mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
8914 lines
140 KiB
NASM
8914 lines
140 KiB
NASM
; Core components of the battle engine.
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DoBattle:
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xor a
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ld [wBattleParticipantsNotFainted], a
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ld [wBattleParticipantsIncludingFainted], a
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ld [wBattlePlayerAction], a
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ld [wBattleEnded], a
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inc a
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ld [wBattleHasJustStarted], a
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ld hl, wOTPartyMon1HP
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ld bc, PARTYMON_STRUCT_LENGTH - 1
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ld d, BATTLEACTION_SWITCH1 - 1
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.loop
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inc d
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ld a, [hli]
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or [hl]
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jr nz, .alive
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add hl, bc
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jr .loop
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.alive
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ld a, d
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ld [wBattleAction], a
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ld a, [wLinkMode]
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and a
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jr z, .not_linked
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ldh a, [hSerialConnectionStatus]
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cp USING_INTERNAL_CLOCK
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jr z, .player_2
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.not_linked
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ld a, [wBattleMode]
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dec a
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jr z, .wild
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xor a
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ld [wEnemySwitchMonIndex], a
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call NewEnemyMonStatus
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call ResetEnemyStatLevels
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call BreakAttraction
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call EnemySwitch
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.wild
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ld c, 40
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call DelayFrames
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.player_2
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call LoadTilemapToTempTilemap
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call CheckPlayerPartyForFitMon
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ld a, d
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and a
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jp z, LostBattle
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call SafeLoadTempTilemapToTilemap
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ld a, [wBattleType]
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cp BATTLETYPE_DEBUG
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jp z, .tutorial_debug
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cp BATTLETYPE_TUTORIAL
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jp z, .tutorial_debug
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xor a
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ld [wCurPartyMon], a
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.loop2
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call CheckIfCurPartyMonIsFitToFight
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jr nz, .alive2
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ld hl, wCurPartyMon
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inc [hl]
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jr .loop2
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.alive2
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ld a, [wCurBattleMon]
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ld [wLastPlayerMon], a
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ld a, [wCurPartyMon]
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ld [wCurBattleMon], a
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inc a
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ld hl, wPartySpecies - 1
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ld c, a
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ld b, 0
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add hl, bc
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ld a, [hl]
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ld [wCurPartySpecies], a
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ld [wTempBattleMonSpecies], a
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hlcoord 1, 5
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ld a, 9
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call SlideBattlePicOut
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call LoadTilemapToTempTilemap
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call ResetBattleParticipants
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call InitBattleMon
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call ResetPlayerStatLevels
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call SendOutMonText
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call NewBattleMonStatus
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call BreakAttraction
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call SendOutPlayerMon
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call EmptyBattleTextbox
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call LoadTilemapToTempTilemap
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call SetPlayerTurn
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call SpikesDamage
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ld a, [wLinkMode]
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and a
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jr z, .not_linked_2
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ldh a, [hSerialConnectionStatus]
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cp USING_INTERNAL_CLOCK
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jr nz, .not_linked_2
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xor a
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ld [wEnemySwitchMonIndex], a
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call NewEnemyMonStatus
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call ResetEnemyStatLevels
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call BreakAttraction
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call EnemySwitch
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call SetEnemyTurn
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call SpikesDamage
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.not_linked_2
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jp BattleTurn
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.tutorial_debug
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jp BattleMenu
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WildFled_EnemyFled_LinkBattleCanceled:
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call SafeLoadTempTilemapToTilemap
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ld a, [wBattleResult]
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and BATTLERESULT_BITMASK
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add DRAW
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ld [wBattleResult], a
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ld a, [wLinkMode]
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and a
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ld hl, BattleText_WildFled
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jr z, .print_text
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ld a, [wBattleResult]
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and BATTLERESULT_BITMASK
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ld [wBattleResult], a ; WIN
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ld hl, BattleText_EnemyFled
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.print_text
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call StdBattleTextbox
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.skip_text
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call StopDangerSound
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ld de, SFX_RUN
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call PlaySFX
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.skip_sfx
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call SetPlayerTurn
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ld a, 1
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ld [wBattleEnded], a
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ret
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BattleTurn:
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.loop
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call CheckContestBattleOver
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jp c, .quit
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xor a
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ld [wPlayerIsSwitching], a
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ld [wEnemyIsSwitching], a
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ld [wBattleHasJustStarted], a
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ld [wPlayerJustGotFrozen], a
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ld [wEnemyJustGotFrozen], a
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ld [wCurDamage], a
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ld [wCurDamage + 1], a
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call HandleBerserkGene
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call UpdateBattleMonInParty
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farcall AIChooseMove
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call CheckPlayerLockedIn
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jr c, .skip_iteration
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.loop1
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call BattleMenu
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jr c, .quit
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ld a, [wBattleEnded]
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and a
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jr nz, .quit
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ld a, [wForcedSwitch] ; roared/whirlwinded/teleported
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and a
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jr nz, .quit
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.skip_iteration
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call ParsePlayerAction
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jr nz, .loop1
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call EnemyTriesToFlee
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jr c, .quit
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call DetermineMoveOrder
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jr c, .false
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call Battle_EnemyFirst
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jr .proceed
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.false
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call Battle_PlayerFirst
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.proceed
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ld a, [wForcedSwitch]
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and a
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jr nz, .quit
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ld a, [wBattleEnded]
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and a
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jr nz, .quit
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call HandleBetweenTurnEffects
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ld a, [wBattleEnded]
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and a
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jr nz, .quit
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jp .loop
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.quit
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ret
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HandleBetweenTurnEffects:
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ldh a, [hSerialConnectionStatus]
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cp USING_EXTERNAL_CLOCK
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jr z, .CheckEnemyFirst
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call CheckFaint_PlayerThenEnemy
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ret c
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call HandleFutureSight
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call CheckFaint_PlayerThenEnemy
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ret c
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call HandleWeather
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call CheckFaint_PlayerThenEnemy
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ret c
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call HandleWrap
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call CheckFaint_PlayerThenEnemy
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ret c
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call HandlePerishSong
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call CheckFaint_PlayerThenEnemy
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ret c
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jr .NoMoreFaintingConditions
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.CheckEnemyFirst:
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call CheckFaint_EnemyThenPlayer
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ret c
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call HandleFutureSight
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call CheckFaint_EnemyThenPlayer
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ret c
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call HandleWeather
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call CheckFaint_EnemyThenPlayer
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ret c
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call HandleWrap
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call CheckFaint_EnemyThenPlayer
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ret c
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call HandlePerishSong
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call CheckFaint_EnemyThenPlayer
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ret c
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.NoMoreFaintingConditions:
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call HandleLeftovers
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call HandleMysteryberry
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call HandleDefrost
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call HandleSafeguard
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call HandleScreens
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call HandleStatBoostingHeldItems
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call HandleHealingItems
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call UpdateBattleMonInParty
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call LoadTilemapToTempTilemap
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jp HandleEncore
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CheckFaint_PlayerThenEnemy:
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; BUG: Perish Song and Spikes can leave a Pokemon with 0 HP and not faint (see docs/bugs_and_glitches.md)
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call HasPlayerFainted
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jr nz, .PlayerNotFainted
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call HandlePlayerMonFaint
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ld a, [wBattleEnded]
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and a
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jr nz, .BattleIsOver
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.PlayerNotFainted:
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call HasEnemyFainted
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jr nz, .BattleContinues
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call HandleEnemyMonFaint
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ld a, [wBattleEnded]
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and a
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jr nz, .BattleIsOver
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.BattleContinues:
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and a
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ret
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.BattleIsOver:
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scf
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ret
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CheckFaint_EnemyThenPlayer:
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; BUG: Perish Song and Spikes can leave a Pokemon with 0 HP and not faint (see docs/bugs_and_glitches.md)
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call HasEnemyFainted
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jr nz, .EnemyNotFainted
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call HandleEnemyMonFaint
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ld a, [wBattleEnded]
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and a
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jr nz, .BattleIsOver
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.EnemyNotFainted:
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call HasPlayerFainted
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jr nz, .BattleContinues
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call HandlePlayerMonFaint
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ld a, [wBattleEnded]
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and a
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jr nz, .BattleIsOver
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.BattleContinues:
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and a
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ret
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.BattleIsOver:
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scf
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ret
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HandleBerserkGene:
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ldh a, [hSerialConnectionStatus]
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cp USING_EXTERNAL_CLOCK
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jr z, .reverse
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call .player
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jr .enemy
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.reverse
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call .enemy
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; fallthrough
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.player
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call SetPlayerTurn
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ld de, wPartyMon1Item
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ld a, [wCurBattleMon]
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ld b, a
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jr .go
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.enemy
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call SetEnemyTurn
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ld de, wOTPartyMon1Item
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ld a, [wCurOTMon]
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ld b, a
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; fallthrough
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.go
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push de
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push bc
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callfar GetUserItem
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ld a, [hl]
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ld [wNamedObjectIndex], a
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sub BERSERK_GENE
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pop bc
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pop de
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ret nz
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ld [hl], a
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ld h, d
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ld l, e
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ld a, b
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call GetPartyLocation
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xor a
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ld [hl], a
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; BUG: Berserk Gene's confusion lasts for 256 turns or the previous Pokémon's confusion count (see docs/bugs_and_glitches.md)
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ld a, BATTLE_VARS_SUBSTATUS3
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call GetBattleVarAddr
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push af
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set SUBSTATUS_CONFUSED, [hl]
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ld a, BATTLE_VARS_MOVE_ANIM
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call GetBattleVarAddr
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push hl
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push af
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xor a
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ld [hl], a
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ld [wAttackMissed], a
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ld [wEffectFailed], a
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farcall BattleCommand_AttackUp2
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pop af
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pop hl
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ld [hl], a
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call GetItemName
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ld hl, BattleText_UsersStringBuffer1Activated
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call StdBattleTextbox
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callfar BattleCommand_StatUpMessage
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pop af
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bit SUBSTATUS_CONFUSED, a
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ret nz
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xor a
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ld [wNumHits], a
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ld de, ANIM_CONFUSED
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call Call_PlayBattleAnim_OnlyIfVisible
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call SwitchTurnCore
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ld hl, BecameConfusedText
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jp StdBattleTextbox
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EnemyTriesToFlee:
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ld a, [wLinkMode]
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and a
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jr z, .not_linked
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ld a, [wBattleAction]
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cp BATTLEACTION_FORFEIT
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jr z, .forfeit
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.not_linked
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and a
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ret
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.forfeit
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call WildFled_EnemyFled_LinkBattleCanceled
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scf
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ret
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DetermineMoveOrder:
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ld a, [wLinkMode]
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and a
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jr z, .use_move
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ld a, [wBattleAction]
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cp BATTLEACTION_STRUGGLE
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jr z, .use_move
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cp BATTLEACTION_SKIPTURN
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jr z, .use_move
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sub BATTLEACTION_SWITCH1
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jr c, .use_move
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ld a, [wBattlePlayerAction]
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cp BATTLEPLAYERACTION_SWITCH
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jr nz, .switch
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ldh a, [hSerialConnectionStatus]
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cp USING_INTERNAL_CLOCK
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jr z, .player_2
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call BattleRandom
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cp 50 percent + 1
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jp c, .player_first
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jp .enemy_first
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.player_2
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call BattleRandom
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cp 50 percent + 1
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jp c, .enemy_first
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jp .player_first
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.switch
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callfar AI_Switch
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call SetEnemyTurn
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call SpikesDamage
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jp .enemy_first
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.use_move
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ld a, [wBattlePlayerAction]
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and a ; BATTLEPLAYERACTION_USEMOVE?
