pokecrystal-board/maps/SlowpokeWellB1F.asm
yenatch e2c2e20f93 Use charmaps for special string codepoints.
Also fix all the text.
Also fix some unreferenced scripts that were interpreted as text.
2015-06-27 22:53:38 -07:00

435 lines
7.4 KiB
NASM

SlowpokeWellB1F_MapScriptHeader: ; 0x5a5d3
; trigger count
db 0
; callback count
db 0
; 0x5a5d5
KurtScript_0x5a5d5: ; 0x5a5d5
jumptextfaceplayer UnknownText_0x5a6b5
; 0x5a5d8
TrainerGruntM29: ; 0x5a5d8
; bit/flag number
dw $50d
; trainer group && trainer id
db GRUNTM, 29
; text when seen
dw GruntM29SeenText
; text when trainer beaten
dw GruntM29BeatenText
; script when lost
dw $0000
; script when talk again
dw GruntM29Script
; 0x5a5e4
GruntM29Script: ; 0x5a5e4
talkaftercancel
loadfont
writetext TrainerGruntM29SlowpokeProfitText
closetext
loadmovesprites
end
; 0x5a5ec
TrainerGruntM1: ; 0x5a5ec
; bit/flag number
dw $4f1
; trainer group && trainer id
db GRUNTM, 1
; text when seen
dw GruntM1SeenText
; text when trainer beaten
dw GruntM1BeatenText
; script when lost
dw $0000
; script when talk again
dw GruntM1Script
; 0x5a5f8
GruntM1Script: ; 0x5a5f8
loadfont
writetext TrainerGruntM1WhenTalkText
closetext
loadmovesprites
special Function8c0b6
special Functiond91
disappear $2
disappear $3
disappear $4
disappear $5
pause 15
special Function8c0ab
disappear $8
moveperson $8, $b, $6
appear $8
applymovement $8, KurtSlowpokeWellVictoryMovementData
spriteface $0, RIGHT
loadfont
writetext KurtLeaveSlowpokeWellText
closetext
loadmovesprites
setevent EVENT_CLEARED_SLOWPOKE_WELL
variablesprite $6, $4
domaptrigger GROUP_AZALEA_TOWN, MAP_AZALEA_TOWN, $1
clearevent $06f3
clearevent $06e9
setevent $06f5
setevent $06f6
setevent $06fb
setevent $0740
clearevent $06f9
clearevent $06fd
clearevent $073e
special Function8c084
special HealParty
pause 15
warp GROUP_KURTS_HOUSE, MAP_KURTS_HOUSE, $3, $3
end
; 0x5a659
TrainerGruntM2: ; 0x5a659
; bit/flag number
dw $4f2
; trainer group && trainer id
db GRUNTM, 2
; text when seen
dw GruntM2SeenText
; text when trainer beaten
dw GruntM2BeatenText
; script when lost
dw $0000
; script when talk again
dw GruntM2Script
; 0x5a665
GruntM2Script: ; 0x5a665
talkaftercancel
loadfont
writetext UnknownText_0x5aaf2
closetext
loadmovesprites
end
; 0x5a66d
TrainerGruntF1: ; 0x5a66d
; bit/flag number
dw $510
; trainer group && trainer id
db GRUNTF, 1
; text when seen
dw GruntF1SeenText
; text when trainer beaten
dw GruntF1BeatenText
; script when lost
dw $0000
; script when talk again
dw GruntF1Script
; 0x5a679
GruntF1Script: ; 0x5a679
talkaftercancel
loadfont
writetext UnknownText_0x5ab8d
closetext
loadmovesprites
end
; 0x5a681
SlowpokeScript_0x5a681: ; 0x5a681
faceplayer
loadfont
cry SLOWPOKE
writetext UnknownText_0x5abcb
yesorno
iftrue UnknownScript_0x5a68f
loadmovesprites
end
; 0x5a68f
UnknownScript_0x5a68f: ; 0x5a68f
writetext UnknownText_0x5ac09
closetext
loadmovesprites
end
; 0x5a695
SlowpokeScript_0x5a695: ; 0x5a695
faceplayer
loadfont
writetext UnknownText_0x5ac61
cry SLOWPOKE
closetext
loadmovesprites
end
; 0x5a6a0
SlowpokeWellB1FBoulder:
jumpstd strengthboulder
ItemFragment_0x5a6a3: ; 0x5a6a3
db SUPER_POTION, 1
; 0x5a6a5
KurtSlowpokeWellVictoryMovementData: ; 0x5a6a5
step_left
step_left
step_left
step_left
step_up
accelerate_last
accelerate_last
accelerate_last
step_left
step_up
step_up
accelerate_last
accelerate_last
accelerate_last
turn_head_left
step_end
; 0x5a6b5
UnknownText_0x5a6b5: ; 0x5a6b5
text "KURT: Hey there,"
line "<PLAYER>!"
para "The guard up top"
line "took off when I"
cont "shouted at him."
para "But then I took a"
line "tumble down the"
cont "WELL."
para "I slammed down"
line "hard on my back,"
cont "so I can't move."
para "Rats! If I were"
line "fit, my #MON"
para "would've punished"
line "them…"
para "Ah, it can't be"
line "helped."
para "<PLAYER>, show them"
line "how gutsy you are"
cont "in my place!"
