mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
1020 lines
15 KiB
NASM
1020 lines
15 KiB
NASM
ClearBox::
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; Fill a c*b box at hl with blank tiles.
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ld a, " "
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; fallthrough
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FillBoxWithByte::
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.row
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push bc
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push hl
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.col
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ld [hli], a
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dec c
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jr nz, .col
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pop hl
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ld bc, SCREEN_WIDTH
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add hl, bc
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pop bc
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dec b
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jr nz, .row
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ret
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FillBoxWithConsecutiveBytes::
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.row
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push bc
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push hl
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.col
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ld [hli], a
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inc a
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dec c
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jr nz, .col
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pop hl
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ld bc, SCREEN_WIDTH
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add hl, bc
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pop bc
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dec b
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jr nz, .row
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ret
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ClearTilemap::
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; Fill wTilemap with blank tiles.
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hlcoord 0, 0
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ld a, " "
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ld bc, wTilemapEnd - wTilemap
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call ByteFill
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; Update the BG Map.
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ldh a, [rLCDC]
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bit rLCDC_ENABLE, a
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ret z
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jp WaitBGMap
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ClearScreen::
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ld a, PAL_BG_TEXT
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hlcoord 0, 0, wAttrmap
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ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
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call ByteFill
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jr ClearTilemap
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SpeechTextbox1bpp::
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; Standard 1bpp textbox.
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hlcoord TEXTBOX_X, TEXTBOX_Y
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ld b, TEXTBOX_INNERH
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ld c, TEXTBOX_INNERW
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Textbox1bpp::
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; Draw a text box at hl with room for b lines of c characters each.
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; Places a border around the textbox, then switches the palette to the
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; text black-and-white scheme.
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push bc
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push hl
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call TextboxBorder
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pop hl
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pop bc
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jr TextboxAttributes1bpp
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TextboxBorder::
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; Top
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push hl
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ld a, "┌"
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ld [hli], a
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inc a ; "─"
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call .PlaceChars
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inc a ; "┐"
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ld [hl], a
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pop hl
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; Middle
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ld de, SCREEN_WIDTH
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add hl, de
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.row
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push hl
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ld a, "│"
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ld [hli], a
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ld a, " "
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call .PlaceChars
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ld [hl], "│"
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pop hl
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ld de, SCREEN_WIDTH
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add hl, de
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dec b
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jr nz, .row
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; Bottom
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ld a, "└"
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ld [hli], a
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ld a, "─"
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call .PlaceChars
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ld [hl], "┘"
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ret
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.PlaceChars:
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; Place char a c times.
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ld d, c
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.loop
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ld [hli], a
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dec d
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jr nz, .loop
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ret
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TextboxAttributes1bpp::
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; Fill text box width c height b at hl with PAL_BG_TEXT
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ld a, PAL_BG_TEXT
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jr _TextboxAttributes
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TextboxAttributes2bpp::
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; Fill text box width c height b at hl with PAL_BG_TEXT | PRIORITY
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ld a, PAL_BG_TEXT | PRIORITY
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; fallthrough
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_TextboxAttributes:
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ld de, wAttrmap - wTilemap
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add hl, de
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inc b
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inc b
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inc c
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inc c
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.col
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push bc
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push hl
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.row
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ld [hli], a
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dec c
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jr nz, .row
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pop hl
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ld de, SCREEN_WIDTH
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add hl, de
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pop bc
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dec b
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jr nz, .col
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ret
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SpeechTextbox2bpp::
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; Standard 2bpp textbox (with overworld frame).
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decoord TEXTBOX_X, TEXTBOX_Y
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lb bc, 4, SCREEN_WIDTH - 2
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Textbox2bpp::
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push bc
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push de
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farcall _OverworldTextbox
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pop hl
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pop bc
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jp TextboxAttributes2bpp
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RadioTerminator::
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ld hl, .stop
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ret
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.stop:
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text_end
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ClearTextbox:
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hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
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lb bc, TEXTBOX_INNERH - 1, TEXTBOX_INNERW
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jp ClearBox
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PrintText1bpp::
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push hl
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call SpeechTextbox1bpp
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jr _PrintText
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PrintText2bpp::
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push hl
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call SpeechTextbox2bpp
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; fallthrough
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_PrintText:
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call UpdateSprites
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call ApplyTilemap
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pop hl
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; fallthrough
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BuenaPrintText::
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push hl
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call ClearTextbox
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pop hl
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; fallthrough
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PrintTextboxText::
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bccoord TEXTBOX_INNERX, TEXTBOX_INNERY
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call PrintHLTextAtBC
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ret
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PlaceString::
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push hl
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; fallthrough
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PlaceNextChar::
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ld a, [de]
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cp "@"
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jr nz, CheckDict
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ld b, h
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ld c, l
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pop hl
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ret
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NextChar::
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inc de
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jp PlaceNextChar
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CheckDict::
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MACRO dict
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assert CHARLEN(\1) == 1
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if \1 == 0
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and a
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else
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cp \1
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endc
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if ISCONST(\2)
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; Replace a character with another one
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jr nz, .not\@
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ld a, \2
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.not\@:
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elif !STRCMP(STRSUB("\2", 1, 1), ".")
