pokecrystal-board/audio/music/gymleadervictory.asm
dannye 5fd3e591df Use TRUE/FALSE constants for stereo_panning
and use dn instead of db for volume envelope and pitch sweep
2019-09-03 22:55:51 -05:00

422 lines
6.1 KiB
NASM

Music_GymLeaderVictory:
channel_count 4
channel 1, Music_GymLeaderVictory_Ch1
channel 2, Music_GymLeaderVictory_Ch2
channel 3, Music_GymLeaderVictory_Ch3
channel 4, Music_GymLeaderVictory_Ch4
Music_GymLeaderVictory_Ch1:
tempo 116
volume 7, 7
vibrato 18, 3, 4
duty_cycle 3
pitch_offset 1
note_type 12, 11, 7
octave 4
note D_, 6
octave 3
note A_, 1
octave 4
note D_, 1
note F#, 6
note D_, 1
note F#, 1
note A_, 6
note F#, 1
note A_, 1
octave 5
note D_, 8
stereo_panning FALSE, TRUE
Music_GymLeaderVictory_branch_f4658:
duty_cycle 1
sound_call Music_GymLeaderVictory_branch_f4689
octave 4
note C#, 4
note E_, 4
sound_call Music_GymLeaderVictory_branch_f4689
note F#, 8
sound_loop 2, Music_GymLeaderVictory_branch_f4658
duty_cycle 2
sound_call Music_GymLeaderVictory_branch_f46a0
note A_, 4
note G_, 4
note F#, 6
note D_, 1
note E_, 1
note F#, 6
note E_, 2
note D_, 8
note C#, 8
duty_cycle 3
sound_call Music_GymLeaderVictory_branch_f46a0
note C#, 4
note E_, 4
note G_, 6
note A_, 1
note G_, 1
note A_, 6
note G_, 2
volume_envelope 8, 7
note F#, 16
sound_loop 0, Music_GymLeaderVictory_branch_f4658
Music_GymLeaderVictory_branch_f4689:
volume_envelope 9, 1
octave 3
note F#, 2
note A_, 2
octave 4
note D_, 2
octave 3
note A_, 1
note F#, 1
note E_, 2
note A_, 2
octave 4
note C#, 2
octave 3
note A_, 1
note E_, 1
note D_, 2
note G_, 2
note B_, 2
note G_, 1
note D_, 1
sound_ret
Music_GymLeaderVictory_branch_f46a0:
volume_envelope 8, 7
octave 3
note F#, 14
note D_, 1
note F#, 1
note A_, 8
note F#, 4
note A_, 1
note G#, 1
note F#, 1
note A_, 1
note G#, 14
note E_, 1
note G#, 1
note B_, 8
octave 4
note D_, 4
note E_, 1
note D_, 1
note E_, 1
note D_, 1
note C#, 14
octave 3
note A_, 1
octave 4
note C#, 1
note E_, 8
sound_ret
Music_GymLeaderVictory_Ch2:
vibrato 18, 3, 4
duty_cycle 3
note_type 12, 13, 7
octave 4
note A_, 6
note F#, 1
note A_, 1
octave 5
note D_, 6
octave 4
note A_, 1
octave 5
note D_, 1
note F#, 16
Music_GymLeaderVictory_branch_f46d0:
duty_cycle 3
volume_envelope 10, 1
sound_call Music_GymLeaderVictory_branch_f4711
note A_, 4
note A_, 4
sound_call Music_GymLeaderVictory_branch_f4711
note D_, 6
duty_cycle 2
note B_, 1
octave 5
note C#, 1
sound_call Music_GymLeaderVictory_branch_f4711
note A_, 4
note A_, 4
sound_call Music_GymLeaderVictory_branch_f4711
note D_, 8
duty_cycle 3
sound_call Music_GymLeaderVictory_branch_f4720
note F#, 4
note E_, 4
note D_, 14
octave 4
note B_, 2
volume_envelope 10, 7
note A_, 16
duty_cycle 2
sound_call Music_GymLeaderVictory_branch_f4720
octave 4
note A_, 4
octave 5
note C#, 4
note D_, 14
note E_, 2
volume_envelope 10, 6
note D_, 12
rest 2
duty_cycle 3
octave 4
note B_, 1
octave 5
note C#, 1
sound_loop 0, Music_GymLeaderVictory_branch_f46d0
Music_GymLeaderVictory_branch_f4711:
octave 5
note D_, 2
note C#, 2
octave 4
note B_, 4
octave 5
