pokecrystal-board/maps/BattleTower1F.asm
PikalaxALT 432df825d4 Replaced GROUP_, MAP_ references with the map macro
Updated macros that rely on the GROUP_, MAP_ constants to use the map macro

Added GROUP_NONE and MAP_NONE for the sake of compatibility with this new scheme

Added new macro elevfloor to simplify the definition of elevators under this new scheme
2015-07-23 12:59:19 -04:00

818 lines
14 KiB
NASM

BattleTower1F_MapScriptHeader:
.MapTriggers:
db 2
; triggers
dw UnknownScript_0x9e39d, $0000
dw UnknownScript_0x9e3d3, $0000
.MapCallbacks:
db 0
UnknownScript_0x9e39d:
writebyte $9
special Function170687
iffalse UnknownScript_0x9e3d1
writebyte $2
special Function170687
if_equal $0, UnknownScript_0x9e3d1
if_equal $2, UnknownScript_0x9e3c4
if_equal $3, UnknownScript_0x9e3d1
if_equal $4, UnknownScript_0x9e3d1
loadfont
writetext UnknownText_0x9f037
closetext
loadmovesprites
priorityjump UnknownScript_0x9e44e
end
UnknownScript_0x9e3c4:
priorityjump UnknownScript_0x9e555
UnknownScript_0x9e3c7:
writebyte $4
special Function170687
writebyte $6
special Function170687
UnknownScript_0x9e3d1:
dotrigger $1
UnknownScript_0x9e3d3:
end
MapBattleTower1FSignpost0Script:
loadfont
writetext UnknownText_0x9ed3c
yesorno
iffalse UnknownScript_0x9e3e0
writetext UnknownText_0x9ed72
closetext
UnknownScript_0x9e3e0:
loadmovesprites
end
ReceptionistScript_0x9e3e2:
writebyte $2
special Function170687
if_equal $3, BattleTowerBattleRoomScript_0x9f4e4
loadfont
writetext UnknownText_0x9e5ab
keeptextopen
writebyte $0
special Function170687
if_not_equal $0, UnknownScript_0x9e3fc
jump UnknownScript_0x9e49e
UnknownScript_0x9e3fc:
writetext UnknownText_0x9e5ea
writebyte $1
special Function17d224
if_equal $1, UnknownScript_0x9e40f
if_equal $2, UnknownScript_0x9e4a5
jump UnknownScript_0x9e4b0
UnknownScript_0x9e40f:
writebyte $1a
special Function170687
special Function170bd3
if_not_equal $0, UnknownScript_0x9e4bb
writetext UnknownText_0x9ef1f
yesorno
iffalse UnknownScript_0x9e3fc
dotrigger $0
special Special_TryQuickSave
iffalse UnknownScript_0x9e3fc
dotrigger $1
writebyte $1
special Function170687
special Function1700b0
if_equal $a, UnknownScript_0x9e3fc
if_not_equal $0, UnknownScript_0x9e550
writebyte $11
special Function170687
writetext UnknownText_0x9e60a
closetext
loadmovesprites
writebyte $1e
special Function170687
jump UnknownScript_0x9e454
UnknownScript_0x9e44e:
loadmovesprites
writebyte $8
special Function170687
UnknownScript_0x9e454:
musicfadeout MUSIC_NONE, $8
domaptrigger BATTLE_TOWER_BATTLE_ROOM, $0
domaptrigger BATTLE_TOWER_ELEVATOR, $0
domaptrigger BATTLE_TOWER_HALLWAY, $0
follow $2, $0
applymovement $2, MovementData_0x9e571
writebyte $a
special Function170687
warpsound
disappear $2
stopfollow
applymovement $0, MovementData_0x9e576
warpcheck
end
UnknownScript_0x9e47a:
writebyte $1c
special Function170687
writebyte $1b
special Function170687
if_equal $12, UnknownScript_0x9e498
itemtotext $0, $1
giveitem $ff, $5
writetext UnknownText_0x9eb7e
writebyte $1d
special Function170687
loadmovesprites
end
UnknownScript_0x9e498:
writetext UnknownText_0x9eb94
closetext
loadmovesprites
end
UnknownScript_0x9e49e:
writetext UnknownText_0x9ec3d
yesorno
iffalse UnknownScript_0x9e4a8
UnknownScript_0x9e4a5:
writetext UnknownText_0x9e886
UnknownScript_0x9e4a8:
writebyte $1
