mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
305 lines
5.4 KiB
NASM
305 lines
5.4 KiB
NASM
EcruteakHouse_MapScriptHeader:
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; trigger count
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db 2
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; triggers
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dw .Trigger1, $0000
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dw .Trigger2, $0000
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; callback count
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db 1
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; callbacks
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dbw 2, .InitializeSages
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.Trigger1:
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end
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.Trigger2:
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end
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.InitializeSages:
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checkevent EVENT_FOUGHT_SUICUNE
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iftrue .DontBlockTower
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checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
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iftrue .DontBlockTower
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checkevent EVENT_CLEARED_RADIO_TOWER
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iftrue .BlockTower
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return
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.BlockTower:
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clearevent EVENT_RANG_CLEAR_BELL_1
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setevent EVENT_RANG_CLEAR_BELL_2
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setevent EVENT_ECRUTEAK_HOUSE_WANDERING_SAGE
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checkitem CLEAR_BELL
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iftrue .NoClearBell
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dotrigger $0
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.NoClearBell:
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return
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.DontBlockTower:
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clearevent EVENT_ECRUTEAK_HOUSE_WANDERING_SAGE
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return
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EcruteakHouse_XYTrigger1:
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checkevent EVENT_RANG_CLEAR_BELL_2
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iftrue EcruteakHouse_XYTrigger_DontMove
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applymovement $3, MovementData_0x980c7
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moveperson $2, $4, $6
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appear $2
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pause 5
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disappear $3
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end
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EcruteakHouse_XYTrigger2:
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checkevent EVENT_RANG_CLEAR_BELL_1
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iftrue EcruteakHouse_XYTrigger_DontMove
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applymovement $2, MovementData_0x980cc
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moveperson $3, $5, $6
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appear $3
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pause 5
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disappear $2
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end
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EcruteakHouse_XYTrigger_DontMove:
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end
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SageScript_0x98062:
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faceplayer
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loadfont
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checkevent EVENT_CLEARED_RADIO_TOWER
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iftrue .CheckForClearBell
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checkflag ENGINE_FOGBADGE
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iftrue .BlockPassage_GotFogBadge
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writetext UnknownText_0x980d1
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closetext
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loadmovesprites
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end
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.BlockPassage_GotFogBadge:
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writetext UnknownText_0x98131
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closetext
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loadmovesprites
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end
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.CheckForClearBell:
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checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
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iftrue .AllowedThrough
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checkevent EVENT_000
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iftrue .Event000
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checkitem CLEAR_BELL
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iftrue .RingClearBell
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writetext UnknownText_0x981a4
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closetext
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loadmovesprites
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end
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.RingClearBell:
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writetext UnknownText_0x98250
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closetext
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loadmovesprites
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dotrigger $1
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setevent EVENT_RANG_CLEAR_BELL_2
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clearevent EVENT_RANG_CLEAR_BELL_1
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setevent EVENT_000
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end
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.AllowedThrough:
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writetext UnknownText_0x9837e
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closetext
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loadmovesprites
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end
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.Event000:
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writetext UnknownText_0x98391
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closetext
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loadmovesprites
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end
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SageScript_0x980b0:
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faceplayer
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loadfont
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checkevent EVENT_GOT_CLEAR_BELL
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iftrue .GotClearBell
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writetext UnknownText_0x9840b
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closetext
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loadmovesprites
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end
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.GotClearBell:
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writetext UnknownText_0x9846f
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closetext
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loadmovesprites
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end
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GrampsScript_0x980c4:
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jumptextfaceplayer UnknownText_0x984ab
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MovementData_0x980c7:
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fix_facing
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big_step_left
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remove_fixed_facing
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turn_head_down
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step_end
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MovementData_0x980cc:
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fix_facing
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big_step_right
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remove_fixed_facing
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turn_head_down
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step_end
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UnknownText_0x980d1:
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text "TIN TOWER is off"
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line "limits to anyone"
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para "without ECRUTEAK"
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line "GYM's BADGE."
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para "Sorry, but you'll"
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line "have to leave."
