mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
13c4a93cea
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
4161 lines
63 KiB
NASM
4161 lines
63 KiB
NASM
DoBattleAnimFrame:
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ld hl, BATTLEANIMSTRUCT_FUNCTION
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add hl, bc
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ld e, [hl]
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ld d, 0
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ld hl, .Jumptable
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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.Jumptable:
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; entries correspond to BATTLEANIMFUNC_* constants
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dw BattleAnimFunction_Null ; 00
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dw BattleAnimFunction_01 ; 01
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dw BattleAnimFunction_02 ; 02
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dw BattleAnimFunction_03 ; 03
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dw BattleAnimFunction_04 ; 04
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dw BattleAnimFunction_ThrowFromPlayerToEnemy ; 05
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dw BattleAnimFunction_ThrowFromPlayerToEnemyAndDisappear ; 06
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dw BattleAnimFunction_07 ; 07
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dw BattleAnimFunction_08 ; 08
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dw BattleAnimFunction_09 ; 09
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dw BattleAnimFunction_0A ; 0a
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dw BattleAnimFunction_RazorLeaf ; 0b
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dw BattleAnimFunction_0C ; 0c
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dw BattleAnimFunction_0D ; 0d
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dw BattleAnimFunction_0E ; 0e
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dw BattleAnimFunction_0F ; 0f
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dw BattleAnimFunction_10 ; 10
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dw BattleAnimFunction_11 ; 11
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dw BattleAnimFunction_PokeBall ; 12
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dw BattleAnimFunction_PokeBallBlocked ; 13
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dw BattleAnimFunction_14 ; 14
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dw BattleAnimFunction_15 ; 15
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dw BattleAnimFunction_16 ; 16
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dw BattleAnimFunction_17 ; 17
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dw BattleAnimFunction_18 ; 18
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dw BattleAnimFunction_19 ; 19
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dw BattleAnimFunction_1A ; 1a
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dw BattleAnimFunction_1B ; 1b
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dw BattleAnimFunction_1C ; 1c
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dw BattleAnimFunction_1D ; 1d
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dw BattleAnimFunction_1E ; 1e
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dw BattleAnimFunction_1F ; 1f
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dw BattleAnimFunction_LeechSeed ; 20
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dw BattleAnimFunction_21 ; 21
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dw BattleAnimFunction_22 ; 22
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dw BattleAnimFunction_23 ; 23
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dw BattleAnimFunction_24 ; 24
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dw BattleAnimFunction_25 ; 25
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dw BattleAnimFunction_26 ; 26
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dw BattleAnimFunction_27 ; 27
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dw BattleAnimFunction_28 ; 28
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dw BattleAnimFunction_SpiralDescent ; 29
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dw BattleAnimFunction_PoisonGas ; 2a
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dw BattleAnimFunction_Horn ; 2b
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dw BattleAnimFunction_2C ; 2c
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dw BattleAnimFunction_2D ; 2d
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dw BattleAnimFunction_2E ; 2e
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dw BattleAnimFunction_2F ; 2f
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dw BattleAnimFunction_30 ; 30
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dw BattleAnimFunction_31 ; 31
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dw BattleAnimFunction_32 ; 32
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dw BattleAnimFunction_33 ; 33
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dw BattleAnimFunction_34 ; 34
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dw BattleAnimFunction_35 ; 35
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dw BattleAnimFunction_36 ; 36
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dw BattleAnimFunction_37 ; 37
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dw BattleAnimFunction_38 ; 38
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dw BattleAnimFunction_39 ; 39
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dw BattleAnimFunction_3A ; 3a
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dw BattleAnimFunction_3B ; 3b
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dw BattleAnimFunction_3C ; 3c
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dw BattleAnimFunction_3D ; 3d
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dw BattleAnimFunction_3E ; 3e
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dw BattleAnimFunction_3F ; 3f
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dw BattleAnimFunction_40 ; 40
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dw BattleAnimFunction_41 ; 41
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dw BattleAnimFunction_42 ; 42
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dw BattleAnimFunction_43 ; 43
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dw BattleAnimFunction_44 ; 44
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dw BattleAnimFunction_45 ; 45
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dw BattleAnimFunction_46 ; 46
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dw BattleAnimFunction_47 ; 47
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dw BattleAnimFunction_48 ; 48
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dw BattleAnimFunction_49 ; 49
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dw BattleAnimFunction_4A ; 4a
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dw BattleAnimFunction_4B ; 4b
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dw BattleAnimFunction_4C ; 4c
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dw BattleAnimFunction_4D ; 4d
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dw BattleAnimFunction_4E ; 4e
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dw BattleAnimFunction_4F ; 4f
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BattleAnimFunction_Null:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw .zero
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dw .one
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.one
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call DeinitBattleAnimation
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.zero
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ret
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BattleAnimFunction_ThrowFromPlayerToEnemyAndDisappear:
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call BattleAnimFunction_ThrowFromPlayerToEnemy
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ret c
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call DeinitBattleAnimation
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ret
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BattleAnimFunction_ThrowFromPlayerToEnemy:
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; If x coord at $88 or beyond, abort.
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
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ld a, [hl]
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cp $88
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ret nc
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; Move right 2 pixels
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add $2
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ld [hl], a
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; Move down 1 pixel
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ld hl, BATTLEANIMSTRUCT_YCOORD
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add hl, bc
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dec [hl]
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; Decrease ??? and hold onto its previous value (argument of the sine function)
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ld hl, BATTLEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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dec [hl]
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; Get ???, which is the amplitude of the sine function
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ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
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ld d, [hl]
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call BattleAnim_Sine
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; Store the result in the Y offset
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
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ld [hl], a
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; Carry flag denotes success
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scf
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ret
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BattleAnimFunction_04:
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
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ld a, [hl]
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cp $88
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jr c, .asm_cd0b3
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call DeinitBattleAnimation
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ret
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.asm_cd0b3
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add $2
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ld [hl], a
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ld hl, BATTLEANIMSTRUCT_YCOORD
