pokecrystal-board/engine/card_flip.asm
Remy Oukaour 7d4486e6a3 Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content.
2017-12-24 19:35:35 -05:00

1688 lines
27 KiB
NASM
Executable File

CARDFLIP_LIGHT_OFF EQU $ef
CARDFLIP_LIGHT_ON EQU $f5
CARDFLIP_DECK_SIZE EQU 4 * 6
_CardFlip: ; e00ee (38:40ee)
ld hl, Options
set 4, [hl]
call ClearBGPalettes
call ClearTileMap
call ClearSprites
ld de, MUSIC_NONE
call PlayMusic
call DelayFrame
call DisableLCD
call LoadStandardFont
call LoadFontsExtra
ld hl, CardFlipLZ01
ld de, VTiles2 tile $00
call Decompress
ld hl, CardFlipLZ02
ld de, VTiles2 tile $3e
call Decompress
ld hl, CardFlipLZ03
ld de, VTiles0 tile $00
call Decompress
ld hl, CardFlipOffButtonGFX
ld de, VTiles1 tile $6f
ld bc, 1 tiles
call CopyBytes
ld hl, CardFlipOnButtonGFX
ld de, VTiles1 tile $75
ld bc, 1 tiles
call CopyBytes
call CardFlip_ShiftDigitsLeftTwoPixels
call CardFlip_InitTilemap
call CardFlip_InitAttrPals
call EnableLCD
call WaitBGMap2
ld a, $e4
call DmgToCgbBGPals
ld de, $e4e4
call DmgToCgbObjPals
call DelayFrame
xor a
ld [wJumptableIndex], a
ld a, $2
ld [wCardFlipCursorY], a
ld [wCardFlipCursorX], a
ld de, MUSIC_GAME_CORNER
call PlayMusic
.MasterLoop:
ld a, [wJumptableIndex]
bit 7, a
jr nz, .leavethegame
call .CardFlip
jr .MasterLoop
.leavethegame
call WaitSFX
ld de, SFX_QUIT_SLOTS
call PlaySFX
call WaitSFX
call ClearBGPalettes
ld hl, Options
res 4, [hl]
ret
.CardFlip: ; e0191 (38:4191)
ld a, [wJumptableIndex]
ld e, a
ld d, 0
ld hl, .Jumptable
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
; e01a0 (38:41a0)
.Jumptable: ; e01a0
dw .AskPlayWithThree
dw .DeductCoins
dw .ChooseACard
dw .PlaceYourBet
dw .CheckTheCard
dw .TabulateTheResult
dw .PlayAgain
dw .Quit
; e01b0
.Increment: ; e01b0
ld hl, wJumptableIndex
inc [hl]
ret
; e01b5
.AskPlayWithThree: ; e01b5
ld hl, .PlayWithThreeCoinsText
call CardFlip_UpdateCoinBalanceDisplay
call YesNoBox
jr c, .SaidNo
call CardFlip_ShuffleDeck
call .Increment
ret
.SaidNo:
ld a, 7
ld [wJumptableIndex], a
ret
; e01cd
.PlayWithThreeCoinsText: ; 0xe01cd
; Play with three coins?
text_jump UnknownText_0x1c5793
db "@"
; 0xe01d2
.DeductCoins: ; e01d2
ld a, [Coins]
ld h, a
ld a, [Coins + 1]
ld l, a
ld a, h
and a
jr nz, .deduct ; You have at least 256 coins.
ld a, l
cp 3
jr nc, .deduct ; You have at least 3 coins.
ld hl, .NotEnoughCoinsText
call CardFlip_UpdateCoinBalanceDisplay
ld a, 7
ld [wJumptableIndex], a
ret
.deduct
ld de, -3
add hl, de
ld a, h
ld [Coins], a
ld a, l
ld [Coins + 1], a
ld de, SFX_TRANSACTION
call PlaySFX
xor a
ld [hBGMapMode], a
call CardFlip_PrintCoinBalance
ld a, $1
ld [hBGMapMode], a
call WaitSFX
call .Increment
ret
; e0212
.NotEnoughCoinsText: ; 0xe0212
; Not enough coins…
text_jump UnknownText_0x1c57ab
db "@"
; 0xe0217
.ChooseACard: ; e0217
xor a
ld [hBGMapMode], a
hlcoord 0, 0
lb bc, 12, 9
call CardFlip_FillGreenBox
hlcoord 9, 0
ld bc, SCREEN_WIDTH
ld a, [wCardFlipNumCardsPlayed]
call AddNTimes
ld [hl], CARDFLIP_LIGHT_ON
ld a, $1
ld [hBGMapMode], a
ld c, 20
call DelayFrames
hlcoord 2, 0
call PlaceCardFaceDown
ld a, $1
ld [hBGMapMode], a
ld c, 20
call DelayFrames
hlcoord 2, 6
call PlaceCardFaceDown
call WaitBGMap
ld hl, .ChooseACardText
call CardFlip_UpdateCoinBalanceDisplay
xor a
ld [wCardFlipWhichCard], a
.loop
call JoyTextDelay
ld a, [hJoyLast]
and A_BUTTON
jr nz, .next
ld de, SFX_KINESIS
call PlaySFX
call PlaceOAMCardBorder
ld c, 4
call DelayFrames
ld hl, wCardFlipWhichCard
ld a, [hl]
xor $1
ld [hl], a
jr .loop
.next
ld de, SFX_SLOT_MACHINE_START
call PlaySFX
ld a, $3
.loop2
push af
call PlaceOAMCardBorder
ld c, 4
call DelayFrames
call ClearSprites
ld c, 4
call DelayFrames
pop af
dec a
jr nz, .loop2
ld hl, wCardFlipWhichCard
ld a, [hl]
push af
xor $1
ld [hl], a
call GetCoordsOfChosenCard
lb bc, 6, 5
call CardFlip_FillGreenBox
pop af
ld [wCardFlipWhichCard], a
call .Increment
ret
; e02b2
.ChooseACardText: ; 0xe02b2
; Choose a card.
