites
setevent EVENT_TURNED_OFF_SECURITY_CAMERAS
setevent EVENT_SECURITY_CAMERA_1
setevent EVENT_SECURITY_CAMERA_2
setevent EVENT_SECURITY_CAMERA_3
setevent EVENT_SECURITY_CAMERA_4
setevent EVENT_SECURITY_CAMERA_5
end
; 0x6cabe
UnknownScript_0x6cabe: ; 0x6cabe
writetext UnknownText_0x6cdd0
closetext
loadmovesprites
end
; 0x6cac4
ItemFragment_0x6cac4: ; 0x6cac4
db HYPER_POTION, 1
; 0x6cac6
ItemFragment_0x6cac6: ; 0x6cac6
db NUGGET, 1
; 0x6cac8
ItemFragment_0x6cac8: ; 0x6cac8
db GUARD_SPEC, 1
; 0x6caca
MapTeamRocketBaseB1FSignpostItem8: ; 0x6caca
dw $0086
db REVIVE
; 0x6cacd
SecurityCameraMovement1: ; 0x6cacd
big_step_right
big_step_right
big_step_right
big_step_right
step_end
; 0x6cad2
SecurityCameraMovement2: ; 0x6cad2
big_step_up
big_step_right
big_step_up
big_step_up
big_step_up
big_step_up
turn_head_right
step_end
; 0x6cada
SecurityCameraMovement3: ; 0x6cada
big_step_left
big_step_left
big_step_left
big_step_up
big_step_up
big_step_up
big_step_left
big_step_left
step_end
; 0x6cae3
SecurityCameraMovement4: ; 0x6cae3
; he jumps over a trap
jump_step_up
big_step_right
big_step_up
big_step_up
big_step_up
turn_head_right
step_end
; 0x6caea
SecurityCameraMovement5: ; 0x6caea
big_step_left
big_step_left
big_step_left
big_step_up
big_step_up
big_step_left
big_step_left
step_end
; 0x6caf2
SecurityCameraMovement6: ; 0x6caf2
big_step_up
big_step_up
big_step_right
big_step_up
big_step_up
big_step_up
big_step_left
step_end
; 0x6cafa
SecurityCameraMovement7: ; 0x6cafa
big_step_up
big_step_up
big_step_up
big_step_right
big_step_up
big_step_up
big_step_left
step_end
; 0x6cb02
SecurityCameraMovement8: ; 0x6cb02
big_step_down
big_step_down
big_step_right
big_step_down
big_step_down
big_step_down
big_step_left
big_step_left
big_step_left
step_end
; 0x6cb0c
SecurityCameraMovement9: ; 0x6cb0c
big_step_left
big_step_left
big_step_left
big_step_left
big_step_left
step_end
; 0x6cb12
CameraGrunt1SeenText: ; 0x6cb12
text "Hey!"
line "Intruder alert!"
done
; 0x6cb28
CameraGrunt1BeatenText: ; 0x6cb28
text "Dang… I failed…"
done
; 0x6cb39
CameraGrunt2SeenText: ; 0x6cb39
text "It's my turn!"
line "There's no escape!"
done
; 0x6cb59
CameraGrunt2BeatenText: ; 0x6cb59
text "Surveillance cams"
line "are in the #MON"
cont "statues."
para "We'll keep appear-"
line "ing until you trip"
cont "a secret switch."
done
; 0x6cbbb
ScientistJedSeenText: ; 0x6cbbb
text "This was once a"
line "ninja hideout."
para "There are traps to"
line "confound intruders"
cont "like you."
done
; 0x6cc0b
ScientistJedBeatenText: ; 0x6cc0b
text "I get it…"
done
; 0x6cc16
UnknownText_0x6cc16: ; 0x6cc16
text "All right. I'll"
line "divulge a secret"
cont "about our hideout."
para "That thing on the"
line "floor up ahead is"
cont "a warp panel."
para "If you step on it,"
line "you'll be warped"
para "back to the en-"
line "trance."
done
; 0x6ccb7
GruntM16SeenText: ; 0x6ccb7
text "Heheh. Feeling"
line "lucky, punk?"
para "Go ahead, take"
line "another step."
para "We've got traps"
line "set in the floor!"
done
; 0x6cd12
GruntM16BeatenText: ; 0x6cd12
text "Kaboom!"
done
; 0x6cd1b
UnknownText_0x6cd1b: ; 0x6cd1b
text "I don't even know"
line "where the traps"
cont "are planted."
para "You'll just have"
line "to collect your"
cont "courage and walk."
done
; 0x6cd7c
SecurityCameraText: ; 0x6cd7c
text "It's a PERSIAN"
line "statue…"
para "Its eyes are oddly"
line "shiny."
done
; 0x6cdad
UnknownText_0x6cdad: ; 0x6cdad
text "A secret switch!"
line "Better press it."
done
; 0x6cdd0
UnknownText_0x6cdd0: ; 0x6cdd0
text "The switch is"
line "turned off."
done
; 0x6cdeb
TeamRocketBaseB1F_MapEventHeader: ; 0x6cdeb
; filler
db 0, 0
; warps
db 4
warp_def $2, $1b, 3, GROUP_MAHOGANY_MART_1F, MAP_MAHOGANY_MART_1F
warp_def $e, $3, 1, GROUP_TEAM_ROCKET_BASE_B2F, MAP_TEAM_ROCKET_BASE_B2F
warp_def $f, $5, 4, GROUP_TEAM_ROCKET_BASE_B1F, MAP_TEAM_ROCKET_BASE_B1F
warp_def $2, $19, 3, GROUP_TEAM_ROCKET_BASE_B1F, MAP_TEAM_ROCKET_BASE_B1F
; xy triggers
db 30
; There are five security cameras in the base.
