pokecrystal-board/audio/music/gamecorner.asm
dannye 5fd3e591df Use TRUE/FALSE constants for stereo_panning
and use dn instead of db for volume envelope and pitch sweep
2019-09-03 22:55:51 -05:00

809 lines
12 KiB
NASM

Music_GameCorner:
channel_count 4
channel 1, Music_GameCorner_Ch1
channel 2, Music_GameCorner_Ch2
channel 3, Music_GameCorner_Ch3
channel 4, Music_GameCorner_Ch4
Music_GameCorner_Ch1:
tempo 147
volume 7, 7
stereo_panning FALSE, TRUE
note_type 12, 9, 1
rest 8
Music_GameCorner_branch_edd84:
volume_envelope 9, 1
rest 16
rest 16
rest 16
rest 16
sound_call Music_GameCorner_branch_ede03
sound_call Music_GameCorner_branch_ede03
sound_call Music_GameCorner_branch_ede03
sound_call Music_GameCorner_branch_ede13
rest 16
rest 16
rest 16
rest 16
rest 16
sound_call Music_GameCorner_branch_ede03
sound_call Music_GameCorner_branch_ede03
sound_call Music_GameCorner_branch_ede03
sound_call Music_GameCorner_branch_ede13
octave 3
rest 2
note G#, 3
note G#, 3
note A#, 2
note A#, 2
note G#, 2
note G_, 2
volume_envelope 7, 1
Music_GameCorner_branch_eddb1:
octave 4
note G#, 1
octave 5
note C_, 1
note F_, 1
note C_, 1
sound_loop 4, Music_GameCorner_branch_eddb1
Music_GameCorner_branch_eddbb:
octave 4
note A#, 1
octave 5
note D_, 1
note G_, 1
note D_, 1
sound_loop 4, Music_GameCorner_branch_eddbb
Music_GameCorner_branch_eddc5:
octave 4
note D#, 1
note G_, 1
octave 5
note C_, 1
octave 4
note G_, 1
sound_loop 4, Music_GameCorner_branch_eddc5
Music_GameCorner_branch_eddd0:
octave 4
note F_, 1
note A_, 1
octave 5
note C_, 1
octave 4
note A_, 1
sound_loop 4, Music_GameCorner_branch_eddd0
Music_GameCorner_branch_edddb:
octave 4
note G#, 1
octave 5
note C_, 1
note F_, 1
note C_, 1
sound_loop 4, Music_GameCorner_branch_edddb
Music_GameCorner_branch_edde5:
octave 4
note A#, 1
octave 5
note D_, 1
note G_, 1
note D_, 1
sound_loop 4, Music_GameCorner_branch_edde5
Music_GameCorner_branch_eddef:
octave 4
note B_, 1
octave 5
note D_, 1
note G_, 1
note D_, 1
sound_loop 4, Music_GameCorner_branch_eddef
octave 3
note D_, 1
note D_, 1
note D_, 3
note F_, 2
note F_, 9
sound_loop 0, Music_GameCorner_branch_edd84
Music_GameCorner_branch_ede03:
rest 2
octave 4
note A#, 3
note G_, 3
note D#, 3
octave 3
note F_, 3
note F_, 2
rest 2
note G#, 3
note G#, 3
note A#, 2
note A#, 2
note G#, 1
note A#, 3
sound_ret
Music_GameCorner_branch_ede13:
rest 2
octave 4
note A#, 3
note G_, 3
note D#, 3
octave 3
note F_, 3
note F_, 2
sound_ret
Music_GameCorner_Ch2:
stereo_panning TRUE, TRUE
vibrato 8, 2, 4
note_type 12, 10, 1
rest 8
Music_GameCorner_branch_ede25:
volume_envelope 9, 2
duty_cycle 1
sound_call Music_GameCorner_branch_ede75
octave 1
note F_, 2
octave 3
note G#, 2
octave 1
note F_, 1
octave 3
note G#, 2
volume_envelope 10, 4
note G#, 3
volume_envelope 9, 2
note G_, 2
note A#, 1
octave 4
note C_, 3
