pokecrystal-board/data/text/common_2.asm

1476 lines
21 KiB
NASM

_NoPhotoText::
text "Oh, no picture?"
line "Come again, OK?"
done
_EggPhotoText::
text "An EGG? My talent"
line "is worth more…"
done
_NameRaterHelloText::
text "Hello, hello! I'm"
line "the NAME RATER."
para "I rate the names"
line "of #MON."
para "Would you like me"
line "to rate names?"
done
_NameRaterWhichMonText::
text "Which #MON's"
line "nickname should I"
cont "rate for you?"
prompt
_NameRaterBetterNameText::
text "Hm… @"
text_ram wStringBuffer1
text "…"
line "That's a fairly"
cont "decent name."
para "But, how about a"
line "slightly better"
cont "nickname?"
para "Want me to give it"
line "a better name?"
done
_NameRaterWhatNameText::
text "All right. What"
line "name should we"
cont "give it, then?"
prompt
_NameRaterFinishedText::
text "That's a better"
line "name than before!"
para "Well done!"
done
_NameRaterComeAgainText::
text "OK, then. Come"
line "again sometime."
done
_NameRaterPerfectNameText::
text "Hm… @"
text_ram wStringBuffer1
text "?"
line "What a great name!"
cont "It's perfect."
para "Treat @"
text_ram wStringBuffer1
text_start
line "with loving care."
done
_NameRaterEggText::
text "Whoa… That's just"
line "an EGG."
done
_NameRaterSameNameText::
text "It might look the"
line "same as before,"
para "but this new name"
line "is much better!"
para "Well done!"
done
_NameRaterNamedText::
text "All right. This"
line "#MON is now"
cont "named @"
text_ram wStringBuffer1
text "."
prompt
Text_Gained::
text_ram wStringBuffer1
text " gained@"
text_end
_BoostedExpPointsText::
; BUG: Five-digit experience gain is printed incorrectly (see docs/bugs_and_glitches.md)
text_start
line "a boosted"
cont "@"
text_decimal wStringBuffer2, 2, 4
text " EXP. Points!"
prompt
_ExpPointsText::
; BUG: Five-digit experience gain is printed incorrectly (see docs/bugs_and_glitches.md)
text_start
line "@"
text_decimal wStringBuffer2, 2, 4
text " EXP. Points!"
prompt
_GoMonText::
text "Go! @"
text_end
_DoItMonText::
text "Do it! @"
text_end
_GoForItMonText::
text "Go for it,"
line "@"
text_end
_YourFoesWeakGetmMonText::
text "Your foe's weak!"
line "Get'm, @"
text_end
_BattleMonNicknameText::
text_ram wBattleMonNickname
text "!"
done
_BattleMonNickCommaText::
text_ram wBattleMonNickname
text ",@"
text_end
_ThatsEnoughComeBackText::
text " that's"
line "enough! Come back!@"
text_end
_OKComeBackText::
text " OK!"
line "Come back!@"
text_end
_GoodComeBackText::
text " good!"
line "Come back!@"
text_end
_ComeBackText::
text " come"
line "back!"
done
_BootedTMText::
text "Booted up a TM."
prompt
_BootedHMText::
text "Booted up an HM."
prompt
_ContainedMoveText::
text "It contained"
line "@"
text_ram wStringBuffer2
text "."
para "Teach @"
text_ram wStringBuffer2
text_start
line "to a #MON?"
done
_TMHMNotCompatibleText::
text_ram wStringBuffer2
text " is"
line "not compatible"
cont "with @"
text_ram wStringBuffer1
text "."
para "It can't learn"
line "@"
text_ram wStringBuffer2
text "."
prompt
_NoRoomTMHMText::
text "You have no room"
line "for any more"
cont "@"
text_ram wStringBuffer1
text "S."
prompt
_ReceivedTMHMText::
text "You received"
line "@"
text_ram wStringBuffer1
text "!"
prompt
_BadgeRequiredText::
text "Sorry! A new BADGE"
line "is required."
prompt
_CantUseItemText::
text "Can't use that"
line "here."
prompt
_UseCutText::
text_ram wStringBuffer2
text " used"
line "CUT!"
prompt
_CutNothingText::
text "There's nothing to"
line "CUT here."
