pokecrystal-board/maps/DragonShrine.asm
yenatch e2c2e20f93 Use charmaps for special string codepoints.
Also fix all the text.
Also fix some unreferenced scripts that were interpreted as text.
2015-06-27 22:53:38 -07:00

751 lines
13 KiB
NASM

DragonShrine_MapScriptHeader: ; 0x18d014
; trigger count
db 2
; triggers
dw UnknownScript_0x18d01e, $0000
dw UnknownScript_0x18d022, $0000
; callback count
db 0
; 0x18d01e
UnknownScript_0x18d01e: ; 0x18d01e
priorityjump UnknownScript_0x18d023
end
; 0x18d022
UnknownScript_0x18d022: ; 0x18d022
end
; 0x18d023
UnknownScript_0x18d023: ; 0x18d023
applymovement $0, MovementData_0x18d2bf
applymovement $2, MovementData_0x18d2c7
loadfont
writetext UnknownText_0x18d2ea
keeptextopen
UnknownScript_0x18d030: ; 0x18d030
setevent $0001
writetext UnknownText_0x18d3bc
keeptextopen
loadmenudata MenuDataHeader_0x18d215
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x18d0a9
if_equal $2, UnknownScript_0x18d0cb
if_equal $3, UnknownScript_0x18d0a9
end
; 0x18d049
UnknownScript_0x18d049: ; 0x18d049
setevent $0002
writetext UnknownText_0x18d3d3
keeptextopen
loadmenudata MenuDataHeader_0x18d234
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x18d0a9
if_equal $2, UnknownScript_0x18d0a9
if_equal $3, UnknownScript_0x18d0cb
UnknownScript_0x18d061: ; 0x18d061
setevent $0003
writetext UnknownText_0x18d3f3
keeptextopen
loadmenudata MenuDataHeader_0x18d258
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x18d0cb
if_equal $2, UnknownScript_0x18d0a9
if_equal $3, UnknownScript_0x18d0a9
UnknownScript_0x18d079: ; 0x18d079
setevent $0004
writetext UnknownText_0x18d420
keeptextopen
loadmenudata MenuDataHeader_0x18d283
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x18d0a9
if_equal $2, UnknownScript_0x18d0cb
if_equal $3, UnknownScript_0x18d0a9
UnknownScript_0x18d091: ; 0x18d091
setevent $0005
writetext UnknownText_0x18d44a
keeptextopen
loadmenudata MenuDataHeader_0x18d2a5
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x18d0cb
if_equal $2, UnknownScript_0x18d0a9
if_equal $3, UnknownScript_0x18d0cb
UnknownScript_0x18d0a9: ; 0x18d0a9
checkevent $0005
iftrue UnknownScript_0x18d100
writetext UnknownText_0x18d82d
keeptextopen
checkevent $0004
iftrue UnknownScript_0x18d091
checkevent $0003
iftrue UnknownScript_0x18d079
checkevent $0002
iftrue UnknownScript_0x18d061
checkevent $0001
iftrue UnknownScript_0x18d049
UnknownScript_0x18d0cb: ; 0x18d0cb
loadmovesprites
spriteface $2, LEFT
loadfont
writetext UnknownText_0x18d7f6
closetext
loadmovesprites
spriteface $2, DOWN
loadfont
writetext UnknownText_0x18d816
closetext
loadmovesprites
setevent $00c1
loadfont
checkevent $0005
iftrue UnknownScript_0x18d091
checkevent $0004
iftrue UnknownScript_0x18d079
checkevent $0003
iftrue UnknownScript_0x18d061
checkevent $0002
iftrue UnknownScript_0x18d049
checkevent $0001
iftrue UnknownScript_0x18d030
UnknownScript_0x18d100: ; 0x18d100
writetext UnknownText_0x18d47c
closetext
loadmovesprites
playsound SFX_ENTER_DOOR
showemote $0, $0, 15
playmusic MUSIC_CLAIR
appear $5
waitbutton
spriteface $0, DOWN
pause 30
applymovement $5, MovementData_0x18d2d4
spriteface $5, RIGHT
spriteface $0, LEFT
spriteface $2, LEFT
loadfont
writetext UnknownText_0x18d916
closetext
loadmovesprites
special Functionc48f
