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https://gitlab.com/xCrystal/pokecrystal-board.git
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31cce83e9b
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
23 lines
865 B
NASM
23 lines
865 B
NASM
; entries correspond to HAPPINESS_* constants
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; change if happiness < 100, change if happiness < 200, change otherwise
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db +5, +3, +2 ; Gained a level
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db +5, +3, +2 ; Vitamin
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db +1, +1, +0 ; X Item
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db +3, +2, +1 ; Battled a Gym Leader
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db +1, +1, +0 ; Learned a move
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db -1, -1, -1 ; Lost to an enemy
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db -5, -5, -10 ; Fainted due to poison
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db -5, -5, -10 ; Lost to a much stronger enemy
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db +1, +1, +1 ; Haircut (Y1)
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db +3, +3, +1 ; Haircut (Y2)
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db +5, +5, +2 ; Haircut (Y3)
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db +1, +1, +1 ; Haircut (O1)
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db +3, +3, +1 ; Haircut (O2)
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db +10, +10, +4 ; Haircut (O3)
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db -5, -5, -10 ; Used Heal Powder or Energypowder (bitter)
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db -10, -10, -15 ; Used Energy Root (bitter)
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db -15, -15, -20 ; Used Revival Herb (bitter)
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db +3, +3, +1 ; Grooming
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db +10, +6, +4 ; Gained a level in the place where it was caught
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