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e3e0bcd653
Name a lot of text labels according to our conventions
60 lines
1.5 KiB
NASM
60 lines
1.5 KiB
NASM
RalphPhoneCalleeScript:
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gettrainername STRING_BUFFER_3, FISHER, RALPH1
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checkflag ENGINE_RALPH
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iftrue .Rematch
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farscall PhoneScript_AnswerPhone_Male
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checkflag ENGINE_RALPH_WEDNESDAY_MORNING
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iftrue .CheckSwarm
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readvar VAR_WEEKDAY
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ifnotequal WEDNESDAY, .CheckSwarm
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checktime MORN
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iftrue Ralph_WednesdayMorning
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.CheckSwarm:
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checkflag ENGINE_FISH_SWARM
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iftrue .ReportSwarm
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farsjump RalphNoItemScript
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.Rematch:
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getlandmarkname STRING_BUFFER_5, ROUTE_32
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farsjump RalphReminderScript
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.ReportSwarm:
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getlandmarkname STRING_BUFFER_5, ROUTE_32
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farsjump RalphHurryScript
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RalphPhoneCallerScript:
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gettrainername STRING_BUFFER_3, FISHER, RALPH1
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farscall PhoneScript_GreetPhone_Male
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checkflag ENGINE_FLYPOINT_GOLDENROD
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iffalse .CheckSwarm
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checkflag ENGINE_RALPH
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iftrue .CheckSwarm
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checkflag ENGINE_RALPH_WEDNESDAY_MORNING
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iftrue .CheckSwarm
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farscall PhoneScript_Random2
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ifequal 0, Ralph_FightMe
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.CheckSwarm:
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farscall PhoneScript_Random5
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ifequal 0, Ralph_SetUpSwarm
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farsjump Phone_GenericCall_Male
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Ralph_WednesdayMorning:
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setflag ENGINE_RALPH_WEDNESDAY_MORNING
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Ralph_FightMe:
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getlandmarkname STRING_BUFFER_5, ROUTE_32
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setflag ENGINE_RALPH
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farsjump PhoneScript_WantsToBattle_Male
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Ralph_SetUpSwarm:
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checkflag ENGINE_FISH_SWARM
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iftrue .Generic
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setflag ENGINE_FISH_SWARM
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getmonname STRING_BUFFER_4, QWILFISH
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getlandmarkname STRING_BUFFER_5, ROUTE_32
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setval FISHSWARM_QWILFISH
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special ActivateFishingSwarm
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farsjump RalphItemScript
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.Generic:
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farsjump Phone_GenericCall_Male
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