note C#, 2
octave 4
note B_, 2
note A_, 4
note B_, 2
note A_, 2
note G_, 2
note F#, 2
sound_ret
Music_GymLeaderVictory_branch_f4720:
volume_envelope 9, 8
note A_, 6
note F#, 1
note A_, 1
octave 5
note D_, 8
note D_, 16
octave 4
note B_, 6
note G#, 1
note B_, 1
octave 5
note E_, 8
note E_, 16
octave 4
note G_, 6
note E_, 1
note G_, 1
octave 5
note C#, 8
note C#, 8
sound_ret
Music_GymLeaderVictory_Ch3:
note_type 12, 2, 5
octave 3
note F#, 16
note D_, 10
octave 2
note A_, 2
note B_, 2
octave 3
note C#, 2
stereo_panning TRUE, FALSE
Music_GymLeaderVictory_branch_f4744:
note D_, 2
rest 4
octave 2
note A_, 2
octave 3
note C#, 2
rest 4
octave 2
note A_, 2
note B_, 2
rest 4
note G_, 2
note A_, 2
rest 2
octave 3
note C#, 4
note D_, 2
rest 4
octave 2
note A_, 2
octave 3
note C#, 2
rest 4
octave 2
note A_, 2
note B_, 2
rest 4
note G_, 2
octave 3
note D_, 2
rest 6
sound_loop 2, Music_GymLeaderVictory_branch_f4744
sound_call Music_GymLeaderVictory_branch_f479e
octave 3
note D_, 2
rest 2
note D_, 2
octave 4
note D_, 2
rest 2
octave 3
note D_, 2
note F#, 2
note D_, 2
note A_, 2
rest 2
octave 2
note A_, 2
octave 3
note E_, 2
rest 2
octave 2
note A_, 2
octave 3
note C#, 2
octave 2
note A_, 2
sound_call Music_GymLeaderVictory_branch_f479e
octave 3
note D_, 2
rest 2
note G_, 2
octave 4
note D_, 2
rest 2
octave 3
note D_, 2
note G_, 2
note E_, 2
note D_, 2
rest 2
note D_, 2
note A_, 2
rest 2
octave 2
note A_, 2
note B_, 2
octave 3
note C#, 2
sound_loop 0, Music_GymLeaderVictory_branch_f4744
Music_GymLeaderVictory_branch_f479e:
octave 3
note D_, 2
rest 2
note D_, 2
octave 4
note D_, 2
rest 2
octave 3
note D_, 2
note F#, 2
note D_, 2
note A_, 2
rest 2
note D_, 2
note F#, 2
rest 2
octave 2
note A_, 2
octave 3
note D_, 2
octave 2
note A_, 2
octave 3
note E_, 2
rest 2
note E_, 2
octave 4
note E_, 2
rest 2
octave 3
note E_, 2
note G#, 2
note E_, 2
note B_, 2
rest 2
note E_, 2
note G#, 2
rest 2
octave 2
note B_, 2
octave 3
note E_, 2
octave 2
note B_, 2
note A_, 2
rest 2
note A_, 2
octave 3
note A_, 2
rest 2
octave 2
note A_, 2
octave 3
note C#, 2
octave 2
note A_, 2
octave 3
note A_, 2
rest 2
octave 2
note A_, 2
octave 3
note E_, 2
rest 2
octave 2
note A_, 2
octave 3
note C#, 2
octave 2
note A_, 2
sound_ret
Music_GymLeaderVictory_Ch4:
toggle_noise 4
drum_speed 12
drum_note 12, 16
drum_note 12, 16
Music_GymLeaderVictory_branch_f47eb:
sound_call Music_GymLeaderVictory_branch_f480b
drum_note 4, 6
drum_note 4, 2
drum_note 4, 8
sound_call Music_GymLeaderVictory_branch_f480b
drum_note 4, 6
drum_note 4, 2
drum_note 4, 4
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
Music_GymLeaderVictory_branch_f47fb:
drum_note 4, 2
drum_note 8, 2
drum_note 3, 2
drum_note 4, 2
drum_note 8, 2
drum_note 4, 2
drum_note 3, 2
drum_note 8, 2
sound_loop 16, Music_GymLeaderVictory_branch_f47fb
sound_loop 0, Music_GymLeaderVictory_branch_f47eb
Music_GymLeaderVictory_branch_f480b:
drum_note 4, 6
drum_note 4, 2
drum_note 4, 4
drum_note 3, 2
drum_note 4, 2
sound_loop 3, Music_GymLeaderVictory_branch_f480b
sound_ret