; Walking in front of one triggers two Rocket Grunts.
xy_trigger 0, $2, $18, $0, SecurityCamera1a, $0, $0
xy_trigger 0, $3, $18, $0, SecurityCamera1b, $0, $0
xy_trigger 0, $2, $6, $0, SecurityCamera2a, $0, $0
xy_trigger 0, $3, $6, $0, SecurityCamera2b, $0, $0
xy_trigger 0, $6, $18, $0, SecurityCamera3a, $0, $0
xy_trigger 0, $7, $18, $0, SecurityCamera3b, $0, $0
xy_trigger 0, $10, $16, $0, SecurityCamera4, $0, $0
xy_trigger 0, $10, $8, $0, SecurityCamera5, $0, $0
; There are spots on the floor that trigger a Pokémon battle.
; Each Pokémon (Voltorb, Koffing, Geodude) knows Selfdestruct.
xy_trigger 0, $7, $2, $0, ExplodingTrap1, $0, $0
xy_trigger 0, $7, $3, $0, ExplodingTrap2, $0, $0
xy_trigger 0, $7, $4, $0, ExplodingTrap3, $0, $0
xy_trigger 0, $8, $1, $0, ExplodingTrap4, $0, $0
xy_trigger 0, $8, $3, $0, ExplodingTrap5, $0, $0
xy_trigger 0, $8, $5, $0, ExplodingTrap6, $0, $0
xy_trigger 0, $9, $3, $0, ExplodingTrap7, $0, $0
xy_trigger 0, $9, $4, $0, ExplodingTrap8, $0, $0
xy_trigger 0, $a, $1, $0, ExplodingTrap9, $0, $0
xy_trigger 0, $a, $2, $0, ExplodingTrap10, $0, $0
xy_trigger 0, $a, $3, $0, ExplodingTrap11, $0, $0
xy_trigger 0, $a, $5, $0, ExplodingTrap12, $0, $0
xy_trigger 0, $b, $2, $0, ExplodingTrap13, $0, $0
xy_trigger 0, $b, $4, $0, ExplodingTrap14, $0, $0
xy_trigger 0, $c, $1, $0, ExplodingTrap15, $0, $0
xy_trigger 0, $c, $2, $0, ExplodingTrap16, $0, $0
xy_trigger 0, $c, $4, $0, ExplodingTrap17, $0, $0
xy_trigger 0, $c, $5, $0, ExplodingTrap18, $0, $0
xy_trigger 0, $d, $1, $0, ExplodingTrap19, $0, $0
xy_trigger 0, $d, $3, $0, ExplodingTrap20, $0, $0
xy_trigger 0, $d, $4, $0, ExplodingTrap21, $0, $0
xy_trigger 0, $d, $5, $0, ExplodingTrap22, $0, $0
; signposts
db 9
signpost 11, 19, $0, MapTeamRocketBaseB1FSignpost0Script
signpost 1, 24, $1, MapTeamRocketBaseB1FSignpost5Script
signpost 1, 6, $1, MapTeamRocketBaseB1FSignpost5Script
signpost 15, 8, $1, MapTeamRocketBaseB1FSignpost5Script
signpost 15, 22, $1, MapTeamRocketBaseB1FSignpost5Script
signpost 5, 24, $1, MapTeamRocketBaseB1FSignpost5Script
signpost 11, 20, $0, MapTeamRocketBaseB1FSignpost7Script
signpost 11, 21, $0, MapTeamRocketBaseB1FSignpost7Script
signpost 11, 3, $7, MapTeamRocketBaseB1FSignpostItem8
; people-events
db 6
person_event SPRITE_ROCKET, 4, 4, $6, $0, 255, 255, $0, 0, ObjectEvent, $06d9
person_event SPRITE_ROCKET, 8, 6, $9, $0, 255, 255, $2, 3, TrainerGruntM16, $06da
person_event SPRITE_SCIENTIST, 16, 22, $8, $0, 255, 255, $92, 3, TrainerScientistJed, $06da
person_event SPRITE_POKE_BALL, 10, 31, $1, $0, 255, 255, $1, 0, ItemFragment_0x6cac4, $0669
person_event SPRITE_POKE_BALL, 19, 18, $1, $0, 255, 255, $1, 0, ItemFragment_0x6cac6, $066a
person_event SPRITE_POKE_BALL, 16, 25, $1, $0, 255, 255, $1, 0, ItemFragment_0x6cac8, $066b
; 0x6cf70