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jp nz, .player_first
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call CompareMovePriority
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jr z, .equal_priority
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jp c, .player_first ; player goes first
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jp .enemy_first
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.equal_priority
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call SetPlayerTurn
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callfar GetUserItem
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push bc
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callfar GetOpponentItem
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pop de
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ld a, d
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cp HELD_QUICK_CLAW
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jr nz, .player_no_quick_claw
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ld a, b
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cp HELD_QUICK_CLAW
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jr z, .both_have_quick_claw
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call BattleRandom
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cp e
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jr nc, .speed_check
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jp .player_first
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.player_no_quick_claw
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ld a, b
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cp HELD_QUICK_CLAW
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jr nz, .speed_check
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call BattleRandom
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cp c
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jr nc, .speed_check
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jp .enemy_first
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.both_have_quick_claw
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ldh a, [hSerialConnectionStatus]
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cp USING_INTERNAL_CLOCK
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jr z, .player_2b
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call BattleRandom
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cp c
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jp c, .enemy_first
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call BattleRandom
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cp e
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jp c, .player_first
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jr .speed_check
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.player_2b
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call BattleRandom
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cp e
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jp c, .player_first
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call BattleRandom
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cp c
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jp c, .enemy_first
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jr .speed_check
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.speed_check
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ld de, wBattleMonSpeed
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ld hl, wEnemyMonSpeed
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ld c, 2
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call CompareBytes
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jr z, .speed_tie
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jp nc, .player_first
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jp .enemy_first
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.speed_tie
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ldh a, [hSerialConnectionStatus]
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cp USING_INTERNAL_CLOCK
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jr z, .player_2c
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call BattleRandom
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cp 50 percent + 1
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jp c, .player_first
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jp .enemy_first
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.player_2c
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call BattleRandom
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cp 50 percent + 1
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jp c, .enemy_first
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.player_first
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scf
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ret
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.enemy_first
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and a
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ret
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CheckContestBattleOver:
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ld a, [wBattleType]
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cp BATTLETYPE_CONTEST
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jr nz, .contest_not_over
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ld a, [wParkBallsRemaining]
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and a
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jr nz, .contest_not_over
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ld a, [wBattleResult]
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and BATTLERESULT_BITMASK
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add DRAW
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ld [wBattleResult], a
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scf
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ret
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.contest_not_over
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and a
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ret
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CheckPlayerLockedIn:
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ld a, [wPlayerSubStatus4]
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and 1 << SUBSTATUS_RECHARGE
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jp nz, .quit
|
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ld hl, wEnemySubStatus3
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res SUBSTATUS_FLINCHED, [hl]
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ld hl, wPlayerSubStatus3
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res SUBSTATUS_FLINCHED, [hl]
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ld a, [hl]
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and 1 << SUBSTATUS_CHARGED | 1 << SUBSTATUS_RAMPAGE
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jp nz, .quit
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ld hl, wPlayerSubStatus1
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bit SUBSTATUS_ROLLOUT, [hl]
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jp nz, .quit
|
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and a
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ret
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.quit
|
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scf
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ret
|
||
|
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ParsePlayerAction:
|
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call CheckPlayerLockedIn
|
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jp c, .locked_in
|
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ld hl, wPlayerSubStatus5
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bit SUBSTATUS_ENCORED, [hl]
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jr z, .not_encored
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ld a, [wLastPlayerMove]
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ld [wCurPlayerMove], a
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jr .encored
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.not_encored
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ld a, [wBattlePlayerAction]
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cp BATTLEPLAYERACTION_SWITCH
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jr z, .reset_rage
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and a
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jr nz, .reset_bide
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ld a, [wPlayerSubStatus3]
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and 1 << SUBSTATUS_BIDE
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jr nz, .locked_in
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xor a
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ld [wMoveSelectionMenuType], a
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inc a ; POUND
|
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ld [wFXAnimID], a
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||
call MoveSelectionScreen
|
||
push af
|
||
call SafeLoadTempTilemapToTilemap
|
||
call UpdateBattleHuds
|
||
ld a, [wCurPlayerMove]
|
||
cp STRUGGLE
|
||
jr z, .struggle
|
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call PlayClickSFX
|
||
|
||
.struggle
|
||
ld a, $1
|
||
ldh [hBGMapMode], a
|
||
pop af
|
||
ret nz
|
||
|
||
.encored
|
||
call SetPlayerTurn
|
||
callfar UpdateMoveData
|
||
xor a
|
||
ld [wPlayerCharging], a
|
||
ld a, [wPlayerMoveStruct + MOVE_EFFECT]
|
||
cp EFFECT_FURY_CUTTER
|
||
jr z, .continue_fury_cutter
|
||
xor a
|
||
ld [wPlayerFuryCutterCount], a
|
||
|
||
.continue_fury_cutter
|
||
ld a, [wPlayerMoveStruct + MOVE_EFFECT]
|
||
cp EFFECT_RAGE
|
||
jr z, .continue_rage
|
||
ld hl, wPlayerSubStatus4
|
||
res SUBSTATUS_RAGE, [hl]
|
||
xor a
|
||
ld [wPlayerRageCounter], a
|
||
|
||
.continue_rage
|
||
ld a, [wPlayerMoveStruct + MOVE_EFFECT]
|
||
cp EFFECT_PROTECT
|
||
jr z, .continue_protect
|
||
cp EFFECT_ENDURE
|
||
jr z, .continue_protect
|
||
xor a
|
||
ld [wPlayerProtectCount], a
|
||
jr .continue_protect
|
||
|
||
.reset_bide
|
||
ld hl, wPlayerSubStatus3
|
||
res SUBSTATUS_BIDE, [hl]
|
||
|
||
.locked_in
|
||
xor a
|
||
ld [wPlayerFuryCutterCount], a
|
||
ld [wPlayerProtectCount], a
|
||
ld [wPlayerRageCounter], a
|
||
ld hl, wPlayerSubStatus4
|
||
res SUBSTATUS_RAGE, [hl]
|
||
|
||
.continue_protect
|
||
call ParseEnemyAction
|
||
xor a
|
||
ret
|
||
|
||
.reset_rage
|
||
xor a
|
||
ld [wPlayerFuryCutterCount], a
|
||
ld [wPlayerProtectCount], a
|
||
ld [wPlayerRageCounter], a
|
||
ld hl, wPlayerSubStatus4
|
||
res SUBSTATUS_RAGE, [hl]
|
||
xor a
|
||
ret
|
||
|
||
HandleEncore:
|
||
ldh a, [hSerialConnectionStatus]
|
||
cp USING_EXTERNAL_CLOCK
|
||
jr z, .player_1
|
||
call .do_player
|
||
jr .do_enemy
|
||
|
||
.player_1
|
||
call .do_enemy
|
||
.do_player
|
||
ld hl, wPlayerSubStatus5
|
||
bit SUBSTATUS_ENCORED, [hl]
|
||
ret z
|
||
ld a, [wPlayerEncoreCount]
|
||
dec a
|
||
ld [wPlayerEncoreCount], a
|
||
jr z, .end_player_encore
|
||
ld hl, wBattleMonPP
|
||
ld a, [wCurMoveNum]
|
||
ld c, a
|
||
ld b, 0
|
||
add hl, bc
|
||
ld a, [hl]
|
||
and PP_MASK
|
||
ret nz
|
||
|
||
.end_player_encore
|
||
ld hl, wPlayerSubStatus5
|
||
res SUBSTATUS_ENCORED, [hl]
|
||
call SetEnemyTurn
|
||
ld hl, BattleText_TargetsEncoreEnded
|
||
jp StdBattleTextbox
|
||
|
||
.do_enemy
|
||
ld hl, wEnemySubStatus5
|
||
bit SUBSTATUS_ENCORED, [hl]
|
||
ret z
|
||
ld a, [wEnemyEncoreCount]
|
||
dec a
|
||
ld [wEnemyEncoreCount], a
|
||
jr z, .end_enemy_encore
|
||
ld hl, wEnemyMonPP
|
||
ld a, [wCurEnemyMoveNum]
|
||
ld c, a
|
||
ld b, 0
|
||
add hl, bc
|
||
ld a, [hl]
|
||
and PP_MASK
|
||
ret nz
|
||
|
||
.end_enemy_encore
|
||
ld hl, wEnemySubStatus5
|
||
res SUBSTATUS_ENCORED, [hl]
|
||
call SetPlayerTurn
|
||
ld hl, BattleText_TargetsEncoreEnded
|
||
jp StdBattleTextbox
|
||
|
||
TryEnemyFlee:
|
||
ld a, [wBattleMode]
|
||
dec a
|
||
jr nz, .Stay
|
||
|
||
ld a, [wPlayerSubStatus5]
|
||
bit SUBSTATUS_CANT_RUN, a
|
||
jr nz, .Stay
|
||
|
||
ld a, [wEnemyWrapCount]
|
||
and a
|
||
jr nz, .Stay
|
||
|
||
ld a, [wEnemyMonStatus]
|
||
and 1 << FRZ | SLP_MASK
|
||
jr nz, .Stay
|
||
|
||
ld a, [wTempEnemyMonSpecies]
|
||
ld de, 1
|
||
ld hl, AlwaysFleeMons
|
||
call IsInArray
|
||
jr c, .Flee
|
||
|
||
call BattleRandom
|
||
ld b, a
|
||
cp 50 percent + 1
|
||
jr nc, .Stay
|
||
|
||
push bc
|
||
ld a, [wTempEnemyMonSpecies]
|
||
ld de, 1
|
||
ld hl, OftenFleeMons
|
||
call IsInArray
|
||
pop bc
|
||
jr c, .Flee
|
||
|
||
ld a, b
|
||
cp 10 percent + 1
|
||
jr nc, .Stay
|
||
|
||
ld a, [wTempEnemyMonSpecies]
|
||
ld de, 1
|
||
ld hl, SometimesFleeMons
|
||
call IsInArray
|
||
jr c, .Flee
|
||
|
||
.Stay:
|
||
and a
|
||
ret
|
||
|
||
.Flee:
|
||
scf
|
||
ret
|
||
|
||
INCLUDE "data/wild/flee_mons.asm"
|
||
|
||
CompareMovePriority:
|
||
; Compare the priority of the player and enemy's moves.
|
||
; Return carry if the player goes first, or z if they match.
|
||
|
||
ld a, [wCurPlayerMove]
|
||
call GetMovePriority
|
||
ld b, a
|
||
push bc
|
||
ld a, [wCurEnemyMove]
|
||
call GetMovePriority
|
||
pop bc
|
||
cp b
|
||
ret
|
||
|
||
GetMovePriority:
|
||
; Return the priority (0-3) of move a.
|
||
|
||
ld b, a
|
||
|
||
; Vital Throw goes last.
