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pokecrystal-board
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5ddea59ec5637f51637af321bd41c855493f21b5
pokecrystal-board
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Remy Oukaour
b071dd364f
Japanese characters in Japanese text (e.g. "ォ" not "," for $f4)
2018-01-19 21:49:16 -05:00
..
battle
…
battle_anims
…
battle_tower
…
common_text
…
decorations
…
items
…
maps
…
mobile
Odds and ends in bank 45 (and more ascii incbins).
2015-02-06 00:19:36 -08:00
moves
Japanese characters in Japanese text (e.g. "ォ" not "," for $f4)
2018-01-19 21:49:16 -05:00
phone
More Unicode
2018-01-19 02:30:19 -05:00
pokemon
…
radio
…
sprite_anims
…
sprites
…
tilesets
…
trainers
Missing comment
2018-01-18 22:38:20 -05:00
types
More constants and data tables
2018-01-11 01:45:27 -05:00
unused
More Japanese characters
2018-01-19 20:48:33 -05:00
wild
Wild data entries are 2 bytes wide
2018-01-17 12:45:16 -05:00
bug_contest_flags.asm
…
bug_contest_winners.asm
Use maskbits some more
2018-01-11 14:27:19 -05:00
collision_permissions.asm
…
collision_stdscripts.asm
…
credits_script.asm
…
credits_strings.asm
…
default_options.asm
…
elevator_floors.asm
…
engine_flags.asm
Prefix engine_flags wram addresses with w
2017-12-28 13:15:46 +01:00
field_move_blocks.asm
…
growth_rates.asm
…
happiness_changes.asm
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
icon_pointers.asm
…
mail_input_chars.asm
…
name_input_chars.asm
…
npc_trades.asm
…
odd_eggs.asm
…
party_menu_qualities.asm
…
player_names.asm
…
predef_pointers.asm
…
sgb_ctrl_packets.asm
…
special_pointers.asm
…
std_text.asm
…
text_buffers.asm
Move some more main.asm routines into individual files
2017-12-16 19:00:50 -05:00
tilesets.asm
…
unown_walls.asm
…
unown_words.asm
…