applymovement $5, MovementData_0x18d2da
loadfont
writetext UnknownText_0x18d974
closetext
loadmovesprites
applymovement $5, MovementData_0x18d2dd
loadfont
writetext UnknownText_0x18d983
closetext
loadmovesprites
applymovement $2, MovementData_0x18d2c9
spriteface $5, UP
loadfont
writetext UnknownText_0x18d520
closetext
loadmovesprites
showemote $0, $5, 15
loadfont
writetext UnknownText_0x18d9ae
closetext
loadmovesprites
applymovement $5, MovementData_0x18d2e0
loadfont
writetext UnknownText_0x18d9bf
closetext
setflag $0022
playsound SFX_GET_BADGE
waitbutton
special RestartMapMusic
specialphonecall $8
dotrigger $1
domaptrigger GROUP_DRAGONS_DEN_B1F, MAP_DRAGONS_DEN_B1F, $1
writetext UnknownText_0x18d9f2
keeptextopen
writetext UnknownText_0x18da0b
closetext
loadmovesprites
applymovement $2, MovementData_0x18d2ce
spriteface $5, UP
applymovement $2, MovementData_0x18d2d1
spriteface $0, UP
loadfont
writetext UnknownText_0x18d5a3
closetext
loadmovesprites
loadfont
writetext UnknownText_0x18dab4
closetext
loadmovesprites
applymovement $5, MovementData_0x18d2e3
playsound SFX_ENTER_DOOR
disappear $5
waitbutton
setevent $0000
end
; 0x18d1a5
ElderScript_0x18d1a5: ; 0x18d1a5
faceplayer
loadfont
checkevent $0000
iftrue UnknownScript_0x18d1f9
checkevent $0006
iftrue UnknownScript_0x18d1ff
checkevent $00bd
iffalse UnknownScript_0x18d1c5
checkevent EVENT_BEAT_RIVAL_IN_MT_MOON
iftrue UnknownScript_0x18d1f3
writetext UnknownText_0x18d724
closetext
loadmovesprites
end
; 0x18d1c5
UnknownScript_0x18d1c5: ; 0x18d1c5
writetext UnknownText_0x18d604
closetext
checkcode $1
if_equal $6, UnknownScript_0x18d1ed
writetext UnknownText_0x18d697
playsound SFX_CAUGHT_MON
waitbutton
givepoke DRATINI, 15, 0, 0
checkevent $00c1
special SpecialDratini
setevent $00bd
setevent $0006
writetext UnknownText_0x18d6ca
closetext
loadmovesprites
end
; 0x18d1ed
UnknownScript_0x18d1ed: ; 0x18d1ed
writetext UnknownText_0x18d6ac
closetext
loadmovesprites
end
; 0x18d1f3
UnknownScript_0x18d1f3: ; 0x18d1f3
writetext UnknownText_0x18d782
closetext
loadmovesprites
end
; 0x18d1f9
UnknownScript_0x18d1f9: ; 0x18d1f9
writetext UnknownText_0x18d5e5
closetext
loadmovesprites
end
; 0x18d1ff
UnknownScript_0x18d1ff: ; 0x18d1ff
writetext UnknownText_0x18d6ca
closetext
loadmovesprites
end
; 0x18d205
ElderScript_0x18d205: ; 0x18d205
faceplayer
loadfont
writetext UnknownText_0x18d840
closetext
loadmovesprites
end
; 0x18d20d
ElderScript_0x18d20d: ; 0x18d20d
faceplayer
loadfont
writetext UnknownText_0x18d8b1
closetext
loadmovesprites
end
; 0x18d215
MenuDataHeader_0x18d215: ; 0x18d215
db $40 ; flags
db 04, 08 ; start coords
db 11, 19 ; end coords
dw MenuData2_0x18d21d
db 1 ; default option
; 0x18d21d
MenuData2_0x18d21d: ; 0x18d21d
db $81 ; flags
db 3 ; items
db "Pal@"
db "Underling@"
db "Friend@"
; 0x18d234
MenuDataHeader_0x18d234: ; 0x18d234
db $40 ; flags
db 04, 09 ; start coords
db 11, 19 ; end coords
dw MenuData2_0x18d23c
db 1 ; default option
; 0x18d23c
MenuData2_0x18d23c: ; 0x18d23c
db $81 ; flags
db 3 ; items
db "Strategy@"
db "Raising@"
db "Cheating@"
; 0x18d258
MenuDataHeader_0x18d258: ; 0x18d258
db $40 ; flags
db 04, 05 ; start coords
db 11, 19 ; end coords
dw MenuData2_0x18d260
db 1 ; default option
; 0x18d260
MenuData2_0x18d260: ; 0x18d260
db $81 ; flags
