pokecrystal-board/engine/specials.asm

472 lines
6.8 KiB
NASM

Special:: ; c01b
; Run script special de.
ld hl, SpecialsPointers
add hl, de
add hl, de
add hl, de
ld b, [hl]
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
ld a, b
rst FarCall
ret
; c029
INCLUDE "data/special_pointers.asm"
DummySpecial_c224: ; c224
ret
; c225
Special_SetPlayerPalette: ; c225
ld a, [ScriptVar]
ld d, a
farcall SetPlayerPalette
ret
; c230
Special_GameCornerPrizeMonCheckDex: ; c230
ld a, [ScriptVar]
dec a
call CheckCaughtMon
ret nz
ld a, [ScriptVar]
dec a
call SetSeenAndCaughtMon
call FadeToMenu
ld a, [ScriptVar]
ld [wd265], a
farcall Predef_NewPokedexEntry
call ExitAllMenus
ret
; c252
UnusedSpecial_SeenMon: ; c252
ld a, [ScriptVar]
dec a
call SetSeenMon
ret
; c25a
Special_FindGreaterThanThatLevel: ; c25a
ld a, [ScriptVar]
ld b, a
farcall _FindGreaterThanThatLevel
jr z, FoundNone
jr FoundOne
Special_FindAtLeastThatHappy: ; c268
ld a, [ScriptVar]
ld b, a
farcall _FindAtLeastThatHappy
jr z, FoundNone
jr FoundOne
Special_FindThatSpecies: ; c276
ld a, [ScriptVar]
ld b, a
farcall _FindThatSpecies
jr z, FoundNone
jr FoundOne
Special_FindThatSpeciesYourTrainerID: ; c284
ld a, [ScriptVar]
ld b, a
farcall _FindThatSpeciesYourTrainerID
jr z, FoundNone
jr FoundOne
FoundOne: ; c292
ld a, TRUE
ld [ScriptVar], a
ret
FoundNone: ; c298
xor a
ld [ScriptVar], a
ret
; c29d
Special_NameRival: ; 0xc29d
ld b, $2 ; rival
ld de, RivalName
farcall _NamingScreen
; default to "SILVER"
ld hl, RivalName
ld de, DefaultRivalName
call InitName
ret
; 0xc2b2
DefaultRivalName: ; 0xc2b2
db "SILVER@"
Special_NameRater: ; c2b9
farcall NameRater
ret
; c2c0
Special_TownMap: ; c2c0
call FadeToMenu
farcall _TownMap
call ExitAllMenus
ret
; c2cd
Special_UnownPrinter: ; c2cd
call FadeToMenu
farcall UnownPrinter
call ExitAllMenus
ret
; c2da
Special_DisplayLinkRecord: ; c2da
call FadeToMenu
farcall DisplayLinkRecord
call ExitAllMenus
ret
; c2e7
Special_KrissHousePC: ; c2e7
xor a
ld [ScriptVar], a
farcall _KrissHousePC
ld a, c
ld [ScriptVar], a
ret
; c2f6
Special_CheckMysteryGift: ; c2f6
ld a, BANK(sMysteryGiftItem)
call GetSRAMBank
ld a, [sMysteryGiftItem]
and a
jr z, .no
inc a
.no
ld [ScriptVar], a
call CloseSRAM
ret
; c309
Special_GetMysteryGiftItem: ; c309
ld a, BANK(sMysteryGiftItem)
call GetSRAMBank
ld a, [sMysteryGiftItem]
ld [CurItem], a
ld a, 1
ld [wItemQuantityChangeBuffer], a
ld hl, NumItems
call ReceiveItem
jr nc, .no_room
xor a
ld [sMysteryGiftItem], a
call CloseSRAM
ld a, [CurItem]
ld [wd265], a
call GetItemName
ld hl, .ReceiveItemText
call PrintText
ld a, TRUE
ld [ScriptVar], a
ret
.no_room
call CloseSRAM
xor a
ld [ScriptVar], a
ret
; c345
.ReceiveItemText: ; 0xc345
; received item
text_jump UnknownText_0x1bd3be
db "@"
; 0xc34a
Special_BugContestJudging: ; c34a
farcall _BugContestJudging
ld a, b
ld [ScriptVar], a
ret
; c355
Special_MapRadio: ; c355
ld a, [ScriptVar]
ld e, a
farcall PlayRadio
ret
; c360
Special_UnownPuzzle: ; c360
call FadeToMenu
farcall UnownPuzzle
ld a, [wSolvedUnownPuzzle]
ld [ScriptVar], a
call ExitAllMenus
ret
; c373
Special_SlotMachine: ; c373
call Special_CheckCoins
ret c
ld a, BANK(_SlotMachine)
ld hl, _SlotMachine
call Special_StartGameCornerGame
ret
; c380
Special_CardFlip: ; c380
call Special_CheckCoins
ret c
ld a, BANK(_CardFlip)
ld hl, _CardFlip
call Special_StartGameCornerGame
ret
; c38d
Special_DummyNonfunctionalGameCornerGame: ; c38d
call Special_CheckCoins
ret c
ld a, BANK(_DummyGame)
ld hl, _DummyGame
call Special_StartGameCornerGame
ret
; c39a
Special_StartGameCornerGame: ; c39a
call FarQueueScript
call FadeToMenu
ld hl, wQueuedScriptBank
ld a, [hli]
push af
ld a, [hli]
ld h, [hl]
ld l, a
pop af
rst FarCall
call ExitAllMenus
ret
; c3ae
Special_CheckCoins: ; c3ae
ld hl, Coins
ld a, [hli]
or [hl]
jr z, .no_coins
ld a, COIN_CASE
ld [CurItem], a
ld hl, NumItems
call CheckItem
jr nc, .no_coin_case
and a
ret
.no_coins
ld hl, .NoCoinsText
jr .print
.no_coin_case
ld hl, .NoCoinCaseText
.print
call PrintText
scf
ret
; c3d1
.NoCoinsText: ; 0xc3d1
; You have no coins.