text_jump UnknownText_0x1c57be
db "@"
; 0xe02b7
.PlaceYourBet: ; e02b7
ld hl, .PlaceYourBetText
call CardFlip_UpdateCoinBalanceDisplay
.betloop
call JoyTextDelay
ld a, [hJoyLast]
and A_BUTTON
jr nz, .betdone
call ChooseCard_HandleJoypad
call CardFlip_UpdateCursorOAM
call DelayFrame
jr .betloop
.betdone
call .Increment
ret
; e02d5
.PlaceYourBetText: ; 0xe02d5
; Place your bet.
text_jump UnknownText_0x1c57ce
db "@"
; 0xe02da
.CheckTheCard: ; e02da
xor a
ld [hVBlankCounter], a
call CardFlip_UpdateCursorOAM
call WaitSFX
ld de, SFX_CHOOSE_A_CARD
call PlaySFX
call WaitSFX
ld a, [wCardFlipNumCardsPlayed]
ld e, a
ld d, 0
ld hl, wDeck
add hl, de
add hl, de
ld a, [wCardFlipWhichCard]
ld e, a
add hl, de
ld a, [hl]
ld [wCardFlipFaceUpCard], a
ld e, a
ld hl, wDiscardPile
add hl, de
ld [hl], TRUE
call GetCoordsOfChosenCard
call CardFlip_DisplayCardFaceUp
call WaitBGMap2
call .Increment
ret
; e0314
.TabulateTheResult: ; e0314
call CardFlip_CheckWinCondition
call WaitPressAorB_BlinkCursor
call .Increment
ret
; e031e
.PlayAgain: ; e031e
call ClearSprites
ld hl, .PlayAgainText
call CardFlip_UpdateCoinBalanceDisplay
call YesNoBox
jr nc, .Continue
call .Increment
ret
.Continue:
ld a, [wCardFlipNumCardsPlayed]
inc a
ld [wCardFlipNumCardsPlayed], a
cp 12
jr c, .KeepTheCurrentDeck
call CardFlip_InitTilemap
ld a, $1
ld [hBGMapMode], a
call CardFlip_ShuffleDeck
ld hl, .CardsShuffledText
call PrintText
jr .LoopAround
.KeepTheCurrentDeck:
call CardFlip_BlankDiscardedCardSlot
.LoopAround:
ld a, 1
ld [wJumptableIndex], a
ret
; e0356
.PlayAgainText: ; 0xe0356
; Want to play again?
text_jump UnknownText_0x1c57df
db "@"
; 0xe035b
.CardsShuffledText: ; 0xe035b
; The cards have been shuffled.
text_jump UnknownText_0x1c57f4
db "@"
; 0xe0360
.Quit: ; e0360
ld hl, wJumptableIndex
set 7, [hl]
ret
; e0366
CardFlip_ShuffleDeck: ; e0366
ld hl, wDeck
ld bc, CARDFLIP_DECK_SIZE
xor a
call ByteFill
ld de, wDeck
ld c, CARDFLIP_DECK_SIZE - 1
.loop
call Random
and $1f
cp CARDFLIP_DECK_SIZE
jr nc, .loop
ld l, a
ld h, $0
add hl, de
ld a, [hl]
and a
jr nz, .loop
ld [hl], c
dec c
jr nz, .loop
xor a
ld [wCardFlipNumCardsPlayed], a
ld hl, wDiscardPile
ld bc, CARDFLIP_DECK_SIZE
call ByteFill
ret
; e0398
CollapseCursorPosition: ; e0398
ld hl, 0
ld bc, 6
ld a, [wCardFlipCursorY]
call AddNTimes
ld b, $0
ld a, [wCardFlipCursorX]
ld c, a
add hl, bc
ret
; e03ac
GetCoordsOfChosenCard: ; e03ac
ld a, [wCardFlipWhichCard]
and a
jr nz, .BottomCard
hlcoord 2, 0
bcpixel 2, 3
jr .done
.BottomCard:
hlcoord 2, 6
bcpixel 8, 3
.done
ret
; e03c1
PlaceCardFaceDown: ; e03c1
xor a
ld [hBGMapMode], a
ld de, .FaceDownCardTilemap
lb bc, 6, 5
call CardFlip_CopyToBox
ret
; e03ce
.FaceDownCardTilemap: ; e03ce
db $08, $09, $09, $09, $0a
db $0b, $28, $2b, $28, $0c
db $0b, $2c, $2d, $2e, $0c
db $0b, $2f, $30, $31, $0c
db $0b, $32, $33, $34, $0c
db $0d, $0e, $0e, $0e, $0f
; e03ec
CardFlip_DisplayCardFaceUp: ; e03ec
xor a
ld [hBGMapMode], a
push hl
push hl
; Flip the card face up.
