pokecrystal-board/engine
2013-12-11 22:00:56 -05:00
..
color.asm split color asm and data into engine/color.asm 2013-09-15 18:02:02 -04:00
credits_crystal.asm engine/credits_crystal.o 2013-11-28 01:38:49 -05:00
credits.asm rename a credit constant to avoid conflicts 2013-11-29 01:49:48 -05:00
engine_flags.asm more landmark constants and rename FlypointPerms -> VisitedSpawns 2013-11-29 00:38:22 -05:00
events_2.asm proper section names and bank constants 2013-11-26 04:29:47 -05:00
events.asm more 3pt macro labels; shorten 3pt macros to take just a label 2013-12-02 14:18:03 -05:00
facings.asm split out sprite facing defs into engine/facings.asm 2013-12-11 22:00:56 -05:00
fruit_trees.asm more 3pt macro labels; shorten 3pt macros to take just a label 2013-12-02 14:18:03 -05:00
landmarks.asm redone landmarks, now with constants 2013-11-28 03:54:21 -05:00
movement.asm movement command asm 2013-07-20 22:34:40 -04:00
scripting_crystal.asm proper section names and bank constants 2013-11-26 04:29:47 -05:00
scripting.asm YesNoBox 2013-12-04 03:07:58 -05:00
std_scripts.asm more 3pt macro labels; shorten 3pt macros to take just a label 2013-12-02 14:18:03 -05:00
title.asm rename 'StartSFX' to 'PlaySFX' 2013-10-08 13:10:36 -04:00