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; Locals can use a short jump
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jr z, \2
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else
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jp z, \2
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endc
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ENDM
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dict "<LINE>", LineChar
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dict "<NEXT>", NextLineChar
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dict "<CR>", CarriageReturnChar
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dict "<NULL>", NullChar
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dict "<SCROLL>", _ContTextNoPause
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dict "<_CONT>", _ContText
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dict "<PARA>", Paragraph
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dict "<MOM>", PrintMomsName
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dict "<PLAYER>", PrintPlayerName
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dict "<RIVAL>", PrintRivalName
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dict "<RED>", PrintRedsName
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dict "<GREEN>", PrintGreensName
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dict "#", PlacePOKe
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dict "<PC>", PCChar
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dict "<ROCKET>", RocketChar
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dict "<TM>", TMChar
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dict "<TRAINER>", TrainerChar
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dict "<LF>", LineFeedChar
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dict "<CONT>", ContText
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dict "<……>", SixDotsChar
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dict "<DONE>", DoneText
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dict "<PROMPT>", PromptText
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dict "<PKMN>", PlacePKMN
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dict "<POKE>", PlacePOKE
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dict "%", NextChar
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dict "¯", " "
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dict "<DEXEND>", PlaceDexEnd
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dict "<TARGET>", PlaceMoveTargetsName
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dict "<USER>", PlaceMoveUsersName
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dict "<ENEMY>", PlaceEnemysName
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ld [hli], a
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call PrintLetterDelay
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jp NextChar
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MACRO print_name
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push de
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ld de, \1
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jp PlaceCommandCharacter
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ENDM
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PrintMomsName: print_name wMomsName
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PrintPlayerName: print_name wPlayerName
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PrintRivalName: print_name wRivalName
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PrintRedsName: print_name wRedsName
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PrintGreensName: print_name wGreensName
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TrainerChar: print_name TrainerCharText
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TMChar: print_name TMCharText
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PCChar: print_name PCCharText
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RocketChar: print_name RocketCharText
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PlacePOKe: print_name PlacePOKeText
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SixDotsChar: print_name SixDotsCharText
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PlacePKMN: print_name PlacePKMNText
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PlacePOKE: print_name PlacePOKEText
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PlaceMoveTargetsName::
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ldh a, [hBattleTurn]
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xor 1
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jr PlaceBattlersName
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PlaceMoveUsersName::
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ldh a, [hBattleTurn]
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; fallthrough
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PlaceBattlersName:
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push de
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and a
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jr nz, .enemy
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ld de, wBattleMonNickname
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jr PlaceCommandCharacter
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.enemy
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ld de, EnemyText
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call PlaceString
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ld h, b
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ld l, c
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ld de, wEnemyMonNickname
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jr PlaceCommandCharacter
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PlaceEnemysName::
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push de
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ld a, [wLinkMode]
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and a
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jr nz, .linkbattle
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ld a, [wTrainerClass]
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cp RIVAL1
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jr z, .rival
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cp RIVAL2
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jr z, .rival
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ld de, wOTClassName
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call PlaceString
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ld h, b
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ld l, c
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ld de, String_Space
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call PlaceString
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push bc
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callfar Battle_GetTrainerName
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pop hl
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ld de, wStringBuffer1
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jr PlaceCommandCharacter
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.rival
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ld de, wRivalName
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jr PlaceCommandCharacter
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.linkbattle
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ld de, wOTClassName
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jr PlaceCommandCharacter
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PlaceCommandCharacter::
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call PlaceString
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ld h, b
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ld l, c
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pop de
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jp NextChar
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TMCharText:: db "TM@"
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TrainerCharText:: db "TRAINER@"
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PCCharText:: db "PC@"
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RocketCharText:: db "ROCKET@"
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PlacePOKeText:: db "POKé@"
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SixDotsCharText:: db "……@"
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EnemyText:: db "Enemy @"
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PlacePKMNText:: db "<PK><MN>@"
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PlacePOKEText:: db "<PO><KE>@"
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String_Space:: db " @"
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KunSuffixText:: db "@"
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ChanSuffixText:: db "@"
