pokecrystal-board/engine/routines/savemenu_copytilemapatonce.asm
Remy Oukaour 7d4486e6a3 Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content.
2017-12-24 19:35:35 -05:00

78 lines
1.1 KiB
NASM

SaveMenu_CopyTilemapAtOnce: ; 4cf45 (13:4f45)
ld a, [hCGB]
and a
jp z, WaitBGMap
; The following is a modified version of CopyTilemapAtOnce.
ld a, [hBGMapMode]
push af
xor a
ld [hBGMapMode], a
ld a, [hMapAnims]
push af
xor a
ld [hMapAnims], a
.WaitLY:
ld a, [rLY]
cp $60
jr c, .WaitLY
di
ld a, BANK(VBGMap2)
ld [rVBK], a
hlcoord 0, 0, AttrMap
call .CopyTilemapAtOnce
ld a, BANK(VBGMap0)
ld [rVBK], a
hlcoord 0, 0
call .CopyTilemapAtOnce
.WaitLY2:
ld a, [rLY]
cp $60
jr c, .WaitLY2
ei
pop af
ld [hMapAnims], a
pop af
ld [hBGMapMode], a
ret
.CopyTilemapAtOnce: ; 4cf80 (13:4f80)
ld [hSPBuffer], sp ; $ffd9
ld sp, hl
ld a, [hBGMapAddress + 1]
ld h, a
ld l, 0
ld a, SCREEN_HEIGHT
ld [hTilesPerCycle], a
ld b, 1 << 1
ld c, rSTAT % $100
.loop
rept SCREEN_WIDTH / 2
pop de
.loop\@
ld a, [$ff00+c]
and b
jr nz, .loop\@
ld [hl], e
inc l
ld [hl], d
inc l
endr
ld de, BG_MAP_WIDTH - SCREEN_WIDTH
add hl, de
ld a, [hTilesPerCycle]
dec a
ld [hTilesPerCycle], a
jr nz, .loop
ld a, [hSPBuffer]
ld l, a
ld a, [hSPBuffer + 1]
ld h, a
ld sp, hl
ret