pokecrystal-board/data/text/common_1.asm
2023-09-02 23:17:21 +02:00

1881 lines
27 KiB
NASM

_FruitBearingTreeText::
text "It's a fruit-"
line "bearing tree."
done
_HeyItsFruitText::
text "Hey! It's"
line "@"
text_ram wStringBuffer3
text "!"
done
_ObtainedFruitText::
text "Obtained"
line "@"
text_ram wStringBuffer3
text "!"
done
_FruitPackIsFullText::
text "But the PACK is"
line "full…"
done
_NothingHereText::
text "There's nothing"
line "here…"
done
_WhichApricornText::
text "Which APRICORN"
line "should I use?"
done
_HowManyShouldIMakeText::
text "How many should I"
line "make?"
done
_RecoveredSomeHPText::
text_ram wStringBuffer1
text_start
line "recovered @"
text_decimal wCurHPAnimDeltaHP, 2, 3
text "HP!"
done
_CuredOfPoisonText::
text_ram wStringBuffer1
text "'s"
line "cured of poison."
done
_RidOfParalysisText::
text_ram wStringBuffer1
text "'s"
line "rid of paralysis."
done
_BurnWasHealedText::
text_ram wStringBuffer1
text "'s"
line "burn was healed."
done
_WasDefrostedText::
text_ram wStringBuffer1
text_start
line "was defrosted."
done
_WokeUpText::
text_ram wStringBuffer1
text_start
line "woke up."
done
_HealthReturnedText::
text_ram wStringBuffer1
text "'s"
line "health returned."
done
_RevitalizedText::
text_ram wStringBuffer1
text_start
line "is revitalized."
done
_GrewToLevelText::
text_ram wStringBuffer1
text " grew to"
line "level @"
text_decimal wCurPartyLevel, 1, 3
text "!@"
sound_dex_fanfare_50_79 ; plays SFX_DEX_FANFARE_50_79, identical to SFX_LEVEL_UP
text_promptbutton
text_end
text_end ; unreferenced
_CameToItsSensesText::
text_ram wStringBuffer1
text " came"
line "to its senses."
done
_EnterNewPasscodeText::
text "Please enter any"
line "four-digit number."
done
_ConfirmPasscodeText::
text "Enter the same"
line "number to confirm."
done
_PasscodesNotSameText::
text "That's not the"
line "same number."
done
_PasscodeSetText::
text "Your PASSCODE has"
line "been set."
para "Enter this number"
line "next time to open"
cont "the CARD FOLDER."
para ""
done
_FourZerosInvalidText::
text "0000 is invalid!"
para ""
done
_EnterPasscodeText::
text "Enter the CARD"
next "FOLDER PASSCODE."
done
_IncorrectPasscodeText::
text "Incorrect"
line "PASSCODE!"
para ""
done
_CardFolderOpenText::
text "CARD FOLDER open.@"
text_end
_OakTimeWokeUpText::
text "<……><……><……><……><……><……>"
line "<……><……><……><……><……><……>"
para "Zzz… Hm? Wha…?"
line "You woke me up!"
para "Will you check the"
line "clock for me?"
prompt
_OakTimeWhatTimeIsItText::
text "What time is it?"
done
_OakTimeWhatHoursText::
text "What?@"
text_end
_OakTimeHoursQuestionMarkText::
text "?"
done
_OakTimeHowManyMinutesText::
text "How many minutes?"
done
_OakTimeWhoaMinutesText::
text "Whoa!@"
text_end
_OakTimeMinutesQuestionMarkText::
text "?"
done
_OakTimeOversleptText::
text "!"
line "I overslept!"
done
_OakTimeYikesText::
text "!"
line "Yikes! I over-"
cont "slept!"
done
_OakTimeSoDarkText::
text "!"
line "No wonder it's so"
cont "dark!"
done
_OakTimeWhatDayIsItText::
text "What day is it?"
done
_OakTimeIsItText::
text ", is it?"
done
; Mobile Adapter
_ThereIsNothingConnectedText:: ; unreferenced
text "There is nothing"
line "connected."