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add hl, bc
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dec [hl]
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ld hl, BATTLEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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inc [hl]
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inc [hl]
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inc [hl]
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inc [hl]
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ld d, $10
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push af
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push de
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call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
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ld [hl], a
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pop de
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pop af
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call BattleAnim_Cosine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
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sra a
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sra a
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sra a
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sra a
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ld [hl], a
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ret
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BattleAnimFunction_03:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw .zero
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dw .one
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.zero
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call BattleAnim_IncAnonJumptableIndex
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ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
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bit 7, [hl]
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ld a, $0
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jr z, .asm_cd0f9
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ld a, $20
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.asm_cd0f9
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ld hl, BATTLEANIMSTRUCT_VAR1
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add hl, bc
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ld [hl], a
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ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
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ld a, [hl]
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and $7f
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ld [hl], a
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.one
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ld hl, BATTLEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
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ld d, [hl]
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push af
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push de
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call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
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ld [hl], a
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pop de
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pop af
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call BattleAnim_Cosine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
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ld [hl], a
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ld hl, BATTLEANIMSTRUCT_VAR1
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add hl, bc
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inc [hl]
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ret
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BattleAnimFunction_01:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw .zero
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dw .one
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.one
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call DeinitBattleAnimation
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ret
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.zero
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
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ld a, [hl]
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cp $84
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ret nc
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ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
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ld a, [hl]
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call Functionce70a
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ret
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BattleAnimFunction_02:
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
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ld a, [hl]
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cp $84
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jr nc, .asm_cd158
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ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
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ld a, [hl]
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call Functionce70a
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ret
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.asm_cd158
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call DeinitBattleAnimation
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ret
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BattleAnimFunction_PokeBall:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw .zero
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dw .one
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dw .two
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dw .three
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dw .four
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dw .five
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dw .six
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dw .seven
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dw .eight
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dw .nine
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dw .ten
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dw .eleven
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.zero ; init
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call GetBallAnimPal
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call BattleAnim_IncAnonJumptableIndex
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ret
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.one
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call BattleAnimFunction_ThrowFromPlayerToEnemy
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ret c
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
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ld a, [hl]
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ld hl, BATTLEANIMSTRUCT_YCOORD
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add hl, bc
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add [hl]
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ld [hl], a
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ld a, BATTLEANIMFRAMESET_0B
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call ReinitBattleAnimFrameset
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call BattleAnim_IncAnonJumptableIndex
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ret
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.three
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call BattleAnim_IncAnonJumptableIndex
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ld a, BATTLEANIMFRAMESET_09
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call ReinitBattleAnimFrameset
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ld hl, BATTLEANIMSTRUCT_VAR1
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add hl, bc
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ld [hl], $0
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inc hl
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ld [hl], $10
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.four
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ld hl, BATTLEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hli]
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ld d, [hl]
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call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
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ld [hl], a
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ld hl, BATTLEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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dec a
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ld [hl], a
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and $1f
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ret nz
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ld [hl], a
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ld hl, BATTLEANIMSTRUCT_VAR2
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add hl, bc
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ld a, [hl]
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sub $4
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ld [hl], a
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ret nz
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ld a, BATTLEANIMFRAMESET_0C
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call ReinitBattleAnimFrameset
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call BattleAnim_IncAnonJumptableIndex
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ret
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.six
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ld a, BATTLEANIMFRAMESET_0D
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call ReinitBattleAnimFrameset
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ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX
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add hl, bc
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dec [hl]
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.two
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.five
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.nine
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ret
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.seven
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call GetBallAnimPal
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ld a, BATTLEANIMFRAMESET_0A
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call ReinitBattleAnimFrameset
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call BattleAnim_IncAnonJumptableIndex
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ld hl, BATTLEANIMSTRUCT_VAR2
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add hl, bc