ld de, .FaceUpCardTilemap
lb bc, 6, 5
call CardFlip_CopyToBox
; Get the level and species of the upturned card.
ld a, [wCardFlipFaceUpCard]
ld e, a
ld d, 0
ld hl, .Deck
add hl, de
add hl, de
ld a, [hli]
ld e, a
ld d, [hl]
; Place the level.
pop hl
ld bc, 3 + SCREEN_WIDTH
add hl, bc
ld [hl], e
; Place the Pokepic.
ld bc, SCREEN_HEIGHT
add hl, bc
ld a, d
ld de, SCREEN_WIDTH
ld b, 3
.row
push hl
ld c, 3
.col
ld [hli], a
inc a
dec c
jr nz, .col
pop hl
add hl, de
dec b
jr nz, .row
pop hl
; Pointless CGB check
ld a, [hCGB]
and a
ret z
; Set the attributes
ld de, AttrMap - TileMap
add hl, de
ld a, [wCardFlipFaceUpCard]
and 3
inc a
lb bc, 6, 5
call CardFlip_FillBox
ret
; e043b
.FaceUpCardTilemap: ; e043b
db $18, $19, $19, $19, $1a
db $1b, $35, $7f, $7f, $1c
db $0b, $28, $28, $28, $0c
db $0b, $28, $28, $28, $0c
db $0b, $28, $28, $28, $0c
db $1d, $1e, $1e, $1e, $1f
; e0459
.Deck: ; e0459
; level, pic anchor (3x3)
db "1", $4e, "1", $57, "1", $69, "1", $60
db "2", $4e, "2", $57, "2", $69, "2", $60
db "3", $4e, "3", $57, "3", $69, "3", $60
db "4", $4e, "4", $57, "4", $69, "4", $60
db "5", $4e, "5", $57, "5", $69, "5", $60
db "6", $4e, "6", $57, "6", $69, "6", $60
; e0489
CardFlip_UpdateCoinBalanceDisplay: ; e0489
push hl
hlcoord 0, 12
ld b, 4
ld c, SCREEN_WIDTH - 2
call TextBox
pop hl
call PrintTextBoxText
call CardFlip_PrintCoinBalance
ret
; e049c
CardFlip_PrintCoinBalance: ; e049c
hlcoord 9, 15
ld b, 1
ld c, 9
call TextBox
hlcoord 10, 16
ld de, .CoinStr
call PlaceString
hlcoord 15, 16
ld de, Coins
lb bc, PRINTNUM_LEADINGZEROS | 2, 4
call PrintNum
ret
; e04bc
.CoinStr:
db "COIN@"
; e04c1
CardFlip_InitTilemap: ; e04c1 (38:44c1)
xor a
ld [hBGMapMode], a
hlcoord 0, 0
ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
ld a, $29
call ByteFill
hlcoord 9, 0
ld de, CardFlipTilemap
lb bc, 12, 11
call CardFlip_CopyToBox
hlcoord 0, 12
lb bc, 4, 18
call TextBox
ret
; e04e5 (38:44e5)
CardFlip_FillGreenBox: ; e04e5
ld a, $29
CardFlip_FillBox: ; e04e7 (38:44e7)
.row
push bc
push hl
.col
ld [hli], a
dec c
jr nz, .col
pop hl
ld bc, SCREEN_WIDTH
add hl, bc
pop bc
dec b
jr nz, .row
ret
CardFlip_CopyToBox: ; e04f7 (38:44f7)
.row
push bc
push hl
.col
ld a, [de]
inc de
ld [hli], a
dec c
jr nz, .col
pop hl
ld bc, SCREEN_WIDTH
add hl, bc
pop bc
dec b
jr nz, .row
ret
; e0509 (38:4509)
CardFlip_CopyOAM: ; e0509
ld de, Sprites
ld a, [hli]
.loop
push af
ld a, [hli]
add b
ld [de], a
inc de
ld a, [hli]
add c
ld [de], a
inc de
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
inc de
pop af
dec a
jr nz, .loop
ret
; e0521
CardFlip_ShiftDigitsLeftTwoPixels: ; e0521 (38:4521)
ld de, VTiles1 tile ("0" & $7f)
ld hl, VTiles1 tile ("0" & $7f) + 2
ld bc, 10 tiles - 2
call CopyBytes
ld hl, VTiles1 tile $7f + 1 tiles - 2
xor a
ld [hli], a
ld [hl], a
ret
; e0534 (38:4534)
CardFlip_BlankDiscardedCardSlot: ; e0534
xor a
ld [hBGMapMode], a
ld a, [wCardFlipFaceUpCard]
ld e, a
ld d, 0
and 3 ; get mon
ld c, a
ld b, 0
ld a, e
and $1c ; get level
srl a
add .Jumptable % $100
