pokecrystal-board/maps/SilverCaveRoom3.asm
Remy Oukaour 5c28d05bb4 Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459)
# Conflicts:
#	data/items/descriptions.asm
#	data/sprite_anims/framesets.asm
#	engine/crystal_colors.asm
#	engine/events/kurt.asm
#	engine/events/special.asm
#	engine/events/std_scripts.asm
#	engine/events_3.asm
#	engine/item_effects.asm
#	engine/namingscreen.asm
#	engine/scripting.asm
#	engine/stats_screen.asm
#	engine/trade_animation.asm
#	home/audio.asm
#	main.asm
#	maps/BattleTower1F.asm
#	maps/BattleTowerBattleRoom.asm
#	maps/BurnedTowerB1F.asm
#	maps/ElmsLab.asm
#	maps/GoldenrodDeptStore5F.asm
#	maps/GoldenrodUnderground.asm
#	maps/HallOfFame.asm
#	maps/MahoganyTown.asm
#	maps/ManiasHouse.asm
#	maps/MobileBattleRoom.asm
#	maps/MobileTradeRoomMobile.asm
#	maps/RadioTower2F.asm
#	maps/Route35NationalParkGate.asm
#	maps/Route36NationalParkGate.asm
#	maps/Route39Farmhouse.asm
#	tilesets/palette_maps.asm
2018-01-14 22:56:36 -05:00

70 lines
1.0 KiB
NASM

const_value set 2
const SILVERCAVEROOM3_RED
SilverCaveRoom3_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
Red:
special Special_FadeOutMusic
faceplayer
opentext
writetext .Text1
waitbutton
closetext
winlosstext .Text2, .Text2
loadtrainer RED, RED1
startbattle
dontrestartmapmusic
reloadmapafterbattle
special Special_FadeOutMusic
opentext
writetext .Text3
waitbutton
closetext
special Special_FadeBlackQuickly
special ReloadSpritesNoPalettes
disappear SILVERCAVEROOM3_RED
pause 15
special Special_FadeInQuickly
pause 30
special HealParty
refreshscreen
credits
end
.Text1:
text "<......>"
line "<......>"
done
.Text2:
text "…"
done
.Text3:
text "<......>"
line "<......>"
done
SilverCaveRoom3_MapEventHeader:
; filler
db 0, 0
.Warps:
db 1
warp_def 9, 33, 2, SILVER_CAVE_ROOM_2
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 1
object_event 9, 10, SPRITE_RED, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Red, EVENT_RED_IN_MT_SILVER