pokecrystal-board/maps/SlowpokeWellB1F.asm

342 lines
7.5 KiB
NASM

object_const_def ; object_event constants
const SLOWPOKEWELLB1F_ROCKET1
const SLOWPOKEWELLB1F_ROCKET2
const SLOWPOKEWELLB1F_ROCKET3
const SLOWPOKEWELLB1F_ROCKET_GIRL
const SLOWPOKEWELLB1F_SLOWPOKE1
const SLOWPOKEWELLB1F_SLOWPOKE2
const SLOWPOKEWELLB1F_KURT
const SLOWPOKEWELLB1F_BOULDER
const SLOWPOKEWELLB1F_POKE_BALL
SlowpokeWellB1F_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
SlowpokeWellB1FKurtScript:
jumptextfaceplayer SlowpokeWellB1FKurtText
TrainerGruntM29:
trainer GRUNTM, GRUNTM_29, EVENT_BEAT_ROCKET_GRUNTM_29, GruntM29SeenText, GruntM29BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext GruntM29AfterBattleText
waitbutton
closetext
end
TrainerGruntM1:
trainer GRUNTM, GRUNTM_1, EVENT_BEAT_ROCKET_GRUNTM_1, GruntM1SeenText, GruntM1BeatenText, 0, .Script
.Script:
opentext
writetext TrainerGruntM1WhenTalkText
waitbutton
closetext
special FadeBlackQuickly
special ReloadSpritesNoPalettes
disappear SLOWPOKEWELLB1F_ROCKET1
disappear SLOWPOKEWELLB1F_ROCKET2
disappear SLOWPOKEWELLB1F_ROCKET3
disappear SLOWPOKEWELLB1F_ROCKET_GIRL
pause 15
special FadeInQuickly
disappear SLOWPOKEWELLB1F_KURT
moveobject SLOWPOKEWELLB1F_KURT, 11, 6
appear SLOWPOKEWELLB1F_KURT
applymovement SLOWPOKEWELLB1F_KURT, KurtSlowpokeWellVictoryMovementData
turnobject PLAYER, RIGHT
opentext
writetext KurtLeaveSlowpokeWellText
waitbutton
closetext
setevent EVENT_CLEARED_SLOWPOKE_WELL
variablesprite SPRITE_AZALEA_ROCKET, SPRITE_SILVER
setmapscene AZALEA_TOWN, SCENE_AZALEATOWN_RIVAL_BATTLE
clearevent EVENT_ILEX_FOREST_APPRENTICE
clearevent EVENT_ILEX_FOREST_FARFETCHD
setevent EVENT_CHARCOAL_KILN_FARFETCH_D
setevent EVENT_CHARCOAL_KILN_APPRENTICE
setevent EVENT_SLOWPOKE_WELL_SLOWPOKES
setevent EVENT_SLOWPOKE_WELL_KURT
clearevent EVENT_AZALEA_TOWN_SLOWPOKES
clearevent EVENT_KURTS_HOUSE_SLOWPOKE
clearevent EVENT_KURTS_HOUSE_KURT_1
special FadeOutPalettes
special HealParty
pause 15
warp KURTS_HOUSE, 3, 3
end
TrainerGruntM2:
trainer GRUNTM, GRUNTM_2, EVENT_BEAT_ROCKET_GRUNTM_2, GruntM2SeenText, GruntM2BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext GruntM2AfterBattleText
waitbutton
closetext
end
TrainerGruntF1:
trainer GRUNTF, GRUNTF_1, EVENT_BEAT_ROCKET_GRUNTF_1, GruntF1SeenText, GruntF1BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext GruntF1AfterBattleText
waitbutton
closetext
end
SlowpokeWellB1FSlowpokeWithMailScript:
faceplayer
opentext
cry SLOWPOKE
writetext SlowpokeWellB1FSlowpokeWithMailText
yesorno
iftrue .ReadMail
closetext
end
.ReadMail:
writetext SlowpokeWellB1FSlowpokeMailText
waitbutton
closetext
end
SlowpokeWellB1FTaillessSlowpokeScript:
faceplayer
opentext
writetext SlowpokeWellB1FTaillessSlowpokeText
cry SLOWPOKE
waitbutton
closetext
end
SlowpokeWellB1FBoulder:
jumpstd strengthboulder
SlowpokeWellB1FSuperPotion:
itemball SUPER_POTION
KurtSlowpokeWellVictoryMovementData:
step LEFT
step LEFT
step LEFT
step LEFT
step UP
step_sleep 8
step_sleep 8
step_sleep 8
step LEFT
step UP
step UP
step_sleep 8
step_sleep 8
step_sleep 8
turn_head LEFT
step_end
SlowpokeWellB1FKurtText:
text "KURT: Hey there,"
line "<PLAYER>!"
