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311 lines
11 KiB
NASM
311 lines
11 KiB
NASM
; object_struct members (see macros/ram.asm)
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rsreset
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DEF OBJECT_SPRITE rb ; 00
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DEF OBJECT_MAP_OBJECT_INDEX rb ; 01
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DEF OBJECT_SPRITE_TILE rb ; 02
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DEF OBJECT_MOVEMENT_TYPE rb ; 03
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DEF OBJECT_FLAGS1 rb ; 04
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DEF OBJECT_FLAGS2 rb ; 05
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DEF OBJECT_PALETTE rb ; 06
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DEF OBJECT_WALKING rb ; 07
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DEF OBJECT_DIRECTION rb ; 08
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DEF OBJECT_STEP_TYPE rb ; 09
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DEF OBJECT_STEP_DURATION rb ; 0a
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DEF OBJECT_ACTION rb ; 0b
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DEF OBJECT_STEP_FRAME rb ; 0c
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DEF OBJECT_FACING rb ; 0d
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DEF OBJECT_TILE rb ; 0e
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DEF OBJECT_LAST_TILE rb ; 0f
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DEF OBJECT_MAP_X rb ; 10
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DEF OBJECT_MAP_Y rb ; 11
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DEF OBJECT_LAST_MAP_X rb ; 12
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DEF OBJECT_LAST_MAP_Y rb ; 13
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DEF OBJECT_INIT_X rb ; 14
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DEF OBJECT_INIT_Y rb ; 15
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DEF OBJECT_RADIUS rb ; 16
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DEF OBJECT_SPRITE_X rb ; 17
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DEF OBJECT_SPRITE_Y rb ; 18
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DEF OBJECT_SPRITE_X_OFFSET rb ; 19
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DEF OBJECT_SPRITE_Y_OFFSET rb ; 1a
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DEF OBJECT_MOVEMENT_INDEX rb ; 1b
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DEF OBJECT_STEP_INDEX rb ; 1c
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DEF OBJECT_1D rb ; 1d
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DEF OBJECT_1E rb ; 1e
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DEF OBJECT_JUMP_HEIGHT rb ; 1f
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DEF OBJECT_RANGE rb ; 20
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rb_skip 7
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DEF OBJECT_LENGTH EQU _RS
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DEF NUM_OBJECT_STRUCTS EQU 13 ; see wObjectStructs
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; object_struct OBJECT_DIRECTION values
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DEF OW_DOWN EQU DOWN << 2
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DEF OW_UP EQU UP << 2
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DEF OW_LEFT EQU LEFT << 2
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DEF OW_RIGHT EQU RIGHT << 2
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; object_struct OBJECT_FLAGS1 bit flags
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const_def
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const INVISIBLE_F ; 0
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const WONT_DELETE_F ; 1
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const FIXED_FACING_F ; 2
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const SLIDING_F ; 3
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const NOCLIP_TILES_F ; 4
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const MOVE_ANYWHERE_F ; 5
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const NOCLIP_OBJS_F ; 6
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const EMOTE_OBJECT_F ; 7
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DEF INVISIBLE EQU 1 << INVISIBLE_F
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DEF WONT_DELETE EQU 1 << WONT_DELETE_F
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DEF FIXED_FACING EQU 1 << FIXED_FACING_F
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DEF SLIDING EQU 1 << SLIDING_F
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DEF NOCLIP_TILES EQU 1 << NOCLIP_TILES_F
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DEF MOVE_ANYWHERE EQU 1 << MOVE_ANYWHERE_F
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DEF NOCLIP_OBJS EQU 1 << NOCLIP_OBJS_F
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DEF EMOTE_OBJECT EQU 1 << EMOTE_OBJECT_F
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; object_struct OBJECT_FLAGS2 bit flags
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const_def
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const LOW_PRIORITY_F ; 0
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const HIGH_PRIORITY_F ; 1
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const OBJ_FLAGS2_2 ; 2
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const OVERHEAD_F ; 3
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const USE_OBP1_F ; 4
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const FROZEN_F ; 5
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const OBJ_FLAGS2_6 ; 6
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const OBJ_FLAGS2_7 ; 7
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DEF LOW_PRIORITY EQU 1 << LOW_PRIORITY_F
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DEF HIGH_PRIORITY EQU 1 << HIGH_PRIORITY_F
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DEF OVERHEAD EQU 1 << OVERHEAD_F
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DEF USE_OBP1 EQU 1 << USE_OBP1_F
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; object_struct OBJECT_PALETTE bit flags