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NextLineChar::
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pop hl
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ld bc, SCREEN_WIDTH * 2
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add hl, bc
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push hl
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jp NextChar
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LineFeedChar::
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pop hl
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ld bc, SCREEN_WIDTH
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add hl, bc
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push hl
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jp NextChar
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CarriageReturnChar::
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pop hl
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push de
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ld bc, -wTilemap + $10000
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add hl, bc
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ld de, -SCREEN_WIDTH
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ld c, 1
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.loop
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ld a, h
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and a
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jr nz, .next
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ld a, l
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cp SCREEN_WIDTH
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jr c, .done
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.next
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add hl, de
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inc c
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jr .loop
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.done
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hlcoord 0, 0
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ld de, SCREEN_WIDTH
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ld a, c
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.loop2
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and a
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jr z, .done2
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add hl, de
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dec a
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jr .loop2
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.done2
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pop de
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inc de
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ld a, [de]
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ld c, a
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ld b, 0
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add hl, bc
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push hl
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jp NextChar
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LineChar::
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pop hl
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hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
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push hl
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jp NextChar
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Paragraph::
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push de
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ld a, [wLinkMode]
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cp LINK_COLOSSEUM
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jr z, .linkbattle
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cp LINK_MOBILE
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jr z, .linkbattle
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call LoadBlinkingCursor
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.linkbattle
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call Text_WaitBGMap
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call PromptButton
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call ClearTextbox
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call UnloadBlinkingCursor
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ld c, 20
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call DelayFrames
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hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
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pop de
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jp NextChar
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_ContText::
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ld a, [wLinkMode]
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or a
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jr nz, .communication
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call LoadBlinkingCursor
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.communication
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call Text_WaitBGMap
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push de
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call PromptButton
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pop de
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ld a, [wLinkMode]
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or a
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call z, UnloadBlinkingCursor
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; fallthrough
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_ContTextNoPause::
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push de
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call TextScroll
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call TextScroll
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hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
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pop de
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jp NextChar
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ContText::
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push de
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ld de, .cont
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ld b, h
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ld c, l
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call PlaceString
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ld h, b
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ld l, c
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pop de
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jp NextChar
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.cont: db "<_CONT>@"
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PlaceDexEnd::
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; Ends a Pokédex entry in Gen 1.
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; Dex entries are now regular strings.
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ld [hl], "."
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pop hl
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ret
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PromptText::
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ld a, [wLinkMode]
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cp LINK_COLOSSEUM
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jr z, .ok
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cp LINK_MOBILE
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jr z, .ok
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call LoadBlinkingCursor
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.ok
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call Text_WaitBGMap
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call PromptButton
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ld a, [wLinkMode]
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cp LINK_COLOSSEUM
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jr z, DoneText
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cp LINK_MOBILE
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jr z, DoneText
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call UnloadBlinkingCursor
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DoneText::
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pop hl
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ld de, .stop
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dec de
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ret
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.stop:
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text_end
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NullChar::
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ld a, "?"