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ld [hl], $20
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.eight
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.ten
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ld hl, BATTLEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hli]
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ld d, [hl]
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call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
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ld [hl], a
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ld hl, BATTLEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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dec a
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ld [hl], a
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and $1f
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jr z, .eleven
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and $f
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ret nz
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call BattleAnim_IncAnonJumptableIndex
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ret
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.eleven
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call DeinitBattleAnimation
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ret
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BattleAnimFunction_PokeBallBlocked:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw .zero
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dw .one
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dw .two
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.zero
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call GetBallAnimPal
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call BattleAnim_IncAnonJumptableIndex
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ret
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.one
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
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ld a, [hl]
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cp $70
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jr nc, .next
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call BattleAnimFunction_ThrowFromPlayerToEnemy
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ret
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.next
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call BattleAnim_IncAnonJumptableIndex
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.two
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ld hl, BATTLEANIMSTRUCT_YCOORD
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add hl, bc
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ld a, [hl]
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cp $80
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jr nc, .done
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add $4
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ld [hl], a
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
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dec [hl]
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dec [hl]
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ret
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.done
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call DeinitBattleAnimation
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ret
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GetBallAnimPal:
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ld hl, BallColors
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ldh a, [rSVBK]
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push af
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ld a, BANK(wCurItem)
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ldh [rSVBK], a
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ld a, [wCurItem]
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ld e, a
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pop af
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ldh [rSVBK], a
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.IsInArray:
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ld a, [hli]
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cp -1
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jr z, .load
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cp e
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jr z, .load
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inc hl
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jr .IsInArray
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.load
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ld a, [hl]
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ld hl, BATTLEANIMSTRUCT_PALETTE
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add hl, bc
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ld [hl], a
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ret
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INCLUDE "data/battle_anims/ball_colors.asm"
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BattleAnimFunction_10:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw .zero
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dw .one
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dw .two
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dw .three
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dw .four
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.zero
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ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
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ld a, [hl]
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swap a
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and $f
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ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX
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add hl, bc
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ld [hl], a
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ret
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.one
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
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ld a, [hl]
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cp $88
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ret nc
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ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
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ld a, [hl]
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call Functionce70a
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ret
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.two
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call DeinitBattleAnimation
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ret
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.three
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call BattleAnim_IncAnonJumptableIndex
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ld a, BATTLEANIMFRAMESET_0F
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call ReinitBattleAnimFrameset
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.four
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ret
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BattleAnimFunction_07:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw .zero
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dw .one
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.zero
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call BattleAnim_IncAnonJumptableIndex
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ld hl, BATTLEANIMSTRUCT_VAR1
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add hl, bc
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ld [hl], $30
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inc hl
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ld [hl], $48
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.one
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ld hl, BATTLEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hli]
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ld d, [hl]
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call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
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ld [hl], a
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ld hl, BATTLEANIMSTRUCT_VAR1
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add hl, bc
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inc [hl]
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ld a, [hl]
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and $3f
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ret nz
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ld hl, BATTLEANIMSTRUCT_VAR1
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add hl, bc
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ld [hl], $20
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ld hl, BATTLEANIMSTRUCT_VAR2
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add hl, bc
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ld a, [hl]
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ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
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sub [hl]
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jr z, .done
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jr c, .done
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ld hl, BATTLEANIMSTRUCT_VAR2
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add hl, bc
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ld [hl], a
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ret
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.done
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call DeinitBattleAnimation
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ret
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BattleAnimFunction_08:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw .zero
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dw .one
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dw .two
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dw .three
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.zero
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
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ld a, [hl]
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cp $80
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jr nc, .next
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call .SetCoords
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ret
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.next
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call BattleAnim_IncAnonJumptableIndex
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.one