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const_def 5
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const SWIMMING_F ; 5
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const STRENGTH_BOULDER_F ; 6
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const BIG_OBJECT_F ; 7
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DEF SWIMMING EQU 1 << SWIMMING_F
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DEF STRENGTH_BOULDER EQU 1 << STRENGTH_BOULDER_F
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DEF BIG_OBJECT EQU 1 << BIG_OBJECT_F
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; facing attribute bit flags
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DEF RELATIVE_ATTRIBUTES_F EQU 1
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DEF ABSOLUTE_TILE_ID_F EQU 2
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DEF RELATIVE_ATTRIBUTES EQU 1 << RELATIVE_ATTRIBUTES_F
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DEF ABSOLUTE_TILE_ID EQU 1 << ABSOLUTE_TILE_ID_F
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; map_object struct members (see macros/ram.asm)
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; struct initialized by object_event macro (see macros/scripts/maps.asm)
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rsreset
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DEF MAPOBJECT_OBJECT_STRUCT_ID rb ; 0
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DEF MAPOBJECT_SPRITE rb ; 1
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DEF MAPOBJECT_Y_COORD rb ; 2
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DEF MAPOBJECT_X_COORD rb ; 3
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DEF MAPOBJECT_MOVEMENT rb ; 4
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DEF MAPOBJECT_RADIUS rb ; 5
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DEF MAPOBJECT_HOUR_1 rb ; 6
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DEF MAPOBJECT_HOUR_2 rb ; 7
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rsset MAPOBJECT_HOUR_2
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DEF MAPOBJECT_TIMEOFDAY rb ; 7
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DEF MAPOBJECT_PALETTE rb ; 8
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rsset MAPOBJECT_PALETTE
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DEF MAPOBJECT_TYPE rb ; 8
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DEF MAPOBJECT_SIGHT_RANGE rb ; 9
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DEF MAPOBJECT_SCRIPT_POINTER rw ; a
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DEF MAPOBJECT_EVENT_FLAG rw ; c
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rb_skip 2
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DEF MAPOBJECT_LENGTH EQU _RS
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DEF NUM_OBJECTS EQU 16
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DEF LAST_OBJECT EQU NUM_OBJECTS - 1
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DEF PLAYER_OBJECT EQU 0
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DEF MAPOBJECT_PALETTE_MASK EQU %11110000
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DEF MAPOBJECT_TYPE_MASK EQU %00001111
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; SpriteMovementData struct members (see data/sprites/map_objects.asm)
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rsreset
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DEF SPRITEMOVEATTR_MOVEMENT rb ; 0
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DEF SPRITEMOVEATTR_FACING rb ; 1
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DEF SPRITEMOVEATTR_ACTION rb ; 2
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DEF SPRITEMOVEATTR_FLAGS1 rb ; 3
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DEF SPRITEMOVEATTR_FLAGS2 rb ; 4
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DEF SPRITEMOVEATTR_PALFLAGS rb ; 5
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DEF NUM_SPRITEMOVEDATA_FIELDS EQU _RS
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DEF MAPOBJECT_SCREEN_WIDTH EQU (SCREEN_WIDTH / 2) + 2
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DEF MAPOBJECT_SCREEN_HEIGHT EQU (SCREEN_HEIGHT / 2) + 2
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; SpriteMovementData indexes (see data/sprites/map_objects.asm)
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const_def
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const SPRITEMOVEDATA_00 ; 00
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const SPRITEMOVEDATA_STILL ; 01
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const SPRITEMOVEDATA_WANDER ; 02
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const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03
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const SPRITEMOVEDATA_WALK_UP_DOWN ; 04
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const SPRITEMOVEDATA_WALK_LEFT_RIGHT ; 05
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const SPRITEMOVEDATA_STANDING_DOWN ; 06
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const SPRITEMOVEDATA_STANDING_UP ; 07
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const SPRITEMOVEDATA_STANDING_LEFT ; 08
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const SPRITEMOVEDATA_STANDING_RIGHT ; 09
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const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a
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const SPRITEMOVEDATA_PLAYER ; 0b
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const SPRITEMOVEDATA_INDEXED_1 ; 0c
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const SPRITEMOVEDATA_INDEXED_2 ; 0d
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const SPRITEMOVEDATA_0E ; 0e
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const SPRITEMOVEDATA_0F ; 0f
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const SPRITEMOVEDATA_10 ; 10
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const SPRITEMOVEDATA_11 ; 11
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const SPRITEMOVEDATA_12 ; 12
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const SPRITEMOVEDATA_FOLLOWING ; 13