ld l, a
ld a, 0
adc .Jumptable / $100
ld h, a
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
; e0553
.Jumptable: ; e0553
dw .Level1
dw .Level2
dw .Level3
dw .Level4
dw .Level5
dw .Level6
; e055f
.Level1: ; e055f
ld hl, wDiscardPile + 4
add hl, de
ld a, [hl]
and a
jr nz, .discarded2
hlcoord 13, 3
add hl, bc
add hl, bc
ld [hl], $36
ld bc, SCREEN_WIDTH
add hl, bc
ld [hl], $37
ret
.discarded2
hlcoord 13, 3
add hl, bc
add hl, bc
ld [hl], $36
ld bc, SCREEN_WIDTH
add hl, bc
ld [hl], $3d
ret
; e0583
.Level2: ; e0583
ld hl, wDiscardPile - 4
add hl, de
ld a, [hl]
and a
jr nz, .discarded1
hlcoord 13, 4
add hl, bc
add hl, bc
ld [hl], $3b
ld bc, SCREEN_WIDTH
add hl, bc
ld [hl], $3a
ret
.discarded1
hlcoord 13, 4
add hl, bc
add hl, bc
ld [hl], $3d
ld bc, SCREEN_WIDTH
add hl, bc
ld [hl], $3a
ret
; e05a7
.Level3: ; e05a7
ld hl, wDiscardPile + 4
add hl, de
ld a, [hl]
and a
jr nz, .discarded4
hlcoord 13, 6
add hl, bc
add hl, bc
ld [hl], $36
ld bc, SCREEN_WIDTH
add hl, bc
ld [hl], $38
ret
.discarded4
hlcoord 13, 6
add hl, bc
add hl, bc
ld [hl], $36
ld bc, SCREEN_WIDTH
add hl, bc
ld [hl], $3d
ret
; e05cb
.Level4: ; e05cb
ld hl, wDiscardPile - 4
add hl, de
ld a, [hl]
and a
jr nz, .discarded3
hlcoord 13, 7
add hl, bc
add hl, bc
ld [hl], $3c
ld bc, SCREEN_WIDTH
add hl, bc
ld [hl], $3a
ret
.discarded3
hlcoord 13, 7
add hl, bc
add hl, bc
ld [hl], $3d
ld bc, SCREEN_WIDTH
add hl, bc
ld [hl], $3a
ret
; e05ef
.Level5: ; e05ef
ld hl, wDiscardPile + 4
add hl, de
ld a, [hl]
and a
jr nz, .discarded6
hlcoord 13, 9
add hl, bc
add hl, bc
ld [hl], $36
ld bc, SCREEN_WIDTH
add hl, bc
ld [hl], $39
ret
.discarded6
hlcoord 13, 9
add hl, bc
add hl, bc
ld [hl], $36
ld bc, SCREEN_WIDTH
add hl, bc
ld [hl], $3d
ret
; e0613
.Level6: ; e0613
ld hl, wDiscardPile - 4
add hl, de
ld a, [hl]
and a
jr nz, .discarded5
hlcoord 13, 10
add hl, bc
add hl, bc
ld [hl], $3c
ld bc, SCREEN_WIDTH
add hl, bc
ld [hl], $3a
ret
.discarded5
hlcoord 13, 10
add hl, bc
add hl, bc
ld [hl], $3d
ld bc, SCREEN_WIDTH
add hl, bc
ld [hl], $3a
ret
; e0637
CardFlip_CheckWinCondition: ; e0637
call CollapseCursorPosition
add hl, hl
ld de, .Jumptable
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
; e0643
.Jumptable: ; e0643
dw .Impossible
dw .Impossible
dw .PikaJiggly
dw .PikaJiggly
dw .PoliOddish
dw .PoliOddish
dw .Impossible
dw .Impossible
dw .Pikachu
dw .Jigglypuff
dw .Poliwag
dw .Oddish
dw .OneTwo
dw .One
dw .PikaOne
dw .JigglyOne
dw .PoliOne
dw .OddOne
dw .OneTwo
dw .Two
dw .PikaTwo
dw .JigglyTwo
dw .PoliTwo
dw .OddTwo
dw .ThreeFour
dw .Three
dw .PikaThree
dw .JigglyThree
dw .PoliThree
dw .OddThree
dw .ThreeFour
dw .Four
dw .PikaFour
dw .JigglyFour
dw .PoliFour
dw .OddFour
dw .FiveSix
dw .Five
dw .PikaFive
dw .JigglyFive
dw .PoliFive
dw .OddFive
dw .FiveSix
dw .Six
dw .PikaSix
dw .JigglySix
dw .PoliSix
dw .OddSix
; e06a3
.Impossible: ; e06a3
jp .Lose
; e06a6
.PikaJiggly: ; e06a6
ld a, [wCardFlipFaceUpCard]
and $2
jp nz, .Lose
jr .WinSix
.PoliOddish: ; e06b0
ld a, [wCardFlipFaceUpCard]