|
||
cp VITAL_THROW
|
||
ld a, 0
|
||
ret z
|
||
|
||
call GetMoveEffect
|
||
ld hl, MoveEffectPriorities
|
||
.loop
|
||
ld a, [hli]
|
||
cp b
|
||
jr z, .done
|
||
inc hl
|
||
cp -1
|
||
jr nz, .loop
|
||
|
||
ld a, BASE_PRIORITY
|
||
ret
|
||
|
||
.done
|
||
ld a, [hl]
|
||
ret
|
||
|
||
INCLUDE "data/moves/effects_priorities.asm"
|
||
|
||
GetMoveEffect:
|
||
ld a, b
|
||
dec a
|
||
ld hl, Moves + MOVE_EFFECT
|
||
ld bc, MOVE_LENGTH
|
||
call AddNTimes
|
||
ld a, BANK(Moves)
|
||
call GetFarByte
|
||
ld b, a
|
||
ret
|
||
|
||
Battle_EnemyFirst:
|
||
call LoadTilemapToTempTilemap
|
||
call TryEnemyFlee
|
||
jp c, WildFled_EnemyFled_LinkBattleCanceled
|
||
call SetEnemyTurn
|
||
ld a, $1
|
||
ld [wEnemyGoesFirst], a
|
||
callfar AI_SwitchOrTryItem
|
||
jr c, .switch_item
|
||
call EnemyTurn_EndOpponentProtectEndureDestinyBond
|
||
ld a, [wForcedSwitch]
|
||
and a
|
||
ret nz
|
||
call HasPlayerFainted
|
||
jp z, HandlePlayerMonFaint
|
||
call HasEnemyFainted
|
||
jp z, HandleEnemyMonFaint
|
||
|
||
.switch_item
|
||
call SetEnemyTurn
|
||
call ResidualDamage
|
||
jp z, HandleEnemyMonFaint
|
||
call RefreshBattleHuds
|
||
call PlayerTurn_EndOpponentProtectEndureDestinyBond
|
||
ld a, [wForcedSwitch]
|
||
and a
|
||
ret nz
|
||
call HasEnemyFainted
|
||
jp z, HandleEnemyMonFaint
|
||
call HasPlayerFainted
|
||
jp z, HandlePlayerMonFaint
|
||
call SetPlayerTurn
|
||
call ResidualDamage
|
||
jp z, HandlePlayerMonFaint
|
||
call RefreshBattleHuds
|
||
xor a ; BATTLEPLAYERACTION_USEMOVE
|
||
ld [wBattlePlayerAction], a
|
||
ret
|
||
|
||
Battle_PlayerFirst:
|
||
xor a
|
||
ld [wEnemyGoesFirst], a
|
||
call SetEnemyTurn
|
||
callfar AI_SwitchOrTryItem
|
||
push af
|
||
call PlayerTurn_EndOpponentProtectEndureDestinyBond
|
||
pop bc
|
||
ld a, [wForcedSwitch]
|
||
and a
|
||
ret nz
|
||
call HasEnemyFainted
|
||
jp z, HandleEnemyMonFaint
|
||
call HasPlayerFainted
|
||
jp z, HandlePlayerMonFaint
|
||
push bc
|
||
call SetPlayerTurn
|
||
call ResidualDamage
|
||
pop bc
|
||
jp z, HandlePlayerMonFaint
|
||
push bc
|
||
call RefreshBattleHuds
|
||
pop af
|
||
jr c, .switched_or_used_item
|
||
call LoadTilemapToTempTilemap
|
||
call TryEnemyFlee
|
||
jp c, WildFled_EnemyFled_LinkBattleCanceled
|
||
call EnemyTurn_EndOpponentProtectEndureDestinyBond
|
||
ld a, [wForcedSwitch]
|
||
and a
|
||
ret nz
|
||
call HasPlayerFainted
|
||
jp z, HandlePlayerMonFaint
|
||
call HasEnemyFainted
|
||
jp z, HandleEnemyMonFaint
|
||
|
||
.switched_or_used_item
|
||
call SetEnemyTurn
|
||
call ResidualDamage
|
||
jp z, HandleEnemyMonFaint
|
||
call RefreshBattleHuds
|
||
xor a ; BATTLEPLAYERACTION_USEMOVE
|
||
ld [wBattlePlayerAction], a
|
||
ret
|
||
|
||
PlayerTurn_EndOpponentProtectEndureDestinyBond:
|
||
call SetPlayerTurn
|
||
call EndUserDestinyBond
|
||
callfar DoPlayerTurn
|
||
jp EndOpponentProtectEndureDestinyBond
|
||
|
||
EnemyTurn_EndOpponentProtectEndureDestinyBond:
|
||
call SetEnemyTurn
|
||
call EndUserDestinyBond
|
||
callfar DoEnemyTurn
|
||
jp EndOpponentProtectEndureDestinyBond
|
||
|
||
EndOpponentProtectEndureDestinyBond:
|
||
ld a, BATTLE_VARS_SUBSTATUS1_OPP
|
||
call GetBattleVarAddr
|
||
res SUBSTATUS_PROTECT, [hl]
|
||
res SUBSTATUS_ENDURE, [hl]
|
||
ld a, BATTLE_VARS_SUBSTATUS5_OPP
|
||
call GetBattleVarAddr
|
||
res SUBSTATUS_DESTINY_BOND, [hl]
|
||
ret
|
||
|
||
EndUserDestinyBond:
|
||
ld a, BATTLE_VARS_SUBSTATUS5
|
||
call GetBattleVarAddr
|
||
res SUBSTATUS_DESTINY_BOND, [hl]
|
||
ret
|
||
|
||
HasUserFainted:
|
||
ldh a, [hBattleTurn]
|
||
and a
|
||
jr z, HasPlayerFainted
|
||
HasEnemyFainted:
|
||
ld hl, wEnemyMonHP
|
||
jr CheckIfHPIsZero
|
||
|
||
HasPlayerFainted:
|
||
ld hl, wBattleMonHP
|
||
|
||
CheckIfHPIsZero:
|
||
ld a, [hli]
|
||
or [hl]
|
||
ret
|
||
|
||
ResidualDamage:
|
||
; Return z if the user fainted before
|
||
; or as a result of residual damage.
|
||
; For Sandstorm damage, see HandleWeather.
|
||
|
||
call HasUserFainted
|
||
ret z
|
||
|
||
ld a, BATTLE_VARS_STATUS
|
||
call GetBattleVar
|
||
and 1 << PSN | 1 << BRN
|
||
jr z, .did_psn_brn
|
||
|
||
ld hl, HurtByPoisonText
|
||
ld de, ANIM_PSN
|
||
and 1 << BRN
|
||
jr z, .got_anim
|
||
ld hl, HurtByBurnText
|
||
ld de, ANIM_BRN
|
||
.got_anim
|
||
|
||
push de
|
||
call StdBattleTextbox
|
||
pop de
|
||
|
||
xor a
|
||
ld [wNumHits], a
|
||
call Call_PlayBattleAnim_OnlyIfVisible
|
||
call GetEighthMaxHP
|
||
ld de, wPlayerToxicCount
|
||
ldh a, [hBattleTurn]
|
||
and a
|
||
jr z, .check_toxic
|
||
ld de, wEnemyToxicCount
|
||
.check_toxic
|
||
|
||
ld a, BATTLE_VARS_SUBSTATUS5
|
||
call GetBattleVar
|
||
bit SUBSTATUS_TOXIC, a
|
||
jr z, .did_toxic
|
||
call GetSixteenthMaxHP
|
||
ld a, [de]
|
||
inc a
|
||
ld [de], a
|
||
ld hl, 0
|
||
.add
|
||
add hl, bc
|
||
dec a
|
||
jr nz, .add
|
||
ld b, h
|
||
ld c, l
|
||
.did_toxic
|
||
|
||
call SubtractHPFromUser
|
||
.did_psn_brn
|
||
|
||
call HasUserFainted
|
||
jp z, .fainted
|
||
|
||
ld a, BATTLE_VARS_SUBSTATUS4
|
||
call GetBattleVarAddr
|
||
bit SUBSTATUS_LEECH_SEED, [hl]
|
||
jr z, .not_seeded
|
||
|
||
call SwitchTurnCore
|
||
xor a
|
||
ld [wNumHits], a
|
||
ld de, ANIM_SAP
|
||
ld a, BATTLE_VARS_SUBSTATUS3_OPP
|
||
call GetBattleVar
|
||
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
|
||
call z, Call_PlayBattleAnim_OnlyIfVisible
|
||
call SwitchTurnCore
|
||
|
||
call GetEighthMaxHP
|
||
call SubtractHPFromUser
|
||
ld a, $1
|
||
ldh [hBGMapMode], a
|
||
call RestoreHP
|
||
ld hl, LeechSeedSapsText
|
||
call StdBattleTextbox
|
||
.not_seeded
|
||
|
||
call HasUserFainted
|
||
jr z, .fainted
|
||
|
||
ld a, BATTLE_VARS_SUBSTATUS1
|
||
call GetBattleVarAddr
|
||
bit SUBSTATUS_NIGHTMARE, [hl]
|
||
jr z, .not_nightmare
|
||
xor a
|
||
ld [wNumHits], a
|
||
ld de, ANIM_IN_NIGHTMARE
|
||
call Call_PlayBattleAnim_OnlyIfVisible
|
||
call GetQuarterMaxHP
|
||
call SubtractHPFromUser
|
||
ld hl, HasANightmareText
|
||
call StdBattleTextbox
|
||
.not_nightmare
|
||
|
||
call HasUserFainted
|
||
jr z, .fainted
|
||
|
||
ld a, BATTLE_VARS_SUBSTATUS1
|
||
call GetBattleVarAddr
|
||
bit SUBSTATUS_CURSE, [hl]
|
||
jr z, .not_cursed
|
||
|
||
xor a
|
||
ld [wNumHits], a
|
||
ld de, ANIM_IN_NIGHTMARE
|
||
call Call_PlayBattleAnim_OnlyIfVisible
|
||
call GetQuarterMaxHP
|
||
call SubtractHPFromUser
|
||
ld hl, HurtByCurseText
|
||
call StdBattleTextbox
|
||
|
||
.not_cursed
|
||
ld hl, wBattleMonHP
|
||
ldh a, [hBattleTurn]
|
||
and a
|
||
jr z, .check_fainted
|
||
ld hl, wEnemyMonHP
|
||
|
||
.check_fainted
|
||
ld a, [hli]
|
||
or [hl]
|
||
ret nz
|
||
|
||
.fainted
|
||
call RefreshBattleHuds
|
||
ld c, 20
|
||
call DelayFrames
|
||
xor a
|
||
ret
|
||
|
||
HandlePerishSong:
|
||
ldh a, [hSerialConnectionStatus]
|
||
cp USING_EXTERNAL_CLOCK
|
||
jr z, .EnemyFirst
|
||
call SetPlayerTurn
|
||
call .do_it
|
||
call SetEnemyTurn
|
||
jp .do_it
|
||
|
||
.EnemyFirst:
|
||
call SetEnemyTurn
|
||
call .do_it
|
||
call SetPlayerTurn
|
||
|
||
.do_it
|
||
ld hl, wPlayerPerishCount
|
||
ldh a, [hBattleTurn]
|
||
and a
|
||
jr z, .got_count
|
||
ld hl, wEnemyPerishCount
|
||
|
||
.got_count
|
||
ld a, BATTLE_VARS_SUBSTATUS1
|
||
call GetBattleVar
|
||
bit SUBSTATUS_PERISH, a
|
||
ret z
|
||
dec [hl]
|
||
ld a, [hl]
|
||