sound_call Music_GameCorner_branch_ede75
octave 4
note F_, 2
note D#, 2
note F_, 1
note D#, 2
volume_envelope 10, 4
note G_, 3
note F_, 4
duty_cycle 2
volume_envelope 12, 7
octave 3
note D#, 1
note F_, 1
note G_, 6
note F_, 6
note C_, 4
note D_, 6
note D#, 6
note F_, 4
note D_, 6
note C_, 6
octave 2
note A#, 4
note A_, 4
rest 10
octave 3
note D#, 1
note F_, 1
note G_, 6
note F_, 6
note C_, 4
note D_, 6
note D#, 6
note F_, 2
note D#, 1
note F_, 1
note G_, 16
volume_envelope 9, 2
note G_, 1
note G_, 1
note G_, 3
note A#, 2
note A#, 9
volume_envelope 10, 4
sound_loop 0, Music_GameCorner_branch_ede25
Music_GameCorner_branch_ede75:
octave 1
note C_, 2
octave 3
note D#, 3
note D#, 3
note D#, 3
note F_, 3
note F_, 2
octave 1
note C_, 2
octave 3
note D#, 3
note D#, 3
note F_, 2
note F_, 2
note D#, 1
note F_, 3
octave 1
note C_, 2
octave 3
note D#, 3
note D#, 3
note D#, 3
note F_, 3
note F_, 2
octave 1
note C_, 2
octave 3
note D#, 3
note D#, 3
note F_, 2
note C_, 2
note D#, 1
note F_, 3
octave 1
note C_, 2
octave 5
note D_, 3
octave 4
note A#, 3
note G_, 2
note C_, 2
note D_, 2
note D#, 2
note F_, 2
note D#, 2
note F_, 1
note D#, 2
volume_envelope 10, 4
note F_, 3
note G_, 4
volume_envelope 9, 2
note F#, 1
note F_, 1
octave 1
note C_, 2
octave 5
note D_, 3
octave 4
note A#, 3
note G_, 2
note C_, 2
note D_, 2
note D#, 2
octave 1
note F_, 1
octave 4
note F_, 1
note D#, 2
note G_, 1
note D#, 2
volume_envelope 10, 4
note A#, 3
note A_, 2
volume_envelope 9, 2
note A#, 1
octave 5
note C_, 3
octave 1
note C_, 2
octave 5
note D_, 3
octave 4
note A#, 3
note G_, 2
note C_, 2
note D_, 2
note D#, 2
note F_, 2
note D#, 2
note F_, 1
note D#, 2
volume_envelope 10, 4
note F_, 3
note G_, 4
volume_envelope 9, 2
note F#, 1
note F_, 1
octave 1
note C_, 2
octave 5
note D_, 3
octave 4
note A#, 3
note G_, 2
note C_, 2
note D_, 2
note D#, 2
sound_ret
Music_GameCorner_Ch3:
vibrato 8, 2, 2
note_type 12, 1, 4
rest 8
Music_GameCorner_branch_edeef:
stereo_panning TRUE, TRUE
note_type 12, 1, 4
sound_call Music_GameCorner_branch_edfdd
sound_call Music_GameCorner_branch_edff8
octave 4
note G_, 1
note A_, 3
sound_call Music_GameCorner_branch_edfdd
sound_call Music_GameCorner_branch_edff8
octave 4
note A#, 1
octave 5
note C_, 3
stereo_panning TRUE, FALSE
sound_call Music_GameCorner_branch_edfdd
sound_call Music_GameCorner_branch_ee00c
sound_call Music_GameCorner_branch_edfdd
sound_call Music_GameCorner_branch_ee024
sound_call Music_GameCorner_branch_edfdd
sound_call Music_GameCorner_branch_ee00c
sound_call Music_GameCorner_branch_edfdd
stereo_panning TRUE, TRUE
octave 2
note F_, 1
octave 3
note F_, 1
octave 5
note C_, 1
octave 4
note F_, 1
octave 2
note F_, 1
octave 5
note C_, 1
octave 3
note F_, 1
octave 5
note D#, 3
note D_, 1
rest 1
note D#, 1
note F_, 1
rest 2
sound_call Music_GameCorner_branch_edfdd
sound_call Music_GameCorner_branch_edff8
