pokecrystal-board/audio/music/rockethideout.asm
dannye 5fd3e591df Use TRUE/FALSE constants for stereo_panning
and use dn instead of db for volume envelope and pitch sweep
2019-09-03 22:55:51 -05:00

310 lines
4.6 KiB
NASM

Music_RocketHideout:
channel_count 4
channel 1, Music_RocketHideout_Ch1
channel 2, Music_RocketHideout_Ch2
channel 3, Music_RocketHideout_Ch3
channel 4, Music_RocketHideout_Ch4
Music_RocketHideout_Ch1:
tempo 144
volume 7, 7
duty_cycle 3
pitch_offset 4
vibrato 16, 4, 4
note_type 12, 11, 3
stereo_panning TRUE, FALSE
Music_RocketHideout_branch_eeb93:
rest 16
sound_loop 4, Music_RocketHideout_branch_eeb93
Music_RocketHideout_branch_eeb98:
octave 2
note D#, 2
rest 2
note A#, 4
note A_, 2
rest 6
note D#, 2
note A#, 4
note A_, 2
rest 8
sound_loop 2, Music_RocketHideout_branch_eeb98
octave 3
note A#, 2
note A_, 2
note F_, 2
note F#, 2
octave 4
note C#, 2
note C_, 2
note C#, 2
note C_, 2
octave 3
note A#, 2
note A_, 2
note F_, 2
note F#, 2
octave 4
note C#, 2
note C_, 2
octave 3
note A#, 2
note A_, 2
note F#, 2
note F_, 2
note D#, 2
note F_, 2
note F#, 2
note A#, 2
note F#, 2
note F_, 2
note D#, 2
note F_, 2
note F#, 2
note A_, 2
octave 2
note A#, 2
note B_, 2
octave 3
note D#, 2
note F_, 2
octave 4
note C_, 2
octave 3
note B_, 2
note G_, 2
note G#, 2
octave 4
note D#, 2
note D_, 2
note D#, 2
note D_, 2
note C_, 2
octave 3
note B_, 2
note G_, 2
note G#, 2
octave 4
note D#, 2
note D_, 2
note C_, 2
octave 3
note B_, 2
note G#, 2
note G_, 2
note F_, 2
note G_, 2
note G#, 2
octave 4
note C_, 2
octave 3
note G#, 2
note G_, 2
note F_, 2
note G_, 2
note G#, 2
note B_, 2
note C_, 2
note C#, 2
note F_, 2
note G_, 2
rest 16
volume_envelope 11, 7
octave 2
note G#, 16
rest 16
note A_, 16
volume_envelope 11, 3
Music_RocketHideout_branch_eebfe:
rest 16
sound_loop 4, Music_RocketHideout_branch_eebfe
sound_loop 0, Music_RocketHideout_branch_eeb93
Music_RocketHideout_Ch2:
duty_cycle 3
pitch_offset 2
vibrato 0, 15, 0
note_type 12, 12, 4
stereo_panning FALSE, TRUE
Music_RocketHideout_branch_eec14:
octave 2
note D#, 2
rest 2
note A#, 4
note A_, 2
rest 6
note D#, 2
note A#, 4
note A_, 2
rest 8
note D#, 2
rest 2
note A#, 4
note A_, 2
rest 6
note D#, 2
note A#, 4
note A_, 2
rest 8
octave 3
note D#, 12
note A#, 2
note A_, 2
octave 4
note C#, 8
note C_, 8
octave 3
note A#, 12
note A_, 4
note F#, 8
note F_, 8
octave 4
note D#, 12
note A#, 2
note A_, 2
note F#, 8
note F_, 8
note D#, 12
note D_, 4
octave 3
note B_, 8
note A#, 8
octave 4
note F_, 12
octave 5
note C_, 2
octave 4
note B_, 2
note G#, 8
note G_, 8
note F_, 12
note E_, 4
note C#, 8
note C_, 8
octave 2
note C#, 2
rest 2
note G#, 4
note G_, 2
rest 6
volume_envelope 12, 7
octave 3
note C#, 16
volume_envelope 12, 4
octave 2
note C#, 2
rest 2
note G#, 4
note G_, 2
rest 6
volume_envelope 12, 7
octave 3
note C#, 16
volume_envelope 12, 4
octave 2
note C#, 2
rest 2
note G#, 4
note G_, 2
rest 6
note C#, 2
note G#, 4
note G_, 2
rest 8
note C#, 2
rest 2
note G#, 4
note G_, 2
rest 6
note C#, 2
note G#, 4
note G_, 2
rest 8
sound_loop 0, Music_RocketHideout_branch_eec14
Music_RocketHideout_Ch3:
note_type 12, 1, -1
Music_RocketHideout_branch_eec7c:
octave 2
note D#, 2
rest 2
note A#, 4
note A_, 2
rest 6
note D#, 2
note A#, 4
note A_, 2
rest 8
sound_loop 6, Music_RocketHideout_branch_eec7c
Music_RocketHideout_branch_eec8a:
note F_, 2
rest 2
octave 3
note C_, 4
octave 2
note B_, 2
rest 6
note F_, 2
octave 3
note C_, 4
octave 2
note B_, 2
rest 8
sound_loop 2, Music_RocketHideout_branch_eec8a
Music_RocketHideout_branch_eec9b:
note C#, 2
rest 2
note G#, 4
note G_, 2
rest 6
octave 3
note C#, 16
sound_loop 2, Music_RocketHideout_branch_eec9b
Music_RocketHideout_branch_eeca6:
octave 2
note C#, 2
rest 2
note G#, 4
note G_, 2
rest 6
note C#, 2
note G#, 4
note G_, 2
rest 8
sound_loop 2, Music_RocketHideout_branch_eeca6
sound_loop 0, Music_RocketHideout_branch_eec7c
Music_RocketHideout_Ch4:
toggle_noise 0
drum_speed 12
stereo_panning FALSE, TRUE
rest 16
rest 16
drum_note 3, 1
drum_note 3, 1
drum_note 4, 1
drum_note 4, 1
sound_call Music_RocketHideout_branch_eecdb
Music_RocketHideout_branch_eecc7:
sound_call Music_RocketHideout_branch_eecdb
drum_note 5, 4
sound_call Music_RocketHideout_branch_eecdb
drum_note 6, 4
sound_call Music_RocketHideout_branch_eecdb
drum_note 11, 4
sound_call Music_RocketHideout_branch_eecdb
drum_note 7, 4
sound_loop 0, Music_RocketHideout_branch_eecc7
Music_RocketHideout_branch_eecdb:
stereo_panning TRUE, FALSE
drum_note 4, 1
drum_note 4, 1
stereo_panning FALSE, TRUE
drum_note 10, 4
drum_note 4, 1
drum_note 4, 1
stereo_panning TRUE, FALSE
drum_note 10, 4
sound_ret