and $2
jr nz, .WinSix
jp .Lose
.WinSix: ; e06ba
ld c, $6
ld de, SFX_2ND_PLACE
jp .Payout
; e06c2
.OneTwo: ; e06c2
ld a, [wCardFlipFaceUpCard]
and $18
jr z, .WinNine
jp .Lose
.ThreeFour: ; e06cc
ld a, [wCardFlipFaceUpCard]
and $18
cp $8
jr z, .WinNine
jp .Lose
.FiveSix: ; e06d8
ld a, [wCardFlipFaceUpCard]
and $18
cp $10
jr z, .WinNine
jp .Lose
.WinNine: ; e06e4
ld c, $9
ld de, SFX_2ND_PLACE
jp .Payout
; e06ec
.Pikachu: ; e06ec
ld a, [wCardFlipFaceUpCard]
and $3
jr z, .WinTwelve
jp .Lose
.Jigglypuff: ; e06f6
ld a, [wCardFlipFaceUpCard]
and $3
cp $1
jr z, .WinTwelve
jp .Lose
.Poliwag: ; e0702
ld a, [wCardFlipFaceUpCard]
and $3
cp $2
jr z, .WinTwelve
jp .Lose
.Oddish: ; e070e
ld a, [wCardFlipFaceUpCard]
and $3
cp $3
jr z, .WinTwelve
jp .Lose
.WinTwelve: ; e071a
ld c, $c
ld de, SFX_2ND_PLACE
jp .Payout
; e0722
.One: ; e0722
ld a, [wCardFlipFaceUpCard]
and $1c
jr z, .WinEighteen
jp .Lose
.Two: ; e072c
ld a, [wCardFlipFaceUpCard]
and $1c
cp $4
jr z, .WinEighteen
jp .Lose
.Three: ; e0738
ld a, [wCardFlipFaceUpCard]
and $1c
cp $8
jr z, .WinEighteen
jp .Lose
.Four: ; e0744
ld a, [wCardFlipFaceUpCard]
and $1c
cp $c
jr z, .WinEighteen
jp .Lose
.Five: ; e0750
ld a, [wCardFlipFaceUpCard]
and $1c
cp $10
jr z, .WinEighteen
jp .Lose
.Six: ; e075c
ld a, [wCardFlipFaceUpCard]
and $1c
cp $14
jr z, .WinEighteen
jp .Lose
.WinEighteen: ; e0768
ld c, $12
ld de, SFX_2ND_PLACE
jp .Payout
; e0770
.PikaOne: ; e0770
ld e, $0
jr .CheckWin72
.JigglyOne: ; e0774
ld e, $1
jr .CheckWin72
.PoliOne: ; e0778
ld e, $2
jr .CheckWin72
.OddOne: ; e077c
ld e, $3
jr .CheckWin72
.PikaTwo: ; e0780
ld e, $4
jr .CheckWin72
.JigglyTwo: ; e0784
ld e, $5
jr .CheckWin72
.PoliTwo: ; e0788
ld e, $6
jr .CheckWin72
.OddTwo: ; e078c
ld e, $7
jr .CheckWin72
.PikaThree: ; e0790
ld e, $8
jr .CheckWin72
.JigglyThree: ; e0794
ld e, $9
jr .CheckWin72
.PoliThree: ; e0798
ld e, $a
jr .CheckWin72
.OddThree: ; e079c
ld e, $b
jr .CheckWin72
.PikaFour: ; e07a0
ld e, $c
jr .CheckWin72
.JigglyFour: ; e07a4
ld e, $d
jr .CheckWin72
.PoliFour: ; e07a8
ld e, $e
jr .CheckWin72
.OddFour: ; e07ac
ld e, $f
jr .CheckWin72
.PikaFive: ; e07b0
ld e, $10
jr .CheckWin72
.JigglyFive: ; e07b4
ld e, $11
jr .CheckWin72
.PoliFive: ; e07b8
ld e, $12
jr .CheckWin72
.OddFive: ; e07bc
ld e, $13
jr .CheckWin72
.PikaSix: ; e07c0
ld e, $14
jr .CheckWin72
.JigglySix: ; e07c4
ld e, $15
jr .CheckWin72
.PoliSix: ; e07c8
ld e, $16
jr .CheckWin72
.OddSix: ; e07cc
ld e, $17
.CheckWin72: ; e07ce
ld a, [wCardFlipFaceUpCard]
cp e
jr nz, .Lose
ld c, 72
ld de, SFX_2ND_PLACE
jr .Payout
.Lose: ; e07db
ld de, SFX_WRONG
call PlaySFX
ld hl, .Text_Darn
call CardFlip_UpdateCoinBalanceDisplay
call WaitSFX
ret
.Payout: ; e07eb
push bc
push de
ld hl, .Text_Yeah
call CardFlip_UpdateCoinBalanceDisplay
pop de
call PlaySFX
call WaitSFX
pop bc
.loop
push bc
call .IsCoinCaseFull
jr c, .full
call .AddCoinPlaySFX
.full
call CardFlip_PrintCoinBalance
ld c, 2
call DelayFrames
pop bc
dec c
jr nz, .loop
ret
; e0811
.Text_Yeah: ; 0xe0811
; Yeah!