prompt
_BlindingFlashText::
text "A blinding FLASH"
line "lights the area!@"
text_promptbutton
text_end
text_end ; unreferenced
_UsedSurfText::
text_ram wStringBuffer2
text " used"
line "SURF!"
done
_CantSurfText::
text "You can't SURF"
line "here."
prompt
_AlreadySurfingText::
text "You're already"
line "SURFING."
prompt
_AskSurfText::
text "The water is calm."
line "Want to SURF?"
done
_UseWaterfallText::
text_ram wStringBuffer2
text " used"
line "WATERFALL!"
done
_HugeWaterfallText::
text "Wow, it's a huge"
line "waterfall."
done
_AskWaterfallText::
text "Do you want to use"
line "WATERFALL?"
done
_UseDigText::
text_ram wStringBuffer2
text " used"
line "DIG!"
done
_UseEscapeRopeText::
text "<PLAYER> used an"
line "ESCAPE ROPE."
done
_CantUseDigText::
text "Can't use that"
line "here."
done
_TeleportReturnText::
text "Return to the last"
line "#MON CENTER."
done
_CantUseTeleportText::
text "Can't use that"
line "here."
para ""
done
_AlreadyUsingStrengthText::
text "A #MON is using"
line "STRENGTH already."
prompt
_UseStrengthText::
text_ram wStringBuffer2
text " used"
line "STRENGTH!"
done
_MoveBoulderText::
text_ram wStringBuffer1
text " can"
line "move boulders."
prompt
_AskStrengthText::
text "A #MON may be"
line "able to move this."
para "Want to use"
line "STRENGTH?"
done
_BouldersMoveText::
text "Boulders may now"
line "be moved!"
done
_BouldersMayMoveText::
text "A #MON may be"
line "able to move this."
done
_UseWhirlpoolText::
text_ram wStringBuffer2
text " used"
line "WHIRLPOOL!"
prompt
_MayPassWhirlpoolText::
text "It's a vicious"
line "whirlpool!"
para "A #MON may be"
line "able to pass it."
done
_AskWhirlpoolText::
text "A whirlpool is in"
line "the way."
para "Want to use"
line "WHIRLPOOL?"
done
_UseHeadbuttText::
text_ram wStringBuffer2
text " did a"
line "HEADBUTT!"
prompt
_HeadbuttNothingText::
text "Nope. Nothing…"
done
_AskHeadbuttText::
text "A #MON could be"
line "in this tree."
para "Want to HEADBUTT"
line "it?"
done
_UseRockSmashText::
text_ram wStringBuffer2
text " used"
line "ROCK SMASH!"
prompt
_MaySmashText::
text "Maybe a #MON"
line "can break this."
done
_AskRockSmashText::
text "This rock looks"
line "breakable."
para "Want to use ROCK"
line "SMASH?"
done
_RodBiteText::
text "Oh!"
line "A bite!"
prompt
_RodNothingText::
text "Not even a nibble!"
prompt
_UnusedNothingHereText::
text "Looks like there's"
line "nothing here."
prompt
_CantGetOffBikeText::
text "You can't get off"
line "here!"
done
_GotOnBikeText::
text "<PLAYER> got on the"
line "@"
text_ram wStringBuffer2
text "."
done
_GotOffBikeText::
text "<PLAYER> got off"
line "the @"
text_ram wStringBuffer2
text "."
done
_AskCutText::
text "This tree can be"
line "CUT!"
para "Want to use CUT?"
done
_CanCutText::
text "This tree can be"
line "CUT!"
done
_FoundItemText::
text "<PLAYER> found"
line "@"
text_ram wStringBuffer3
text "!"
done
_CantCarryItemText::
text "But <PLAYER> can't"
line "carry any more"
cont "items."
done
_WhitedOutText::
text "<PLAYER> is out of"
line "useable #MON!"
para "<PLAYER> whited"
line "out!"
done
_ItemfinderItemNearbyText::
text "Yes! ITEMFINDER"
line "indicates there's"
cont "an item nearby."
prompt
_ItemfinderNopeText::
text "Nope! ITEMFINDER"
line "isn't responding."
prompt
_PoisonFaintText::
text_ram wStringBuffer3
text_start
line "fainted!"
prompt
_PoisonWhiteoutText::
text "<PLAYER> is out of"
line "useable #MON!"