para "The guard up top"
line "took off when I"
cont "shouted at him."
para "But then I took a"
line "tumble down the"
cont "WELL."
para "I slammed down"
line "hard on my back,"
cont "so I can't move."
para "Rats! If I were"
line "fit, my #MON"
para "would've punished"
line "them…"
para "Ah, it can't be"
line "helped."
para "<PLAYER>, show them"
line "how gutsy you are"
cont "in my place!"
done
KurtLeaveSlowpokeWellText:
text "KURT: Way to go,"
line "<PLAYER>!"
para "TEAM ROCKET has"
line "taken off."
para "My back's better"
line "too. Let's get out"
cont "of here."
done
GruntM29SeenText:
text "Darn! I was stand-"
line "ing guard up top"
para "when some old coot"
line "yelled at me."
para "He startled me so"
line "much that I fell"
cont "down here."
para "I think I'll vent"
line "my anger by taking"
cont "it out on you!"
done
GruntM29BeatenText:
text "Arrgh! This is NOT"
line "my day!"
done
GruntM29AfterBattleText:
text "Sure, we've been"
line "hacking the tails"
para "off SLOWPOKE and"
line "selling them."
para "Everything we do"
line "is for profit."
para "That's right!"
line "We're TEAM ROCKET,"
para "and we'll do any-"
line "thing for money!"
done
GruntM1SeenText:
text "What do you want?"
para "If you interrupt"
line "our work, don't"
cont "expect any mercy!"
done
GruntM1BeatenText:
text "You did OK today,"
line "but wait till next"
cont "time!"
done
TrainerGruntM1WhenTalkText:
text "Yeah, TEAM ROCKET"
line "was broken up"
cont "three years ago."
para "But we continued"
line "our activities"
cont "underground."
para "Now you can have"
line "fun watching us"
cont "stir up trouble!"
done
GruntM2SeenText:
text "Quit taking SLOW-"
line "POKETAILS?"
para "If we obeyed you,"
line "TEAM ROCKET's rep"
cont "would be ruined!"
done
GruntM2BeatenText:
text "Just…"
line "Too strong…"
done
GruntM2AfterBattleText:
text "We need the money,"
line "but selling SLOW-"
cont "POKETAILS?"
para "It's tough being a"
line "ROCKET GRUNT!"
done
GruntF1SeenText:
text "Stop taking TAILS?"
para "Yeah, just try to"
line "defeat all of us!"
done
GruntF1BeatenText:
text "You rotten brat!"
done
GruntF1AfterBattleText:
text "SLOWPOKETAILS"
line "grow back fast!"
para "What's wrong with"
line "selling them?"
done
SlowpokeWellB1FSlowpokeWithMailText:
text "A SLOWPOKE with"
line "its TAIL cut off…"
para "Huh? It has MAIL."
line "Read it?"
done
SlowpokeWellB1FSlowpokeMailText:
text "<PLAYER> read the"
line "MAIL."
para "Be good and look"
line "after the house"
para "with Grandpa and"
line "SLOWPOKE."
para "Love, Dad"
done
SlowpokeWellB1FTaillessSlowpokeText:
text "A SLOWPOKE with"
line "its TAIL cut off…"
done
SlowpokeWellB1F_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 17, 15, AZALEA_TOWN, 6
warp_event 7, 11, SLOWPOKE_WELL_B2F, 1
db 0 ; coord events
db 0 ; bg events
db 9 ; object events
object_event 15, 7, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM29, EVENT_SLOWPOKE_WELL_ROCKETS
object_event 5, 2, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 1, TrainerGruntM1, EVENT_SLOWPOKE_WELL_ROCKETS
object_event 5, 6, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerGruntM2, EVENT_SLOWPOKE_WELL_ROCKETS
object_event 10, 4, SPRITE_ROCKET_GIRL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 4, TrainerGruntF1, EVENT_SLOWPOKE_WELL_ROCKETS
object_event 7, 4, SPRITE_SLOWPOKE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, SlowpokeWellB1FSlowpokeWithMailScript, EVENT_SLOWPOKE_WELL_SLOWPOKES
object_event 6, 2, SPRITE_SLOWPOKE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, SlowpokeWellB1FTaillessSlowpokeScript, EVENT_SLOWPOKE_WELL_SLOWPOKES
object_event 16, 14, SPRITE_KURT, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SlowpokeWellB1FKurtScript, EVENT_SLOWPOKE_WELL_KURT
object_event 3, 2, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SlowpokeWellB1FBoulder, -1
object_event 10, 3, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SlowpokeWellB1FSuperPotion, EVENT_SLOWPOKE_WELL_B1F_SUPER_POTION