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call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $0
|
|
.two
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $40
|
|
jr nc, .loop_back
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld d, $18
|
|
call BattleAnim_Cosine
|
|
sub $18
|
|
sra a
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld d, $18
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $f
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
add [hl]
|
|
ld [hl], a
|
|
ret
|
|
|
|
.loop_back
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $f0
|
|
jr z, .finish
|
|
sub $10
|
|
ld d, a
|
|
ld a, [hl]
|
|
and $f
|
|
or d
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
dec [hl]
|
|
ret
|
|
|
|
.finish
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
.three
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $b0
|
|
jr c, .retain
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
.retain
|
|
call .SetCoords
|
|
ret
|
|
|
|
.SetCoords:
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $f
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
add [hl]
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $f
|
|
ld e, a
|
|
srl e
|
|
ld hl, BATTLEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
.loop
|
|
dec [hl]
|
|
dec e
|
|
jr nz, .loop
|
|
ret
|
|
|
|
BattleAnimFunction_09:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw .zero
|
|
dw .one
|
|
dw .two
|
|
.zero
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $0
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $f
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
.one
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and a
|
|
jr z, .done_one
|
|
dec [hl]
|
|
ret
|
|
|
|
.done_one
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
swap a
|
|
and $f
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld a, [hl]
|
|
xor $ff
|
|
inc a
|
|
ld [hl], a
|
|
ret
|
|
|
|
.two
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
BattleAnimFunction_0A:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw .zero
|
|
dw .one
|
|
dw .two
|
|
dw .three
|
|
dw .four
|
|
dw .five
|
|
dw .six
|
|
dw .seven
|
|
dw .eight
|
|
dw .nine
|
|
.zero
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
ld [hl], a
|
|
cp $7
|
|
jr z, .seven
|
|
ld a, BATTLEANIMFRAMESET_11
|
|
call ReinitBattleAnimFrameset
|
|
ret
|
|
|
|
.seven
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $88
|
|
jr nc, .set_up_eight
|
|
add $2
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
dec [hl]
|
|
ret
|
|
|
|
.set_up_eight
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld a, BATTLEANIMFRAMESET_10
|
|
call ReinitBattleAnimFrameset
|
|
.eight
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld d, $10
|
|
push af
|
|
push de
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
pop de
|
|
pop af
|
|
call BattleAnim_Cosine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
inc [hl]
|
|
ret
|
|
|
|
.nine
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
.one
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
dec [hl]
|
|
ret
|
|
|
|
.four
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
inc [hl]
|
|
.two
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
dec [hl]
|
|
ret
|
|
|
|
.five
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
inc [hl]
|
|
.three
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
inc [hl]
|
|
.six
|
|
ret
|
|
|
|
BattleAnimFunction_RazorLeaf:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw .zero
|
|
dw .one
|
|
dw .two
|
|
dw .three
|
|
dw .four
|
|
dw .five
|
|
dw .six
|
|
dw .seven
|
|
dw .eight
|
|
.zero
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $40
|
|
.one
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $30
|
|
jr nc, .sine_cosine
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
xor a
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hli], a
|
|
ld [hl], a
|
|
ld a, BATTLEANIMFRAMESET_17
|
|
call ReinitBattleAnimFrameset
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
bit 6, [hl]
|
|
ret z
|
|
ld hl, BATTLEANIMSTRUCT_FRAME
|
|
add hl, bc
|
|
ld [hl], $5
|
|
ret
|
|
|
|
.sine_cosine
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $3f
|
|
ld d, a
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
dec [hl]
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
call Functioncd557
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld h, [hl]
|
|
ld l, a
|
|
add hl, de
|
|
ld e, l
|
|
ld d, h
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld [hl], d
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld [hl], e
|
|
ret
|
|
|
|
.two
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $20
|
|
jr nz, .sine_cosine_2
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
.sine_cosine_2
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld d, $10
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
bit 6, [hl]
|
|
jr nz, .decrease
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
inc [hl]
|
|
jr .finish
|
|
|
|
.decrease
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
dec [hl]
|
|
.finish
|
|
ld de, $80
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld h, [hl]
|
|
ld l, a
|
|
add hl, de
|
|
ld e, l
|
|
ld d, h
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], d
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld [hl], e
|
|
ret
|
|
|
|
.three
|
|
ld a, BATTLEANIMFRAMESET_16
|
|
call ReinitBattleAnimFrameset
|
|
ld hl, BATTLEANIMSTRUCT_OAMFLAGS
|
|
add hl, bc
|
|
res 5, [hl]
|
|
.four
|
|
.five
|
|
.six
|
|
.seven
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ret
|
|
|
|
.eight
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $c0
|
|
ret nc
|
|
ld a, $8
|
|
call Functionce70a
|
|
ret
|
|
|
|
Functioncd557:
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
bit 7, a
|
|
jr nz, .negative
|
|
cp $20
|
|
jr nc, .plus_256
|
|
cp $18
|
|
jr nc, .plus_384
|
|
ld de, $200
|
|
ret
|
|
|
|
.plus_384
|
|
ld de, $180
|
|
ret
|
|
|
|
.plus_256
|
|
ld de, $100
|
|
ret
|
|
|
|
.negative
|
|
and $3f
|
|
cp $20
|
|
jr nc, .minus_256
|
|
cp $18
|
|
jr nc, .minus_384
|
|
ld de, -$200
|
|
ret
|
|
|
|
.minus_384
|
|
ld de, -$180
|
|
ret
|
|
|
|
.minus_256
|
|
ld de, -$100
|
|
ret
|
|
|
|
BattleAnimFunction_4E:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw .zero
|
|
dw .one
|
|
.zero
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $40
|
|
rlca
|
|
rlca
|
|
add $19
|
|
ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
|
|
add hl, bc
|
|
ld [hl], a
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $40
|
|
.one
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $30
|
|
jr nc, .sine_cosine
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
.sine_cosine
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $3f
|
|
ld d, a
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
dec [hl]
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
call Functioncd557
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld h, [hl]
|
|
ld l, a
|
|
add hl, de
|
|
ld e, l
|
|
ld d, h
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld [hl], d
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld [hl], e
|
|
ret
|
|
|
|
BattleAnimFunction_0C:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw .zero
|
|
dw .one
|
|
dw .two
|
|
.zero
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $c
|
|
.one
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and a
|
|
jr z, .next
|
|
dec [hl]
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
call Functionce70a
|
|
ret
|
|
|
|
.next
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $0
|
|
ld a, BATTLEANIMFRAMESET_22
|
|
call ReinitBattleAnimFrameset
|
|
.two
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $98
|
|
jr nc, .okay
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld h, [hl]
|
|
ld l, a
|
|
ld de, $60
|
|
add hl, de
|
|
ld e, l
|
|
ld d, h
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], e
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld [hl], d
|
|
.okay
|
|
ld hl, BATTLEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $20
|
|
ret c
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $f0
|
|
ld e, a
|
|
ld d, $ff
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
ld h, [hl]
|
|
ld l, a
|
|
add hl, de
|
|
ld e, l
|
|
ld d, h
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld [hl], e
|
|
ld hl, BATTLEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
ld [hl], d
|
|
ret
|
|
|
|
BattleAnimFunction_0D:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw .zero
|
|
dw .one
|
|
dw .two
|
|
dw .three
|
|
dw .four
|
|
.zero
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld a, LOW(rSCY)
|
|
ldh [hLCDCPointer], a
|
|
ld a, $58
|
|
ldh [hLYOverrideStart], a
|
|
ld a, $5e
|
|
ldh [hLYOverrideEnd], a
|
|
ret
|
|
|
|
.one
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld e, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp e
|
|
jr nc, .asm_cd69b
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
xor a
|
|
ldh [hLYOverrideStart], a
|
|
ret
|
|
|
|
.asm_cd69b
|
|
dec a
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld d, $10
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
add [hl]
|
|
sub $10
|
|
ret c
|
|
ldh [hLYOverrideStart], a
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc a
|
|
and $7
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
inc [hl]
|
|
inc [hl]
|
|
.two
|
|
ret
|
|
|
|
.three
|
|
ld hl, BATTLEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $70
|
|
jr c, asm_cd6da
|
|
xor a
|
|
ldh [hLCDCPointer], a
|
|
ldh [hLYOverrideStart], a
|
|
ldh [hLYOverrideEnd], a
|
|
.four
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
asm_cd6da:
|
|
inc a
|
|
inc a
|
|
ld [hl], a
|
|
sub $10
|
|
ret c
|
|
ldh [hLYOverrideStart], a
|
|
ret
|
|
|
|
BattleAnimFunction_0E:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functioncd6ea
|
|
dw Functioncd6f7
|
|
|
|
Functioncd6ea:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, BATTLEANIMFRAMESET_24
|
|
add [hl] ; BATTLEANIMFRAMESET_25 BATTLEANIMFRAMESET_26
|
|
call ReinitBattleAnimFrameset
|
|
|
|
Functioncd6f7:
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $b8
|
|
jr c, .asm_cd704
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
.asm_cd704
|
|
ld a, $2
|
|
call Functionce70a
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
dec [hl]
|
|
ld d, $8
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
BattleAnimFunction_0F:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functioncd725
|
|
dw Functioncd728
|
|
dw Functioncd763
|
|
dw Functioncd776
|
|
|
|
Functioncd725:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
Functioncd728:
|
|
ld hl, BATTLEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $30
|
|
jr c, .asm_cd747
|
|
ld a, $2
|
|
call Functionce70a
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
dec [hl]
|
|
ld d, $8
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
.asm_cd747
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld a, BATTLEANIMFRAMESET_28
|
|
call ReinitBattleAnimFrameset
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], $0
|
|