special Function170687
jump UnknownScript_0x9e3fc
UnknownScript_0x9e4b0:
writetext UnknownText_0x9ec09
closetext
loadmovesprites
end
UnknownScript_0x9e4b6:
special Function17f53d
loadmovesprites
end
UnknownScript_0x9e4bb:
closetext
loadmovesprites
end
UnknownScript_0x9e4be:
writetext UnknownText_0x9ef1f
yesorno
iffalse UnknownScript_0x9e3fc
special Special_TryQuickSave
iffalse UnknownScript_0x9e3fc
writebyte $1
special Function170687
special Function1700ba
if_equal $a, UnknownScript_0x9e3fc
if_not_equal $0, UnknownScript_0x9e550
writetext UnknownText_0x9e9eb
spriteface $2, LEFT
writetext UnknownText_0x9ea1b
closetext
spriteface $2, DOWN
loadmovesprites
end
UnknownScript_0x9e4ea:
writebyte $18
special Function170687
if_not_equal $0, UnknownScript_0x9e542
writebyte $19
special Function170687
if_not_equal $0, UnknownScript_0x9e549
special Function170bd3
if_not_equal $0, UnknownScript_0x9e4bb
writebyte $5
special Function170687
if_equal $0, UnknownScript_0x9e512
writetext UnknownText_0x9ecb0
jump UnknownScript_0x9e515
UnknownScript_0x9e512:
writetext UnknownText_0x9ec6d
UnknownScript_0x9e515:
yesorno
iffalse UnknownScript_0x9e3fc
writetext UnknownText_0x9ef79
yesorno
iffalse UnknownScript_0x9e3fc
dotrigger $0
special Special_TryQuickSave
iffalse UnknownScript_0x9e3fc
dotrigger $1
writebyte $6
special Function170687
writebyte $12
special Function170687
writetext UnknownText_0x9e60a
closetext
jump UnknownScript_0x9e44e
UnknownScript_0x9e53b:
writetext UnknownText_0x9f076
closetext
jump UnknownScript_0x9e4b0
UnknownScript_0x9e542:
writetext UnknownText_0x9f1e5
closetext
jump UnknownScript_0x9e3fc
UnknownScript_0x9e549:
writetext UnknownText_0x9f217
closetext
jump UnknownScript_0x9e3fc
UnknownScript_0x9e550:
special Function17f53d
loadmovesprites
end
UnknownScript_0x9e555:
loadfont
writetext UnknownText_0x9ee18
closetext
jump UnknownScript_0x9e4b0
YoungsterScript_0x9e55d:
faceplayer
loadfont
writetext UnknownText_0x9f264
closetext
loadmovesprites
spriteface $3, RIGHT
end
CooltrainerFScript_0x9e568:
jumptextfaceplayer UnknownText_0x9f2a4
BugCatcherScript_0x9e56b:
jumptextfaceplayer UnknownText_0x9f35b
GrannyScript_0x9e56e:
jumptextfaceplayer UnknownText_0x9f2e3
MovementData_0x9e571:
step_up
step_up
step_up
step_up
step_up
MovementData_0x9e576:
step_up
step_end
MovementData_0x9e578:
step_down
step_end
MovementData_0x9e57a:
step_right
step_right
MovementData_0x9e57c:
step_right
step_right
step_up
step_right
turn_head_left
step_end
MovementData_0x9e582:
step_left
step_left
MovementData_0x9e584:
step_left
step_left
MovementData_0x9e586:
step_left
step_left
step_up
step_left
turn_head_right
step_end
MovementData_0x9e58c:
step_up
step_up
step_up
step_up
turn_head_right
step_end
MovementData_0x9e592:
slow_step_down
slow_step_down
slow_step_down
turn_head_left
step_end
MovementData_0x9e597:
turn_head_up
slow_step_up
slow_step_up
slow_step_up
step_end
MovementData_0x9e59c:
slow_step_right
slow_step_right
slow_step_up
slow_step_up
step_end
MovementData_0x9e5a1:
slow_step_down
slow_step_down
slow_step_left
slow_step_left
turn_head_right
step_end
MovementData_0x9e5a7:
turn_head_down
step_end
MovementData_0x9e5a9:
turn_head_right
step_end
UnknownText_0x9e5ab:
text "BATTLE TOWER"
line "welcomes you!"
para "I could show you"
line "to a BATTLE ROOM."