octave 4
note G_, 1
note A_, 3
sound_call Music_GameCorner_branch_edfdd
sound_call Music_GameCorner_branch_edff8
octave 4
note A#, 1
octave 5
note C_, 3
stereo_panning TRUE, FALSE
sound_call Music_GameCorner_branch_edfdd
sound_call Music_GameCorner_branch_ee00c
sound_call Music_GameCorner_branch_edfdd
sound_call Music_GameCorner_branch_ee024
sound_call Music_GameCorner_branch_edfdd
sound_call Music_GameCorner_branch_ee00c
sound_call Music_GameCorner_branch_edfdd
octave 2
note F_, 1
octave 3
note F_, 1
octave 5
note C_, 1
octave 4
note F_, 1
octave 3
note F_, 1
octave 5
note C_, 1
octave 4
note F_, 1
octave 3
note F_, 1
octave 5
note D#, 1
rest 1
note D_, 1
rest 1
note C_, 1
rest 1
octave 4
note A#, 1
rest 1
volume_envelope 1, 5
sound_call Music_GameCorner_branch_ee03f
octave 2
note C_, 2
rest 1
note C_, 1
octave 3
note C_, 1
octave 2
note C_, 1
rest 1
note C_, 1
note C_, 1
octave 3
note C_, 1
octave 2
note C_, 2
octave 3
note C_, 1
octave 2
note C_, 1
rest 1
octave 3
note C_, 1
octave 2
note F_, 2
rest 1
note F_, 1
octave 3
note F_, 1
octave 2
note F_, 1
rest 1
note F_, 1
note F_, 1
octave 3
note F_, 1
octave 2
note F_, 2
octave 3
note F_, 1
octave 2
note F_, 1
rest 1
octave 3
note F_, 1
sound_call Music_GameCorner_branch_ee03f
octave 2
note G_, 2
rest 1
note G_, 1
octave 3
note G_, 1
octave 2
note G_, 1
rest 1
note G_, 1
note G_, 1
octave 3
note G_, 1
octave 2
note G_, 2
octave 3
note G_, 1
octave 2
note G_, 1
rest 1
octave 3
note G_, 1
octave 2
note B_, 1
note B_, 1
note B_, 1
rest 2
note B_, 1
rest 1
note B_, 1
rest 4
note_type 6, 1, 5
octave 3
note D_, 1
note C_, 1
octave 2
note B_, 1
note A_, 1
note G_, 1
note F_, 1
note E_, 1
note D_, 1
sound_loop 0, Music_GameCorner_branch_edeef
Music_GameCorner_branch_edfdd:
octave 2
note C_, 1
octave 3
note C_, 1
octave 4
note G_, 1
note C_, 1
octave 3
note C_, 1
octave 4
note G_, 1
note C_, 1
octave 3
note C_, 1
octave 4
note G_, 1
note C_, 1
octave 3
note C_, 1
octave 4
note A_, 1
note C_, 1
octave 3
note C_, 1
octave 4
note A_, 2
sound_ret
Music_GameCorner_branch_edff8:
octave 2
note C_, 1
octave 3
note C_, 1
octave 4
note G_, 1
note C_, 1
octave 3
note C_, 1
octave 4
note G_, 1
note C_, 1
octave 3
note C_, 1
octave 4
note A#, 1
rest 1
note A_, 1
rest 1
sound_ret
Music_GameCorner_branch_ee00c:
octave 2
note F_, 1
octave 3
note F_, 1
octave 5
note C_, 1
octave 4
note F_, 1
octave 3
note F_, 1
octave 5
note C_, 1
octave 4
note F_, 1
octave 3
note F_, 1
octave 5
note D#, 1
rest 1
note D_, 1
rest 1
note C_, 1
note D_, 3
sound_ret
Music_GameCorner_branch_ee024:
octave 2
note F_, 1
octave 3
note F_, 1
octave 5
note C_, 1
octave 4
note F_, 1
octave 3
note F_, 1
octave 5
note C_, 1
octave 4
note F_, 1
octave 3
note F_, 1
octave 5
note D#, 1
rest 1
note D_, 1
rest 1
note C_, 1
note D_, 1
octave 3
note F_, 1
rest 1
sound_ret