ld hl, BATTLEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
ld [hl], $30
|
|
ld hl, BATTLEANIMSTRUCT_OAMFLAGS
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $1
|
|
ld [hl], a
|
|
Functioncd763:
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $18
|
|
jr nc, .asm_cd76e
|
|
inc [hl]
|
|
ret
|
|
|
|
.asm_cd76e
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld a, BATTLEANIMFRAMESET_29
|
|
call ReinitBattleAnimFrameset
|
|
Functioncd776:
|
|
ret
|
|
|
|
BattleAnimFunction_11:
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $38
|
|
jr c, .asm_cd784
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
.asm_cd784
|
|
ld a, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld l, [hl]
|
|
ld h, a
|
|
ld de, $80
|
|
add hl, de
|
|
ld e, l
|
|
ld d, h
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], e
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], d
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld a, [hl]
|
|
xor $10
|
|
ld [hl], a
|
|
ret
|
|
|
|
BattleAnimFunction_14:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functioncd7ab
|
|
dw Functioncd7d2
|
|
|
|
Functioncd7ab:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $f0
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $f
|
|
sla a
|
|
sla a
|
|
sla a
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld [hl], $1
|
|
Functioncd7d2:
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and a
|
|
jr nz, .asm_cd7de
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
.asm_cd7de
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld d, [hl]
|
|
push af
|
|
push de
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
pop de
|
|
pop af
|
|
call BattleAnim_Cosine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
xor $1
|
|
ld [hl], a
|
|
ret z
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
dec [hl]
|
|
ret
|
|
|
|
BattleAnimFunction_15:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functioncd81f
|
|
dw Functioncd817
|
|
dw Functioncd81f
|
|
dw Functioncd820
|
|
|
|
Functioncd817:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld a, BATTLEANIMFRAMESET_35
|
|
call ReinitBattleAnimFrameset
|
|
Functioncd81f:
|
|
ret
|
|
|
|
Functioncd820:
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
BattleAnimFunction_16:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functioncd835
|
|
dw Functioncd860
|
|
dw Functioncd88f
|
|
dw Functioncd88f
|
|
dw Functioncd88f
|
|
dw Functioncd88f
|
|
dw Functioncd893
|
|
|
|
Functioncd835:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
bit 7, [hl]
|
|
jr nz, .asm_cd852
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $10
|
|
jr .asm_cd858
|
|
|
|
.asm_cd852
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $30
|
|
.asm_cd858
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $7f
|
|
ld [hl], a
|
|
Functioncd860:
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld d, [hl]
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
bit 7, a
|
|
jr nz, .load_no_inc
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc a ; BATTLEANIMFRAMESET_3B
|
|
; BATTLEANIMFRAMESET_A1
|
|
jr .reinit
|
|
|
|
.load_no_inc
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl] ; BATTLEANIMFRAMESET_3A
|
|
; BATTLEANIMFRAMESET_A0
|
|
.reinit
|
|
call ReinitBattleAnimFrameset
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
inc [hl]
|
|
ld a, [hl]
|
|
and $1f
|
|
ret nz
|
|
Functioncd88f:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ret
|
|
|
|
Functioncd893:
|
|
ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
ld [hl], $1
|
|
ret
|
|
|
|
BattleAnimFunction_17:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functioncd8ab
|
|
dw Functioncd8cc
|
|
dw Functioncd8f5
|
|
dw Functioncd8f5
|
|
dw Functioncd8f5
|
|
dw Functioncd8f5
|
|
dw Functioncd8f9
|
|
|
|
Functioncd8ab:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
bit 7, [hl]
|
|
jr nz, .asm_cd8be
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $10
|
|
jr .asm_cd8c4
|
|
|
|
.asm_cd8be
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $30
|
|
.asm_cd8c4
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $7f
|
|
ld [hl], a
|
|
|
|
Functioncd8cc:
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld d, [hl]
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
bit 7, a
|
|
jr nz, .asm_cd8e6
|
|
ld a, BATTLEANIMFRAMESET_3D
|
|
jr .asm_cd8e8
|
|
|
|
.asm_cd8e6
|
|
ld a, BATTLEANIMFRAMESET_3C
|
|
.asm_cd8e8
|
|
call ReinitBattleAnimFrameset
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
inc [hl]
|
|
inc [hl]
|
|
ld a, [hl]
|
|
and $1f
|
|
ret nz
|
|
|
|
Functioncd8f5:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ret
|
|
|
|
Functioncd8f9:
|
|
ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
ld [hl], $1
|
|
ret
|
|
|
|
BattleAnimFunction_18:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functioncd907
|
|
dw Functioncd913
|
|
|
|
Functioncd907:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $28
|
|
inc hl
|
|
ld [hl], $0
|
|
Functioncd913:
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld d, [hl]
|
|
push af
|
|
push de
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
pop de
|
|
pop af
|
|
call BattleAnim_Cosine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and a
|
|
jr z, .asm_cd950
|
|
ld d, a
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld e, [hl]
|
|
ld hl, -$80
|
|
add hl, de
|
|
ld e, l
|
|
ld d, h
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld [hl], e
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], d
|
|
ret
|
|
|
|
.asm_cd950
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
BattleAnimFunction_19:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functioncd961
|
|
dw Functioncd96a
|
|
dw Functioncd96e
|
|
dw Functioncd96a
|
|
dw Functioncd97b
|
|
|
|
Functioncd961:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld [hl], $0
|
|
Functioncd96a:
|
|
call Functioncd99a
|
|
ret
|
|
|
|
Functioncd96e:
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $88
|
|
jr c, asm_cd988
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ret
|
|
|
|
Functioncd97b:
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $b8
|
|
jr c, asm_cd988
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
asm_cd988:
|
|
call Functioncd99a
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
inc [hl]
|
|
ld a, [hl]
|
|
and $1
|
|
ret nz
|
|
ld hl, BATTLEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
dec [hl]
|
|
ret
|
|
|
|
Functioncd99a:
|
|
call Functioncd9f4
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
push af
|
|
push de
|
|
call BattleAnim_Sine
|
|
sra a
|
|
sra a
|
|
sra a
|
|
sra a
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
add [hl]
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
pop de
|
|
pop af
|
|
call BattleAnim_Cosine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
sub $8
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and a
|
|
jr z, .asm_cd9d7
|
|
cp $c2
|
|
jr c, .asm_cd9e2
|
|
.asm_cd9d7
|
|
dec a
|
|
ld [hl], a
|
|
and $7
|
|
ret nz
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
inc [hl]
|
|
ret
|
|
|
|
.asm_cd9e2
|
|
xor a
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hli], a
|
|
ld [hl], a
|
|
ret
|
|
|
|
Functioncd9f4:
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld e, [hl]
|
|
ld d, 0
|
|
ld hl, Unknown_cda01
|
|
add hl, de
|
|
ld d, [hl]
|
|
ret
|
|
|
|
Unknown_cda01:
|
|
db 8, 6, 5, 4, 5, 6, 8, 12, 16
|
|
|
|
BattleAnimFunction_1C:
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $30
|
|
jr nc, .asm_cda17
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
.asm_cda17
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $f
|
|
ld e, a
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
sub e
|
|
ld [hl], a
|
|
srl e
|
|
ld hl, BATTLEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
.asm_cda2c
|
|
inc [hl]
|
|
dec e
|
|
jr nz, .asm_cda2c
|
|
ret
|
|
|
|
BattleAnimFunction_1F:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functioncda4c
|
|
dw Functioncda3a
|
|
dw Functioncda4c
|
|
|
|
Functioncda3a:
|
|
ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc a ; BATTLEANIMFRAMESET_53
|
|
; BATTLEANIMFRAMESET_55
|
|
call ReinitBattleAnimFrameset
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $8
|
|
Functioncda4c:
|
|
ret
|
|
|
|
BattleAnimFunction_LeechSeed:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw .zero
|
|
dw .one
|
|
dw .two
|
|
dw .three
|
|
.zero:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld [hl], $40
|
|
ret
|
|
|
|
.one:
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $20
|
|
jr c, .sprout
|
|
call Functioncda8d
|
|
ret
|
|
|
|
.sprout
|
|
ld [hl], $40
|
|
ld a, BATTLEANIMFRAMESET_57
|
|
call ReinitBattleAnimFrameset
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ret
|
|
|
|
.two:
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and a
|
|
jr z, .flutter
|
|
dec [hl]
|
|
ret
|
|
|
|
.flutter
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld a, BATTLEANIMFRAMESET_58
|
|
call ReinitBattleAnimFrameset
|
|
.three:
|
|
ret
|
|
|
|
Functioncda8d:
|
|
dec [hl]
|
|
ld d, $20
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_02
|
|
add hl, bc
|
|
ld a, [hl]
|
|
add $2
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld e, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld d, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld h, [hl]
|
|
ld a, h
|
|
and $f
|
|
swap a
|
|
ld l, a
|
|
ld a, h
|
|
and $f0
|
|
swap a
|
|
ld h, a
|
|
add hl, de
|
|
ld e, l
|
|
ld d, h
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], e
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld [hl], d
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $1
|
|
ret nz
|
|
ld hl, BATTLEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
dec [hl]
|
|
ret
|
|
|
|
BattleAnimFunction_3F:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functioncdadf
|
|
dw Functioncdae9
|
|
dw Functioncdaf9
|
|
|
|
Functioncdadf:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld [hl], $40
|
|
ret
|
|
|
|
Functioncdae9:
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $20
|
|
jr c, .asm_cdaf6
|
|
call Functioncda8d
|
|
ret
|
|
|
|
.asm_cdaf6
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
Functioncdaf9:
|
|
ret
|
|
|
|
BattleAnimFunction_1A:
|
|
call BattleAnimFunction_03
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
add $f
|
|
ld [hl], a
|
|
ret
|
|
|
|
BattleAnimFunction_1B:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functioncdb13
|
|
dw Functioncdb14
|
|
dw Functioncdb28
|
|
dw Functioncdb50
|
|
dw Functioncdb65
|
|
|
|
Functioncdb13:
|
|
ret
|
|
|
|
Functioncdb14:
|
|
ld hl, BATTLEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $30
|
|
jr c, .asm_cdb24
|
|
ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
ld [hl], $0
|
|
ret
|
|
|
|
.asm_cdb24
|
|
add $4
|
|
ld [hl], a
|
|
ret
|
|
|
|
Functioncdb28:
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $98
|
|
ret nc
|
|
inc [hl]
|
|
inc [hl]
|
|
ld hl, BATTLEANIMSTRUCT_OAMFLAGS
|
|
add hl, bc
|
|
set 0, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_02
|
|
add hl, bc
|
|
ld [hl], $90