ld [wTextDecimalByte], a
|
||
push af
|
||
ld hl, PerishCountText
|
||
call StdBattleTextbox
|
||
pop af
|
||
ret nz
|
||
ld a, BATTLE_VARS_SUBSTATUS1
|
||
call GetBattleVarAddr
|
||
res SUBSTATUS_PERISH, [hl]
|
||
ldh a, [hBattleTurn]
|
||
and a
|
||
jr nz, .kill_enemy
|
||
ld hl, wBattleMonHP
|
||
xor a
|
||
ld [hli], a
|
||
ld [hl], a
|
||
ld hl, wPartyMon1HP
|
||
ld a, [wCurBattleMon]
|
||
call GetPartyLocation
|
||
xor a
|
||
ld [hli], a
|
||
ld [hl], a
|
||
ret
|
||
|
||
.kill_enemy
|
||
ld hl, wEnemyMonHP
|
||
xor a
|
||
ld [hli], a
|
||
ld [hl], a
|
||
ld a, [wBattleMode]
|
||
dec a
|
||
ret z
|
||
ld hl, wOTPartyMon1HP
|
||
ld a, [wCurOTMon]
|
||
call GetPartyLocation
|
||
xor a
|
||
ld [hli], a
|
||
ld [hl], a
|
||
ret
|
||
|
||
HandleWrap:
|
||
ldh a, [hSerialConnectionStatus]
|
||
cp USING_EXTERNAL_CLOCK
|
||
jr z, .EnemyFirst
|
||
call SetPlayerTurn
|
||
call .do_it
|
||
call SetEnemyTurn
|
||
jp .do_it
|
||
|
||
.EnemyFirst:
|
||
call SetEnemyTurn
|
||
call .do_it
|
||
call SetPlayerTurn
|
||
|
||
.do_it
|
||
ld hl, wPlayerWrapCount
|
||
ld de, wPlayerTrappingMove
|
||
ldh a, [hBattleTurn]
|
||
and a
|
||
jr z, .got_addrs
|
||
ld hl, wEnemyWrapCount
|
||
ld de, wEnemyTrappingMove
|
||
|
||
.got_addrs
|
||
ld a, [hl]
|
||
and a
|
||
ret z
|
||
|
||
ld a, BATTLE_VARS_SUBSTATUS4
|
||
call GetBattleVar
|
||
bit SUBSTATUS_SUBSTITUTE, a
|
||
ret nz
|
||
|
||
ld a, [de]
|
||
ld [wNamedObjectIndex], a
|
||
ld [wFXAnimID], a
|
||
call GetMoveName
|
||
dec [hl]
|
||
jr z, .release_from_bounds
|
||
|
||
ld a, BATTLE_VARS_SUBSTATUS3
|
||
call GetBattleVar
|
||
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
|
||
jr nz, .skip_anim
|
||
|
||
call SwitchTurnCore
|
||
xor a
|
||
ld [wNumHits], a
|
||
ld [wFXAnimID + 1], a
|
||
predef PlayBattleAnim
|
||
call SwitchTurnCore
|
||
|
||
.skip_anim
|
||
call GetSixteenthMaxHP
|
||
call SubtractHPFromUser
|
||
ld hl, BattleText_UsersHurtByStringBuffer1
|
||
jr .print_text
|
||
|
||
.release_from_bounds
|
||
ld hl, BattleText_UserWasReleasedFromStringBuffer1
|
||
|
||
.print_text
|
||
jp StdBattleTextbox
|
||
|
||
SwitchTurnCore:
|
||
ldh a, [hBattleTurn]
|
||
xor 1
|
||
ldh [hBattleTurn], a
|
||
ret
|
||
|
||
HandleLeftovers:
|
||
ldh a, [hSerialConnectionStatus]
|
||
cp USING_EXTERNAL_CLOCK
|
||
jr z, .DoEnemyFirst
|
||
call SetPlayerTurn
|
||
call .do_it
|
||
call SetEnemyTurn
|
||
jp .do_it
|
||
|
||
.DoEnemyFirst:
|
||
call SetEnemyTurn
|
||
call .do_it
|
||
call SetPlayerTurn
|
||
.do_it
|
||
|
||
callfar GetUserItem
|
||
ld a, [hl]
|
||
ld [wNamedObjectIndex], a
|
||
call GetItemName
|
||
ld a, b
|
||
cp HELD_LEFTOVERS
|
||
ret nz
|
||
|
||
ld hl, wBattleMonHP
|
||
ldh a, [hBattleTurn]
|
||
and a
|
||
jr z, .got_hp
|
||
ld hl, wEnemyMonHP
|
||
|
||
.got_hp
|
||
; Don't restore if we're already at max HP
|
||
ld a, [hli]
|
||
ld b, a
|
||
ld a, [hli]
|
||
ld c, a
|
||
ld a, [hli]
|
||
cp b
|
||
jr nz, .restore
|
||
ld a, [hl]
|
||
cp c
|
||
ret z
|
||
|
||
.restore
|
||
call GetSixteenthMaxHP
|
||
call SwitchTurnCore
|
||
call RestoreHP
|
||
ld hl, BattleText_TargetRecoveredWithItem
|
||
jp StdBattleTextbox
|
||
|
||
HandleMysteryberry:
|
||
ldh a, [hSerialConnectionStatus]
|
||
cp USING_EXTERNAL_CLOCK
|
||
jr z, .DoEnemyFirst
|
||
call SetPlayerTurn
|
||
call .do_it
|
||
call SetEnemyTurn
|
||
jp .do_it
|
||
|
||
.DoEnemyFirst:
|
||
call SetEnemyTurn
|
||
call .do_it
|
||
call SetPlayerTurn
|
||
|
||
.do_it
|
||
callfar GetUserItem
|
||
ld a, b
|
||
cp HELD_RESTORE_PP
|
||
jr nz, .quit
|
||
ld hl, wPartyMon1PP
|
||
ld a, [wCurBattleMon]
|
||
call GetPartyLocation
|
||
ld d, h
|
||
ld e, l
|
||
ld hl, wPartyMon1Moves
|
||
ld a, [wCurBattleMon]
|
||
call GetPartyLocation
|
||
ldh a, [hBattleTurn]
|
||
and a
|
||
jr z, .wild
|
||
ld de, wWildMonPP
|
||
ld hl, wWildMonMoves
|
||
ld a, [wBattleMode]
|
||
dec a
|
||
jr z, .wild
|
||
ld hl, wOTPartyMon1PP
|
||
ld a, [wCurOTMon]
|
||
call GetPartyLocation
|
||
ld d, h
|
||
ld e, l
|
||
ld hl, wOTPartyMon1Moves
|
||
ld a, [wCurOTMon]
|
||
call GetPartyLocation
|
||
|
||
.wild
|
||
ld c, $0
|
||
.loop
|
||
ld a, [hl]
|
||
and a
|
||
jr z, .quit
|
||
ld a, [de]
|
||
and PP_MASK
|
||
jr z, .restore
|
||
inc hl
|
||
inc de
|
||
inc c
|
||
ld a, c
|
||
cp NUM_MOVES
|
||
jr nz, .loop
|
||
|
||
.quit
|
||
ret
|
||
|
||
.restore
|
||
; lousy hack
|
||
ld a, [hl]
|
||
cp SKETCH
|
||
ld b, 1
|
||
jr z, .sketch
|
||
ld b, 5
|
||
.sketch
|
||
ld a, [de]
|
||
add b
|
||
ld [de], a
|
||
push bc
|
||
push bc
|
||
ld a, [hl]
|
||
ld [wTempByteValue], a
|
||
ld de, wBattleMonMoves - 1
|
||
ld hl, wBattleMonPP
|
||
ldh a, [hBattleTurn]
|
||
and a
|
||
jr z, .player_pp
|
||
ld de, wEnemyMonMoves - 1
|
||
ld hl, wEnemyMonPP
|
||
.player_pp
|
||
inc de
|
||
pop bc
|
||
ld b, 0
|
||
add hl, bc
|
||
push hl
|
||
ld h, d
|
||
ld l, e
|
||
add hl, bc
|
||
pop de
|
||
pop bc
|
||
|
||
ld a, [wTempByteValue]
|
||
cp [hl]
|
||
jr nz, .skip_checks
|
||
ldh a, [hBattleTurn]
|
||
and a
|
||
ld a, [wPlayerSubStatus5]
|
||
jr z, .check_transform
|
||
ld a, [wEnemySubStatus5]
|
||
.check_transform
|
||
bit SUBSTATUS_TRANSFORMED, a
|
||
jr nz, .skip_checks
|
||
ld a, [de]
|
||
add b
|
||
ld [de], a
|
||
.skip_checks
|
||
callfar GetUserItem
|
||
ld a, [hl]
|
||
ld [wNamedObjectIndex], a
|
||
xor a
|
||
ld [hl], a
|
||
call GetPartymonItem
|
||
ldh a, [hBattleTurn]
|
||
and a
|
||
jr z, .consume_item
|
||
ld a, [wBattleMode]
|
||
dec a
|
||
jr z, .skip_consumption
|
||
call GetOTPartymonItem
|
||
|
||
.consume_item
|
||
xor a
|
||
ld [hl], a
|
||
|
||
.skip_consumption
|
||
call GetItemName
|
||
call SwitchTurnCore
|
||
call ItemRecoveryAnim
|
||
call SwitchTurnCore
|
||
ld hl, BattleText_UserRecoveredPPUsing
|
||
jp StdBattleTextbox
|
||
|
||
HandleFutureSight:
|
||
ldh a, [hSerialConnectionStatus]
|
||
cp USING_EXTERNAL_CLOCK
|
||
jr z, .enemy_first
|
||
call SetPlayerTurn
|
||
call .do_it
|
||
call SetEnemyTurn
|
||
jp .do_it
|
||
|
||
.enemy_first
|
||
call SetEnemyTurn
|
||
call .do_it
|
||
call SetPlayerTurn
|
||
|
||
.do_it
|
||
ld hl, wPlayerFutureSightCount
|
||
ldh a, [hBattleTurn]
|
||
and a
|
||
jr z, .okay
|
||
ld hl, wEnemyFutureSightCount
|
||
|
||
.okay
|
||
ld a, [hl]
|
||
and a
|
||
ret z
|
||
dec a
|
||
ld [hl], a
|
||
cp $1
|
||
ret nz
|
||
|
||
ld hl, BattleText_TargetWasHitByFutureSight
|
||
call StdBattleTextbox
|
||
|
||
ld a, BATTLE_VARS_MOVE
|
||
call GetBattleVarAddr
|
||
push af
|
||
ld a, FUTURE_SIGHT
|
||
ld [hl], a
|
||
|
||
callfar UpdateMoveData
|
||
xor a
|
||
ld [wAttackMissed], a
|
||
ld [wAlreadyDisobeyed], a
|
||
ld a, EFFECTIVE
|
||
ld [wTypeModifier], a
|
||
callfar DoMove
|
||
xor a
|
||
ld [wCurDamage], a
|
||
ld [wCurDamage + 1], a
|
||
|
||
ld a, BATTLE_VARS_MOVE
|
||
call GetBattleVarAddr
|
||
pop af
|
||
ld [hl], a
|
||
|
||
call UpdateBattleMonInParty
|
||
jp UpdateEnemyMonInParty
|
||
|
||
HandleDefrost:
|
||
ldh a, [hSerialConnectionStatus]
|
||
cp USING_EXTERNAL_CLOCK
|
||
jr z, .enemy_first
|
||
call .do_player_turn
|
||
jr .do_enemy_turn
|
||
|
||
.enemy_first
|
||
call .do_enemy_turn
|
||
.do_player_turn
|
||
ld a, [wBattleMonStatus]
|
||
bit FRZ, a
|
||
ret z
|
||
|
||
ld a, [wPlayerJustGotFrozen]
|
||
and a
|
||
ret nz
|
||
|
||