text_jump UnknownText_0x1c5813
db "@"
; 0xe0816
.Text_Darn: ; 0xe0816
; Darn…
text_jump UnknownText_0x1c581a
db "@"
; 0xe081b
.AddCoinPlaySFX: ; e081b
ld a, [Coins]
ld h, a
ld a, [Coins + 1]
ld l, a
inc hl
ld a, h
ld [Coins], a
ld a, l
ld [Coins + 1], a
ld de, SFX_PAY_DAY
call PlaySFX
ret
; e0833
.IsCoinCaseFull: ; e0833
ld a, [Coins]
cp MAX_COINS / $100
jr c, .less
jr z, .check_low
jr .more
.check_low
ld a, [Coins + 1]
cp MAX_COINS % $100
jr c, .less
.more
scf
ret
.less
and a
ret
; e0849
PlaceOAMCardBorder: ; e0849
call GetCoordsOfChosenCard
ld hl, .SpriteData
call CardFlip_CopyOAM
ret
; e0853
.SpriteData: ; e0853
db 18
dsprite 0, 0, 0, 0, $04, $00
dsprite 0, 0, 1, 0, $06, $00
dsprite 0, 0, 2, 0, $06, $00
dsprite 0, 0, 3, 0, $06, $00
dsprite 0, 0, 4, 0, $04, $20
dsprite 1, 0, 0, 0, $05, $00
dsprite 1, 0, 4, 0, $05, $20
dsprite 2, 0, 0, 0, $05, $00
dsprite 2, 0, 4, 0, $05, $20
dsprite 3, 0, 0, 0, $05, $00
dsprite 3, 0, 4, 0, $05, $20
dsprite 4, 0, 0, 0, $05, $00
dsprite 4, 0, 4, 0, $05, $20
dsprite 5, 0, 0, 0, $04, $40
dsprite 5, 0, 1, 0, $06, $40
dsprite 5, 0, 2, 0, $06, $40
dsprite 5, 0, 3, 0, $06, $40
dsprite 5, 0, 4, 0, $04, $60
; e089c
ChooseCard_HandleJoypad: ; e089c
ld hl, hJoyLast
ld a, [hl]
and D_LEFT
jp nz, .d_left
ld a, [hl]
and D_RIGHT
jp nz, .d_right
ld a, [hl]
and D_UP
jp nz, .d_up
ld a, [hl]
and D_DOWN
jp nz, .d_down
ret
; e08b8
.d_left ; e08b8
ld hl, wCardFlipCursorX
ld a, [wCardFlipCursorY]
and a
jr z, .mon_pair_left
cp $1
jr z, .mon_group_left
ld a, [hl]
and a
ret z
dec [hl]
jp .play_sound
.mon_group_left
ld a, [hl]
cp $3
jr c, .left_to_number_gp
dec [hl]
jp .play_sound
.mon_pair_left
ld a, [hl]
and $e
ld [hl], a
cp $3
jr c, .left_to_number_gp
dec [hl]
dec [hl]
jp .play_sound
.left_to_number_gp
ld a, $2
ld [wCardFlipCursorY], a
ld a, $1
ld [wCardFlipCursorX], a
jp .play_sound
; e08ef
.d_right ; e08ef
ld hl, wCardFlipCursorX
ld a, [wCardFlipCursorY]
and a
jr z, .mon_pair_right
ld a, [hl]
cp $5
ret nc
inc [hl]
jr .play_sound
.mon_pair_right
ld a, [hl]
and $e
ld [hl], a
cp $4
ret nc
inc [hl]
inc [hl]
jr .play_sound
.d_up ; e090a
ld hl, wCardFlipCursorY
ld a, [wCardFlipCursorX]
and a
jr z, .num_pair_up
cp $1
jr z, .num_gp_up
ld a, [hl]
and a
ret z
dec [hl]
jr .play_sound
.num_gp_up
ld a, [hl]
cp $3
jr c, .up_to_mon_group
dec [hl]
jr .play_sound
.num_pair_up
ld a, [hl]
and $e
ld [hl], a
cp $3
jr c, .up_to_mon_group
dec [hl]
dec [hl]
jr .play_sound
.up_to_mon_group
ld a, $1
ld [wCardFlipCursorY], a
ld a, $2
ld [wCardFlipCursorX], a
jr .play_sound
.d_down ; e093d
ld hl, wCardFlipCursorY
ld a, [wCardFlipCursorX]
and a
jr z, .num_pair_down
ld hl, wCardFlipCursorY
ld a, [hl]
cp $7
ret nc
inc [hl]
jr .play_sound
.num_pair_down
ld a, [hl]
and $e
ld [hl], a
cp $6
ret nc
inc [hl]
inc [hl]
.play_sound ; e0959
ld de, SFX_POKEBALLS_PLACED_ON_TABLE
call PlaySFX
ret
; e0960
CardFlip_UpdateCursorOAM: ; e0960
call ClearSprites
ld a, [hCGB]
and a
jr nz, .skip
ld a, [hVBlankCounter]
and $4
ret nz
.skip
call CollapseCursorPosition
add hl, hl
add hl, hl
ld de, .OAMData
add hl, de
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
ld a, [hli]
ld h, [hl]
ld l, a
call CardFlip_CopyOAM
ret
; e0981
.OAMData: ; e0981
cardflip_cursor: MACRO
if _NARG >= 5
dbpixel \1, \2, \3, \4
dw \5
else
dbpixel \1, \2
dw \3
endc
endm
cardflip_cursor 11, 2, .Impossible
cardflip_cursor 12, 2, .Impossible
