mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
cfa8cb7b15
to avoid a bigger diff later
145 lines
2.1 KiB
NASM
145 lines
2.1 KiB
NASM
Music_LookOfficer: ; ed82d
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dbw $80, Music_LookOfficer_Ch1
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dbw $01, Music_LookOfficer_Ch2
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dbw $02, Music_LookOfficer_Ch3
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; ed836
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Music_LookOfficer_Ch1: ; ed836
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tempo 116
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volume $77
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tone $0001
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vibrato $12, $34
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stereopanning $f
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dutycycle $3
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notetype $c, $a7
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octave 4
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note C#, 1
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note D_, 1
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note D#, 1
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note E_, 1
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note F_, 12
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intensity $2f
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octave 3
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note B_, 16
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Music_LookOfficer_branch_ed852: ; ed852
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intensity $82
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note __, 4
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note B_, 6
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note G#, 4
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note B_, 6
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note B_, 6
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note G#, 4
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note B_, 2
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intensity $2f
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note A#, 16
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note A_, 16
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loopchannel 0, Music_LookOfficer_branch_ed852
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; ed863
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Music_LookOfficer_Ch2: ; ed863
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vibrato $12, $34
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dutycycle $3
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notetype $c, $b7
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octave 5
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note D#, 1
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note D_, 1
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note C#, 1
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note C_, 1
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octave 4
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note B_, 12
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dutycycle $3
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intensity $a2
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octave 1
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note B_, 4
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octave 2
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note A_, 2
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octave 1
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note B_, 4
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octave 2
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note F_, 2
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octave 1
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note B_, 2
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octave 2
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note D#, 2
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Music_LookOfficer_branch_ed882: ; ed882
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note E_, 2
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note G#, 2
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octave 3
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note E_, 2
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octave 2
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note E_, 2
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note G#, 2
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note B_, 2
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note E_, 2
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note G#, 2
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loopchannel 2, Music_LookOfficer_branch_ed882
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forceoctave $1
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callchannel Music_LookOfficer_branch_ed89e
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forceoctave $0
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callchannel Music_LookOfficer_branch_ed89e
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loopchannel 0, Music_LookOfficer_branch_ed882
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; ed89e
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Music_LookOfficer_branch_ed89e: ; ed89e
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octave 1
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note A_, 2
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octave 2
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note C#, 2
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note A_, 2
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octave 1
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note A_, 2
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octave 2
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note C#, 2
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note E_, 2
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octave 1
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note A_, 2
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octave 2
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note C#, 2
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endchannel
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; ed8ad
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Music_LookOfficer_Ch3: ; ed8ad
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vibrato $14, $14
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stereopanning $f0
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notetype $c, $14
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note __, 10
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octave 3
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note B_, 2
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note __, 2
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note B_, 2
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intensity $12
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octave 5
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note D#, 2
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note __, 1
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note F_, 2
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note __, 1
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note A_, 2
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note B_, 2
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note __, 1
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octave 6
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note C#, 2
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note __, 1
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note D#, 2
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Music_LookOfficer_branch_ed8c8: ; ed8c8
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note E_, 6
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note D#, 6
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note C#, 4
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octave 5
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note B_, 2
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note A_, 2
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note G#, 2
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note F#, 2
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note G#, 2
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note A_, 2
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note B_, 2
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octave 6
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note C#, 2
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note F_, 8
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note D_, 8
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note E_, 8
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note C#, 8
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loopchannel 0, Music_LookOfficer_branch_ed8c8
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; ed8dd
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