done
_CheckCellPhoneAdapterText:: ; unreferenced
text "Check cell phone"
line "adapter."
done
_CheckCDMAAdapterText:: ; unreferenced
text "Check CDMA"
line "adapter."
done
_CheckDOCOMOPHSAdapterText:: ; unreferenced
text "Check DOCOMO PHS"
line "adapter."
done
_CheckDDIPHSAdapterText:: ; unreferenced
text "Check DDI PHS"
line "adapter."
done
_CheckMobileAdapterText:: ; unreferenced
text "Check unlimited"
line "battle mobile"
cont "adapter."
done
; Mobile Adapter End
_ThePasswordIsText:: ; unreferenced
text "The password is:"
line ""
done
_IsThisOKText:: ; unreferenced
text "Is this OK?"
done
_EnterTheIDNoText:: ; unreferenced
text "Enter the"
line "ID no."
done
_EnterTheAmountText:: ; unreferenced
text "Enter the"
line "amount."
done
_NothingToChooseText::
text "There's nothing to"
line "choose."
prompt
_WhichSidePutOnText::
text "Which side do you"
line "want to put it on?"
done
_WhichSidePutAwayText::
text "Which side do you"
line "want to put away?"
done
_PutAwayTheDecoText::
text "Put away the"
line "@"
text_ram wStringBuffer3
text "."
prompt
_NothingToPutAwayText::
text "There's nothing to"
line "put away."
prompt
_SetUpTheDecoText::
text "Set up the"
line "@"
text_ram wStringBuffer3
text "."
prompt
_PutAwayAndSetUpText::
text "Put away the"
line "@"
text_ram wStringBuffer3
text_start
para "and set up the"
line "@"
text_ram wStringBuffer4
text "."
prompt
_AlreadySetUpText::
text "That's already set"
line "up."
prompt
_LookTownMapText::
text "It's the TOWN MAP."
done
_LookPikachuPosterText::
text "It's a poster of a"
line "cute PIKACHU."
done
_LookClefairyPosterText::
text "It's a poster of a"
line "cute CLEFAIRY."
done
_LookJigglypuffPosterText::
text "It's a poster of a"
line "cute JIGGLYPUFF."
done
_LookAdorableDecoText::
text "It's an adorable"
line "@"
text_ram wStringBuffer3
text "."
done
_LookGiantDecoText::
text "A giant doll! It's"
line "fluffy and cuddly."
done
_MomHiHowAreYouText::
text "Hi, <PLAYER>!"
line "How are you?"
prompt
_MomFoundAnItemText::
text "I found a useful"
line "item shopping, so"
prompt
_MomBoughtWithYourCoinsText::
text "I bought it with"
line "your coins. Sorry!"
prompt
_MomItsInPCText::
text "It's in your PC."
line "You'll like it!"
done
_MomFoundADollText::
text "While shopping"
line "today, I saw this"
cont "adorable doll, so"
prompt
_MomItsInYourRoomText::
text "It's in your room."
line "You'll love it!"
done
_MonWasSentToText::
text_ram wPlayerTrademonSpeciesName
text " was"
line "sent to @"
text_ram wOTTrademonSenderName
text "."
done
_MonNameSentToText::
text_start
done
_BidsFarewellToMonText::
text_ram wOTTrademonSenderName
text " bids"
line "farewell to"
done
_MonNameBidsFarewellText::
text_ram wOTTrademonSpeciesName
text "."
done
_TakeGoodCareOfMonText::
text "Take good care of"
line "@"
text_ram wOTTrademonSpeciesName
text "."
done
_ForYourMonSendsText::
text "For @"
text_ram wPlayerTrademonSenderName
text "'s"
line "@"
text_ram wPlayerTrademonSpeciesName
text ","
done
_OTSendsText::
text_ram wOTTrademonSenderName
text " sends"
line "@"
text_ram wOTTrademonSpeciesName
text "."