call BattleRandom
|
||
cp 10 percent
|
||
ret nc
|
||
xor a
|
||
ld [wBattleMonStatus], a
|
||
ld a, [wCurBattleMon]
|
||
ld hl, wPartyMon1Status
|
||
call GetPartyLocation
|
||
ld [hl], 0
|
||
call UpdateBattleHuds
|
||
call SetEnemyTurn
|
||
ld hl, DefrostedOpponentText
|
||
jp StdBattleTextbox
|
||
|
||
.do_enemy_turn
|
||
ld a, [wEnemyMonStatus]
|
||
bit FRZ, a
|
||
ret z
|
||
ld a, [wEnemyJustGotFrozen]
|
||
and a
|
||
ret nz
|
||
call BattleRandom
|
||
cp 10 percent
|
||
ret nc
|
||
xor a
|
||
ld [wEnemyMonStatus], a
|
||
|
||
ld a, [wBattleMode]
|
||
dec a
|
||
jr z, .wild
|
||
ld a, [wCurOTMon]
|
||
ld hl, wOTPartyMon1Status
|
||
call GetPartyLocation
|
||
ld [hl], 0
|
||
.wild
|
||
|
||
call UpdateBattleHuds
|
||
call SetPlayerTurn
|
||
ld hl, DefrostedOpponentText
|
||
jp StdBattleTextbox
|
||
|
||
HandleSafeguard:
|
||
ldh a, [hSerialConnectionStatus]
|
||
cp USING_EXTERNAL_CLOCK
|
||
jr z, .player1
|
||
call .CheckPlayer
|
||
jr .CheckEnemy
|
||
|
||
.player1
|
||
call .CheckEnemy
|
||
.CheckPlayer:
|
||
ld a, [wPlayerScreens]
|
||
bit SCREENS_SAFEGUARD, a
|
||
ret z
|
||
ld hl, wPlayerSafeguardCount
|
||
dec [hl]
|
||
ret nz
|
||
res SCREENS_SAFEGUARD, a
|
||
ld [wPlayerScreens], a
|
||
xor a
|
||
jr .print
|
||
|
||
.CheckEnemy:
|
||
ld a, [wEnemyScreens]
|
||
bit SCREENS_SAFEGUARD, a
|
||
ret z
|
||
ld hl, wEnemySafeguardCount
|
||
dec [hl]
|
||
ret nz
|
||
res SCREENS_SAFEGUARD, a
|
||
ld [wEnemyScreens], a
|
||
ld a, $1
|
||
|
||
.print
|
||
ldh [hBattleTurn], a
|
||
ld hl, BattleText_SafeguardFaded
|
||
jp StdBattleTextbox
|
||
|
||
HandleScreens:
|
||
ldh a, [hSerialConnectionStatus]
|
||
cp USING_EXTERNAL_CLOCK
|
||
jr z, .Both
|
||
call .CheckPlayer
|
||
jr .CheckEnemy
|
||
|
||
.Both:
|
||
call .CheckEnemy
|
||
|
||
.CheckPlayer:
|
||
call SetPlayerTurn
|
||
ld de, .Your
|
||
call .Copy
|
||
ld hl, wPlayerScreens
|
||
ld de, wPlayerLightScreenCount
|
||
jr .TickScreens
|
||
|
||
.CheckEnemy:
|
||
call SetEnemyTurn
|
||
ld de, .Enemy
|
||
call .Copy
|
||
ld hl, wEnemyScreens
|
||
ld de, wEnemyLightScreenCount
|
||
|
||
.TickScreens:
|
||
bit SCREENS_LIGHT_SCREEN, [hl]
|
||
call nz, .LightScreenTick
|
||
bit SCREENS_REFLECT, [hl]
|
||
call nz, .ReflectTick
|
||
ret
|
||
|
||
.Copy:
|
||
ld hl, wStringBuffer1
|
||
jp CopyName2
|
||
|
||
.Your:
|
||
db "Your@"
|
||
.Enemy:
|
||
db "Enemy@"
|
||
|
||
.LightScreenTick:
|
||
ld a, [de]
|
||
dec a
|
||
ld [de], a
|
||
ret nz
|
||
res SCREENS_LIGHT_SCREEN, [hl]
|
||
push hl
|
||
push de
|
||
ld hl, BattleText_MonsLightScreenFell
|
||
call StdBattleTextbox
|
||
pop de
|
||
pop hl
|
||
ret
|
||
|
||
.ReflectTick:
|
||
inc de
|
||
ld a, [de]
|
||
dec a
|
||
ld [de], a
|
||
ret nz
|
||
res SCREENS_REFLECT, [hl]
|
||
ld hl, BattleText_MonsReflectFaded
|
||
jp StdBattleTextbox
|
||
|
||
HandleWeather:
|
||
ld a, [wBattleWeather]
|
||
cp WEATHER_NONE
|
||
ret z
|
||
|
||
ld hl, wWeatherCount
|
||
dec [hl]
|
||
jr z, .ended
|
||
|
||
ld hl, .WeatherMessages
|
||
call .PrintWeatherMessage
|
||
|
||
ld a, [wBattleWeather]
|
||
cp WEATHER_SANDSTORM
|
||
ret nz
|
||
|
||
ldh a, [hSerialConnectionStatus]
|
||
cp USING_EXTERNAL_CLOCK
|
||
jr z, .enemy_first
|
||
|
||
; player first
|
||
call SetPlayerTurn
|
||
call .SandstormDamage
|
||
call SetEnemyTurn
|
||
jr .SandstormDamage
|
||
|
||
.enemy_first
|
||
call SetEnemyTurn
|
||
call .SandstormDamage
|
||
call SetPlayerTurn
|
||
|
||
.SandstormDamage:
|
||
ld a, BATTLE_VARS_SUBSTATUS3
|
||
call GetBattleVar
|
||
bit SUBSTATUS_UNDERGROUND, a
|
||
ret nz
|
||
|
||
ld hl, wBattleMonType1
|
||
ldh a, [hBattleTurn]
|
||
and a
|
||
jr z, .ok
|
||
ld hl, wEnemyMonType1
|
||
.ok
|
||
ld a, [hli]
|
||
cp ROCK
|
||
ret z
|
||
cp GROUND
|
||
ret z
|
||
cp STEEL
|
||
ret z
|
||
|
||
ld a, [hl]
|
||
cp ROCK
|
||
ret z
|
||
cp GROUND
|
||
ret z
|
||
cp STEEL
|
||
ret z
|
||
|
||
call SwitchTurnCore
|
||
xor a
|
||
ld [wNumHits], a
|
||
ld de, ANIM_IN_SANDSTORM
|
||
call Call_PlayBattleAnim
|
||
call SwitchTurnCore
|
||
call GetEighthMaxHP
|
||
call SubtractHPFromUser
|
||
|
||
ld hl, SandstormHitsText
|
||
jp StdBattleTextbox
|
||
|
||
.ended
|
||
ld hl, .WeatherEndedMessages
|
||
call .PrintWeatherMessage
|
||
xor a
|
||
ld [wBattleWeather], a
|
||
ret
|
||
|
||
.PrintWeatherMessage:
|
||
ld a, [wBattleWeather]
|
||
dec a
|
||
ld c, a
|
||
ld b, 0
|
||
add hl, bc
|
||
add hl, bc
|
||
ld a, [hli]
|
||
ld h, [hl]
|
||
ld l, a
|
||
jp StdBattleTextbox
|
||
|
||
.WeatherMessages:
|
||
; entries correspond to WEATHER_* constants
|
||
dw BattleText_RainContinuesToFall
|
||
dw BattleText_TheSunlightIsStrong
|
||
dw BattleText_TheSandstormRages
|
||
|
||
.WeatherEndedMessages:
|
||
; entries correspond to WEATHER_* constants
|
||
dw BattleText_TheRainStopped
|
||
dw BattleText_TheSunlightFaded
|
||
dw BattleText_TheSandstormSubsided
|
||
|
||
SubtractHPFromTarget:
|
||
call SubtractHP
|
||
jp UpdateHPBar
|
||
|
||
SubtractHPFromUser:
|
||
; Subtract HP from mon
|
||
call SubtractHP
|
||
jp UpdateHPBarBattleHuds
|
||
|
||
SubtractHP:
|
||
ld hl, wBattleMonHP
|
||
ldh a, [hBattleTurn]
|
||
and a
|
||
jr z, .ok
|
||
ld hl, wEnemyMonHP
|
||
.ok
|
||
inc hl
|
||
ld a, [hl]
|
||
ld [wHPBuffer2], a
|
||
sub c
|
||
ld [hld], a
|
||
ld [wHPBuffer3], a
|
||
ld a, [hl]
|
||
ld [wHPBuffer2 + 1], a
|
||
sbc b
|
||
ld [hl], a
|
||
ld [wHPBuffer3 + 1], a
|
||
ret nc
|
||
|
||
ld a, [wHPBuffer2]
|
||
ld c, a
|
||
ld a, [wHPBuffer2 + 1]
|
||
ld b, a
|
||
xor a
|
||
ld [hli], a
|
||
ld [hl], a
|
||
ld [wHPBuffer3], a
|
||
ld [wHPBuffer3 + 1], a
|
||
ret
|
||
|
||
GetSixteenthMaxHP:
|
||
call GetQuarterMaxHP
|
||
; quarter result
|
||
srl c
|
||
srl c
|
||
; at least 1
|
||
ld a, c
|
||
and a
|
||
jr nz, .ok
|
||
inc c
|
||
.ok
|
||
ret
|
||
|
||
GetEighthMaxHP:
|
||
; output: bc
|
||
call GetQuarterMaxHP
|
||
; assumes nothing can have 1024 or more hp
|
||
; halve result
|
||
srl c
|
||
; at least 1
|
||
ld a, c
|
||
and a
|
||
jr nz, .end
|
||
inc c
|
||
.end
|
||
ret
|
||
|
||
GetQuarterMaxHP:
|
||
; output: bc
|
||
call GetMaxHP
|
||
|
||
; quarter result
|
||
srl b
|
||
rr c
|
||
srl b
|
||
rr c
|
||
|
||
; assumes nothing can have 1024 or more hp
|
||
; at least 1
|
||
ld a, c
|
||
and a
|
||
jr nz, .end
|
||
inc c
|
||
.end
|
||
ret
|
||
|
||
GetHalfMaxHP:
|
||
; output: bc
|
||
call GetMaxHP
|
||
|
||
; halve result
|
||
srl b
|
||
rr c
|
||
|
||
; at least 1
|
||
ld a, c
|
||
or b
|
||
jr nz, .end
|
||
inc c
|
||
.end
|
||
ret
|
||
|
||
GetMaxHP:
|
||
; output: bc, wHPBuffer1
|
||
|
||
ld hl, wBattleMonMaxHP
|
||
ldh a, [hBattleTurn]
|
||
and a
|
||
jr z, .ok
|
||
ld hl, wEnemyMonMaxHP
|
||
.ok
|
||
ld a, [hli]
|
||
ld [wHPBuffer1 + 1], a
|
||
ld b, a
|
||
|
||
ld a, [hl]
|
||
ld [wHPBuffer1], a
|
||
ld c, a
|
||
ret
|
||
|
||
GetHalfHP: ; unreferenced
|
||
ld hl, wBattleMonHP
|
||
ldh a, [hBattleTurn]
|
||
and a
|
||
jr z, .ok
|
||
ld hl, wEnemyMonHP
|
||
.ok
|
||
ld a, [hli]
|
||
ld b, a
|
||
ld a, [hli]
|
||
ld c, a
|
||
srl b
|
||
rr c
|
||
ld a, [hli]
|
||
ld [wHPBuffer1 + 1], a
|
||
ld a, [hl]
|
||
ld [wHPBuffer1], a
|
||
ret
|
||
|
||
CheckUserHasEnoughHP:
|
||
ld hl, wBattleMonHP + 1
|
||
ldh a, [hBattleTurn]
|
||
and a
|
||
jr z, .ok
|
||
ld hl, wEnemyMonHP + 1
|
||