text_jump UnknownText_0x1bd3d7
db "@"
; 0xc3d6
.NoCoinCaseText: ; 0xc3d6
; You don't have a COIN CASE.
text_jump UnknownText_0x1bd3eb
db "@"
; 0xc3db
Special_ClearBGPalettesBufferScreen: ; c3db
call ClearBGPalettes
call BufferScreen
ret
; c3e2
ScriptReturnCarry: ; c3e2
jr c, .carry
xor a
ld [ScriptVar], a
ret
.carry
ld a, 1
ld [ScriptVar], a
ret
; c3ef
UnusedSpecial_CheckUnusedTwoDayTimer: ; c3ef
farcall CheckUnusedTwoDayTimer
ld a, [wUnusedTwoDayTimer]
ld [ScriptVar], a
ret
; c3fc
Special_ActivateFishingSwarm: ; c3fc
ld a, [ScriptVar]
ld [wFishingSwarmFlag], a
ret
; c403
StoreSwarmMapIndices:: ; c403
ld a, c
and a
jr nz, .yanma
; swarm dark cave violet entrance
ld a, d
ld [wDunsparceMapGroup], a
ld a, e
ld [wDunsparceMapNumber], a
ret
.yanma
ld a, d
ld [wYanmaMapGroup], a
ld a, e
ld [wYanmaMapNumber], a
ret
; c419
Special_CheckPokerus: ; c419
; Check if a monster in your party has Pokerus
farcall CheckPokerus
jp ScriptReturnCarry
; c422
Special_ResetLuckyNumberShowFlag: ; c422
farcall RestartLuckyNumberCountdown
ld hl, wLuckyNumberShowFlag
res 0, [hl]
farcall LoadOrRegenerateLuckyIDNumber
ret
; c434
Special_CheckLuckyNumberShowFlag: ; c434
farcall CheckLuckyNumberShowFlag
jp ScriptReturnCarry
; c43d
Special_SnorlaxAwake: ; 0xc43d
; Check if the Poké Flute channel is playing, and if the player is standing
; next to Snorlax.
; outputs:
; ScriptVar is 1 if the conditions are met, otherwise 0.
; check background music
ld a, [wMapMusic]
cp MUSIC_POKE_FLUTE_CHANNEL
jr nz, .nope
ld a, [XCoord]
ld b, a
ld a, [YCoord]
ld c, a
ld hl, .ProximityCoords
.loop
ld a, [hli]
cp -1
jr z, .nope
cp b
jr nz, .nextcoord
ld a, [hli]
cp c
jr nz, .loop
ld a, TRUE
jr .done
.nextcoord
inc hl
jr .loop
.nope
xor a
.done
ld [ScriptVar], a
ret
.ProximityCoords:
; x, y
db 33, 8 ; left
db 34, 10 ; below
db 35, 10 ; below
db 36, 8 ; right
db 36, 9 ; right
db -1
Special_PlayCurMonCry: ; c472
ld a, [CurPartySpecies]
jp PlayCry
; c478
Special_GameboyCheck: ; c478
ld a, [hCGB]
and a
jr nz, .cgb
ld a, [hSGB]
and a
jr nz, .sgb
.gb
xor a ; GBCHECK_GB
jr .done
.sgb
ld a, GBCHECK_SGB
jr .done
.cgb
ld a, GBCHECK_CGB
.done
ld [ScriptVar], a
ret
Special_FadeOutMusic: ; c48f
ld a, LOW(MUSIC_NONE)
ld [MusicFadeID], a
ld a, HIGH(MUSIC_NONE)
ld [MusicFadeID + 1], a
ld a, $2
ld [MusicFade], a
ret
; c49f
Special_Diploma: ; c49f
call FadeToMenu
farcall _Diploma
call ExitAllMenus
ret
; c4ac
Special_PrintDiploma: ; c4ac
call FadeToMenu
farcall _PrintDiploma
call ExitAllMenus
ret
; c4b9
Special_TrainerHouse: ; 0xc4b9
ld a, BANK(sMysteryGiftTrainerHouseFlag)
call GetSRAMBank
ld a, [sMysteryGiftTrainerHouseFlag]
ld [ScriptVar], a
jp CloseSRAM