para "<PLAYER> whited"
line "out!"
prompt
_UseSweetScentText::
text_ram wStringBuffer3
text " used"
line "SWEET SCENT!"
done
_SweetScentNothingText::
text "Looks like there's"
line "nothing here…"
done
_SquirtbottleNothingText::
text "<PLAYER> sprinkled"
line "water."
para "But nothing"
line "happened…"
done
_UseSacredAshText::
text "<PLAYER>'s #MON"
line "were all healed!"
done
_AnEggCantHoldAnItemText::
text "An EGG can't hold"
line "an item."
prompt
_PackNoItemText::
text "No items."
done
_AskThrowAwayText::
text "Throw away how"
line "many?"
done
_AskQuantityThrowAwayText::
text "Throw away @"
text_decimal wItemQuantityChange, 1, 2
text_start
line "@"
text_ram wStringBuffer2
text "(S)?"
done
_ThrewAwayText::
text "Threw away"
line "@"
text_ram wStringBuffer2
text "(S)."
prompt
_OakThisIsntTheTimeText::
text "OAK: <PLAYER>!"
line "This isn't the"
cont "time to use that!"
prompt
_YouDontHaveAMonText::
text "You don't have a"
line "#MON!"
prompt
_RegisteredItemText::
text "Registered the"
line "@"
text_ram wStringBuffer2
text "."
prompt
_CantRegisterText::
text "You can't register"
line "that item."
prompt
_AskItemMoveText::
text "Where should this"
line "be moved to?"
done
_PackEmptyText::
text_start
done
_YouCantUseItInABattleText::
text "You can't use it"
line "in a battle."
prompt
_AreYouABoyOrAreYouAGirlText::
text "Are you a boy?"
line "Or are you a girl?"
done
Text_BattleEffectActivate::
text "<USER>'s"
line "@"
text_ram wStringBuffer2
text_end
text_end ; unreferenced
_BattleStatWentWayUpText::
text_pause
text "<SCROLL>went way up!"
prompt
_BattleStatWentUpText::
text " went up!"
prompt
Text_BattleFoeEffectActivate::
text "<TARGET>'s"
line "@"
text_ram wStringBuffer2
text_end
text_end ; unreferenced
_BattleStatSharplyFellText::
text_pause
text "<SCROLL>sharply fell!"
prompt
_BattleStatFellText::
text " fell!"
prompt
Text_BattleUser::
text "<USER>@"
text_end
_BattleMadeWhirlwindText::
text_start
line "made a whirlwind!"
prompt
_BattleTookSunlightText::
text_start
line "took in sunlight!"
prompt
_BattleLoweredHeadText::
text_start
line "lowered its head!"
prompt
_BattleGlowingText::
text_start
line "is glowing!"
prompt
_BattleFlewText::
text_start
line "flew up high!"
prompt
_BattleDugText::
text_start
line "dug a hole!"
prompt
_ActorNameText::
text "<USER>@"
text_end
_UsedMove1Text::
text_start
line "used @"
text_end
_UsedMove2Text::
text_start
line "used @"
text_end
_UsedInsteadText::
text "instead,"
cont "@"
text_end
_MoveNameText::
text_ram wStringBuffer2
text_end
text_end ; unreferenced
_EndUsedMove1Text::
text "!"
done
_EndUsedMove2Text::
text "!"
done
_EndUsedMove3Text::
text "!"
done
_EndUsedMove4Text::
text "!"
done
_EndUsedMove5Text::
text "!"
done
Text_BreedHuh::
text "Huh?"
para "@"
text_end
_BreedClearboxText::
text_start
done
_BreedEggHatchText::
text_ram wStringBuffer1
text " came"
line "out of its EGG!@"
sound_caught_mon
text_promptbutton
text_end
text_end ; unreferenced
_BreedAskNicknameText::
text "Give a nickname to"
line "@"
text_ram wStringBuffer1
text "?"
done
_LeftWithDayCareLadyText::
text "It's @"
text_ram wBreedMon2Nickname
text_start
line "that was left with"
cont "the DAY-CARE LADY."
done
_LeftWithDayCareManText::
text "It's @"
text_ram wBreedMon1Nickname
text_start
line "that was left with"
cont "the DAY-CARE MAN."