db 3 ; items
db "Weak person@"
db "Tough person@"
db "Anybody@"
; 0x18d283
MenuDataHeader_0x18d283: ; 0x18d283
db $40 ; flags
db 04, 08 ; start coords
db 11, 19 ; end coords
dw MenuData2_0x18d28b
db 1 ; default option
; 0x18d28b
MenuData2_0x18d28b: ; 0x18d28b
db $81 ; flags
db 3 ; items
db "Love@"
db "Violence@"
db "Knowledge@"
; 0x18d2a5
MenuDataHeader_0x18d2a5: ; 0x18d2a5
db $40 ; flags
db 04, 12 ; start coords
db 11, 19 ; end coords
dw MenuData2_0x18d2ad
db 1 ; default option
; 0x18d2ad
MenuData2_0x18d2ad: ; 0x18d2ad
db $81 ; flags
db 3 ; items
db "Tough@"
db "Both@"
db "Weak@"
; 0x18d2bf
MovementData_0x18d2bf: ; 0x18d2bf
slow_step_up
slow_step_up
slow_step_up
slow_step_right
slow_step_up
slow_step_up
slow_step_up
step_end
; 0x18d2c7
MovementData_0x18d2c7: ; 0x18d2c7
slow_step_down
step_end
; 0x18d2c9
MovementData_0x18d2c9: ; 0x18d2c9
slow_step_left
slow_step_left
slow_step_left
turn_head_down
step_end
; 0x18d2ce
MovementData_0x18d2ce: ; 0x18d2ce
slow_step_right
slow_step_right
step_end
; 0x18d2d1
MovementData_0x18d2d1: ; 0x18d2d1
slow_step_right
turn_head_down
step_end
; 0x18d2d4
MovementData_0x18d2d4: ; 0x18d2d4
slow_step_up
slow_step_up
slow_step_up
slow_step_up
slow_step_up
step_end
; 0x18d2da
MovementData_0x18d2da: ; 0x18d2da
fix_facing
big_step_left
step_end
; 0x18d2dd
MovementData_0x18d2dd: ; 0x18d2dd
slow_step_left
remove_fixed_facing
step_end
; 0x18d2e0
MovementData_0x18d2e0: ; 0x18d2e0
slow_step_right
slow_step_right
step_end
; 0x18d2e3
MovementData_0x18d2e3: ; 0x18d2e3
step_down
step_down
step_down
step_down
step_down
step_down
step_end
; 0x18d2ea
UnknownText_0x18d2ea: ; 0x18d2ea
text "Hm… Good to see"
line "you here."
para "No need to explain"
line "why you came."
para "CLAIR sent you"
line "here, didn't she?"
para "That girl is a"
line "handful…"
para "I am sorry, but I"
line "must test you."
para "Not to worry, you"
line "are to answer only"
cont "a few questions."
para "Ready?"
done
; 0x18d3bc
UnknownText_0x18d3bc: ; 0x18d3bc
text "What are #MON"
line "to you?"
done
; 0x18d3d3
UnknownText_0x18d3d3: ; 0x18d3d3
text "What helps you to"
line "win battles?"
done
; 0x18d3f3
UnknownText_0x18d3f3: ; 0x18d3f3
text "What kind of"
line "trainer do you"
cont "wish to battle?"
done
; 0x18d420
UnknownText_0x18d420: ; 0x18d420
text "What is most"
line "important for"
cont "raising #MON?"
done
; 0x18d44a
UnknownText_0x18d44a: ; 0x18d44a
text "Strong #MON."
line "Weak #MON."
para "Which is more"
line "important?"
done
; 0x18d47c
UnknownText_0x18d47c: ; 0x18d47c
text "Hm… I see…"
para "You care deeply"
line "for #MON."
para "Very commendable."
para "That conviction is"
line "what is important!"
para "<PLAYER>, don't"
line "lose that belief."
para "It will see you"
line "through at the"
cont "#MON LEAGUE."
done
; 0x18d520
UnknownText_0x18d520: ; 0x18d520
text "CLAIR!"
para "This child is"
line "impeccable, in"
cont "skill and spirit!"
para "Admit defeat and"
line "confer the RISING-"
cont "BADGE!"
para "…Or must I inform"
line "LANCE of this?"
done
; 0x18d5a3
UnknownText_0x18d5a3: ; 0x18d5a3
text "CLAIR…"
para "Reflect upon what"
line "it is that you"
para "lack and this"
line "child has."
done
; 0x18d5e5
UnknownText_0x18d5e5: ; 0x18d5e5
text "Come again, if you"
line "so desire."
