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98 lines
2.5 KiB
NASM
98 lines
2.5 KiB
NASM
object_const_def ; object_event constants
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const LAVENDERPOKECENTER1F_NURSE
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const LAVENDERPOKECENTER1F_GENTLEMAN
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const LAVENDERPOKECENTER1F_TEACHER
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const LAVENDERPOKECENTER1F_YOUNGSTER
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LavenderPokecenter1F_MapScripts:
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db 0 ; scene scripts
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db 0 ; callbacks
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LavenderPokecenter1FNurseScript:
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jumpstd PokecenterNurseScript
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LavenderPokecenter1FGentlemanScript:
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jumptextfaceplayer LavenderPokecenter1FGentlemanText
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LavenderPokecenter1FTeacherScript:
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jumptextfaceplayer LavenderPokecenter1FTeacherText
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LavenderPokecenter1FYoungsterScript:
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faceplayer
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opentext
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checkevent EVENT_RETURNED_MACHINE_PART
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iftrue .ReturnedMachinePart
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writetext LavenderPokecenter1FYoungsterText
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waitbutton
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closetext
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end
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.ReturnedMachinePart:
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writetext LavenderPokecenter1FYoungsterText_ReturnedMachinePart
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waitbutton
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closetext
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end
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LavenderPokecenter1FGentlemanText:
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text "To the north of"
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line "LAVENDER is ROCK"
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para "TUNNEL. Go through"
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line "it to get to the"
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cont "POWER PLANT."
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done
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LavenderPokecenter1FTeacherText:
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text "There's a radio"
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line "program that plays"
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cont "# FLUTE music."
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para "Oh? Ah, your radio"
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line "needs an EXPN CARD"
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cont "to tune into it."
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done
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LavenderPokecenter1FYoungsterText:
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text "If the POWER PLANT"
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line "isn't running, the"
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para "MAGNET TRAIN won't"
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line "run either…"
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para "It also means the"
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line "RADIO STATION"
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cont "can't broadcast…"
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done
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LavenderPokecenter1FYoungsterText_ReturnedMachinePart:
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text "The DIRECTOR of"
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line "the RADIO STATION"
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cont "sure was happy."
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para "He said they're"
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line "back on the air"
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para "because the POWER"
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line "PLANT is running"
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cont "smoothly again."
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done
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LavenderPokecenter1F_MapEvents:
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db 0, 0 ; filler
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db 3 ; warp events
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warp_event 3, 7, LAVENDER_TOWN, 1
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warp_event 4, 7, LAVENDER_TOWN, 1
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warp_event 0, 7, POKECENTER_2F, 1
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db 0 ; coord events
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db 0 ; bg events
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db 4 ; object events
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object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, LavenderPokecenter1FNurseScript, -1
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object_event 7, 6, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, LavenderPokecenter1FGentlemanScript, -1
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object_event 5, 3, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, LavenderPokecenter1FTeacherScript, -1
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object_event 1, 5, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, LavenderPokecenter1FYoungsterScript, -1
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