pokecrystal-board/maps/CeladonMansion2F.asm
yenatch e2c2e20f93 Use charmaps for special string codepoints.
Also fix all the text.
Also fix some unreferenced scripts that were interpreted as text.
2015-06-27 22:53:38 -07:00

74 lines
1.3 KiB
NASM

CeladonMansion2F_MapScriptHeader:
; trigger count
db 0
; callback count
db 0
CeladonMansion2FComputer:
jumptext CeladonMansion2FComputerText
CeladonMansion2FSign:
jumptext CeladonMansion2FSignText
CeladonMansion2FBookshelf:
jumpstd difficultbookshelf
CeladonMansion2FComputerText:
text "<PLAYER> turned on"
line "the PC."
para "…"
para "Someone was in the"
line "middle of compos-"
cont "ing an e-mail."
para "…I hope you'll"
line "come visit KANTO."
para "I think you'll be"
line "surprised at how"
para "much things have"
line "changed here."
para "You'll also see"
line "many #MON that"
para "aren't native to"
line "JOHTO."
para "To the PRODUCER"
para "…"
done
CeladonMansion2FSignText:
text "GAME FREAK"
line "MEETING ROOM"
done
CeladonMansion2F_MapEventHeader:
; filler
db 0, 0
; warps
db 4
warp_def $0, $0, 4, GROUP_CELADON_MANSION_1F, MAP_CELADON_MANSION_1F
warp_def $0, $1, 2, GROUP_CELADON_MANSION_3F, MAP_CELADON_MANSION_3F
warp_def $0, $6, 3, GROUP_CELADON_MANSION_3F, MAP_CELADON_MANSION_3F
warp_def $0, $7, 5, GROUP_CELADON_MANSION_1F, MAP_CELADON_MANSION_1F
; xy triggers
db 0
; signposts
db 3
signpost 3, 0, $0, CeladonMansion2FComputer
signpost 8, 5, $1, CeladonMansion2FSign
signpost 3, 2, $0, CeladonMansion2FBookshelf
; people-events
db 0