cardflip_cursor 13, 2, .PokeGroupPair
cardflip_cursor 13, 2, .PokeGroupPair
cardflip_cursor 17, 2, .PokeGroupPair
cardflip_cursor 17, 2, .PokeGroupPair
cardflip_cursor 11, 3, .Impossible
cardflip_cursor 12, 3, .Impossible
cardflip_cursor 13, 3, .PokeGroup
cardflip_cursor 15, 3, .PokeGroup
cardflip_cursor 17, 3, .PokeGroup
cardflip_cursor 19, 3, .PokeGroup
cardflip_cursor 11, 5, .NumGroupPair
cardflip_cursor 12, 5, .NumGroup
cardflip_cursor 13, 5, .SingleTile
cardflip_cursor 15, 5, .SingleTile
cardflip_cursor 17, 5, .SingleTile
cardflip_cursor 19, 5, .SingleTile
cardflip_cursor 11, 5, .NumGroupPair
cardflip_cursor 12, 6, 0, 4, .NumGroup
cardflip_cursor 13, 6, 0, 4, .SingleTile
cardflip_cursor 15, 6, 0, 4, .SingleTile
cardflip_cursor 17, 6, 0, 4, .SingleTile
cardflip_cursor 19, 6, 0, 4, .SingleTile
cardflip_cursor 11, 8, .NumGroupPair
cardflip_cursor 12, 8, .NumGroup
cardflip_cursor 13, 8, .SingleTile
cardflip_cursor 15, 8, .SingleTile
cardflip_cursor 17, 8, .SingleTile
cardflip_cursor 19, 8, .SingleTile
cardflip_cursor 11, 8, .NumGroupPair
cardflip_cursor 12, 9, 0, 4, .NumGroup
cardflip_cursor 13, 9, 0, 4, .SingleTile
cardflip_cursor 15, 9, 0, 4, .SingleTile
cardflip_cursor 17, 9, 0, 4, .SingleTile
cardflip_cursor 19, 9, 0, 4, .SingleTile
cardflip_cursor 11, 11, .NumGroupPair
cardflip_cursor 12, 11, .NumGroup
cardflip_cursor 13, 11, .SingleTile
cardflip_cursor 15, 11, .SingleTile
cardflip_cursor 17, 11, .SingleTile
cardflip_cursor 19, 11, .SingleTile
cardflip_cursor 11, 11, .NumGroupPair
cardflip_cursor 12, 12, 0, 4, .NumGroup
cardflip_cursor 13, 12, 0, 4, .SingleTile
cardflip_cursor 15, 12, 0, 4, .SingleTile
cardflip_cursor 17, 12, 0, 4, .SingleTile
cardflip_cursor 19, 12, 0, 4, .SingleTile
; e0a41
.SingleTile: ; e0a41
db 6
dsprite 0, 0, -1, 7, $00, $80
dsprite 0, 0, 0, 0, $02, $80
dsprite 0, 0, 1, 0, $03, $80
dsprite 0, 5, -1, 7, $00, $c0
dsprite 0, 5, 0, 0, $02, $c0
dsprite 0, 5, 1, 0, $03, $80
.PokeGroup: ; e0a5a
db 26
dsprite 0, 0, -1, 7, $00, $80
dsprite 0, 0, 0, 0, $02, $80
dsprite 0, 0, 1, 0, $00, $a0
dsprite 1, 0, -1, 7, $01, $80
dsprite 1, 0, 1, 0, $01, $a0
dsprite 2, 0, -1, 7, $01, $80
dsprite 2, 0, 1, 0, $03, $80
dsprite 3, 0, -1, 7, $01, $80
dsprite 3, 0, 1, 0, $03, $80
dsprite 4, 0, -1, 7, $01, $80
dsprite 4, 0, 1, 0, $03, $80
dsprite 5, 0, -1, 7, $01, $80
dsprite 5, 0, 1, 0, $03, $80
dsprite 6, 0, -1, 7, $01, $80
dsprite 6, 0, 1, 0, $03, $80
dsprite 7, 0, -1, 7, $01, $80
dsprite 7, 0, 1, 0, $03, $80
dsprite 8, 0, -1, 7, $01, $80
dsprite 8, 0, 1, 0, $03, $80
dsprite 9, 0, -1, 7, $01, $80
dsprite 9, 0, 1, 0, $03, $80
dsprite 10, 0, -1, 7, $01, $80
dsprite 10, 0, 1, 0, $03, $80
dsprite 10, 1, -1, 7, $00, $c0
dsprite 10, 1, 0, 0, $02, $c0
dsprite 10, 1, 1, 0, $03, $80
.NumGroup: ; e0ac3
db 20
dsprite 0, 0, -1, 7, $00, $80
dsprite 0, 0, 0, 0, $02, $80
dsprite 0, 0, 1, 0, $02, $80
dsprite 0, 0, 2, 0, $03, $80
dsprite 0, 0, 3, 0, $02, $80
dsprite 0, 0, 4, 0, $03, $80
dsprite 0, 0, 5, 0, $02, $80
dsprite 0, 0, 6, 0, $03, $80
dsprite 0, 0, 7, 0, $02, $80
dsprite 0, 0, 8, 0, $03, $80
dsprite 0, 5, -1, 7, $00, $c0
dsprite 0, 5, 0, 0, $02, $c0
dsprite 0, 5, 1, 0, $02, $c0
dsprite 0, 5, 2, 0, $03, $80
dsprite 0, 5, 3, 0, $02, $c0
dsprite 0, 5, 4, 0, $03, $80
dsprite 0, 5, 5, 0, $02, $c0
dsprite 0, 5, 6, 0, $03, $80
dsprite 0, 5, 7, 0, $02, $c0