done
_WillTradeText::
text_ram wOTTrademonSenderName
text " will"
line "trade @"
text_ram wOTTrademonSpeciesName
text_end
text_end ; unreferenced
_ForYourMonWillTradeText::
text "for @"
text_ram wPlayerTrademonSenderName
text "'s"
line "@"
text_ram wPlayerTrademonSpeciesName
text "."
done
_MobilePlayerWillTradeMonText::
text_ram wPlayerTrademonSenderName
text " will"
line "trade @"
text_ram wPlayerTrademonSpeciesName
text_end
text_end ; unreferenced
_MobileForPartnersMonText::
text "for @"
text_ram wOTTrademonSenderName
text "'s"
line "@"
text_ram wOTTrademonSpeciesName
text "."
done
_MobilePlayersMonTradeText::
text_ram wPlayerTrademonSenderName
text "'s"
line "@"
text_ram wPlayerTrademonSpeciesName
text " trade…"
done
_MobileTakeGoodCareOfMonText::
text "Take good care of"
line "@"
text_ram wOTTrademonSpeciesName
text "."
done
_MobilePlayersMonTrade2Text::
text_ram wPlayerTrademonSenderName
text "'s"
line "@"
text_ram wPlayerTrademonSpeciesName
text " trade…"
done
_MobileTakeGoodCareOfText::
text "Take good care of"
line "@"
text_ram wOTTrademonSpeciesName
text "."
done
_MobileTradeCameBackText::
text_ram wOTTrademonSpeciesName
text " came"
line "back!"
done
; Oak's Pokémon Talk
_OPT_IntroText1::
text_start
line "MARY: PROF.OAK'S"
done
_OPT_IntroText2::
text_start
line "#MON TALK!"
done
_OPT_IntroText3::
text_start
line "With me, MARY!"
done
_OPT_OakText1::
text_start
line "OAK: @"
text_ram wMonOrItemNameBuffer
text_end
text_end ; unreferenced
_OPT_OakText2::
text_start
line "may be seen around"
done
_OPT_OakText3::
text_start
line "@"
text_ram wStringBuffer1
text "."
done
_OPT_MaryText1::
text_start
line "MARY: @"
text_ram wStringBuffer1
text "'s"
done
_OPT_SweetAdorablyText::
text_start
line "sweet and adorably"
done
_OPT_WigglySlicklyText::
text_start
line "wiggly and slickly"
done
_OPT_AptlyNamedText::
text_start
line "aptly named and"
done
_OPT_UndeniablyKindOfText::
text_start
line "undeniably kind of"
done
_OPT_UnbearablyText::
text_start
line "so, so unbearably"
done
_OPT_WowImpressivelyText::
text_start
line "wow, impressively"
done
_OPT_AlmostPoisonouslyText::
text_start
line "almost poisonously"
done
_OPT_SensuallyText::
text_start
line "ooh, so sensually"
done
_OPT_MischievouslyText::
text_start
line "so mischievously"
done
_OPT_TopicallyText::
text_start
line "so very topically"
done
_OPT_AddictivelyText::
text_start
line "sure addictively"
done
_OPT_LooksInWaterText::
text_start
line "looks in water is"
done
_OPT_EvolutionMustBeText::
text_start
line "evolution must be"
done
_OPT_ProvocativelyText::
text_start
line "provocatively"
done
_OPT_FlippedOutText::
text_start
line "so flipped out and"
done
_OPT_HeartMeltinglyText::
text_start
line "heart-meltingly"
done
_OPT_CuteText::
text_start
line "cute."
done
_OPT_WeirdText::
text_start
line "weird."
done
_OPT_PleasantText::
text_start
line "pleasant."
done
_OPT_BoldSortOfText::
text_start
line "bold, sort of."
done
_OPT_FrighteningText::
text_start
line "frightening."
done
_OPT_SuaveDebonairText::
text_start
line "suave & debonair!"
done
_OPT_PowerfulText::
text_start
line "powerful."
done
_OPT_ExcitingText::
text_start
line "exciting."
done
_OPT_GroovyText::
text_start
line "groovy!"
done
_OPT_InspiringText::
text_start
line "inspiring."
done
_OPT_FriendlyText::
text_start
line "friendly."