done
; 0x5a7ca
KurtLeaveSlowpokeWellText: ; 0x5a7ca
text "KURT: Way to go,"
line "<PLAYER>!"
para "TEAM ROCKET has"
line "taken off."
para "My back's better"
line "too. Let's get out"
cont "of here."
done
; 0x5a825
GruntM29SeenText: ; 0x5a825
text "Darn! I was stand-"
line "ing guard up top"
para "when some old coot"
line "yelled at me."
para "He startled me so"
line "much that I fell"
cont "down here."
para "I think I'll vent"
line "my anger by taking"
cont "it out on you!"
done
; 0x5a8cc
GruntM29BeatenText: ; 0x5a8cc
text "Arrgh! This is NOT"
line "my day!"
done
; 0x5a8e8
TrainerGruntM29SlowpokeProfitText: ; 0x5a8e8
text "Sure, we've been"
line "hacking the tails"
para "off SLOWPOKE and"
line "selling them."
para "Everything we do"
line "is for profit."
para "That's right!"
line "We're TEAM ROCKET,"
para "and we'll do any-"
line "thing for money!"
done
; 0x5a98b
GruntM1SeenText: ; 0x5a98b
text "What do you want?"
para "If you interrupt"
line "our work, don't"
cont "expect any mercy!"
done
; 0x5a9d0
GruntM1BeatenText: ; 0x5a9d0
text "You did OK today,"
line "but wait till next"
cont "time!"
done
; 0x5a9fc
TrainerGruntM1WhenTalkText: ; 0x5a9fc
text "Yeah, TEAM ROCKET"
line "was broken up"
cont "three years ago."
para "But we continued"
line "our activities"
cont "underground."
para "Now you can have"
line "fun watching us"
cont "stir up trouble!"
done
; 0x5aa8d
GruntM2SeenText: ; 0x5aa8d
text "Quit taking SLOW-"
line "POKETAILS?"
para "If we obeyed you,"
line "TEAM ROCKET's rep"
cont "would be ruined!"
done
; 0x5aadf
GruntM2BeatenText: ; 0x5aadf
text "Just…"
line "Too strong…"
done
; 0x5aaf2
UnknownText_0x5aaf2: ; 0x5aaf2
text "We need the money,"
line "but selling SLOW-"
cont "POKETAILS?"
para "It's tough being a"
line "ROCKET GRUNT!"
done
; 0x5ab43
GruntF1SeenText: ; 0x5ab43
text "Stop taking TAILS?"
para "Yeah, just try to"
line "defeat all of us!"
done
; 0x5ab7b
GruntF1BeatenText: ; 0x5ab7b
text "You rotten brat!"
done
; 0x5ab8d
UnknownText_0x5ab8d: ; 0x5ab8d
text "SLOWPOKETAILS"
line "grow back fast!"
para "What's wrong with"
line "selling them?"
done
; 0x5abcb
UnknownText_0x5abcb: ; 0x5abcb
text "A SLOWPOKE with"
line "its TAIL cut off…"
para "Huh? It has MAIL."
line "Read it?"
done
; 0x5ac09
UnknownText_0x5ac09: ; 0x5ac09
text "<PLAYER> read the"
line "MAIL."
para "Be good and look"
line "after the house"
para "with Grandpa and"
line "SLOWPOKE."
para "Love, Dad"
done
; 0x5ac61
UnknownText_0x5ac61: ; 0x5ac61
text "A SLOWPOKE with"
line "its TAIL cut off…"
done
; 0x5ac84
SlowpokeWellB1F_MapEventHeader: ; 0x5ac84
; filler
db 0, 0
; warps
db 2
warp_def $f, $11, 6, GROUP_AZALEA_TOWN, MAP_AZALEA_TOWN
warp_def $b, $7, 1, GROUP_SLOWPOKE_WELL_B2F, MAP_SLOWPOKE_WELL_B2F
; xy triggers
db 0
; signposts
db 0
; people-events
db 9
person_event SPRITE_ROCKET, 11, 19, $6, $0, 255, 255, $2, 3, TrainerGruntM29, $06fc
person_event SPRITE_ROCKET, 6, 9, $6, $0, 255, 255, $2, 1, TrainerGruntM1, $06fc
person_event SPRITE_ROCKET, 10, 9, $9, $0, 255, 255, $2, 2, TrainerGruntM2, $06fc
person_event SPRITE_ROCKET_GIRL, 8, 14, $9, $0, 255, 255, $82, 4, TrainerGruntF1, $06fc
person_event SPRITE_SLOWPOKE, 8, 11, $1, $0, 255, 255, $80, 0, SlowpokeScript_0x5a681, $06fb
person_event SPRITE_SLOWPOKE, 6, 10, $1, $0, 255, 255, $80, 0, SlowpokeScript_0x5a695, $06fb
person_event SPRITE_KURT, 18, 20, $7, $0, 255, 255, $0, 0, KurtScript_0x5a5d5, $0740
person_event SPRITE_BOULDER, 6, 7, $19, $0, 255, 255, $0, 0, SlowpokeWellB1FBoulder, $ffff
person_event SPRITE_POKE_BALL, 7, 14, $1, $0, 255, 255, $1, 0, ItemFragment_0x5a6a3, $0662
; 0x5ad09