.ok
|
||
ld a, c
|
||
sub [hl]
|
||
dec hl
|
||
ld a, b
|
||
sbc [hl]
|
||
ret
|
||
|
||
RestoreHP:
|
||
ld hl, wEnemyMonMaxHP
|
||
ldh a, [hBattleTurn]
|
||
and a
|
||
jr z, .ok
|
||
ld hl, wBattleMonMaxHP
|
||
.ok
|
||
ld a, [hli]
|
||
ld [wHPBuffer1 + 1], a
|
||
ld a, [hld]
|
||
ld [wHPBuffer1], a
|
||
dec hl
|
||
ld a, [hl]
|
||
ld [wHPBuffer2], a
|
||
add c
|
||
ld [hld], a
|
||
ld [wHPBuffer3], a
|
||
ld a, [hl]
|
||
ld [wHPBuffer2 + 1], a
|
||
adc b
|
||
ld [hli], a
|
||
ld [wHPBuffer3 + 1], a
|
||
|
||
ld a, [wHPBuffer1]
|
||
ld c, a
|
||
ld a, [hld]
|
||
sub c
|
||
ld a, [wHPBuffer1 + 1]
|
||
ld b, a
|
||
ld a, [hl]
|
||
sbc b
|
||
jr c, .overflow
|
||
ld a, b
|
||
ld [hli], a
|
||
ld [wHPBuffer3 + 1], a
|
||
ld a, c
|
||
ld [hl], a
|
||
ld [wHPBuffer3], a
|
||
.overflow
|
||
|
||
call SwitchTurnCore
|
||
call UpdateHPBarBattleHuds
|
||
jp SwitchTurnCore
|
||
|
||
UpdateHPBarBattleHuds:
|
||
call UpdateHPBar
|
||
jp UpdateBattleHuds
|
||
|
||
UpdateHPBar:
|
||
hlcoord 10, 9
|
||
ldh a, [hBattleTurn]
|
||
and a
|
||
ld a, 1
|
||
jr z, .ok
|
||
hlcoord 2, 2
|
||
xor a
|
||
.ok
|
||
push bc
|
||
ld [wWhichHPBar], a
|
||
predef AnimateHPBar
|
||
pop bc
|
||
ret
|
||
|
||
HandleEnemyMonFaint:
|
||
call FaintEnemyPokemon
|
||
ld hl, wBattleMonHP
|
||
ld a, [hli]
|
||
or [hl]
|
||
call z, FaintYourPokemon
|
||
xor a
|
||
ld [wWhichMonFaintedFirst], a
|
||
call UpdateBattleStateAndExperienceAfterEnemyFaint
|
||
call CheckPlayerPartyForFitMon
|
||
ld a, d
|
||
and a
|
||
jp z, LostBattle
|
||
|
||
ld hl, wBattleMonHP
|
||
ld a, [hli]
|
||
or [hl]
|
||
call nz, UpdatePlayerHUD
|
||
|
||
ld a, $1
|
||
ldh [hBGMapMode], a
|
||
ld c, 60
|
||
call DelayFrames
|
||
|
||
ld a, [wBattleMode]
|
||
dec a
|
||
jr nz, .trainer
|
||
|
||
ld a, 1
|
||
ld [wBattleEnded], a
|
||
ret
|
||
|
||
.trainer
|
||
call CheckEnemyTrainerDefeated
|
||
jp z, WinTrainerBattle
|
||
|
||
ld hl, wBattleMonHP
|
||
ld a, [hli]
|
||
or [hl]
|
||
jr nz, .player_mon_not_fainted
|
||
|
||
call AskUseNextPokemon
|
||
jr nc, .dont_flee
|
||
|
||
ld a, 1
|
||
ld [wBattleEnded], a
|
||
ret
|
||
|
||
.dont_flee
|
||
call ForcePlayerMonChoice
|
||
|
||
ld a, BATTLEPLAYERACTION_USEITEM
|
||
ld [wBattlePlayerAction], a
|
||
call HandleEnemySwitch
|
||
jp z, WildFled_EnemyFled_LinkBattleCanceled
|
||
jr DoubleSwitch
|
||
|
||
.player_mon_not_fainted
|
||
ld a, BATTLEPLAYERACTION_USEITEM
|
||
ld [wBattlePlayerAction], a
|
||
call HandleEnemySwitch
|
||
jp z, WildFled_EnemyFled_LinkBattleCanceled
|
||
xor a ; BATTLEPLAYERACTION_USEMOVE
|
||
ld [wBattlePlayerAction], a
|
||
ret
|
||
|
||
DoubleSwitch:
|
||
ldh a, [hSerialConnectionStatus]
|
||
cp USING_EXTERNAL_CLOCK
|
||
jr z, .player_1
|
||
call ClearSprites
|
||
hlcoord 1, 0
|
||
lb bc, 4, 10
|
||
call ClearBox
|
||
call PlayerPartyMonEntrance
|
||
ld a, $1
|
||
call EnemyPartyMonEntrance
|
||
jr .done
|
||
|
||
.player_1
|
||
ld a, [wCurPartyMon]
|
||
push af
|
||
ld a, $1
|
||
call EnemyPartyMonEntrance
|
||
call ClearSprites
|
||
call LoadTilemapToTempTilemap
|
||
pop af
|
||
ld [wCurPartyMon], a
|
||
call PlayerPartyMonEntrance
|
||
|
||
.done
|
||
xor a ; BATTLEPLAYERACTION_USEMOVE
|
||
ld [wBattlePlayerAction], a
|
||
ret
|
||
|
||
UpdateBattleStateAndExperienceAfterEnemyFaint:
|
||
call UpdateBattleMonInParty
|
||
ld a, [wBattleMode]
|
||
dec a
|
||
jr z, .wild
|
||
ld a, [wCurOTMon]
|
||
ld hl, wOTPartyMon1HP
|
||
call GetPartyLocation
|
||
xor a
|
||
ld [hli], a
|
||
ld [hl], a
|
||
|
||
.wild
|
||
ld hl, wPlayerSubStatus3
|
||
res SUBSTATUS_IN_LOOP, [hl]
|
||
xor a
|
||
ld hl, wEnemyDamageTaken
|
||
ld [hli], a
|
||
ld [hl], a
|
||
call NewEnemyMonStatus
|
||
call BreakAttraction
|
||
ld a, [wBattleMode]
|
||
dec a
|
||
jr z, .wild2
|
||
jr .trainer
|
||
|
||
.wild2
|
||
call StopDangerSound
|
||
ld a, $1
|
||
ld [wBattleLowHealthAlarm], a
|
||
|
||
.trainer
|
||
ld hl, wBattleMonHP
|
||
ld a, [hli]
|
||
or [hl]
|
||
jr nz, .player_mon_did_not_faint
|
||
ld a, [wWhichMonFaintedFirst]
|
||
and a
|
||
jr nz, .player_mon_did_not_faint
|
||
call UpdateFaintedPlayerMon
|
||
|
||
.player_mon_did_not_faint
|
||
call CheckPlayerPartyForFitMon
|
||
ld a, d
|
||
and a
|
||
ret z
|
||
ld a, [wBattleMode]
|
||
dec a
|
||
call z, PlayVictoryMusic
|
||
call EmptyBattleTextbox
|
||
call LoadTilemapToTempTilemap
|
||
ld a, [wBattleResult]
|
||
and BATTLERESULT_BITMASK
|
||
ld [wBattleResult], a ; WIN
|
||
call IsAnyMonHoldingExpShare
|
||
jr z, .skip_exp
|
||
ld hl, wEnemyMonBaseStats
|
||
ld b, wEnemyMonEnd - wEnemyMonBaseStats
|
||
.loop
|
||
srl [hl]
|
||
inc hl
|
||
dec b
|
||
jr nz, .loop
|
||
|
||
.skip_exp
|
||
ld hl, wEnemyMonBaseStats
|
||
ld de, wBackupEnemyMonBaseStats
|
||
ld bc, wEnemyMonEnd - wEnemyMonBaseStats
|
||
call CopyBytes
|
||
xor a
|
||
ld [wGivingExperienceToExpShareHolders], a
|
||
call GiveExperiencePoints
|
||
call IsAnyMonHoldingExpShare
|
||
ret z
|
||
|
||
ld a, [wBattleParticipantsNotFainted]
|
||
push af
|
||
ld a, d
|
||
ld [wBattleParticipantsNotFainted], a
|
||
ld hl, wBackupEnemyMonBaseStats
|
||
ld de, wEnemyMonBaseStats
|
||
ld bc, wEnemyMonEnd - wEnemyMonBaseStats
|
||
call CopyBytes
|
||
ld a, $1
|
||
ld [wGivingExperienceToExpShareHolders], a
|
||
call GiveExperiencePoints
|
||
pop af
|
||
ld [wBattleParticipantsNotFainted], a
|
||
ret
|
||
|
||
IsAnyMonHoldingExpShare:
|
||
ld a, [wPartyCount]
|
||
ld b, a
|
||
ld hl, wPartyMon1
|
||
ld c, 1
|
||
ld d, 0
|
||
.loop
|
||
push hl
|
||
push bc
|
||
ld bc, MON_HP
|
||
add hl, bc
|
||
ld a, [hli]
|
||
or [hl]
|
||
pop bc
|
||
pop hl
|
||
jr z, .next
|
||
|
||
push hl
|
||
push bc
|
||
ld bc, MON_ITEM
|
||
add hl, bc
|
||
pop bc
|
||
ld a, [hl]
|
||
pop hl
|
||
|
||
cp EXP_SHARE
|
||
jr nz, .next
|
||
ld a, d
|
||
or c
|
||
ld d, a
|
||
|
||
.next
|
||
sla c
|
||
push de
|
||
ld de, PARTYMON_STRUCT_LENGTH
|
||
add hl, de
|
||
pop de
|
||
dec b
|
||
jr nz, .loop
|
||
|
||
ld a, d
|
||
ld e, 0
|
||
ld b, PARTY_LENGTH
|
||
.loop2
|
||
srl a
|
||
jr nc, .okay
|
||
inc e
|
||
|
||
.okay
|
||
dec b
|
||
jr nz, .loop2
|
||
ld a, e
|
||
and a
|
||
ret
|
||
|
||
StopDangerSound:
|
||
xor a
|
||
ld [wLowHealthAlarm], a
|
||
ret
|
||
|
||
FaintYourPokemon:
|
||
call StopDangerSound
|
||
call WaitSFX
|
||
ld a, $f0
|
||
ld [wCryTracks], a
|
||
ld a, [wBattleMonSpecies]
|
||
call PlayStereoCry
|
||
call PlayerMonFaintedAnimation
|
||
hlcoord 9, 7
|
||
lb bc, 5, 11
|
||
call ClearBox
|
||
ld hl, BattleText_MonFainted
|
||
jp StdBattleTextbox
|
||
|
||
FaintEnemyPokemon:
|
||
call WaitSFX
|
||
ld de, SFX_KINESIS
|
||
call PlaySFX
|
||
call EnemyMonFaintedAnimation
|
||
ld de, SFX_FAINT
|
||
call PlaySFX
|
||
hlcoord 1, 0
|
||
lb bc, 4, 10
|
||
call ClearBox
|
||
ld hl, BattleText_EnemyMonFainted
|
||
jp StdBattleTextbox
|
||
|
||
CheckEnemyTrainerDefeated:
|
||
ld a, [wOTPartyCount]
|
||
ld b, a
|
||
xor a
|
||
ld hl, wOTPartyMon1HP
|
||
ld de, PARTYMON_STRUCT_LENGTH
|
||
|
||
.loop
|
||
or [hl]
|
||
inc hl
|
||
or [hl]
|
||
dec hl
|
||
add hl, de
|
||
dec b
|
||
jr nz, .loop
|
||
|
||
and a
|
||
ret
|
||
|
||
HandleEnemySwitch:
|
||
ld hl, wEnemyHPPal
|
||
ld e, HP_BAR_LENGTH_PX
|
||
call UpdateHPPal
|
||
call WaitBGMap
|
||
farcall EnemySwitch_TrainerHud
|
||
ld a, [wLinkMode]