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done
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UnknownText_0x98131:
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text "TIN TOWER is off"
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line "limits to anyone"
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para "without ECRUTEAK"
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line "GYM's BADGE."
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para "Ah!"
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para "ECRUTEAK's GYM"
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line "BADGE! Please, go"
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cont "right through."
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done
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UnknownText_0x981a4:
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text "A momentous event"
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line "has occurred."
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para "I beg your pardon,"
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line "but I must ask you"
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cont "to leave."
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para "…What soothes the"
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line "soul…"
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para "The WISE TRIO say"
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line "things that are so"
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para "very difficult to"
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line "understand…"
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done
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UnknownText_0x98250:
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text "A momentous event"
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line "has occurred."
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para "I beg your pardon,"
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line "but I must ask you"
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cont "to leave."
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para $56, $56, $56
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para "Ah!"
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para "The sound of that"
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line "CLEAR BELL!"
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para "It… It's sublime!"
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para "I've never heard"
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line "so beautiful a"
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cont "sound before!"
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para "That bell's chime"
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line "is indicative of"
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cont "the bearer's soul."
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para "You…"
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para "You may be able to"
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line "make it through"
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cont "TIN TOWER."
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para "Please, do go on."
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done
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UnknownText_0x9837e:
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text "Please, do go on."
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done
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UnknownText_0x98391:
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text "That bell's chime"
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line "is indicative of"
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cont "the bearer's soul."
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para "You…"
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para "You may be able to"
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line "make it through"
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cont "TIN TOWER."
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para "Please, do go on."
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done
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UnknownText_0x9840b:
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text "The TIN TOWER"
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line "ahead is a nine-"
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para "tier tower of"
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line "divine beauty."
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para "It soothes the"
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line "soul of all who"
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cont "see it."
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done
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UnknownText_0x9846f:
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text "The TIN TOWER"
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line "shook! A #MON"
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para "must have returned"
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line "to the top!"
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done
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UnknownText_0x984ab:
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text "Two towers…"
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line "Two #MON…"
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para "But when one"
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line "burned down, both"
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para "#MON flew away,"
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line "never to return."
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done
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EcruteakHouse_MapEventHeader:
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; filler
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db 0, 0
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; warps
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db 5
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warp_def $11, $4, 3, GROUP_ECRUTEAK_CITY, MAP_ECRUTEAK_CITY
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warp_def $11, $5, 3, GROUP_ECRUTEAK_CITY, MAP_ECRUTEAK_CITY
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warp_def $3, $5, 4, GROUP_ECRUTEAK_HOUSE, MAP_ECRUTEAK_HOUSE
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warp_def $f, $11, 3, GROUP_ECRUTEAK_HOUSE, MAP_ECRUTEAK_HOUSE
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warp_def $3, $11, 3, GROUP_WISE_TRIOS_ROOM, MAP_WISE_TRIOS_ROOM
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; xy triggers
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db 2
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xy_trigger 0, $7, $4, $0, EcruteakHouse_XYTrigger1, $0, $0
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xy_trigger 0, $7, $5, $0, EcruteakHouse_XYTrigger2, $0, $0
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; signposts
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db 0
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; people-events
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db 4
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person_event SPRITE_SAGE, 10, 8, UP << 2 | $2, $0, -1, -1, $0, 0, SageScript_0x98062, EVENT_RANG_CLEAR_BELL_1
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person_event SPRITE_SAGE, 10, 9, UP << 2 | $2, $0, -1, -1, $0, 0, SageScript_0x98062, EVENT_RANG_CLEAR_BELL_2
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person_event SPRITE_SAGE, 13, 10, DOWN << 2 | $2, $11, -1, -1, $0, 0, SageScript_0x980b0, EVENT_ECRUTEAK_HOUSE_WANDERING_SAGE
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person_event SPRITE_GRAMPS, 15, 7, DOWN << 2 | $2, $11, -1, -1, $0, 0, GrampsScript_0x980c4, EVENT_ECRUTEAK_HOUSE_WANDERING_SAGE
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