done
_BreedBrimmingWithEnergyText::
text "It's brimming with"
line "energy."
prompt
_BreedNoInterestText::
text "It has no interest"
line "in @"
text_ram wStringBuffer1
text "."
prompt
_BreedAppearsToCareForText::
text "It appears to care"
line "for @"
text_ram wStringBuffer1
text "."
prompt
_BreedFriendlyText::
text "It's friendly with"
line "@"
text_ram wStringBuffer1
text "."
prompt
_BreedShowsInterestText::
text "It shows interest"
line "in @"
text_ram wStringBuffer1
text "."
prompt
_EmptyMailboxText::
text "There's no MAIL"
line "here."
prompt
_MailClearedPutAwayText::
text "The cleared MAIL"
line "was put away."
prompt
_MailPackFullText::
text "The PACK is full."
prompt
_MailMessageLostText::
text "The MAIL's message"
line "will be lost. OK?"
done
_MailAlreadyHoldingItemText::
text "It's already hold-"
line "ing an item."
prompt
_MailEggText::
text "An EGG can't hold"
line "any MAIL."
prompt
_MailMovedFromBoxText::
text "The MAIL was moved"
line "from the MAILBOX."
prompt
_WasSentToBillsPCText::
text_ram wStringBuffer1
text " was"
line "sent to BILL's PC."
prompt
_PCGottaHavePokemonText::
text "You gotta have"
line "#MON to call!"
prompt
_PCWhatText::
text "What?"
done
_PCMonHoldingMailText::
text "There is a #MON"
line "holding MAIL."
para "Please remove the"
line "MAIL."
prompt
_PCNoSingleMonText::
text "You don't have a"
line "single #MON!"
prompt
_PCCantDepositLastMonText::
text "You can't deposit"
line "your last #MON!"
prompt
_PCCantTakeText::
text "You can't take any"
line "more #MON."
prompt
_ContestCaughtMonText::
text "Caught @"
text_ram wStringBuffer1
text "!"
prompt
_ContestAskSwitchText::
text "Switch #MON?"
done
_ContestAlreadyCaughtText::
text "You already caught"
line "a @"
text_ram wStringBuffer1
text "."
prompt
_ContestJudging_FirstPlaceText::
text "This Bug-Catching"
line "Contest winner is@"
text_pause
text "…"
para "@"
text_ram wBugContestWinnerName
text ","
line "who caught a"
cont "@"
text_ram wStringBuffer1
text "!@"
text_end
_ContestJudging_FirstPlaceScoreText::
text_start
para "The winning score"
line "was @"
text_decimal wBugContestFirstPlaceScore, 2, 3
text " points!"
prompt
_ContestJudging_SecondPlaceText::
text "Placing second was"
line "@"
text_ram wBugContestWinnerName
text ","
para "who caught a"
line "@"
text_ram wStringBuffer1
text "!@"
text_end
_ContestJudging_SecondPlaceScoreText::
text_start
para "The score was"
line "@"
text_decimal wBugContestSecondPlaceScore, 2, 3
text " points!"
prompt
_ContestJudging_ThirdPlaceText::
text "Placing third was"
line "@"
text_ram wBugContestWinnerName
text ","
para "who caught a"
line "@"
text_ram wStringBuffer1
text "!@"
text_end
_ContestJudging_ThirdPlaceScoreText::
text_start
para "The score was"
line "@"
text_decimal wBugContestThirdPlaceScore, 2, 3
text " points!"
prompt
_MagikarpGuruMeasureText::
text "Let me measure"
line "that MAGIKARP."
para "…Hm, it measures"
line "@"
text_ram wStringBuffer1
text "."
prompt
_KarpGuruRecordText::
text "CURRENT RECORD"
para "@"
text_ram wStringBuffer1
text " caught by"
line "@"
text_ram wMagikarpRecordHoldersName
text_promptbutton
text_end
text_end ; unreferenced
_LuckyNumberMatchPartyText::
text "Congratulations!"
para "We have a match"
line "with the ID number"
para "of @"
text_ram wStringBuffer1
text " in"
line "your party."
prompt
_LuckyNumberMatchPCText::
text "Congratulations!"
para "We have a match"
line "with the ID number"
para "of @"
text_ram wStringBuffer1
text " in"
line "your PC BOX."