done
_OPT_HotHotHotText::
text_start
line "hot, hot, hot!"
done
_OPT_StimulatingText::
text_start
line "stimulating."
done
_OPT_GuardedText::
text_start
line "guarded."
done
_OPT_LovelyText::
text_start
line "lovely."
done
_OPT_SpeedyText::
text_start
line "speedy."
done
_OPT_PokemonChannelText::
text "#MON"
done
_PokedexShowText::
text_start
line "@"
text_ram wStringBuffer1
text_end
text_end ; unreferenced
; Pokémon Music Channel / Pokémusic
_BenIntroText1::
text_start
line "BEN: #MON MUSIC"
done
_BenIntroText2::
text_start
line "CHANNEL!"
done
_BenIntroText3::
text_start
line "It's me, DJ BEN!"
done
_FernIntroText1::
text_start
line "FERN: #MUSIC!"
done
_FernIntroText2::
text_start
line "With DJ FERN!"
done
_BenFernText1::
text_start
line "Today's @"
text_today
text ","
done
_BenFernText2A::
text_start
line "so let us jam to"
done
_BenFernText2B::
text_start
line "so chill out to"
done
_BenFernText3A::
text_start
line "#MON March!"
done
_BenFernText3B::
text_start
line "#MON Lullaby!"
done
; Lucky Channel
_LC_Text1::
text_start
line "REED: Yeehaw! How"
done
_LC_Text2::
text_start
line "y'all doin' now?"
done
_LC_Text3::
text_start
line "Whether you're up"
done
_LC_Text4::
text_start
line "or way down low,"
done
_LC_Text5::
text_start
line "don't you miss the"
done
_LC_Text6::
text_start
line "LUCKY NUMBER SHOW!"
done
_LC_Text7::
text_start
line "This week's Lucky"
done
_LC_Text8::
text_start
line "Number is @"
text_pause
text_ram wStringBuffer1
text "!"
done
_LC_Text9::
text_start
line "I'll repeat that!"
done
_LC_Text10::
text_start
line "Match it and go to"
done
_LC_Text11::
text_start
line "the RADIO TOWER!"
done
_LC_DragText1::
text_start
line "…Repeating myself"
done
_LC_DragText2::
text_start
line "gets to be a drag…"
done
; Places and People
_PnP_Text1::
text_start
line "PLACES AND PEOPLE!"
done
_PnP_Text2::
text_start
line "Brought to you by"
done
_PnP_Text3::
text_start
line "me, DJ LILY!"
done
_PnP_Text4::
text_start
line "@"
text_ram wStringBuffer2
text " @"
text_ram wStringBuffer1
text_end
text_end ; unreferenced
_PnP_CuteText::
text_start
line "is cute."
done
_PnP_LazyText::
text_start
line "is sort of lazy."
done
_PnP_HappyText::
text_start
line "is always happy."
done
_PnP_NoisyText::
text_start
line "is quite noisy."
done
_PnP_PrecociousText::
text_start
line "is precocious."
done
_PnP_BoldText::
text_start
line "is somewhat bold."
done
_PnP_PickyText::
text_start
line "is too picky!"
done
_PnP_SortOfOKText::
text_start
line "is sort of OK."
done
_PnP_SoSoText::
text_start
line "is just so-so."
done
_PnP_GreatText::
text_start
line "is actually great."
done
_PnP_MyTypeText::
text_start
line "is just my type."
done
_PnP_CoolText::
text_start
line "is so cool, no?"
done
_PnP_InspiringText::
text_start
line "is inspiring!"
done
_PnP_WeirdText::
text_start
line "is kind of weird."
done
_PnP_RightForMeText::
text_start
line "is right for me?"
done
_PnP_OddText::
text_start
line "is definitely odd!"
done
_PnP_Text5::
text_start
line "@"
text_ram wStringBuffer1
text_end
text_end ; unreferenced
_RocketRadioText1::
text_start
line "… …Ahem, we are"
done
_RocketRadioText2::
text_start
line "TEAM ROCKET!"