|
|
ld hl, BATTLEANIMSTRUCT_FRAME
|
|
add hl, bc
|
|
ld [hl], $0
|
|
ld hl, BATTLEANIMSTRUCT_DURATION
|
|
add hl, bc
|
|
ld [hl], $2
|
|
ld hl, BATTLEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
dec [hl]
|
|
ret
|
|
|
|
Functioncdb50:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $2c
|
|
ld hl, BATTLEANIMSTRUCT_FRAME
|
|
add hl, bc
|
|
ld [hl], $0
|
|
ld hl, BATTLEANIMSTRUCT_DURATION
|
|
add hl, bc
|
|
ld [hl], $80
|
|
Functioncdb65:
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $98
|
|
ret nc
|
|
inc [hl]
|
|
inc [hl]
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
ld d, $8
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
BattleAnimFunction_1D:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functioncdb9f
|
|
dw Functioncdbb3
|
|
dw Functioncdbcf
|
|
dw Functioncdbeb
|
|
dw Functioncdc74
|
|
dw Functioncdc1a
|
|
dw Functioncdbc1
|
|
dw Functioncdc1e
|
|
dw Functioncdc27
|
|
dw Functioncdc39
|
|
dw Functioncdc74
|
|
dw Functioncdc48
|
|
dw Functioncdc57
|
|
dw Functioncdc74
|
|
|
|
Functioncdb9f:
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $28
|
|
inc hl
|
|
ld [hl], $10
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
Functioncdbb3:
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $40
|
|
jr nc, .asm_cdbbd
|
|
inc [hl]
|
|
.asm_cdbbd
|
|
call Functioncdc75
|
|
ret
|
|
|
|
Functioncdbc1:
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $4b
|
|
jr nc, .asm_cdbcb
|
|
inc [hl]
|
|
.asm_cdbcb
|
|
call Functioncdc75
|
|
ret
|
|
|
|
Functioncdbcf:
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $88
|
|
jr nc, .asm_cdbe6
|
|
and $f
|
|
jr nz, asm_cdbfa
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld [hl], $10
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ret
|
|
|
|
.asm_cdbe6
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
inc [hl]
|
|
ret
|
|
|
|
Functioncdbeb:
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and a
|
|
jr z, .asm_cdbf5
|
|
dec [hl]
|
|
ret
|
|
|
|
.asm_cdbf5
|
|
ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
dec [hl]
|
|
asm_cdbfa:
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
inc [hl]
|
|
ld hl, BATTLEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
ld d, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld e, [hl]
|
|
ld hl, -$80
|
|
add hl, de
|
|
ld e, l
|
|
ld d, h
|
|
ld hl, BATTLEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
ld [hl], d
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], e
|
|
ret
|
|
|
|
Functioncdc1a:
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
Functioncdc1e:
|
|
ld a, BATTLEANIMFRAMESET_4E
|
|
call ReinitBattleAnimFrameset
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ret
|
|
|
|
Functioncdc27:
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
inc [hl]
|
|
ld d, $2
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
Functioncdc39:
|
|
ld a, BATTLEANIMFRAMESET_50
|
|
call ReinitBattleAnimFrameset
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], $4
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ret
|
|
|
|
Functioncdc48:
|
|
ld a, BATTLEANIMFRAMESET_4F
|
|
call ReinitBattleAnimFrameset
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $40
|
|
ret
|
|
|
|
Functioncdc57:
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld d, $20
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $30
|
|
jr c, .asm_cdc71
|
|
dec [hl]
|
|
ret
|
|
|
|
.asm_cdc71
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
Functioncdc74:
|
|
ret
|
|
|
|
Functioncdc75:
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hli]
|
|
ld d, [hl]
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
inc [hl]
|
|
ld a, [hl]
|
|
and $3f
|
|
ret nz
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $20
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
sub $8
|
|
ld [hl], a
|
|
ret nz
|
|
xor a
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hli], a
|
|
ld [hl], a
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ret
|
|
|
|
BattleAnimFunction_1E:
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and a
|
|
jr z, .asm_cdcb6
|
|
cp $d8
|
|
jr nc, .asm_cdcb6
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
.asm_cdcb6
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld d, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld a, [hl]
|
|
sub d
|
|
ld [hl], a
|
|
ret
|
|
|
|
BattleAnimFunction_21:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functioncdcca
|
|
dw Functioncdced
|
|
|
|
Functioncdcca:
|
|
ldh a, [hBattleTurn]
|
|
and a
|
|
jr z, .asm_cdcd9
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
xor $ff
|
|
add $3
|
|
ld [hl], a
|
|
.asm_cdcd9
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $8
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, BATTLEANIMFRAMESET_59
|
|
add [hl] ; BATTLEANIMFRAMESET_5A BATTLEANIMFRAMESET_5B
|
|
call ReinitBattleAnimFrameset
|
|
ret
|
|
|
|
Functioncdced:
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and a
|
|
jr z, .asm_cdcfa
|
|
dec [hl]
|
|
call Functioncdcfe
|
|
ret
|
|
|
|
.asm_cdcfa
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
Functioncdcfe:
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
inc [hl]
|
|
ld d, $10
|
|
call BattleAnim_Sine
|
|
ld d, a
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and a
|
|
jr z, .asm_cdd20
|
|
dec a
|
|
ret z
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], d
|
|
ret
|
|
|
|
.asm_cdd20
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld a, d
|
|
xor $ff
|
|
inc a
|
|
ld [hl], a
|
|
ret
|
|
|
|
BattleAnimFunction_22:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functioncdd31
|
|
dw Functioncdd4f
|
|
|
|
Functioncdd31:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $3f
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $80
|
|
rlca
|
|
ld [hl], a
|
|
add BATTLEANIMFRAMESET_5D ; BATTLEANIMFRAMESET_5E
|
|
call ReinitBattleAnimFrameset
|
|
ret
|
|
|
|
Functioncdd4f:
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
swap a
|
|
ld d, a
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
push af
|
|
push de
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
pop de
|
|
pop af
|
|
call BattleAnim_Cosine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $80
|
|
ret nc
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $3
|
|
jr nz, .asm_cdd87
|
|
ld hl, BATTLEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
dec [hl]
|
|
.asm_cdd87
|
|
and $1
|
|
ret nz
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
inc [hl]
|
|
ret
|
|
|
|
BattleAnimFunction_23:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functioncdd97
|
|
dw Functioncddbc
|
|
|
|
Functioncdd97:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $80
|
|
rlca
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
add [hl] ; BATTLEANIMFRAMESET_61 BATTLEANIMFRAMESET_62
|
|
; BATTLEANIMFRAMESET_9C BATTLEANIMFRAMESET_9D
|
|
call ReinitBattleAnimFrameset
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $7f
|
|
ld [hl], a
|
|
Functioncddbc:
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld d, $10
|
|
push af
|
|
push de
|
|
call BattleAnim_Sine
|
|
sra a
|
|
sra a
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
pop de
|
|
pop af
|
|
call BattleAnim_Cosine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
and $3f
|
|
jr z, .asm_cddf0
|
|
and $1f
|
|
ret nz
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc a ; BATTLEANIMFRAMESET_62
|
|
; BATTLEANIMFRAMESET_9D
|
|
jr .asm_cddf5
|
|
|
|
.asm_cddf0
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl] ; BATTLEANIMFRAMESET_61
|
|
; BATTLEANIMFRAMESET_9C
|
|
.asm_cddf5
|
|
call ReinitBattleAnimFrameset
|
|
ret
|
|
|
|
BattleAnimFunction_24:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functioncde02
|
|
dw Functioncde20
|
|
dw Functioncde21
|
|
|
|
Functioncde02:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
add BATTLEANIMFRAMESET_63 ; BATTLEANIMFRAMESET_64 BATTLEANIMFRAMESET_65
|
|
call ReinitBattleAnimFrameset
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld e, [hl]
|
|
ld d, 0
|
|
ld hl, Unknown_cde25
|
|
add hl, de
|
|
ld a, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
Functioncde20:
|
|
ret
|
|
|
|
Functioncde21:
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
Unknown_cde25:
|
|
db $ec, $f8, $00
|
|
|
|
BattleAnimFunction_25:
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
inc [hl]
|
|
ld d, $4
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld d, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld e, [hl]
|
|
lb hl, -1, $a0
|
|
add hl, de
|
|
ld e, l
|
|
ld d, h
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], d
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld [hl], e
|
|
ret
|
|
|
|
BattleAnimFunction_26:
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
dec [hl]
|
|
dec [hl]
|
|
ld d, $10
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
inc [hl]
|
|
ret
|
|
|
|
BattleAnimFunction_27:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functioncde72
|
|
dw Functioncde88
|
|
|
|
Functioncde72:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and a
|
|
jr nz, .asm_cde83
|
|
ld hl, BATTLEANIMSTRUCT_OAMFLAGS
|
|
add hl, bc
|
|
set 6, [hl]
|
|
.asm_cde83
|
|
add BATTLEANIMFRAMESET_6A ; BATTLEANIMFRAMESET_6B BATTLEANIMFRAMESET_6C
|
|
call ReinitBattleAnimFrameset
|
|
Functioncde88:
|
|
ret
|
|
|
|
BattleAnimFunction_28:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functioncde90
|
|
dw Functioncdebf
|
|
|
|
Functioncde90:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $0
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld e, [hl]
|
|
ld a, e
|
|
and $70
|
|
swap a
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld a, e
|
|
and $80
|
|
jr nz, .asm_cdeb2
|
|
ld a, e
|
|
and $f
|
|
ld [hl], a
|
|
ret
|
|
|
|
.asm_cdeb2
|
|
ld a, e
|
|
and $f
|
|
xor $ff
|
|
inc a
|
|
ld [hl], a
|
|
ld a, BATTLEANIMFRAMESET_6E
|
|
call ReinitBattleAnimFrameset
|
|
ret
|
|
|
|
Functioncdebf:
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and a
|
|
jr z, .asm_cdec9
|
|
dec [hl]
|
|
ret
|
|
|
|
.asm_cdec9
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld a, [hl]
|
|
xor $ff
|
|
inc a
|
|
ld [hl], a
|
|
ret
|
|
|
|
BattleAnimFunction_SpiralDescent:
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld d, $18
|
|
push af
|
|
push de
|
|
call BattleAnim_Sine
|
|
sra a
|
|
sra a
|
|
sra a
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
add [hl]
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
pop de
|
|
pop af
|
|
call BattleAnim_Cosine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
inc [hl]
|
|
ld a, [hl]
|
|
and $7
|
|
ret nz
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $28
|
|
jr nc, .delete
|
|
inc [hl]
|
|
ret
|
|
|
|
.delete
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
BattleAnimFunction_2D:
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld d, $18
|
|
push af
|
|
push de
|
|
call BattleAnim_Sine
|
|
sra a
|
|
sra a
|
|
sra a
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
add [hl]
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
pop de
|
|
pop af
|
|