prompt
_CaughtAskNicknameText::
text "Give a nickname to"
line "the @"
text_ram wStringBuffer1
text " you"
cont "received?"
done
_PokecenterPCCantUseText::
text "Bzzzzt! You must"
line "have a #MON to"
cont "use this!"
prompt
_PlayersPCTurnOnText::
text "<PLAYER> turned on"
line "the PC."
prompt
_PlayersPCAskWhatDoText::
text "What do you want"
line "to do?"
done
_PlayersPCHowManyWithdrawText::
text "How many do you"
line "want to withdraw?"
done
_PlayersPCWithdrewItemsText::
text "Withdrew @"
text_decimal wItemQuantityChange, 1, 2
text_start
line "@"
text_ram wStringBuffer2
text "(S)."
prompt
_PlayersPCNoRoomWithdrawText::
text "There's no room"
line "for more items."
prompt
_PlayersPCNoItemsText::
text "No items here!"
prompt
_PlayersPCHowManyDepositText::
text "How many do you"
line "want to deposit?"
done
_PlayersPCDepositItemsText::
text "Deposited @"
text_decimal wItemQuantityChange, 1, 2
text_start
line "@"
text_ram wStringBuffer2
text "(S)."
prompt
_PlayersPCNoRoomDepositText::
text "There's no room to"
line "store items."
prompt
_PokecenterPCTurnOnText::
text "<PLAYER> turned on"
line "the PC."
prompt
_PokecenterPCWhoseText::
text "Access whose PC?"
done
_PokecenterBillsPCText::
text "BILL's PC"
line "accessed."
para "#MON Storage"
line "System opened."
prompt
_PokecenterPlayersPCText::
text "Accessed own PC."
para "Item Storage"
line "System opened."
prompt
_PokecenterOaksPCText::
text "PROF.OAK's PC"
line "accessed."
para "#DEX Rating"
line "System opened."
prompt
_PokecenterPCOaksClosedText::
text "…"
line "Link closed…"
done
_OakPCText1::
text "Want to get your"
line "#DEX rated?"
done
_OakPCText2::
text "Current #DEX"
line "completion level:"
prompt
_OakPCText3::
text_ram wStringBuffer3
text " #MON seen"
line "@"
text_ram wStringBuffer4
text " #MON owned"
para "PROF.OAK's"
line "Rating:"
done
_OakRating01::
text "Look for #MON"
line "in grassy areas!"
done
_OakRating02::
text "Good. I see you"
line "understand how to"
cont "use # BALLS."
done
_OakRating03::
text "You're getting"
line "good at this."
para "But you have a"
line "long way to go."
done
_OakRating04::
text "You need to fill"
line "up the #DEX."
para "Catch different"
line "kinds of #MON!"
done
_OakRating05::
text "You're trying--I"
line "can see that."
para "Your #DEX is"
line "coming together."
done
_OakRating06::
text "To evolve, some"
line "#MON grow,"
para "others use the"
line "effects of STONES."
done
_OakRating07::
text "Have you gotten a"
line "fishing ROD? You"
para "can catch #MON"
line "by fishing."
done
_OakRating08::
text "Excellent! You"
line "seem to like col-"
cont "lecting things!"
done
_OakRating09::
text "Some #MON only"
line "appear during"
para "certain times of"
line "the day."
done
_OakRating10::
text "Your #DEX is"
line "filling up. Keep"
cont "up the good work!"
done
_OakRating11::
text "I'm impressed."
line "You're evolving"
para "#MON, not just"
line "catching them."
done
_OakRating12::
text "Have you met KURT?"
line "His custom BALLS"
cont "should help."
done
_OakRating13::
text "Wow. You've found"
line "more #MON than"
para "the last #DEX"
line "research project."
done
_OakRating14::
text "Are you trading"
line "your #MON?"
para "It's tough to do"
line "this alone!"
done
_OakRating15::
text "Wow! You've hit"
line "200! Your #DEX"
cont "is looking great!"
done
_OakRating16::
text "You've found so"
line "many #MON!"
para "You've really"
line "helped my studies!"
done
_OakRating17::
text "Magnificent! You"
line "could become a"
para "#MON professor"
line "right now!"