done
_RocketRadioText3::
text_start
line "After three years"
done
_RocketRadioText4::
text_start
line "of preparation, we"
done
_RocketRadioText5::
text_start
line "have risen again"
done
_RocketRadioText6::
text_start
line "from the ashes!"
done
_RocketRadioText7::
text_start
line "GIOVANNI! @"
text_pause
text "Can you"
done
_RocketRadioText8::
text_start
line "hear?@"
text_pause
text " We did it!"
done
_RocketRadioText9::
text_start
line "@"
text_pause
text "Where is our boss?"
done
_RocketRadioText10::
text_start
line "@"
text_pause
text "Is he listening?"
done
_BuenaRadioText1::
text_start
line "BUENA: BUENA here!"
done
_BuenaRadioText2::
text_start
line "Today's password!"
done
_BuenaRadioText3::
text_start
line "Let me think… It's"
done
_BuenaRadioText4::
text_start
line "@"
text_ram wStringBuffer1
text "!"
done
_BuenaRadioText5::
text_start
line "Don't forget it!"
done
_BuenaRadioText6::
text_start
line "I'm in GOLDENROD's"
done
_BuenaRadioText7::
text_start
line "RADIO TOWER!"
done
_BuenaRadioMidnightText1::
text_start
line "BUENA: Oh my…"
done
_BuenaRadioMidnightText2::
text_start
line "It's midnight! I"
done
_BuenaRadioMidnightText3::
text_start
line "have to shut down!"
done
_BuenaRadioMidnightText4::
text_start
line "Thanks for tuning"
done
_BuenaRadioMidnightText5::
text_start
line "in to the end! But"
done
_BuenaRadioMidnightText6::
text_start
line "don't stay up too"
done
_BuenaRadioMidnightText7::
text_start
line "late! Presented to"
done
_BuenaRadioMidnightText8::
text_start
line "you by DJ BUENA!"
done
_BuenaRadioMidnightText9::
text "I'm outta here!"
done
_BuenaRadioMidnightText10::
text "…"
done
_BuenaOffTheAirText::
text_start
line ""
done
_EnemyWithdrewText::
text "<ENEMY>"
line "withdrew"
cont "@"
text_ram wEnemyMonNickname
text "!"
prompt
_EnemyUsedOnText::
text "<ENEMY>"
line "used @"
text_ram wMonOrItemNameBuffer
text_start
cont "on @"
text_ram wEnemyMonNickname
text "!"
prompt
_ThatCantBeUsedRightNowText:: ; unreferenced
text "That can't be used"
line "right now."
prompt
_ThatItemCantBePutInThePackText:: ; unreferenced
text "That item can't be"
line "put in the PACK."
done
_TheItemWasPutInThePackText:: ; unreferenced
text "The @"
text_ram wStringBuffer1
text_start
line "was put in the"
cont "PACK."
done
_RemainingTimeText:: ; unreferenced
text "Remaining Time"
done
_YourMonsHPWasHealedText:: ; unreferenced
text "Your #MON's HP"
line "was healed."
prompt
_WarpingText:: ; unreferenced
text "Warping…"
done
_ChangeWhichNumberText:: ; unreferenced
text "Which number"
line "should be changed?"
done
_WillYouPlayWithMonText:: ; unreferenced
text "Will you play with"
line "@"
text_ram wStringBuffer2
text "?"
done
_YouNeedTwoMonForBreedingText:: ; unreferenced
text "You need two #-"
line "MON for breeding."
prompt
_BreedingIsNotPossibleText:: ; unreferenced
text "Breeding is not"
line "possible."
prompt
_CompatibilityShouldTheyBreedText:: ; unreferenced
text "The compatibility"
line "is @"
text_decimal wBreedingCompatibility, 1, 3
text "."
cont "Should they breed?"
done
_ThereIsNoEggText:: ; unreferenced
text "There is no EGG."
line ""
prompt
_ItsGoingToHatchText:: ; unreferenced
text "It's going to"
line "hatch!"
prompt
_TestEventText:: ; unreferenced
text "Test event"
line "@"
text_decimal wStringBuffer2, 1, 2
text "?"
