pokecrystal-board/gfx/pics/charmeleon/frames.asm

21 lines
473 B
NASM

dw .frame1
dw .frame2
dw .frame3
dw .frame4
.frame1
db $00 ; bitmask
db $24, $25, $26
.frame2
db $01 ; bitmask
db $00, $27, $28, $00, $00, $29, $2a, $2b, $2c, $2d, $2e, $2f
db $30, $31, $00, $32, $33
.frame3
db $02 ; bitmask
db $00, $27, $34, $35, $00, $29, $2a, $36, $37, $2d, $2e, $2f
db $38, $39, $00, $3a, $3b, $3c, $3d
.frame4
db $02 ; bitmask
db $00, $27, $34, $35, $00, $29, $2a, $36, $37, $2d, $2e, $2f
db $3e, $39, $00, $3f, $40, $3c, $3d
; 0xd42f2