pokecrystal-board/constants/map_data_constants.asm

105 lines
2.2 KiB
NASM

GROUP_N_A EQU -1
MAP_N_A EQU -1
GROUP_NONE EQU 0
MAP_NONE EQU 0
; map struct members (see data/maps/maps.asm)
const_def
const MAP_MAPATTRIBUTES_BANK ; 0
const MAP_TILESET ; 1
const MAP_ENVIRONMENT ; 2
const MAP_MAPATTRIBUTES ; 3
const MAP_MAPATTRIBUTES_HI ; 4
const MAP_LOCATION ; 5
const MAP_MUSIC ; 6
const MAP_PALETTE ; 7
const MAP_FISHGROUP ; 8
; map environments (wEnvironment)
const_def 1
const TOWN
const ROUTE
const INDOOR
const CAVE
const ENVIRONMENT_5
const GATE
const DUNGEON
; map palettes (wEnvironment)
const_def
const PALETTE_AUTO
const PALETTE_DAY
const PALETTE_NITE
const PALETTE_MORN
const PALETTE_DARK
; FishGroups indexes (see data/wild/fish.asm)
const_def
const FISHGROUP_NONE
const FISHGROUP_SHORE
const FISHGROUP_OCEAN
const FISHGROUP_LAKE
const FISHGROUP_POND
const FISHGROUP_DRATINI
const FISHGROUP_QWILFISH_SWARM
const FISHGROUP_REMORAID_SWARM
const FISHGROUP_GYARADOS
const FISHGROUP_DRATINI_2
const FISHGROUP_WHIRL_ISLANDS
const FISHGROUP_QWILFISH
const FISHGROUP_REMORAID
const FISHGROUP_QWILFISH_NO_SWARM
; connection directions (see data/maps/data.asm)
const_def
const EAST_F
const WEST_F
const SOUTH_F
const NORTH_F
; wMapConnections
const_def
shift_const EAST
shift_const WEST
shift_const SOUTH
shift_const NORTH
; SpawnPoints indexes (see data/maps/spawn_points.asm)
const_value = -1
const SPAWN_N_A
const SPAWN_HOME
const SPAWN_DEBUG
; kanto
const SPAWN_PALLET
const SPAWN_VIRIDIAN
const SPAWN_PEWTER
const SPAWN_CERULEAN
const SPAWN_ROCK_TUNNEL
const SPAWN_VERMILION
const SPAWN_LAVENDER
const SPAWN_SAFFRON
const SPAWN_CELADON
const SPAWN_FUCHSIA
const SPAWN_CINNABAR
const SPAWN_INDIGO
; johto
const SPAWN_NEW_BARK
const SPAWN_CHERRYGROVE
const SPAWN_VIOLET
const SPAWN_UNION_CAVE
const SPAWN_AZALEA
const SPAWN_CIANWOOD
const SPAWN_GOLDENROD
const SPAWN_OLIVINE
const SPAWN_ECRUTEAK
const SPAWN_MAHOGANY
const SPAWN_LAKE_OF_RAGE
const SPAWN_BLACKTHORN
const SPAWN_MT_SILVER
const SPAWN_FAST_SHIP
NUM_SPAWNS EQU const_value
; outdoor sprite limits (see engine/overworld/overworld.asm)
MAX_OUTDOOR_SPRITES EQU 23
SPRITE_GFX_LIST_CAPACITY EQU $20