done
_StartText:: ; unreferenced
text "Start!"
done
_EndText:: ; unreferenced
text "End!"
done
_ForABoyText:: ; unreferenced
text "For a boy!"
done
_ForAGirlText:: ; unreferenced
text "For a girl!"
done
_DoesntConcernABoyText:: ; unreferenced
text "This doesn't"
line "concern a boy!"
done
_TheBoxIsFullText:: ; unreferenced
text "The BOX is full!"
done
; Mobile Adapter
_NewCardArrivedText::
text "A new CARD arrived"
line "from @"
text_ram wStringBuffer2
text "."
done
_PutCardInCardFolderText::
text "Put this CARD in"
line "the CARD FOLDER?"
done
_CardWasListedText::
text_ram wStringBuffer2
text "'s CARD was"
line "listed as no.@"
text_decimal wStringBuffer1, 1, 2
text "."
prompt
_StartingLinkText::
text "Starting link."
done
_LinkTerminatedText::
text "Link terminated."
done
_ClosingLinkText::
text "Closing link."
done
_ClearTimeLimitText:: ; unreferenced
text "Clear the time"
line "limit?"
done
_TimeLimitWasClearedText:: ; unreferenced
text "The time limit was"
line "cleared."
done
_PickErrorPacketText:: ; unreferenced
text "Pick which packet"
line "as an error?"
done
_TradingMonForOTMonText::
text "Trading @"
text_ram wStringBuffer2
text_start
line "for @"
text_ram wStringBuffer1
text "…"
done
; Mobile Adapter End
_ObtainedTheVoltorbBadgeText:: ; unreferenced
text "Obtained the"
line "VOLTORBBADGE!"
done
_AskFloorElevatorText::
text "Which floor?"
done
_BugCatchingContestTimeUpText::
text "ANNOUNCER: BEEEP!"
para "Time's up!"
done
_BugCatchingContestIsOverText::
text "ANNOUNCER: The"
line "Contest is over!"
done
_RepelWoreOffText::
text "REPEL's effect"
line "wore off."
done
_PlayerFoundItemText::
text "<PLAYER> found"
line "@"
text_ram wStringBuffer3
text "!"
done
_ButNoSpaceText::
text "But <PLAYER> has"
line "no space left…"
done
_JustSawSomeRareMonText::
text "I just saw some"
line "rare @"
text_ram wStringBuffer1
text " in"
cont "@"
text_ram wStringBuffer2
text "."
para "I'll call you if I"
line "see another rare"
cont "#MON, OK?"
prompt
_SavingRecordText::
text "SAVING RECORD…"
line "DON'T TURN OFF!"
done
_ReceiveItemText::
text_ram wPlayerName
text " received"
line "@"
text_ram wStringBuffer1
text "!@"
sound_item
text_promptbutton
text_end
text_end ; unreferenced
_NoChipsText::
text "You have no chips."
prompt
_NoChipCaseText::
text "You don't have a"
line "CHIP CASE."
prompt
_NPCTradeCableText::
text "OK, connect the"
line "Game Link Cable."
prompt
Text_NPCTraded::
text "<PLAYER> traded"
line "@"
text_ram wMonOrItemNameBuffer
text " for"
cont "@"
text_ram wStringBuffer2
text ".@"
text_end
_NPCTradeFanfareText::
sound_dex_fanfare_80_109
text_pause
text_end
text_end ; unreferenced
_NPCTradeIntroText1::
text "I collect #MON."
line "Do you have"
cont "@"
text_ram wStringBuffer1
text "?"
para "Want to trade it"
line "for my @"
text_ram wStringBuffer2
text "?"
done
_NPCTradeCancelText1::
text "You don't want to"
line "trade? Aww…"
done
_NPCTradeWrongText1::
text "Huh? That's not"
line "@"
text_ram wStringBuffer1
text ". "
cont "What a letdown…"
done
_NPCTradeCompleteText1::
text "Yay! I got myself"
line "@"
text_ram wStringBuffer1
text "!"
cont "Thanks!"