|
||
and a
|
||
jr z, .not_linked
|
||
|
||
call LinkBattleSendReceiveAction
|
||
ld a, [wBattleAction]
|
||
cp BATTLEACTION_FORFEIT
|
||
ret z
|
||
|
||
call SafeLoadTempTilemapToTilemap
|
||
|
||
.not_linked
|
||
ld hl, wBattleMonHP
|
||
ld a, [hli]
|
||
or [hl]
|
||
ld a, $0
|
||
jr nz, EnemyPartyMonEntrance
|
||
inc a
|
||
ret
|
||
|
||
EnemyPartyMonEntrance:
|
||
push af
|
||
xor a
|
||
ld [wEnemySwitchMonIndex], a
|
||
call NewEnemyMonStatus
|
||
call ResetEnemyStatLevels
|
||
call BreakAttraction
|
||
pop af
|
||
and a
|
||
jr nz, .set
|
||
call EnemySwitch
|
||
jr .done_switch
|
||
|
||
.set
|
||
call EnemySwitch_SetMode
|
||
.done_switch
|
||
call ResetBattleParticipants
|
||
call SetEnemyTurn
|
||
call SpikesDamage
|
||
xor a
|
||
ld [wEnemyMoveStruct + MOVE_ANIM], a
|
||
ld [wBattlePlayerAction], a
|
||
inc a
|
||
ret
|
||
|
||
WinTrainerBattle:
|
||
; Player won the battle
|
||
call StopDangerSound
|
||
ld a, $1
|
||
ld [wBattleLowHealthAlarm], a
|
||
ld [wBattleEnded], a
|
||
ld a, [wLinkMode]
|
||
and a
|
||
ld a, b
|
||
call z, PlayVictoryMusic
|
||
callfar Battle_GetTrainerName
|
||
ld hl, BattleText_EnemyWasDefeated
|
||
call StdBattleTextbox
|
||
|
||
ld a, [wLinkMode]
|
||
and a
|
||
ret nz
|
||
|
||
call BattleWinSlideInEnemyTrainerFrontpic
|
||
ld c, 40
|
||
call DelayFrames
|
||
|
||
ld a, [wBattleType]
|
||
cp BATTLETYPE_CANLOSE
|
||
jr nz, .skip_heal
|
||
predef HealParty
|
||
.skip_heal
|
||
|
||
ld a, [wDebugFlags]
|
||
bit DEBUG_BATTLE_F, a
|
||
jr nz, .skip_win_loss_text
|
||
call PrintWinLossText
|
||
.skip_win_loss_text
|
||
|
||
jp .give_money
|
||
|
||
.give_money
|
||
ld a, [wAmuletCoin]
|
||
and a
|
||
call nz, .DoubleReward
|
||
call .CheckMaxedOutMomMoney
|
||
push af
|
||
ld a, FALSE
|
||
jr nc, .okay
|
||
ld a, [wMomSavingMoney]
|
||
and MOM_SAVING_MONEY_MASK
|
||
cp (1 << MOM_SAVING_SOME_MONEY_F) | (1 << MOM_SAVING_HALF_MONEY_F)
|
||
jr nz, .okay
|
||
inc a ; TRUE
|
||
|
||
.okay
|
||
ld b, a
|
||
ld c, 4
|
||
.loop
|
||
ld a, b
|
||
and a
|
||
jr z, .loop2
|
||
call .AddMoneyToMom
|
||
dec c
|
||
dec b
|
||
jr .loop
|
||
|
||
.loop2
|
||
ld a, c
|
||
and a
|
||
jr z, .done
|
||
call .AddMoneyToWallet
|
||
dec c
|
||
jr .loop2
|
||
|
||
.done
|
||
call .DoubleReward
|
||
call .DoubleReward
|
||
pop af
|
||
jr nc, .KeepItAll
|
||
ld a, [wMomSavingMoney]
|
||
and MOM_SAVING_MONEY_MASK
|
||
jr z, .KeepItAll
|
||
ld hl, .SentToMomTexts
|
||
dec a
|
||
ld c, a
|
||
ld b, 0
|
||
add hl, bc
|
||
add hl, bc
|
||
ld a, [hli]
|
||
ld h, [hl]
|
||
ld l, a
|
||
jp StdBattleTextbox
|
||
|
||
.KeepItAll:
|
||
ld hl, GotMoneyForWinningText
|
||
jp StdBattleTextbox
|
||
|
||
.AddMoneyToMom:
|
||
push bc
|
||
ld hl, wBattleReward + 2
|
||
ld de, wMomsMoney + 2
|
||
call AddBattleMoneyToAccount
|
||
pop bc
|
||
ret
|
||
|
||
.AddMoneyToWallet:
|
||
push bc
|
||
ld hl, wBattleReward + 2
|
||
ld de, wMoney + 2
|
||
call AddBattleMoneyToAccount
|
||
pop bc
|
||
ret
|
||
|
||
.DoubleReward:
|
||
ld hl, wBattleReward + 2
|
||
sla [hl]
|
||
dec hl
|
||
rl [hl]
|
||
dec hl
|
||
rl [hl]
|
||
ret nc
|
||
ld a, $ff
|
||
ld [hli], a
|
||
ld [hli], a
|
||
ld [hl], a
|
||
ret
|
||
|
||
.SentToMomTexts:
|
||
; entries correspond to MOM_SAVING_* constants
|
||
dw SentSomeToMomText
|
||
dw SentHalfToMomText
|
||
dw SentAllToMomText
|
||
|
||
.CheckMaxedOutMomMoney:
|
||
ld hl, wMomsMoney + 2
|
||
ld a, [hld]
|
||
cp LOW(MAX_MONEY)
|
||
ld a, [hld]
|
||
sbc HIGH(MAX_MONEY) ; mid
|
||
ld a, [hl]
|
||
sbc HIGH(MAX_MONEY >> 8)
|
||
ret
|
||
|
||
AddBattleMoneyToAccount:
|
||
ld c, 3
|
||
and a
|
||
push de
|
||
push hl
|
||
push bc
|
||
ld b, h
|
||
ld c, l
|
||
pop bc
|
||
pop hl
|
||
.loop
|
||
ld a, [de]
|
||
adc [hl]
|
||
ld [de], a
|
||
dec de
|
||
dec hl
|
||
dec c
|
||
jr nz, .loop
|
||
pop hl
|
||
ld a, [hld]
|
||
cp LOW(MAX_MONEY)
|
||
ld a, [hld]
|
||
sbc HIGH(MAX_MONEY) ; mid
|
||
ld a, [hl]
|
||
sbc HIGH(MAX_MONEY >> 8)
|
||
ret c
|
||
ld [hl], HIGH(MAX_MONEY >> 8)
|
||
inc hl
|
||
ld [hl], HIGH(MAX_MONEY) ; mid
|
||
inc hl
|
||
ld [hl], LOW(MAX_MONEY)
|
||
ret
|
||
|
||
PlayVictoryMusic:
|
||
push de
|
||
ld de, MUSIC_NONE
|
||
call PlayMusic
|
||
call DelayFrame
|
||
ld de, MUSIC_WILD_VICTORY
|
||
ld a, [wBattleMode]
|
||
dec a
|
||
jr nz, .trainer_victory
|
||
push de
|
||
call IsAnyMonHoldingExpShare
|
||
pop de
|
||
jr nz, .play_music
|
||
ld hl, wPayDayMoney
|
||
ld a, [hli]
|
||
or [hl]
|
||
jr nz, .play_music
|
||
ld a, [wBattleParticipantsNotFainted]
|
||
and a
|
||
jr z, .lost
|
||
jr .play_music
|
||
|
||
.trainer_victory
|
||
ld de, MUSIC_GYM_VICTORY
|
||
call IsGymLeader
|
||
jr c, .play_music
|
||
ld de, MUSIC_TRAINER_VICTORY
|
||
|
||
.play_music
|
||
call PlayMusic
|
||
|
||
.lost
|
||
pop de
|
||
ret
|
||
|
||
IsKantoGymLeader:
|
||
ld hl, KantoGymLeaders
|
||
jr IsGymLeaderCommon
|
||
|
||
IsGymLeader:
|
||
ld hl, GymLeaders
|
||
IsGymLeaderCommon:
|
||
push de
|
||
ld a, [wOtherTrainerClass]
|
||
ld de, 1
|
||
call IsInArray
|
||
pop de
|
||
ret
|
||
|
||
INCLUDE "data/trainers/leaders.asm"
|
||
|
||
HandlePlayerMonFaint:
|
||
call FaintYourPokemon
|
||
ld hl, wEnemyMonHP
|
||
ld a, [hli]
|
||
or [hl]
|
||
call z, FaintEnemyPokemon
|
||
ld a, $1
|
||
ld [wWhichMonFaintedFirst], a
|
||
call UpdateFaintedPlayerMon
|
||
call CheckPlayerPartyForFitMon
|
||
ld a, d
|
||
and a
|
||
jp z, LostBattle
|
||
ld hl, wEnemyMonHP
|
||
ld a, [hli]
|
||
or [hl]
|
||
jr nz, .notfainted
|
||
call UpdateBattleStateAndExperienceAfterEnemyFaint
|
||
ld a, [wBattleMode]
|
||
dec a
|
||
jr nz, .trainer
|
||
ld a, $1
|
||
ld [wBattleEnded], a
|
||
ret
|
||
|
||
.trainer
|
||
call CheckEnemyTrainerDefeated
|
||
jp z, WinTrainerBattle
|
||
|
||
.notfainted
|
||
call AskUseNextPokemon
|
||
jr nc, .switch
|
||
ld a, $1
|
||
ld [wBattleEnded], a
|
||
ret
|
||
|
||
.switch
|
||
call ForcePlayerMonChoice
|
||
ld a, c
|
||
and a
|
||
ret nz
|
||
ld a, BATTLEPLAYERACTION_USEITEM
|
||
ld [wBattlePlayerAction], a
|
||
call HandleEnemySwitch
|
||
jp z, WildFled_EnemyFled_LinkBattleCanceled
|
||
jp DoubleSwitch
|
||
|
||
UpdateFaintedPlayerMon:
|
||
ld a, [wCurBattleMon]
|
||
ld c, a
|
||
ld hl, wBattleParticipantsNotFainted
|
||
ld b, RESET_FLAG
|
||
predef SmallFarFlagAction
|
||
ld hl, wEnemySubStatus3
|
||
res SUBSTATUS_IN_LOOP, [hl]
|
||
xor a
|
||
ld [wLowHealthAlarm], a
|
||
ld hl, wPlayerDamageTaken
|
||
ld [hli], a
|
||
ld [hl], a
|
||
ld [wBattleMonStatus], a
|
||
call UpdateBattleMonInParty
|
||
ld c, HAPPINESS_FAINTED
|
||
; If TheirLevel > (YourLevel + 30), use a different parameter
|
||
ld a, [wBattleMonLevel]
|
||
add 30
|
||
ld b, a
|
||
ld a, [wEnemyMonLevel]
|
||
cp b
|
||
jr c, .got_param
|
||
ld c, HAPPINESS_BEATENBYSTRONGFOE
|
||
|
||
.got_param
|
||
ld a, [wCurBattleMon]
|
||
ld [wCurPartyMon], a
|
||
callfar ChangeHappiness
|
||
ld a, [wBattleResult]
|
||
and BATTLERESULT_BITMASK
|
||
add LOSE
|
||
ld [wBattleResult], a
|
||
ld a, [wWhichMonFaintedFirst]
|
||
and a
|
||
ret z
|
||
; code was probably dummied out here
|
||
ret
|
||
|
||
AskUseNextPokemon:
|
||
call EmptyBattleTextbox
|
||
call LoadTilemapToTempTilemap
|
||
; We don't need to be here if we're in a Trainer battle,
|
||
; as that decision is made for us.
