pokecrystal-board/data/hm_blocks.asm
Remy Oukaour 31cce83e9b Move lots of data tables into individual data/ files
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00

54 lines
1.1 KiB
NASM

CutTreeBlockPointers: ; c862
; tileset, block list pointer
dbw TILESET_JOHTO_1, .johto1
dbw TILESET_JOHTO_2, .johto2
dbw TILESET_KANTO, .kanto
dbw TILESET_PARK, .park
dbw TILESET_ILEX_FOREST, .ilex
db -1
.johto1 ; Johto OW
; facing block, replacement block, animation
db $03, $02, $01 ; grass
db $5b, $3c, $00 ; tree
db $5f, $3d, $00 ; tree
db $63, $3f, $00 ; tree
db $67, $3e, $00 ; tree
db -1
.johto2 ; Goldenrod area
; facing block, replacement block, animation
db $03, $02, $01 ; grass
db -1
.kanto ; Kanto OW
; facing block, replacement block, animation
db $0b, $0a, $01 ; grass
db $32, $6d, $00 ; tree
db $33, $6c, $00 ; tree
db $34, $6f, $00 ; tree
db $35, $4c, $00 ; tree
db $60, $6e, $00 ; tree
db -1
.park ; National Park
; facing block, replacement block, animation
db $13, $03, $01 ; grass
db $03, $04, $01 ; grass
db -1
.ilex ; Ilex Forest
; facing block, replacement block, animation
db $0f, $17, $00
db -1
WhirlpoolBlockPointers: ; c8a4
dbw TILESET_JOHTO_1, .johto
db -1
.johto ; c8a8
; facing block, replacement block, animation
db $07, $36, $00
db -1