dsprite 0, 5, 8, 0, $03, $80
.NumGroupPair: ; e0b14
db 30
dsprite 0, 0, 0, 0, $00, $80
dsprite 0, 0, 1, 0, $02, $80
dsprite 0, 0, 2, 0, $02, $80
dsprite 0, 0, 3, 0, $03, $80
dsprite 0, 0, 4, 0, $02, $80
dsprite 0, 0, 5, 0, $03, $80
dsprite 0, 0, 6, 0, $02, $80
dsprite 0, 0, 7, 0, $03, $80
dsprite 0, 0, 8, 0, $02, $80
dsprite 0, 0, 9, 0, $03, $80
dsprite 1, 0, 0, 0, $01, $80
dsprite 1, 0, 3, 0, $03, $80
dsprite 1, 0, 5, 0, $03, $80
dsprite 1, 0, 7, 0, $03, $80
dsprite 1, 0, 9, 0, $03, $80
dsprite 2, 0, 0, 0, $01, $80
dsprite 2, 0, 3, 0, $03, $80
dsprite 2, 0, 5, 0, $03, $80
dsprite 2, 0, 7, 0, $03, $80
dsprite 2, 0, 9, 0, $03, $80
dsprite 2, 1, 0, 0, $00, $c0
dsprite 2, 1, 1, 0, $02, $c0
dsprite 2, 1, 2, 0, $02, $c0
dsprite 2, 1, 3, 0, $03, $80
dsprite 2, 1, 4, 0, $03, $80
dsprite 2, 1, 5, 0, $03, $80
dsprite 2, 1, 6, 0, $03, $80
dsprite 2, 1, 7, 0, $03, $80
dsprite 2, 1, 8, 0, $03, $80
dsprite 2, 1, 9, 0, $03, $80
.PokeGroupPair: ; e0b8d
db 38
dsprite 0, 0, -1, 7, $00, $80
dsprite 0, 0, 3, 0, $00, $a0
dsprite 1, 0, -1, 7, $01, $80
dsprite 1, 0, 3, 0, $01, $a0
dsprite 2, 0, -1, 7, $01, $80
dsprite 2, 0, 3, 0, $01, $a0
dsprite 3, 0, -1, 7, $01, $80
dsprite 3, 0, 1, 0, $03, $80
dsprite 3, 0, 3, 0, $03, $80
dsprite 4, 0, -1, 7, $01, $80
dsprite 4, 0, 1, 0, $03, $80
dsprite 4, 0, 3, 0, $03, $80
dsprite 5, 0, -1, 7, $01, $80
dsprite 5, 0, 1, 0, $03, $80
dsprite 5, 0, 3, 0, $03, $80
dsprite 6, 0, -1, 7, $01, $80
dsprite 6, 0, 1, 0, $03, $80
dsprite 6, 0, 3, 0, $03, $80
dsprite 7, 0, -1, 7, $01, $80
dsprite 7, 0, 1, 0, $03, $80
dsprite 7, 0, 3, 0, $03, $80
dsprite 8, 0, -1, 7, $01, $80
dsprite 8, 0, 1, 0, $03, $80
dsprite 8, 0, 3, 0, $03, $80
dsprite 9, 0, -1, 7, $01, $80
dsprite 9, 0, 1, 0, $03, $80
dsprite 9, 0, 3, 0, $03, $80
dsprite 10, 0, -1, 7, $01, $80
dsprite 10, 0, 1, 0, $03, $80
dsprite 10, 0, 3, 0, $03, $80
dsprite 11, 0, -1, 7, $01, $80
dsprite 11, 0, 1, 0, $03, $80
dsprite 11, 0, 3, 0, $03, $80
dsprite 11, 1, -1, 7, $00, $c0
dsprite 11, 1, 0, 0, $02, $c0
dsprite 11, 1, 1, 0, $03, $c0
dsprite 11, 1, 2, 0, $02, $c0
dsprite 11, 1, 3, 0, $03, $e0
.Impossible: ; e0c26
db 4
dsprite 0, 0, 0, 0, $00, $80
dsprite 0, 0, 1, 0, $00, $a0
dsprite 1, 0, 0, 0, $00, $c0
dsprite 1, 0, 1, 0, $00, $e0
; e0c37
CardFlip_InitAttrPals: ; e0c37 (38:4c37)
ld a, [hCGB]
and a
ret z
hlcoord 0, 0, AttrMap
ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
xor a
call ByteFill
hlcoord 12, 1, AttrMap
lb bc, 2, 2
ld a, $1
call CardFlip_FillBox
hlcoord 14, 1, AttrMap
lb bc, 2, 2
ld a, $2
call CardFlip_FillBox
hlcoord 16, 1, AttrMap
lb bc, 2, 2
ld a, $3
call CardFlip_FillBox
hlcoord 18, 1, AttrMap
lb bc, 2, 2
ld a, $4
call CardFlip_FillBox
hlcoord 9, 0, AttrMap
lb bc, 12, 1
ld a, $1
call CardFlip_FillBox
ld a, [rSVBK]
push af
ld a, $5
ld [rSVBK], a
ld hl, .palettes
ld de, UnknBGPals
ld bc, 9 palettes
call CopyBytes
pop af
ld [rSVBK], a
ret
; e0c93 (38:4c93)
.palettes ; e0c93
INCLUDE "data/palettes/card_flip.pal"
; e0cdb
CardFlipLZ03: ; e0cdb
INCBIN "gfx/card_flip/card_flip_3.2bpp.lz"
CardFlipOffButtonGFX: ; e0cf6
INCBIN "gfx/card_flip/off.2bpp"
CardFlipOnButtonGFX: ; e0d06
INCBIN "gfx/card_flip/on.2bpp"
CardFlipLZ01: ; e0d16
INCBIN "gfx/card_flip/card_flip_1.2bpp.lz"
CardFlipLZ02: ; e0ea8
INCBIN "gfx/card_flip/card_flip_2.2bpp.lz"
CardFlipTilemap: ; e110c
INCBIN "gfx/card_flip/card_flip.tilemap"
; e1190