pokecrystal-board/engine/search2.asm
Rangi 60add76ee7 * Remove rept 4 (fa3192e)
* FindGreaterThanThatLevel -> FindAboveLevel (132fe46)
* More meaningful egg group names (0eeb00d)
2018-02-25 19:23:01 -05:00

135 lines
1.9 KiB
NASM
Executable File

_FindPartyMonAboveLevel: ; 4dbd2
ld hl, wPartyMon1Level
call FindAboveLevel
ret
_FindPartyMonAtLeastThatHappy: ; 4dbd9
ld hl, wPartyMon1Happiness
call FindAtLeastThatHappy
ret
_FindPartyMonThatSpecies: ; 4dbe0
ld hl, wPartyMon1Species
jp FindThatSpecies
_FindPartyMonThatSpeciesYourTrainerID: ; 4dbe6
ld hl, wPartyMon1Species
call FindThatSpecies
ret z
ld a, c
ld hl, wPartyMon1ID
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
ld a, [wPlayerID]
cp [hl]
jr nz, .nope
inc hl
ld a, [wPlayerID + 1]
cp [hl]
jr nz, .nope
ld a, $1
and a
ret
.nope
xor a
ret
FindAtLeastThatHappy: ; 4dc0a
; Sets the bits for the Pokemon that have a happiness greater than or equal to b.
; The lowest bits are used. Sets z if no Pokemon in your party is at least that happy.
ld c, $0
ld a, [wPartyCount]
ld d, a
.loop
ld a, d
dec a
push hl
push bc
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
pop bc
ld a, b
cp [hl]
pop hl
jr z, .greater_equal
jr nc, .lower
.greater_equal
ld a, c
or $1
ld c, a
.lower
sla c
dec d
jr nz, .loop
call RetroactivelyIgnoreEggs
ld a, c
and a
ret
FindAboveLevel: ; 4dc31
ld c, $0
ld a, [wPartyCount]
ld d, a
.loop
ld a, d
dec a
push hl
push bc
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
pop bc
ld a, b
cp [hl]
pop hl
jr c, .greater
ld a, c
or $1
ld c, a
.greater
sla c
dec d
jr nz, .loop
call RetroactivelyIgnoreEggs
ld a, c
and a
ret
FindThatSpecies: ; 4dc56
; Find species b in your party.
; If you have no Pokemon, returns c = -1 and z.
; If that species is in your party, returns its location in c, and nz.
; Otherwise, returns z.
ld c, -1
ld hl, wPartySpecies
.loop
ld a, [hli]
cp -1
ret z
inc c
cp b
jr nz, .loop
ld a, $1
and a
ret
RetroactivelyIgnoreEggs: ; 4dc67
ld e, -2
ld hl, wPartySpecies
.loop
ld a, [hli]
cp -1
ret z
cp EGG
jr nz, .skip_notegg
ld a, c
and e
ld c, a
.skip_notegg
rlc e
jr .loop