done
UnknownText_0x9e5ea:
text "Want to go into a"
line "BATTLE ROOM?"
done
UnknownText_0x9e60a:
text "Right this way to"
line "your BATTLE ROOM."
done
UnknownText_0x9e62f:
text "BATTLE TOWER is a"
line "facility made for"
cont "#MON battles."
para "Countless #MON"
line "trainers gather"
para "from all over to"
line "hold battles in"
para "specially designed"
line "BATTLE ROOMS."
para "There are many"
line "BATTLE ROOMS in"
cont "the BATTLE TOWER."
para "Each ROOM holds"
line "seven trainers."
para "If you defeat the"
line "seven in a ROOM,"
para "and you have a"
line "good record, you"
para "could become the"
line "ROOM's LEADER."
para "All LEADERS will"
line "be recorded in the"
para "HONOR ROLL for"
line "posterity."
para "You may challenge"
line "in up to five"
para "BATTLE ROOMS each"
line "day."
para "However, you may"
line "battle only once a"
para "day in any given"
line "ROOM."
para "To interrupt a"
line "session, you must"
para "SAVE. If not, you"
line "won't be able to"
para "resume your ROOM"
line "challenge."
para ""
done
UnknownText_0x9e886:
text "BATTLE TOWER is a"
line "facility made for"
cont "#MON battles."
para "Countless #MON"
line "trainers gather"
para "from all over to"
line "hold battles in"
para "specially designed"
line "BATTLE ROOMS."
para "There are many"
line "BATTLE ROOMS in"
cont "the BATTLE TOWER."
para "Each ROOM holds"
line "seven trainers."
para "Beat them all, and"
line "win a prize."
para "To interrupt a"
line "session, you must"
para "SAVE. If not, you"
line "won't be able to"
para "resume your ROOM"
line "challenge."
para ""
done
UnknownText_0x9e9eb:
text "Received a list of"
line "LEADERS on the"
cont "HONOR ROLL."
para ""
done
UnknownText_0x9ea1b:
text "Please confirm on"
line "this monitor."
done
UnknownText_0x9ea3c:
text "Thank you!"
para ""
done
UnknownText_0x9ea49:
text "Thanks for"
line "visiting!"
done
UnknownText_0x9ea5f:
text "Congratulations!"
para "You've beaten all"
line "the trainers!"
para "Your feat may be"
line "worth registering,"
para "<PLAYER>. With your"
line "results, you may"
para "be chosen as a"
line "ROOM LEADER."
para ""
done
UnknownText_0x9eaef:
text "Congratulations!"
para "You've beaten all"
line "the trainers!"
para "For that, you get"
line "this great prize!"
para ""
done
UnknownText_0x9eb45:
text "Would you like to"
line "register your"
para "record with the"
line "CENTER?"
done
UnknownText_0x9eb7e:
text "<PLAYER> got five"
line "@"
text_from_ram StringBuffer4
text "!@"
sound0x0F
text_waitbutton
db "@"
UnknownText_0x9eb94:
text "Oops, your PACK is"
line "stuffed full."
para "Please make room"
line "and come back."
done
UnknownText_0x9ebd6:
text "Your registration"
line "is complete."
para "Please come again!"
done
UnknownText_0x9ec09:
text "We hope to serve"
line "you again."
done
UnknownText_0x9ec26:
text "Please step this"
line "way."
done
UnknownText_0x9ec3d:
text "Would you like to"
line "hear about the"
cont "BATTLE TOWER?"
done
UnknownText_0x9ec6d:
text "Your record from"
line "the previous"
para "BATTLE ROOM can't"
line "be registered. OK?"
done
UnknownText_0x9ecb0:
text "Your record from"
line "the previous"
para "BATTLE ROOM can't"
line "be registered."
para "Also, the existing"
line "record will be"
cont "deleted. OK?"
done
UnknownText_0x9ed1e:
text "Check the LEADER"
line "HONOR ROLL?"
done
UnknownText_0x9ed3c:
text "BATTLE TOWER rules"
line "are written here."
para "Read the rules?"
done
UnknownText_0x9ed72:
text "Three #MON may"
line "enter battles."
para "All three must be"
line "different."
para "The items they"
line "hold must also be"
cont "different."
para "Certain #MON"
line "may also have"
para "level restrictions"
line "placed on them."
done
UnknownText_0x9ee18:
text "Excuse me!"
line "You didn't SAVE"
para "before exiting"
line "the BATTLE ROOM."