done
_OakRating18::
text "Your #DEX is"
line "amazing! You're"
para "ready to turn"
line "professional!"
done
_OakRating19::
text "Whoa! A perfect"
line "#DEX! I've"
para "dreamt about this!"
line "Congratulations!"
done
_OakPCText4::
text "The link to PROF."
line "OAK's PC closed."
done
_TrainerRankingExplanationText:: ; unreferenced
text "Triple-theme"
line "trainer ranking!"
para "The SAVE file you"
line "just sent might"
cont "make the rankings!"
para ""
done
_TrainerRankingNoDataText:: ; unreferenced
text "There is no"
line "ranking data."
para "Link to obtain"
line "ranking data."
para ""
done
_MemoryGameYeahText::
text " , yeah!"
done
_MemoryGameDarnText::
text "Darn…"
done
_StartMenuContestEndText::
text "Would you like to"
line "end the Contest?"
done
_ItemsTossOutHowManyText::
text "Toss out how many"
line "@"
text_ram wStringBuffer2
text "(S)?"
done
_ItemsThrowAwayText::
text "Throw away @"
text_decimal wItemQuantityChange, 1, 2
text_start
line "@"
text_ram wStringBuffer2
text "(S)?"
done
_ItemsDiscardedText::
text "Discarded"
line "@"
text_ram wStringBuffer1
text "(S)."
prompt
_ItemsTooImportantText::
text "That's too impor-"
line "tant to toss out!"
prompt
_ItemsOakWarningText::
text "OAK: <PLAYER>!"
line "This isn't the"
cont "time to use that!"
done
_PokemonSwapItemText::
text "Took @"
text_ram wMonOrItemNameBuffer
text "'s"
line "@"
text_ram wStringBuffer1
text " and"
para "made it hold"
line "@"
text_ram wStringBuffer2
text "."
prompt
_PokemonHoldItemText::
text "Made @"
text_ram wMonOrItemNameBuffer
text_start
line "hold @"
text_ram wStringBuffer2
text "."
prompt
_PokemonRemoveMailText::
text "Please remove the"
line "MAIL first."
prompt
_PokemonNotHoldingText::
text_ram wMonOrItemNameBuffer
text " isn't"
line "holding anything."
prompt
_ItemStorageFullText::
text "Item storage space"
line "full."
prompt
_PokemonTookItemText::
text "Took @"
text_ram wStringBuffer1
text_start
line "from @"
text_ram wMonOrItemNameBuffer
text "."
prompt
_PokemonAskSwapItemText::
text_ram wMonOrItemNameBuffer
text " is"
line "already holding"
para "@"
text_ram wStringBuffer1
text "."
line "Switch items?"
done
_ItemCantHeldText::
text "This item can't be"
line "held."
prompt
_MailLoseMessageText::
text "The MAIL will lose"
line "its message. OK?"
done
_MailDetachedText::
text "MAIL detached from"
line "@"
text_ram wStringBuffer1
text "."
prompt
_MailNoSpaceText::
text "There's no space"
line "for removing MAIL."
prompt
_MailAskSendToPCText::
text "Send the removed"
line "MAIL to your PC?"
done
_MailboxFullText::
text "Your PC's MAILBOX"
line "is full."
prompt
_MailSentToPCText::
text "The MAIL was sent"
line "to your PC."
prompt
_PokemonNotEnoughHPText::
text "Not enough HP!"
prompt
_MayRegisterItemText::
text "An item in your"
line "PACK may be"
para "registered for use"
line "on SELECT Button."
done
_OakText1::
text "Hello! Sorry to"
line "keep you waiting!"
para "Welcome to the"
line "world of #MON!"
para "My name is OAK."
para "People call me the"
line "#MON PROF."
prompt
_OakText2::
text "This world is in-"
line "habited by crea-"
cont "tures that we call"
cont "#MON.@"
text_end
_OakText3::
text_promptbutton
text_end
text_end ; unreferenced
_OakText4::
text "People and #MON"
line "live together by"
para "supporting each"
line "other."
para "Some people play"
line "with #MON, some"
cont "battle with them."
prompt
_OakText5::
text "But we don't know"
line "everything about"
cont "#MON yet."
para "There are still"
line "many mysteries to"
cont "solve."
para "That's why I study"
line "#MON every day."
prompt