call BattleAnim_Cosine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
inc [hl]
|
|
ld a, [hl]
|
|
and $3
|
|
ret nz
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $28
|
|
jr nc, .asm_cdf55
|
|
inc [hl]
|
|
ret
|
|
|
|
.asm_cdf55
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
BattleAnimFunction_PoisonGas:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functioncdf60
|
|
dw BattleAnimFunction_SpiralDescent
|
|
|
|
Functioncdf60:
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $84
|
|
jr nc, .next
|
|
inc [hl]
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
ld d, $18
|
|
call BattleAnim_Cosine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $1
|
|
ret nz
|
|
ld hl, BATTLEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
dec [hl]
|
|
ret
|
|
|
|
.next
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ret
|
|
|
|
BattleAnimFunction_34:
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld d, $18
|
|
push af
|
|
push de
|
|
call BattleAnim_Sine
|
|
sra a
|
|
sra a
|
|
sra a
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
add [hl]
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
pop de
|
|
pop af
|
|
call BattleAnim_Cosine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
inc [hl]
|
|
inc [hl]
|
|
ld a, [hl]
|
|
and $7
|
|
ret nz
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $e8
|
|
jr z, .asm_cdfc7
|
|
dec [hl]
|
|
ret
|
|
|
|
.asm_cdfc7
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
BattleAnimFunction_3C:
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld d, $18
|
|
push af
|
|
push de
|
|
call BattleAnim_Sine
|
|
sra a
|
|
sra a
|
|
sra a
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
add [hl]
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
pop de
|
|
pop af
|
|
call BattleAnim_Cosine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
inc [hl]
|
|
inc [hl]
|
|
ld a, [hl]
|
|
and $3
|
|
ret nz
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $d0
|
|
jr z, .asm_ce007
|
|
dec [hl]
|
|
dec [hl]
|
|
ret
|
|
|
|
.asm_ce007
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
BattleAnimFunction_35:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functionce014
|
|
dw Functionce023
|
|
dw Functionce05f
|
|
|
|
Functionce014:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $34
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld [hl], $10
|
|
Functionce023:
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $6c
|
|
jr c, .asm_ce02d
|
|
ret
|
|
|
|
.asm_ce02d
|
|
ld a, $2
|
|
call Functionce70a
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld d, [hl]
|
|
call BattleAnim_Sine
|
|
bit 7, a
|
|
jr nz, .asm_ce046
|
|
xor $ff
|
|
inc a
|
|
.asm_ce046
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
sub $4
|
|
ld [hl], a
|
|
and $1f
|
|
cp $20
|
|
ret nz
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
srl [hl]
|
|
ret
|
|
|
|
Functionce05f:
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
BattleAnimFunction_Horn:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw .zero
|
|
dw .one
|
|
dw .two
|
|
dw Functionce09e
|
|
.zero:
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
.one:
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $58
|
|
ret nc
|
|
ld a, $2
|
|
call Functionce70a
|
|
ret
|
|
|
|
.two:
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $20
|
|
jr c, Functionce09e
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
Functionce09e:
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld d, $8
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
sra a
|
|
xor $ff
|
|
inc a
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
add [hl]
|
|
ld hl, BATTLEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
add $8
|
|
ld [hl], a
|
|
ret
|
|
|
|
BattleAnimFunction_2C:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functionce0ce
|
|
dw Functionce0f8
|
|
dw Functionce0dd
|
|
|
|
Functionce0ce:
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $f0
|
|
swap a
|
|
ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
Functionce0dd:
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld d, $10
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
bit 7, a
|
|
jr z, .asm_ce0f0
|
|
ld [hl], a
|
|
.asm_ce0f0
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
sub $4
|
|
ld [hl], a
|
|
Functionce0f8:
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $84
|
|
jr c, .asm_ce105
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
.asm_ce105
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
call Functionce70a
|
|
ret
|
|
|
|
BattleAnimFunction_2E:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functionce115
|
|
dw Functionce12a
|
|
|
|
Functionce115:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $28
|
|
ld hl, BATTLEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
sub $28
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld [hl], a
|
|
Functionce12a:
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hli]
|
|
ld d, [hl]
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
and [hl]
|
|
jr nz, .asm_ce149
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
dec [hl]
|
|
.asm_ce149
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
inc [hl]
|
|
ld a, [hl]
|
|
and $3f
|
|
ret nz
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $20
|
|
inc hl
|
|
srl [hl]
|
|
ret
|
|
|
|
BattleAnimFunction_2F:
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld d, [hl]
|
|
push af
|
|
push de
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
pop de
|
|
pop af
|
|
call BattleAnim_Cosine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
inc [hl]
|
|
ld a, [hl]
|
|
and $1
|
|
jr nz, .asm_ce189
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
dec [hl]
|
|
.asm_ce189
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $3
|
|
jr nz, .asm_ce197
|
|
ld hl, BATTLEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
inc [hl]
|
|
.asm_ce197
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
cp $5a
|
|
jr nc, .asm_ce1aa
|
|
ld a, [hl]
|
|
and a
|
|
jr z, .asm_ce1ac
|
|
dec [hl]
|
|
ret
|
|
|
|
.asm_ce1aa
|
|
inc [hl]
|
|
ret
|
|
|
|
.asm_ce1ac
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
BattleAnimFunction_42:
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld d, [hl]
|
|
push af
|
|
push de
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
pop de
|
|
pop af
|
|
call BattleAnim_Cosine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
cp $40
|
|
jr nc, .asm_ce1df
|
|
inc [hl]
|
|
ret
|
|
|
|
.asm_ce1df
|
|
ld a, [hl]
|
|
dec [hl]
|
|
and a
|
|
ret nz
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
BattleAnimFunction_30:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functionce1ee
|
|
dw Functionce1fb
|
|
|
|
Functionce1ee:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld [hl], a
|
|
Functionce1fb:
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld d, $30
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
add [hl]
|
|
ld hl, BATTLEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
add $8
|
|
ld d, $30
|
|
call BattleAnim_Cosine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
inc [hl]
|
|
ret
|
|
|
|
BattleAnimFunction_31:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functionce22d
|
|
dw Functionce254
|
|
|
|
Functionce22d:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld d, $10
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld d, $10
|
|
call BattleAnim_Cosine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld [hl], $f
|
|
Functionce254:
|
|
ret
|
|
|
|
BattleAnimFunction_32:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functionce260
|
|
dw Functionce274
|
|
dw Functionce278
|
|
dw Functionce289
|
|
|
|
Functionce260:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ldh a, [hBattleTurn]
|
|
and a
|
|
jr nz, .asm_ce26c
|
|
ld a, $f0
|
|
jr .asm_ce26e
|
|
|
|
.asm_ce26c
|
|
ld a, $cc
|
|
.asm_ce26e
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
Functionce274:
|
|
call Functionce29f
|
|
ret
|
|
|
|
Functionce278:
|
|
call Functionce29f
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $84
|
|
ret nc
|
|
ld a, $4
|
|
call Functionce70a
|
|
ret
|
|
|
|
Functionce289:
|
|
call Functionce29f
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $d0
|
|
jr nc, .asm_ce29b
|
|
ld a, $4
|
|
call Functionce70a
|
|
ret
|
|
|
|
.asm_ce29b
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
Functionce29f:
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $7
|
|
inc [hl]
|
|
srl a
|
|
ld e, a
|
|
ld d, $0
|
|
ldh a, [hSGB]
|
|
and a
|
|
jr nz, .asm_ce2b6
|
|
ld hl, Unknown_ce2c4
|
|
jr .asm_ce2b9
|
|
|
|
.asm_ce2b6
|
|
ld hl, Unknown_ce2c8
|
|
.asm_ce2b9
|
|
add hl, de
|
|
ld a, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
and [hl]
|
|
ld [wOBP0], a
|
|
ret
|
|
|
|
Unknown_ce2c4:
|
|
db $ff, $aa, $55, $aa
|
|
Unknown_ce2c8:
|
|
db $ff, $ff, $00, $00
|
|
|
|
BattleAnimFunction_33:
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld d, $18
|
|
call BattleAnim_Sine
|
|
sra a
|
|
sra a
|
|
sra a
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
add [hl]
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
ld d, $18
|
|
call BattleAnim_Cosine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
dec [hl]
|
|
dec [hl]
|
|
ret
|
|
|
|
BattleAnimFunction_36:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functionce306
|
|
dw Functionce330
|
|
dw Functionce34c
|
|
|
|
Functionce306:
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $e0
|
|
jr nz, .asm_ce319
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $2
|
|
ret
|
|
|
|
.asm_ce319
|
|
ld d, a
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld e, [hl]
|
|
ld hl, -$80
|
|
add hl, de
|
|
ld e, l
|
|
ld d, h
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], d
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], e
|
|
ret
|
|
|
|
Functionce330:
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and a
|
|
jr z, .asm_ce33a
|
|
dec [hl]
|
|
ret
|
|
|
|
.asm_ce33a
|
|
ld [hl], $4
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
xor $ff
|
|
inc a
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
add [hl]
|
|
ld [hl], a
|
|
ret
|
|
|
|
Functionce34c:
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $84
|
|
jr nc, .asm_ce35b
|
|
ld a, $4
|
|
call Functionce70a
|
|
ret
|
|
|
|
.asm_ce35b
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
BattleAnimFunction_37:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functionce366
|
|
dw Functionce375
|
|
|
|
Functionce366:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $7f
|
|
add BATTLEANIMFRAMESET_81 ; BATTLEANIMFRAMESET_82 BATTLEANIMFRAMESET_83
|
|
call ReinitBattleAnimFrameset
|
|
Functionce375:
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
bit 7, [hl]
|
|
jr nz, .asm_ce383
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
inc [hl]
|
|
ret
|
|
|
|
.asm_ce383
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
dec [hl]
|
|
ret
|
|
|
|
BattleAnimFunction_38:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functionce392
|
|
dw Functionce39c
|
|
dw Functionce3ae
|
|
|
|
Functionce392:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $c