para "I'm awfully sorry,"
line "but your challenge"
para "will be declared"
line "invalid."
done
UnknownText_0x9ee92:
text "Your #MON will"
line "be healed to full"
cont "health."
done
UnknownText_0x9eebc:
text "Next up, opponent"
line "no.@"
text_from_ram StringBuffer3
text ". Ready?"
done
UnknownText_0x9eee0:
text "Your session will"
line "be SAVED before"
para "connecting with"
line "the CENTER."
done
UnknownText_0x9ef1f:
text "Before entering"
line "the BATTLE ROOM,"
para "your progress will"
line "be saved."
done
UnknownText_0x9ef5e:
text "SAVE and end the"
line "session?"
done
UnknownText_0x9ef79:
text "Your record will"
line "be SAVED before"
para "you go back into"
line "the previous ROOM."
done
UnknownText_0x9efbf:
text "Cancel your BATTLE"
line "ROOM challenge?"
done
UnknownText_0x9efe3:
text "We have your"
line "previous record on"
para "file. Would you"
line "like to register"
cont "it at the CENTER?"
done
UnknownText_0x9f037:
text "We've been waiting"
line "for you. This way"
para "to a BATTLE ROOM,"
line "please."
done
UnknownText_0x9f076:
text "You may enter only"
line "five BATTLE ROOMS"
cont "each day."
para "Please come back"
line "tomorrow."
done
UnknownText_0x9f0c1:
text "Sorry, but it's"
line "not possible to"
para "register your"
line "current record at"
para "the CENTER because"
line "too much time has"
para "elapsed since the"
line "start of your"
cont "challenge."
done
; a dupe?
UnknownText_0x9f151:
text "Sorry, but it's"
line "not possible to"
para "register your most"
line "recent record at"
para "the CENTER because"
line "too much time has"
para "elapsed since the"
line "start of your"
cont "challenge."
done
UnknownText_0x9f1e5:
text "One or more of"
line "your #MON's"
cont "levels exceeds @"
deciram ScriptVar, $13
text "."
done
UnknownText_0x9f217:
text_from_ram wcd49
text " may not"
line "enter a BATTLE"
cont "ROOM under L70."
para "This BATTLE ROOM"
line "is for L@"
deciram ScriptVar, $13
text "."
done
UnknownText_0x9f264:
text "Destroyed by the"
line "first opponent in"
para "no time at all…"
line "I'm no good…"
done
UnknownText_0x9f2a4:
text "There are lots of"
line "BATTLE ROOMS, but"
para "I'm going to win"
line "them all!"
done
UnknownText_0x9f2e3:
text "It's a grueling"
line "task, not being"
para "able to use items"
line "in battle."
para "Making your"
line "#MON hold items"
para "is the key to"
line "winning battles."
done
UnknownText_0x9f35b:
text "I'm trying to see"
line "how far I can go"
para "using just bug"
line "#MON."
para "Don't let there be"
line "any fire #MON…"
done
BattleTower1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 3
warp_def $9, $7, 3, BATTLE_TOWER_OUTSIDE
warp_def $9, $8, 4, BATTLE_TOWER_OUTSIDE
warp_def $0, $7, 1, BATTLE_TOWER_ELEVATOR
.XYTriggers:
db 0
.Signposts:
db 1
signpost 6, 6, SIGNPOST_READ, MapBattleTower1FSignpost0Script
.PersonEvents:
db 5
person_event SPRITE_RECEPTIONIST, 10, 11, OW_UP | $2, $0, -1, -1, $0, 0, ReceptionistScript_0x9e3e2, -1
person_event SPRITE_YOUNGSTER, 13, 18, OW_LEFT | $1, $0, -1, -1, (PAL_OW_BROWN << 4) | $80, 0, YoungsterScript_0x9e55d, -1
person_event SPRITE_COOLTRAINER_F, 13, 8, OW_UP | $1, $1, -1, -1, (PAL_OW_RED << 4) | $80, 0, CooltrainerFScript_0x9e568, -1
person_event SPRITE_BUG_CATCHER, 7, 5, OW_DOWN | $2, $11, -1, -1, (PAL_OW_BLUE << 4) | $80, 0, BugCatcherScript_0x9e56b, -1
person_event SPRITE_GRANNY, 7, 18, OW_UP | $0, $10, -1, -1, $0, 0, GrannyScript_0x9e56e, -1