done
_NPCTradeAfterText1::
text "Hi, how's my old"
line "@"
text_ram wStringBuffer2
text " doing?"
done
_NPCTradeIntroText2::
text "Hi, I'm looking"
line "for this #MON."
para "If you have"
line "@"
text_ram wStringBuffer1
text ", would"
para "you trade it for"
line "my @"
text_ram wStringBuffer2
text "?"
done
_NPCTradeCancelText2::
text "You don't have"
line "one either?"
para "Gee, that's really"
line "disappointing…"
done
_NPCTradeWrongText2::
text "You don't have"
line "@"
text_ram wStringBuffer1
text "? That's"
cont "too bad, then."
done
_NPCTradeCompleteText2::
text "Great! Thank you!"
para "I finally got"
line "@"
text_ram wStringBuffer1
text "."
done
_NPCTradeAfterText2::
text "Hi! The @"
text_ram wMonOrItemNameBuffer
text_start
line "you traded me is"
cont "doing great!"
done
_NPCTradeIntroText3::
text_ram wMonOrItemNameBuffer
text "'s cute,"
line "but I don't have"
para "it. Do you have"
line "@"
text_ram wStringBuffer1
text "?"
para "Want to trade it"
line "for my @"
text_ram wStringBuffer2
text "?"
done
_NPCTradeCancelText3::
text "You don't want to"
line "trade? Oh, darn…"
done
_NPCTradeWrongText3::
text "That's not"
line "@"
text_ram wStringBuffer1
text "."
para "Please trade with"
line "me if you get one."
done
_NPCTradeCompleteText3::
text "Wow! Thank you!"
line "I always wanted"
cont "@"
text_ram wMonOrItemNameBuffer
text "!"
done
_NPCTradeAfterText3::
text "How is that"
line "@"
text_ram wStringBuffer2
text " I"
cont "traded you doing?"
para "Your @"
text_ram wMonOrItemNameBuffer
text "'s"
line "so cute!"
done
_NPCTradeCompleteText4::
text "Uh? What happened?"
done
_NPCTradeAfterText4::
text "Trading is so odd…"
para "I still have a lot"
line "to learn about it."
done
_MomLeavingText1::
text "Wow, that's a cute"
line "#MON."
para "Where did you get"
line "it?"
para "…"
para "So, you're leaving"
line "on an adventure…"
para "OK!"
line "I'll help too."
para "But what can I do"
line "for you?"
para "I know! I'll save"
line "coins for you."
para "On a long journey,"
line "coins are"
cont "important."
para "Do you want me to"
line "save your coins?"
done
_MomLeavingText2::
text "OK, I'll take care"
line "of your coins."
para "<……><……><……>"
prompt
_MomLeavingText3::
text "Be careful."
para "#MON are your"
line "friends. You need"
cont "to work as a team."
para "Now, go on!"
done
_MomIsThisAboutYourCoinsText::
text "Hi! Welcome home!"
line "You're trying very"
cont "hard, I see."
para "I've kept your"
line "room tidy."
para "Or is this about"
line "your coins?"
done
_MomBankWhatDoYouWantToDoText::
text "What do you want"
line "to do?"
done
_MomStoreCoinsText::
text "How much do you"
line "want to save?"
done
_MomTakeCoinsText::
text "How much do you"
line "want to take?"
done
_MomSaveCoinsText::
text "Do you want to"
line "save some coins?"
done
_MomHaventSavedThatMuchText::
text "You haven't saved"
line "that much."
prompt
_MomNotEnoughRoomInWalletText::
text "You can't take"
line "that much."
prompt
_MomInsufficientFundsInWalletText::
text "You don't have"
line "that much."
prompt
_MomNotEnoughRoomInBankText::
text "You can't save"
line "that much."
prompt
_MomStartSavingCoinsText::
text "OK, I'll save your"
line "coins. Trust me!"
para "<PLAYER>, stick"
line "with it!"
done
_MomStoredCoinsText::
text "Your coins are"
line "safe here! Get"
cont "going!"
done
_MomTakenCoinsText::
text "<PLAYER>, don't"
line "give up!"