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ld [hli], a
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call PrintLetterDelay
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jp NextChar
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TextScroll::
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hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
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decoord TEXTBOX_INNERX, TEXTBOX_INNERY - 1
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ld a, TEXTBOX_INNERH - 1
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.col
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push af
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ld c, TEXTBOX_INNERW
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.row
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ld a, [hli]
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ld [de], a
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inc de
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dec c
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jr nz, .row
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inc de
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inc de
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inc hl
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inc hl
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pop af
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dec a
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jr nz, .col
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hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
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ld a, " "
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ld bc, TEXTBOX_INNERW
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call ByteFill
|
|
ld c, 5
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call DelayFrames
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ret
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|
|
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Text_WaitBGMap::
|
|
push bc
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ldh a, [hOAMUpdate]
|
|
push af
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ld a, 1
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ldh [hOAMUpdate], a
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|
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call WaitBGMap
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|
|
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pop af
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ldh [hOAMUpdate], a
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pop bc
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ret
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|
|
|
Diacritic::
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ret
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|
|
|
LoadBlinkingCursor::
|
|
ld a, "▼"
|
|
ldcoord_a 18, 17
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ret
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|
|
|
UnloadBlinkingCursor::
|
|
lda_coord 17, 17
|
|
ldcoord_a 18, 17
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|
ret
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|
|
|
PlaceFarString::
|
|
ld b, a
|
|
ldh a, [hROMBank]
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push af
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|
|
|
ld a, b
|
|
rst Bankswitch
|
|
call PlaceString
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|
|
|
pop af
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|
rst Bankswitch
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ret
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|
|
|
PokeFluteTerminator::
|
|
ld hl, .stop
|
|
ret
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|
|
|
.stop:
|
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text_end
|
|
|
|
PrintHLTextAtBC::
|
|
ld a, [wTextboxFlags]
|
|
push af
|
|
set TEXT_DELAY_F, a
|
|
ld [wTextboxFlags], a
|
|
|
|
call DoTextUntilTerminator
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|
|
|
pop af
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|
ld [wTextboxFlags], a
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|
ret
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|
|
|
DoTextUntilTerminator::
|
|
ld a, [hli]
|
|
cp TX_END
|
|
ret z
|
|
call .TextCommand
|
|
jr DoTextUntilTerminator
|
|
|
|
.TextCommand:
|
|
push hl
|
|
push bc
|
|
ld c, a
|
|
ld b, 0
|
|
ld hl, TextCommands
|
|
add hl, bc
|
|
add hl, bc
|
|
ld e, [hl]
|
|
inc hl
|
|
ld d, [hl]
|
|
pop bc
|
|
pop hl
|
|
|
|
; jp de
|
|
push de
|
|
ret
|
|
|
|
TextCommands::
|
|
; entries correspond to TX_* constants (see macros/scripts/text.asm)
|
|
table_width 2, TextCommands
|
|
dw TextCommand_START ; TX_START
|
|
dw TextCommand_RAM ; TX_RAM
|
|
dw TextCommand_BCD ; TX_BCD
|
|
dw TextCommand_MOVE ; TX_MOVE
|
|
dw TextCommand_BOX ; TX_BOX
|
|
dw TextCommand_LOW ; TX_LOW
|
|
dw TextCommand_PROMPT_BUTTON ; TX_PROMPT_BUTTON
|
|
dw TextCommand_SCROLL ; TX_SCROLL
|
|
dw TextCommand_START_ASM ; TX_START_ASM
|
|
dw TextCommand_DECIMAL ; TX_DECIMAL
|
|
dw TextCommand_PAUSE ; TX_PAUSE
|
|
dw TextCommand_SOUND ; TX_SOUND_DEX_FANFARE_50_79
|
|
dw TextCommand_DOTS ; TX_DOTS
|
|
dw TextCommand_WAIT_BUTTON ; TX_WAIT_BUTTON
|
|
dw TextCommand_SOUND ; TX_SOUND_DEX_FANFARE_20_49
|
|
dw TextCommand_SOUND ; TX_SOUND_ITEM
|
|
dw TextCommand_SOUND ; TX_SOUND_CAUGHT_MON
|
|
dw TextCommand_SOUND ; TX_SOUND_DEX_FANFARE_80_109
|
|
dw TextCommand_SOUND ; TX_SOUND_FANFARE
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dw TextCommand_SOUND ; TX_SOUND_SLOT_MACHINE_START
|
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dw TextCommand_STRINGBUFFER ; TX_STRINGBUFFER
|
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dw TextCommand_DAY ; TX_DAY
|
|
dw TextCommand_FAR ; TX_FAR
|
|
assert_table_length NUM_TEXT_CMDS
|
|
|
|
TextCommand_START::
|
|
; write text until "@"
|
|
ld d, h
|
|
ld e, l
|
|
ld h, b
|
|
ld l, c
|
|
call PlaceString
|
|
ld h, d
|
|
ld l, e
|
|
inc hl
|
|
ret
|
|
|
|
TextCommand_RAM::
|
|
; write text from a ram address (little endian)
|
|
ld a, [hli]
|
|
ld e, a
|
|
ld a, [hli]
|
|
ld d, a
|
|
push hl
|
|
ld h, b
|
|
ld l, c
|
|
call PlaceString
|
|
pop hl
|
|
ret
|
|
|
|
TextCommand_FAR::
|
|
; write text from a different bank (little endian)
|
|
ldh a, [hROMBank]
|
|
push af
|
|
|
|
ld a, [hli]
|
|
ld e, a
|
|
ld a, [hli]
|
|
ld d, a
|
|
ld a, [hli]
|
|
|
|
ldh [hROMBank], a
|
|
ld [MBC5RomBankLo], a
|
|
|
|
push hl
|
|
ld h, d
|
|
ld l, e
|
|
call DoTextUntilTerminator
|
|
pop hl
|
|
|
|
pop af
|
|
ldh [hROMBank], a
|
|
ld [MBC5RomBankLo], a
|
|
ret
|
|
|
|
TextCommand_BCD::
|
|
; write bcd from address, typically ram
|
|
ld a, [hli]
|
|
ld e, a
|
|
ld a, [hli]
|
|
ld d, a
|
|
ld a, [hli]
|
|
push hl
|
|
ld h, b
|
|
ld l, c
|
|
ld c, a
|
|
call PrintBCDNumber
|
|
ld b, h
|
|
ld c, l
|
|
pop hl
|
|
ret
|
|
|
|
TextCommand_MOVE::
|
|
; move to a new tile
|
|
ld a, [hli]
|
|
ld [wMenuScrollPosition + 2], a
|
|
ld c, a
|
|
ld a, [hli]
|
|
ld [wMenuScrollPosition + 2 + 1], a
|
|
ld b, a
|
|
ret
|
|
|
|
TextCommand_BOX::
|
|
; draw a box (height, width)
|
|
ld a, [hli]
|
|
ld e, a
|
|
ld a, [hli]
|
|
ld d, a
|
|
ld a, [hli]
|
|
ld b, a
|
|
ld a, [hli]
|
|
ld c, a
|
|
push hl
|
|
ld h, d
|
|
ld l, e
|
|
call Textbox1bpp
|
|
pop hl
|
|
ret
|
|
|
|
TextCommand_LOW::
|
|
; write text at (1,16)
|
|
bccoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
|
|
ret
|
|
|
|
TextCommand_PROMPT_BUTTON::
|
|
; wait for button press; show arrow
|
|
ld a, [wLinkMode]
|
|
cp LINK_COLOSSEUM
|
|
jp z, TextCommand_WAIT_BUTTON
|
|
cp LINK_MOBILE
|
|
jp z, TextCommand_WAIT_BUTTON
|
|
|
|
push hl
|
|
