pokecrystal-board/macros/tmhm.asm
Remy Oukaour 6c20ff9e20 Reorganize some macros
* tileset data macros go atop their related files, like all the ones in data/
* charmaps are not macros
2018-01-07 13:11:29 -05:00

72 lines
997 B
NASM

define: MACRO
if !DEF(\1)
\1 EQUS \2
endc
ENDM
; Used in constants/item_constants.asm
const_value = 0
add_tm: MACRO
if !DEF(TM01)
TM01 = const_value
enum_start 1
endc
define _\@_1, "TM_\1"
const _\@_1
enum \1_TMNUM
ENDM
add_hm: MACRO
if !DEF(HM01)
HM01 = const_value
endc
define _\@_1, "HM_\1"
const _\@_1
enum \1_TMNUM
ENDM
add_mt: MACRO
enum \1_TMNUM
ENDM
; Used in data/pokemon/base_stats/*.asm
; N TMs/HMs need (N+7)/8 bytes for their bit flags.
; The rgbasm integers tms1, tms2, tms3 each hold 3 bytes, or 24 bits.
tmhm: MACRO
tms1 = 0
tms2 = 0
tms3 = 0
rept _NARG
if DEF(\1_TMNUM)
if \1_TMNUM < 24 + 1
tms1 = tms1 | (1 << ((\1_TMNUM) - 1))
elif \1_TMNUM < 48 + 1
tms2 = tms2 | (1 << ((\1_TMNUM) - 1 - 24))
else
tms3 = tms3 | (1 << ((\1_TMNUM) - 1 - 48))
endc
else
fail "\1 is not a TM, HM, or move tutor move"
endc
shift
endr
rept 3
db tms1 & $ff
tms1 = tms1 >> 8
endr
rept 3
db tms2 & $ff
tms2 = tms2 >> 8
endr
rept 2
db tms3 & $ff
tms3 = tms3 >> 8
endr
ENDM