done
_MomJustDoWhatYouCanText::
text "Just do what"
line "you can."
done
_DaycareDummyText::
text_start
done
_DayCareManIntroText::
text "I'm the DAY-CARE"
line "MAN. Want me to"
cont "raise a #MON?"
done
_DayCareManIntroEggText::
text "I'm the DAY-CARE"
line "MAN. Do you know"
cont "about EGGS?"
para "I was raising"
line "#MON with my"
cont "wife, you see."
para "We were shocked to"
line "find an EGG!"
para "How incredible is"
line "that?"
para "So, want me to"
line "raise a #MON?"
done
_DayCareLadyIntroText::
text "I'm the DAY-CARE"
line "LADY."
para "Should I raise a"
line "#MON for you?"
done
_DayCareLadyIntroEggText::
text "I'm the DAY-CARE"
line "LADY. Do you know"
cont "about EGGS?"
para "My husband and I"
line "were raising some"
cont "#MON, you see."
para "We were shocked to"
line "find an EGG!"
para "How incredible"
line "could that be?"
para "Should I raise a"
line "#MON for you?"
done
_WhatShouldIRaiseText::
text "What should I"
line "raise for you?"
prompt
_OnlyOneMonText::
text "Oh? But you have"
line "just one #MON."
prompt
_CantAcceptEggText::
text "Sorry, but I can't"
line "accept an EGG."
prompt
_RemoveMailText::
text "Remove MAIL before"
line "you come see me."
prompt
_LastHealthyMonText::
text "If you give me"
line "that, what will"
cont "you battle with?"
prompt
_IllRaiseYourMonText::
text "OK. I'll raise"
line "your @"
text_ram wStringBuffer1
text "."
prompt
_ComeBackLaterText::
text "Come back for it"
line "later."
done
_AreWeGeniusesText::
text "Are we geniuses or"
line "what? Want to see"
cont "your @"
text_ram wStringBuffer1
text "?"
done
_YourMonHasGrownText::
text "Your @"
text_ram wStringBuffer1
text_start
line "has grown a lot."
para "By level, it's"
line "grown by @"
text_decimal wStringBuffer2 + 1, 1, 3
text "."
para "If you want your"
line "#MON back, it"
cont "will cost <COIN>@"
text_decimal wStringBuffer2 + 2, 3, 4
text "."
done
_PerfectHeresYourMonText::
text "Perfect! Here's"
line "your #MON."
prompt
_GotBackMonText::
text "<PLAYER> got back"
line "@"
text_ram wStringBuffer1
text "."
prompt
_BackAlreadyText::
text "Huh? Back already?"
line "Your @"
text_ram wStringBuffer1
text_start
para "needs a little"
line "more time with us."
para "If you want your"
line "#MON back, it"
cont "will cost <COIN>100."
done
_HaveNoRoomText::
text "You have no room"
line "for it."
prompt
_NotEnoughCoinsText::
text "You don't have"
line "enough coins."
prompt
_OhFineThenText::
text "Oh, fine then."
prompt
_ComeAgainText::
text "Come again."
done
_NotYetText::
text "Not yet…"
done
_FoundAnEggText::
text "Ah, it's you!"
para "We were raising"
line "your #MON, and"
para "my goodness, were"
line "we surprised!"
para "Your #MON had"
line "an EGG!"
para "We don't know how"
line "it got there, but"
para "your #MON had"
line "it. You want it?"
done
_ReceivedEggText::
text "<PLAYER> received"
line "the EGG!"
done
_TakeGoodCareOfEggText::
text "Take good care of"
line "it."
done
_IllKeepItThanksText::
text "Well then, I'll"
line "keep it. Thanks!"
done
_NoRoomForEggText::
text "You have no room"
line "in your party."
cont "Come back later."
done
_WhichMonPhotoText::
text "Which #MON"
line "should I photo-"
cont "graph?"
prompt
_HoldStillText::
text "All righty. Hold"
line "still for a bit."
prompt
_PrestoAllDoneText::
text "Presto! All done."
line "Come again, OK?"
done