call LoadBlinkingCursor
|
|
push bc
|
|
call PromptButton
|
|
pop bc
|
|
call UnloadBlinkingCursor
|
|
pop hl
|
|
ret
|
|
|
|
TextCommand_SCROLL::
|
|
; pushes text up two lines and sets the BC cursor to the border tile
|
|
; below the first character column of the text box.
|
|
push hl
|
|
call UnloadBlinkingCursor
|
|
call TextScroll
|
|
call TextScroll
|
|
pop hl
|
|
bccoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
|
|
ret
|
|
|
|
TextCommand_START_ASM::
|
|
; run assembly code
|
|
bit 7, h
|
|
jr nz, .not_rom
|
|
jp hl
|
|
|
|
.not_rom
|
|
ld a, TX_END
|
|
ld [hl], a
|
|
ret
|
|
|
|
TextCommand_DECIMAL::
|
|
; print a decimal number
|
|
ld a, [hli]
|
|
ld e, a
|
|
ld a, [hli]
|
|
ld d, a
|
|
ld a, [hli]
|
|
push hl
|
|
ld h, b
|
|
ld l, c
|
|
ld b, a
|
|
and $f
|
|
ld c, a
|
|
ld a, b
|
|
and $f0
|
|
swap a
|
|
set PRINTNUM_LEFTALIGN_F, a
|
|
ld b, a
|
|
call PrintNum
|
|
ld b, h
|
|
ld c, l
|
|
pop hl
|
|
ret
|
|
|
|
TextCommand_PAUSE::
|
|
; wait for button press or 30 frames
|
|
push hl
|
|
push bc
|
|
call GetJoypad
|
|
ldh a, [hJoyDown]
|
|
and A_BUTTON | B_BUTTON
|
|
jr nz, .done
|
|
ld c, 30
|
|
call DelayFrames
|
|
.done
|
|
pop bc
|
|
pop hl
|
|
ret
|
|
|
|
TextCommand_SOUND::
|
|
; play a sound effect from TextSFX
|
|
push bc
|
|
dec hl
|
|
ld a, [hli]
|
|
ld b, a
|
|
push hl
|
|
ld hl, TextSFX
|
|
.loop
|
|
ld a, [hli]
|
|
cp -1
|
|
jr z, .done
|
|
cp b
|
|
jr z, .play
|
|
inc hl
|
|
inc hl
|
|
jr .loop
|
|
|
|
.play
|
|
push de
|
|
ld e, [hl]
|
|
inc hl
|
|
ld d, [hl]
|
|
call PlaySFX
|
|
call WaitSFX
|
|
pop de
|
|
|
|
.done
|
|
pop hl
|
|
pop bc
|
|
ret
|
|
|
|
TextCommand_CRY:: ; unreferenced
|
|
; play a pokemon cry
|
|
push de
|
|
ld e, [hl]
|
|
inc hl
|
|
ld d, [hl]
|
|
call PlayMonCry
|
|
pop de
|
|
pop hl
|
|
pop bc
|
|
ret
|
|
|
|
TextSFX::
|
|
dbw TX_SOUND_DEX_FANFARE_50_79, SFX_DEX_FANFARE_50_79
|
|
dbw TX_SOUND_FANFARE, SFX_FANFARE
|
|
dbw TX_SOUND_DEX_FANFARE_20_49, SFX_DEX_FANFARE_20_49
|
|
dbw TX_SOUND_ITEM, SFX_ITEM
|
|
dbw TX_SOUND_CAUGHT_MON, SFX_CAUGHT_MON
|
|
dbw TX_SOUND_DEX_FANFARE_80_109, SFX_DEX_FANFARE_80_109
|
|
dbw TX_SOUND_SLOT_MACHINE_START, SFX_SLOT_MACHINE_START
|
|
db -1
|
|
|
|
TextCommand_DOTS::
|
|
; wait for button press or 30 frames while printing "…"s
|
|
ld a, [hli]
|
|
ld d, a
|
|
push hl
|
|
ld h, b
|
|
ld l, c
|
|
|
|
.loop
|
|
push de
|
|
ld a, "…"
|
|
ld [hli], a
|
|
call GetJoypad
|
|
ldh a, [hJoyDown]
|
|
and A_BUTTON | B_BUTTON
|
|
jr nz, .next
|
|
ld c, 10
|
|
call DelayFrames
|
|
.next
|
|
pop de
|
|
dec d
|
|
jr nz, .loop
|
|
|
|
ld b, h
|
|
ld c, l
|
|
pop hl
|
|
ret
|
|
|
|
TextCommand_WAIT_BUTTON::
|
|
; wait for button press; don't show arrow
|
|
push hl
|
|
push bc
|
|
call PromptButton
|
|
pop bc
|
|
pop hl
|
|
ret
|
|
|
|
TextCommand_STRINGBUFFER::
|
|
; Print a string from one of the following:
|
|
; 0: wStringBuffer3
|
|
; 1: wStringBuffer4
|
|
; 2: wStringBuffer5
|
|
; 3: wStringBuffer2
|
|
; 4: wStringBuffer1
|
|
; 5: wEnemyMonNickname
|
|
; 6: wBattleMonNickname
|
|
ld a, [hli]
|
|
push hl
|
|
ld e, a
|
|
ld d, 0
|
|
ld hl, StringBufferPointers
|
|
add hl, de
|
|
add hl, de
|
|
ld a, BANK(StringBufferPointers)
|
|
call GetFarWord
|
|
ld d, h
|
|
ld e, l
|
|
ld h, b
|
|
ld l, c
|
|
call PlaceString
|
|
pop hl
|
|
ret
|
|
|
|
TextCommand_DAY::
|
|
; print the day of the week
|
|
call GetWeekday
|
|
push hl
|
|
push bc
|
|
ld c, a
|
|
ld b, 0
|
|
ld hl, .Days
|
|
add hl, bc
|
|
add hl, bc
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
ld d, h
|
|
ld e, l
|
|
pop hl
|
|
call PlaceString
|
|
ld h, b
|
|
ld l, c
|
|
ld de, .Day
|
|
call PlaceString
|
|
pop hl
|
|
ret
|
|
|
|
.Days:
|
|
dw .Sun
|
|
dw .Mon
|
|
dw .Tues
|
|
dw .Wednes
|
|
dw .Thurs
|
|
dw .Fri
|
|
dw .Satur
|
|
|
|
.Sun: db "SUN@"
|
|
.Mon: db "MON@"
|
|
.Tues: db "TUES@"
|
|
.Wednes: db "WEDNES@"
|
|
.Thurs: db "THURS@"
|
|
.Fri: db "FRI@"
|
|
.Satur: db "SATUR@"
|
|
.Day: db "DAY@"
|