|
|
ret
|
|
|
|
Functionce39c:
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and a
|
|
jr z, .asm_ce3a6
|
|
dec [hl]
|
|
ret
|
|
|
|
.asm_ce3a6
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld a, BATTLEANIMFRAMESET_20
|
|
call ReinitBattleAnimFrameset
|
|
Functionce3ae:
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
dec [hl]
|
|
ret
|
|
|
|
BattleAnimFunction_39:
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
inc [hl]
|
|
push af
|
|
ld d, $2
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
pop af
|
|
ld d, $8
|
|
call BattleAnim_Cosine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
BattleAnimFunction_3A:
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $20
|
|
jr c, .asm_ce3df
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
.asm_ce3df
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld d, $8
|
|
call BattleAnim_Cosine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
add $2
|
|
ld [hl], a
|
|
and $7
|
|
ret nz
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
inc [hl]
|
|
ret
|
|
|
|
BattleAnimFunction_3B:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functionce406
|
|
dw Functionce412
|
|
|
|
Functionce406:
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
add [hl]
|
|
ld [hl], a
|
|
ret
|
|
|
|
Functionce412:
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
BattleAnimFunction_3D:
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld d, $18
|
|
push af
|
|
push de
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
pop de
|
|
pop af
|
|
call BattleAnim_Cosine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
sra a
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
ret
|
|
|
|
BattleAnimFunction_3E:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functionce443
|
|
dw Functionce465
|
|
dw Functionce490
|
|
|
|
Functionce443:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $28
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $f
|
|
ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
|
|
add hl, bc
|
|
add [hl] ; BATTLEANIMFRAMESET_8F BATTLEANIMFRAMESET_90 BATTLEANIMFRAMESET_91
|
|
; BATTLEANIMFRAMESET_93 BATTLEANIMFRAMESET_94 BATTLEANIMFRAMESET_95
|
|
call ReinitBattleAnimFrameset
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $f0
|
|
or $8
|
|
ld [hl], a
|
|
Functionce465:
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and a
|
|
jr z, .asm_ce48b
|
|
dec [hl]
|
|
add $8
|
|
ld d, a
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
push af
|
|
push de
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
pop de
|
|
pop af
|
|
call BattleAnim_Cosine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
.asm_ce48b
|
|
ld [hl], $10
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
Functionce490:
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
dec [hl]
|
|
and a
|
|
ret nz
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
BattleAnimFunction_40:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functionce4a3
|
|
dw Functionce4b0
|
|
|
|
Functionce4a3:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, BATTLEANIMFRAMESET_24
|
|
add [hl] ; BATTLEANIMFRAMESET_25 BATTLEANIMFRAMESET_26
|
|
call ReinitBattleAnimFrameset
|
|
Functionce4b0:
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $38
|
|
jr nc, .asm_ce4d8
|
|
inc [hl]
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
ld d, $18
|
|
call BattleAnim_Cosine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $1
|
|
ret nz
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
dec [hl]
|
|
ret
|
|
|
|
.asm_ce4d8
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
BattleAnimFunction_41:
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and a
|
|
ret z
|
|
ld d, a
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
call BattleAnim_Sine
|
|
bit 7, a
|
|
jr nz, .asm_ce4f4
|
|
xor $ff
|
|
inc a
|
|
.asm_ce4f4
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and $1f
|
|
ret nz
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
srl [hl]
|
|
ret
|
|
|
|
BattleAnimFunction_43:
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $10
|
|
jr nc, .asm_ce52e
|
|
inc [hl]
|
|
inc [hl]
|
|
ld d, a
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
push af
|
|
push de
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
pop de
|
|
pop af
|
|
call BattleAnim_Cosine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
.asm_ce52e
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
BattleAnimFunction_44:
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld e, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld d, [hl]
|
|
ld a, e
|
|
and $c0
|
|
rlca
|
|
rlca
|
|
add [hl]
|
|
ld [hl], a
|
|
ld a, e
|
|
and $3f
|
|
push af
|
|
push de
|
|
call BattleAnim_Sine
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
pop de
|
|
pop af
|
|
call BattleAnim_Cosine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
BattleAnimFunction_45:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functionce564
|
|
dw Functionce56e
|
|
dw Functionce577
|
|
|
|
Functionce564:
|
|
ld d, $18
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
jr asm_ce58f
|
|
|
|
Functionce56e:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $18
|
|
Functionce577:
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $80
|
|
jr nc, .asm_ce58b
|
|
ld d, a
|
|
add $8
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
jr asm_ce58f
|
|
|
|
.asm_ce58b
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
asm_ce58f:
|
|
call Functionce6f1
|
|
ret
|
|
|
|
BattleAnimFunction_46:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functionce5b3
|
|
dw Functionce59a
|
|
|
|
Functionce59a:
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $30
|
|
jr c, .asm_ce5b0
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
dec [hl]
|
|
dec [hl]
|
|
ld hl, BATTLEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
inc [hl]
|
|
inc [hl]
|
|
ret
|
|
|
|
.asm_ce5b0
|
|
call DeinitBattleAnimation
|
|
Functionce5b3:
|
|
ret
|
|
|
|
BattleAnimFunction_47:
|
|
ld d, $50
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
inc [hl]
|
|
push af
|
|
push de
|
|
call BattleAnim_Sine
|
|
sra a
|
|
sra a
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
add [hl]
|
|
inc [hl]
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
pop de
|
|
pop af
|
|
call BattleAnim_Cosine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
BattleAnimFunction_48:
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $d0
|
|
jr z, .disappear
|
|
dec [hl]
|
|
dec [hl]
|
|
dec [hl]
|
|
dec [hl]
|
|
ret
|
|
|
|
.disappear
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
BattleAnimFunction_49:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functionce5f9
|
|
dw Functionce60a
|
|
dw Functionce622
|
|
dw Functionce618
|
|
|
|
Functionce5f9:
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and a
|
|
jr nz, asm_ce61c
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], $ec
|
|
Functionce60a:
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $4
|
|
jr z, Functionce618
|
|
inc [hl]
|
|
inc [hl]
|
|
inc [hl]
|
|
inc [hl]
|
|
ret
|
|
|
|
Functionce618:
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
asm_ce61c:
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
Functionce622:
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $d8
|
|
ret z
|
|
dec [hl]
|
|
dec [hl]
|
|
dec [hl]
|
|
dec [hl]
|
|
ret
|
|
|
|
BattleAnimFunction_4A:
|
|
call BattleAnim_AnonJumptable
|
|
.anon_dw
|
|
dw Functionce63a
|
|
dw Functionce648
|
|
dw Functionce65c
|
|
dw Functionce672
|
|
|
|
Functionce63a:
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
ld [hl], a
|
|
call BattleAnim_IncAnonJumptableIndex
|
|
ret
|
|
|
|
Functionce648:
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld a, [hl]
|
|
add $4
|
|
cp $70
|
|
jr c, .asm_ce654
|
|
xor a
|
|
.asm_ce654
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
inc [hl]
|
|
inc [hl]
|
|
ret
|
|
|
|
Functionce65c:
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld a, [hl]
|
|
add $4
|
|
cp $70
|
|
jr c, .asm_ce668
|
|
xor a
|
|
.asm_ce668
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld a, [hl]
|
|
add $8
|
|
ld [hl], a
|
|
ret
|
|
|
|
Functionce672:
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld a, [hl]
|
|
add $4
|
|
cp $70
|
|
jr c, .asm_ce67e
|
|
xor a
|
|
.asm_ce67e
|
|
ld [hl], a
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld a, [hl]
|
|
add $4
|
|
ld [hl], a
|
|
ret
|
|
|
|
BattleAnimFunction_4B:
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld d, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld e, [hl]
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld l, a
|
|
and $f0
|
|
ld h, a
|
|
swap a
|
|
or h
|
|
ld h, a
|
|
ld a, l
|
|
and $f
|
|
swap a
|
|
ld l, a
|
|
add hl, de
|
|
ld e, l
|
|
ld d, h
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld [hl], d
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], e
|
|
ret
|
|
|
|
BattleAnimFunction_4C:
|
|
ld d, $18
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
call Functionce6f1
|
|
ret
|
|
|
|
BattleAnimFunction_4F:
|
|
ld d, $18
|
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
srl a
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
add [hl]
|
|
call Functionce6f1
|
|
ret
|
|
|
|
BattleAnimFunction_4D:
|
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $20
|
|
jr nc, .asm_ce6ed
|
|
inc [hl]
|
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
|
add hl, bc
|
|
ld d, [hl]
|
|
call BattleAnim_Sine
|
|
xor $ff
|
|
inc a
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
.asm_ce6ed
|
|
call DeinitBattleAnimation
|
|
ret
|
|
|
|
Functionce6f1:
|
|
push af
|
|
push de
|
|
call BattleAnim_Sine
|
|
sra a
|
|
sra a
|
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
pop de
|
|
pop af
|
|
call BattleAnim_Cosine
|
|
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
Functionce70a:
|
|
and $f
|
|
ld e, a
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
add [hl]
|
|
ld [hl], a
|
|
srl e
|
|
ld hl, BATTLEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
.asm_ce719
|
|
dec [hl]
|
|
dec e
|
|
jr nz, .asm_ce719
|
|
ret
|
|
|
|
BattleAnim_AnonJumptable:
|
|
pop de
|
|
ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
ld l, [hl]
|
|
ld h, $0
|
|
add hl, hl
|
|
add hl, de
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
jp hl
|
|
|
|
BattleAnim_IncAnonJumptableIndex:
|
|
ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
inc [hl]
|
|
ret
|
|
|
|
BattleAnim_Cosine:
|
|
; a = d * cos(a * pi/32)
|
|
add %010000 ; cos(x) = sin(x + pi/2)
|
|
; fallthrough
|
|
BattleAnim_Sine:
|
|
; a = d * sin(a * pi/32)
|
|
calc_sine_wave BattleAnimSineWave
|
|
|
|
BattleAnim_Sine_e:
|
|
ld a, e
|
|
call BattleAnim_Sine
|
|
ld e, a
|
|
ret
|
|
|
|
BattleAnim_Cosine_e:
|
|
ld a, e
|
|
call BattleAnim_Cosine
|
|
ld e, a
|
|
ret
|
|
|
|
BattleAnim_AbsSinePrecise:
|
|
ld a, e
|
|
call BattleAnim_Sine
|
|
ld e, l
|
|
ld d, h
|
|
ret
|
|
|
|
BattleAnim_AbsCosinePrecise:
|
|
ld a, e
|
|
call BattleAnim_Cosine
|
|
ld e, l
|
|
ld d, h
|
|
ret
|
|
|
|
BattleAnimSineWave:
|
|
sine_table 32
|