Music_GameCorner_branch_ee03f:
octave 2
note F_, 2
rest 1
note F_, 1
octave 3
note F_, 1
octave 2
note F_, 1
rest 1
note F_, 1
note F_, 1
octave 3
note F_, 1
octave 2
note F_, 2
octave 3
note F_, 1
octave 2
note F_, 1
rest 1
octave 3
note F_, 1
octave 2
note G_, 2
rest 1
note G_, 1
octave 3
note G_, 1
octave 2
note G_, 1
rest 1
note G_, 1
note G_, 1
octave 3
note G_, 1
octave 2
note F_, 1
octave 3
note F_, 1
octave 2
note D#, 1
octave 3
note D#, 1
octave 2
note D_, 1
octave 3
note D_, 1
sound_ret
Music_GameCorner_Ch4:
toggle_noise 3
drum_speed 12
drum_speed 8
drum_note 3, 1
drum_note 3, 1
drum_note 3, 1
drum_speed 12
drum_note 3, 1
drum_note 3, 1
drum_note 3, 2
drum_note 3, 1
drum_note 3, 1
Music_GameCorner_branch_ee07f:
sound_call Music_GameCorner_branch_ee106
Music_GameCorner_branch_ee082:
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
sound_loop 6, Music_GameCorner_branch_ee082
sound_call Music_GameCorner_branch_ee10f
Music_GameCorner_branch_ee091:
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
sound_loop 3, Music_GameCorner_branch_ee091
rest 12
drum_note 3, 1
drum_note 3, 1
drum_note 7, 2
sound_call Music_GameCorner_branch_ee106
Music_GameCorner_branch_ee0a4:
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
sound_loop 6, Music_GameCorner_branch_ee0a4
sound_call Music_GameCorner_branch_ee10f
Music_GameCorner_branch_ee0b3:
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
sound_loop 3, Music_GameCorner_branch_ee0b3
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
drum_note 4, 2
drum_note 7, 2
drum_note 3, 1
drum_note 3, 1
drum_note 3, 1
drum_note 3, 1
Music_GameCorner_branch_ee0c9:
drum_note 11, 2
drum_note 7, 1
drum_note 4, 1
drum_note 3, 1
drum_note 4, 1
drum_note 7, 1
drum_note 4, 1
drum_note 4, 1
drum_note 3, 1
drum_note 7, 1
drum_note 4, 1
drum_note 3, 2
drum_note 7, 2
sound_loop 3, Music_GameCorner_branch_ee0c9
drum_note 11, 2
drum_note 7, 1
drum_note 4, 1
drum_note 3, 1
drum_note 4, 1
drum_note 7, 1
drum_note 4, 1
drum_note 4, 1
drum_note 3, 1
drum_note 7, 1
drum_note 4, 1
drum_note 3, 2
drum_note 3, 1
drum_note 3, 1
Music_GameCorner_branch_ee0e8:
drum_note 11, 2
drum_note 7, 1
drum_note 4, 1
drum_note 3, 1
drum_note 4, 1
drum_note 7, 1
drum_note 4, 1
drum_note 4, 1
drum_note 3, 1
drum_note 7, 1
drum_note 4, 1
drum_note 3, 2
drum_note 7, 2
sound_loop 3, Music_GameCorner_branch_ee0e8
drum_note 3, 1
drum_note 3, 1
drum_note 3, 2
drum_note 11, 1
drum_note 7, 2
drum_note 7, 5
drum_note 3, 1
drum_note 3, 1
drum_note 4, 2
sound_loop 0, Music_GameCorner_branch_ee07f
Music_GameCorner_branch_ee106:
drum_note 1, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
sound_ret
Music_GameCorner_branch_ee10f:
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
drum_note 11, 2
drum_note 7, 2
drum_note 3, 1
drum_note 3, 1
drum_note 7, 2
sound_ret