done
; 0x18d604
UnknownText_0x18d604: ; 0x18d604
text "Hm… Good to see"
line "you here."
para "Your arrival is"
line "most fortunate."
para "I have something"
line "for you."
para "Take this DRATINI"
line "as proof that I"
para "have recognized"
line "your worth."
done
; 0x18d697
UnknownText_0x18d697: ; 0x18d697
text "<PLAYER> received"
line "DRATINI!"
done
; 0x18d6ac
UnknownText_0x18d6ac: ; 0x18d6ac
text "Hm? Your #MON"
line "party is full."
done
; 0x18d6ca
UnknownText_0x18d6ca: ; 0x18d6ca
text "Dragon #MON are"
line "symbolic of our"
cont "clan."
para "You have shown"
line "that you can be"
para "entrusted with"
line "one."
done
; 0x18d724
UnknownText_0x18d724: ; 0x18d724
text "CLAIR appears to"
line "have learned an"
para "invaluable lesson"
line "from you."
para "I thank you as her"
line "grandfather."
done
; 0x18d782
UnknownText_0x18d782: ; 0x18d782
text "A boy close to"
line "your age is in"
cont "training here."
para "He is much like"
line "CLAIR when she was"
para "younger. It is a"
line "little worrisome…"
done
; 0x18d7f6
UnknownText_0x18d7f6: ; 0x18d7f6
text "Hah? I didn't"
line "quite catch that…"
done
; 0x18d816
UnknownText_0x18d816: ; 0x18d816
text "What was it you"
line "said?"
done
; 0x18d82d
UnknownText_0x18d82d: ; 0x18d82d
text "Oh, I understand…"
done
; 0x18d840
UnknownText_0x18d840: ; 0x18d840
text "It's been quite"
line "some time since a"
para "trainer has gained"
line "our MASTER's rare"
cont "approval."
para "In fact, not since"
line "Master LANCE."
done
; 0x18d8b1
UnknownText_0x18d8b1: ; 0x18d8b1
text "You know young"
line "Master LANCE?"
para "He looks so much"
line "like our MASTER"
cont "did in his youth."
para "It's in their"
line "blood."
done
; 0x18d916
UnknownText_0x18d916: ; 0x18d916
text "So how did it go?"
para "I guess there's no"
line "point in asking."
para "You did fail?"
para $56, $56, $56, $56, $56, $56
para "…What? You passed?"
done
; 0x18d974
UnknownText_0x18d974: ; 0x18d974
text "That can't be!"
done
; 0x18d983
UnknownText_0x18d983: ; 0x18d983
text "You're lying!"
para "Even I haven't"
line "been approved!"
done
; 0x18d9ae
UnknownText_0x18d9ae: ; 0x18d9ae
text "I-I understand…"
done
; 0x18d9bf
UnknownText_0x18d9bf: ; 0x18d9bf
text "Here, this is the"
line "RISINGBADGE…"
para "Hurry up! Take it!"
done
; 0x18d9f2
UnknownText_0x18d9f2: ; 0x18d9f2
text "<PLAYER> received"
line "RISINGBADGE."
done
; 0x18da0b
UnknownText_0x18da0b: ; 0x18da0b
text "RISINGBADGE will"
line "enable your"
para "#MON to use the"
line "move for climbing"
cont "waterfalls."
para "Also, all #MON"
line "will recognize you"
para "as a trainer and"
line "obey your every"
para "command without"
line "question."
done
; 0x18dab4
UnknownText_0x18dab4: ; 0x18dab4
text $56, $56, $56, $56, $56, $56
done
; 0x18dabc
DragonShrine_MapEventHeader: ; 0x18dabc
; filler
db 0, 0
; warps
db 2
warp_def $9, $4, 2, GROUP_DRAGONS_DEN_B1F, MAP_DRAGONS_DEN_B1F
warp_def $9, $5, 2, GROUP_DRAGONS_DEN_B1F, MAP_DRAGONS_DEN_B1F
; xy triggers
db 0
; signposts
db 0
; people-events
db 4
person_event SPRITE_ELDER, 5, 9, $6, $0, 255, 255, $0, 0, ElderScript_0x18d1a5, $0000
person_event SPRITE_ELDER, 8, 6, $9, $0, 255, 255, $0, 0, ElderScript_0x18d205, $0000
person_event SPRITE_ELDER, 8, 11, $8, $0, 255, 255, $0, 0, ElderScript_0x18d20d, $0000
person_event SPRITE_CLAIR, 12, 8, $7, $0, 255, 255, $90, 0, ObjectEvent, $0790
; 0x18db00