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const SPRITEMOVEDATA_SCRIPTED ; 14
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const SPRITEMOVEDATA_BIGDOLLSYM ; 15
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const SPRITEMOVEDATA_POKEMON ; 16
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const SPRITEMOVEDATA_SUDOWOODO ; 17
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const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18
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const SPRITEMOVEDATA_STRENGTH_BOULDER ; 19
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const SPRITEMOVEDATA_FOLLOWNOTEXACT ; 1a
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const SPRITEMOVEDATA_SHADOW ; 1b
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const SPRITEMOVEDATA_EMOTE ; 1c
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const SPRITEMOVEDATA_SCREENSHAKE ; 1d
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const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
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const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f
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const SPRITEMOVEDATA_BIGDOLLASYM ; 20
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const SPRITEMOVEDATA_BIGDOLL ; 21
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const SPRITEMOVEDATA_BOULDERDUST ; 22
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const SPRITEMOVEDATA_GRASS ; 23
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const SPRITEMOVEDATA_SWIM_WANDER ; 24
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DEF NUM_SPRITEMOVEDATA EQU const_value
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; StepFunction_FromMovement.Pointers indexes (see engine/overworld/map_objects.asm)
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const_def
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const SPRITEMOVEFN_00 ; 00
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const SPRITEMOVEFN_RANDOM_WALK_Y ; 01
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const SPRITEMOVEFN_RANDOM_WALK_X ; 02
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const SPRITEMOVEFN_RANDOM_WALK_XY ; 03
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const SPRITEMOVEFN_SLOW_RANDOM_SPIN ; 04
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const SPRITEMOVEFN_FAST_RANDOM_SPIN ; 05
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const SPRITEMOVEFN_STANDING ; 06
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const SPRITEMOVEFN_OBEY_DPAD ; 07
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const SPRITEMOVEFN_INDEXED_1 ; 08
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const SPRITEMOVEFN_INDEXED_2 ; 09
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const SPRITEMOVEFN_0A ; 0a
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const SPRITEMOVEFN_0B ; 0b
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const SPRITEMOVEFN_0C ; 0c
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const SPRITEMOVEFN_0D ; 0d
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const SPRITEMOVEFN_0E ; 0e
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const SPRITEMOVEFN_FOLLOW ; 0f
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const SPRITEMOVEFN_SCRIPTED ; 10
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const SPRITEMOVEFN_STRENGTH ; 11
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const SPRITEMOVEFN_FOLLOWNOTEXACT ; 12
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const SPRITEMOVEFN_SHADOW ; 13
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const SPRITEMOVEFN_EMOTE ; 14
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const SPRITEMOVEFN_BIG_SNORLAX ; 15
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const SPRITEMOVEFN_BOUNCE ; 16
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const SPRITEMOVEFN_SCREENSHAKE ; 17
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const SPRITEMOVEFN_SPIN_CLOCKWISE ; 18
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const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; 19
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const SPRITEMOVEFN_BOULDERDUST ; 1a
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const SPRITEMOVEFN_GRASS ; 1b
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DEF NUM_SPRITEMOVEFN EQU const_value
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; StepTypesJumptable indexes (see engine/overworld/map_objects.asm)
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const_def
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const STEP_TYPE_RESET ; 00
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const STEP_TYPE_FROM_MOVEMENT ; 01
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const STEP_TYPE_NPC_WALK ; 02
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const STEP_TYPE_SLEEP ; 03
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const STEP_TYPE_STANDING ; 04
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const STEP_TYPE_RESTORE ; 05
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const STEP_TYPE_PLAYER_WALK ; 06
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const STEP_TYPE_CONTINUE_WALK ; 07
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const STEP_TYPE_NPC_JUMP ; 08
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const STEP_TYPE_PLAYER_JUMP ; 09
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const STEP_TYPE_TURN ; 0a
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const STEP_TYPE_BUMP ; 0b
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const STEP_TYPE_TELEPORT_FROM ; 0c
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const STEP_TYPE_TELEPORT_TO ; 0d
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const STEP_TYPE_SKYFALL ; 0e
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const STEP_TYPE_STRENGTH_BOULDER ; 0f
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const STEP_TYPE_GOT_BITE ; 10
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const STEP_TYPE_ROCK_SMASH ; 11
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const STEP_TYPE_RETURN_DIG ; 12
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const STEP_TYPE_TRACKING_OBJECT ; 13
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const STEP_TYPE_14 ; 14
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const STEP_TYPE_SCREENSHAKE ; 15
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const STEP_TYPE_16 ; 16
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const STEP_TYPE_17 ; 17
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const STEP_TYPE_DELETE ; 18
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const STEP_TYPE_SKYFALL_TOP ; 19
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DEF NUM_STEP_TYPES EQU const_value
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; ObjectActionPairPointers indexes (see engine/overworld/map_object_action.asm)
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const_def
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const OBJECT_ACTION_00 ; 00
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const OBJECT_ACTION_STAND ; 01
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const OBJECT_ACTION_STEP ; 02
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const OBJECT_ACTION_BUMP ; 03
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const OBJECT_ACTION_SPIN ; 04
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const OBJECT_ACTION_SPIN_FLICKER ; 05
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const OBJECT_ACTION_FISHING ; 06
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const OBJECT_ACTION_SHADOW ; 07
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const OBJECT_ACTION_EMOTE ; 08
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const OBJECT_ACTION_BIG_DOLL_SYM ; 09
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const OBJECT_ACTION_BOUNCE ; 0a
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const OBJECT_ACTION_WEIRD_TREE ; 0b
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const OBJECT_ACTION_BIG_DOLL_ASYM ; 0c
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const OBJECT_ACTION_BIG_DOLL ; 0d
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const OBJECT_ACTION_BOULDER_DUST ; 0e
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const OBJECT_ACTION_GRASS_SHAKE ; 0f
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const OBJECT_ACTION_SKYFALL ; 10
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DEF NUM_OBJECT_ACTIONS EQU const_value
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; Facings indexes (see data/sprites/facings.asm)
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const_def
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const FACING_STEP_DOWN_0 ; 00
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const FACING_STEP_DOWN_1 ; 01
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const FACING_STEP_DOWN_2 ; 02
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const FACING_STEP_DOWN_3 ; 03
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const FACING_STEP_UP_0 ; 04
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const FACING_STEP_UP_1 ; 05
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const FACING_STEP_UP_2 ; 06
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const FACING_STEP_UP_3 ; 07
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const FACING_STEP_LEFT_0 ; 08
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const FACING_STEP_LEFT_1 ; 09
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const FACING_STEP_LEFT_2 ; 0a
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const FACING_STEP_LEFT_3 ; 0b
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const FACING_STEP_RIGHT_0 ; 0c
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const FACING_STEP_RIGHT_1 ; 0d
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const FACING_STEP_RIGHT_2 ; 0e
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const FACING_STEP_RIGHT_3 ; 0f
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const FACING_FISH_DOWN ; 10
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const FACING_FISH_UP ; 11
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const FACING_FISH_LEFT ; 12
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const FACING_FISH_RIGHT ; 13
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const FACING_EMOTE ; 14
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const FACING_SHADOW ; 15
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const FACING_BIG_DOLL_ASYM ; 16
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const FACING_BIG_DOLL_SYM ; 17
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const FACING_WEIRD_TREE_0 ; 18
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const FACING_WEIRD_TREE_1 ; 19
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const FACING_WEIRD_TREE_2 ; 1a
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const FACING_WEIRD_TREE_3 ; 1b
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const FACING_BOULDER_DUST_1 ; 1c
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const FACING_BOULDER_DUST_2 ; 1d
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const FACING_GRASS_1 ; 1e
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const FACING_GRASS_2 ; 1f
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DEF NUM_FACINGS EQU const_value
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; DoPlayerMovement.DoStep arguments (see engine/overworld/player_movement.asm)
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const_def
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const STEP_SLOW ; 0
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const STEP_WALK ; 1
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const STEP_BIKE ; 2
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const STEP_LEDGE ; 3
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const STEP_ICE ; 4
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const STEP_TURN ; 5
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const STEP_BACK_LEDGE ; 6
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const STEP_WALK_IN_PLACE ; 7
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DEF NUM_STEPS EQU const_value
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