|
||
ld a, [wBattleMode]
|
||
and a
|
||
dec a
|
||
ret nz
|
||
|
||
ld hl, BattleText_UseNextMon
|
||
call StdBattleTextbox
|
||
.loop
|
||
lb bc, 1, 7
|
||
call PlaceYesNoBox
|
||
ld a, [wMenuCursorY]
|
||
jr c, .pressed_b
|
||
and a
|
||
ret
|
||
|
||
.pressed_b
|
||
ld a, [wMenuCursorY]
|
||
cp $1 ; YES
|
||
jr z, .loop
|
||
ld hl, wPartyMon1Speed
|
||
ld de, wEnemyMonSpeed
|
||
jp TryToRunAwayFromBattle
|
||
|
||
ForcePlayerMonChoice:
|
||
call EmptyBattleTextbox
|
||
call LoadStandardMenuHeader
|
||
call SetUpBattlePartyMenu
|
||
call ForcePickPartyMonInBattle
|
||
ld a, [wLinkMode]
|
||
and a
|
||
jr z, .skip_link
|
||
ld a, BATTLEPLAYERACTION_USEITEM
|
||
ld [wBattlePlayerAction], a
|
||
call LinkBattleSendReceiveAction
|
||
|
||
.skip_link
|
||
xor a ; BATTLEPLAYERACTION_USEMOVE
|
||
ld [wBattlePlayerAction], a
|
||
ld hl, wEnemyMonHP
|
||
ld a, [hli]
|
||
or [hl]
|
||
jr nz, .send_out_pokemon
|
||
|
||
call ClearSprites
|
||
call ClearBGPalettes
|
||
call _LoadHPBar
|
||
call ExitMenu
|
||
call LoadTilemapToTempTilemap
|
||
call WaitBGMap
|
||
call GetMemCGBLayout
|
||
call SetPalettes
|
||
xor a
|
||
ld c, a
|
||
ret
|
||
|
||
.send_out_pokemon
|
||
call ClearSprites
|
||
ld a, [wCurBattleMon]
|
||
ld [wLastPlayerMon], a
|
||
ld a, [wCurPartyMon]
|
||
ld [wCurBattleMon], a
|
||
call AddBattleParticipant
|
||
call InitBattleMon
|
||
call ResetPlayerStatLevels
|
||
call ClearPalettes
|
||
call DelayFrame
|
||
call _LoadHPBar
|
||
call CloseWindow
|
||
call GetMemCGBLayout
|
||
call SetPalettes
|
||
call SendOutMonText
|
||
call NewBattleMonStatus
|
||
call BreakAttraction
|
||
call SendOutPlayerMon
|
||
call EmptyBattleTextbox
|
||
call LoadTilemapToTempTilemap
|
||
call SetPlayerTurn
|
||
call SpikesDamage
|
||
ld a, $1
|
||
and a
|
||
ld c, a
|
||
ret
|
||
|
||
PlayerPartyMonEntrance:
|
||
ld a, [wCurBattleMon]
|
||
ld [wLastPlayerMon], a
|
||
ld a, [wCurPartyMon]
|
||
ld [wCurBattleMon], a
|
||
call AddBattleParticipant
|
||
call InitBattleMon
|
||
call ResetPlayerStatLevels
|
||
call SendOutMonText
|
||
call NewBattleMonStatus
|
||
call BreakAttraction
|
||
call SendOutPlayerMon
|
||
call EmptyBattleTextbox
|
||
call LoadTilemapToTempTilemap
|
||
call SetPlayerTurn
|
||
jp SpikesDamage
|
||
|
||
SetUpBattlePartyMenu:
|
||
call ClearBGPalettes
|
||
SetUpBattlePartyMenu_Loop: ; switch to fullscreen menu?
|
||
farcall LoadPartyMenuGFX
|
||
farcall InitPartyMenuWithCancel
|
||
farcall InitPartyMenuBGPal7
|
||
farcall InitPartyMenuGFX
|
||
ret
|
||
|
||
JumpToPartyMenuAndPrintText:
|
||
farcall WritePartyMenuTilemap
|
||
farcall PrintPartyMenuText
|
||
call WaitBGMap
|
||
call SetPalettes
|
||
call DelayFrame
|
||
ret
|
||
|
||
SelectBattleMon:
|
||
farcall PartyMenuSelect
|
||
ret
|
||
|
||
PickPartyMonInBattle:
|
||
.loop
|
||
ld a, PARTYMENUACTION_SWITCH ; Which PKMN?
|
||
ld [wPartyMenuActionText], a
|
||
call JumpToPartyMenuAndPrintText
|
||
call SelectBattleMon
|
||
ret c
|
||
call CheckIfCurPartyMonIsFitToFight
|
||
jr z, .loop
|
||
xor a
|
||
ret
|
||
|
||
SwitchMonAlreadyOut:
|
||
ld hl, wCurBattleMon
|
||
ld a, [wCurPartyMon]
|
||
cp [hl]
|
||
jr nz, .notout
|
||
|
||
ld hl, BattleText_MonIsAlreadyOut
|
||
call StdBattleTextbox
|
||
scf
|
||
ret
|
||
|
||
.notout
|
||
xor a
|
||
ret
|
||
|
||
ForcePickPartyMonInBattle:
|
||
; Can't back out.
|
||
|
||
.pick
|
||
call PickPartyMonInBattle
|
||
ret nc
|
||
|
||
ld de, SFX_WRONG
|
||
call PlaySFX
|
||
call WaitSFX
|
||
jr .pick
|
||
|
||
PickSwitchMonInBattle:
|
||
.pick
|
||
call PickPartyMonInBattle
|
||
ret c
|
||
call SwitchMonAlreadyOut
|
||
jr c, .pick
|
||
xor a
|
||
ret
|
||
|
||
ForcePickSwitchMonInBattle:
|
||
; Can't back out.
|
||
|
||
.pick
|
||
call ForcePickPartyMonInBattle
|
||
call SwitchMonAlreadyOut
|
||
jr c, .pick
|
||
|
||
xor a
|
||
ret
|
||
|
||
LostBattle:
|
||
ld a, 1
|
||
ld [wBattleEnded], a
|
||
|
||
ld a, [wBattleType]
|
||
cp BATTLETYPE_CANLOSE
|
||
jr nz, .not_canlose
|
||
|
||
; Remove the enemy from the screen.
|
||
hlcoord 0, 0
|
||
lb bc, 8, 21
|
||
call ClearBox
|
||
call BattleWinSlideInEnemyTrainerFrontpic
|
||
|
||
ld c, 40
|
||
call DelayFrames
|
||
|
||
ld a, [wDebugFlags]
|
||
bit DEBUG_BATTLE_F, a
|
||
jr nz, .skip_win_loss_text
|
||
call PrintWinLossText
|
||
.skip_win_loss_text
|
||
ret
|
||
|
||
.not_canlose
|
||
ld a, [wLinkMode]
|
||
and a
|
||
jr nz, .LostLinkBattle
|
||
|
||
; Grayscale
|
||
ld b, CGB_BATTLE_GRAYSCALE
|
||
call GetCGBLayout
|
||
call SetPalettes
|
||
jr .end
|
||
|
||
.LostLinkBattle:
|
||
call UpdateEnemyMonInParty
|
||
call CheckEnemyTrainerDefeated
|
||
jr nz, .not_tied
|
||
ld hl, TiedAgainstText
|
||
ld a, [wBattleResult]
|
||
and BATTLERESULT_BITMASK
|
||
add DRAW
|
||
ld [wBattleResult], a
|
||
jr .text
|
||
|
||
.not_tied
|
||
ld hl, LostAgainstText
|
||
|
||
.text
|
||
call StdBattleTextbox
|
||
|
||
.end
|
||
scf
|
||
ret
|
||
|
||
EnemyMonFaintedAnimation:
|
||
hlcoord 12, 5
|
||
decoord 12, 6
|
||
jp MonFaintedAnimation
|
||
|
||
PlayerMonFaintedAnimation:
|
||
hlcoord 1, 10
|
||
decoord 1, 11
|
||
jp MonFaintedAnimation
|
||
|
||
MonFaintedAnimation:
|
||
ld a, [wJoypadDisable]
|
||
push af
|
||
set JOYPAD_DISABLE_MON_FAINT_F, a
|
||
ld [wJoypadDisable], a
|
||
|
||
ld b, 7
|
||
|
||
.OuterLoop:
|
||
push bc
|
||
push de
|
||
push hl
|
||
ld b, 6
|
||
|
||
.InnerLoop:
|
||
push bc
|
||
push hl
|
||
push de
|
||
ld bc, 7
|
||
call CopyBytes
|
||
pop de
|
||
pop hl
|
||
ld bc, -SCREEN_WIDTH
|
||
add hl, bc
|
||
push hl
|
||
ld h, d
|
||
ld l, e
|
||
add hl, bc
|
||
ld d, h
|
||
ld e, l
|
||
pop hl
|
||
pop bc
|
||
dec b
|
||
jr nz, .InnerLoop
|
||
|
||
ld bc, 20
|
||
add hl, bc
|
||
ld de, .Spaces
|
||
call PlaceString
|
||
ld c, 2
|
||
call DelayFrames
|
||
pop hl
|
||
pop de
|
||
pop bc
|
||
dec b
|
||
jr nz, .OuterLoop
|
||
|
||
pop af
|
||
ld [wJoypadDisable], a
|
||
ret
|
||
|
||
.Spaces:
|
||
db " @"
|
||
|
||
SlideBattlePicOut:
|
||
ldh [hMapObjectIndex], a
|
||
ld c, a
|
||
.loop
|
||
push bc
|
||
push hl
|
||
ld b, $7
|
||
.loop2
|
||
push hl
|
||
call .DoFrame
|
||
pop hl
|
||
ld de, SCREEN_WIDTH
|
||
add hl, de
|
||
dec b
|
||
jr nz, .loop2
|
||
ld c, 2
|
||
call DelayFrames
|
||
pop hl
|
||
pop bc
|
||
dec c
|
||
jr nz, .loop
|
||
ret
|
||
|
||
.DoFrame:
|
||
ldh a, [hMapObjectIndex]
|
||
ld c, a
|
||
cp $8
|
||
jr nz, .back
|
||
.forward
|
||
ld a, [hli]
|
||
ld [hld], a
|
||
dec hl
|
||
dec c
|
||
jr nz, .forward
|
||
ret
|
||
|
||
.back
|
||
ld a, [hld]
|
||
ld [hli], a
|
||
inc hl
|
||
dec c
|
||
jr nz, .back
|
||
ret
|
||
|
||
ForceEnemySwitch:
|
||
call ResetEnemyBattleVars
|
||
ld a, [wEnemySwitchMonIndex]
|
||
dec a
|
||
ld b, a
|
||
call LoadEnemyMonToSwitchTo
|
||
call ClearEnemyMonBox
|
||
call NewEnemyMonStatus
|
||
call ResetEnemyStatLevels
|
||
call ShowSetEnemyMonAndSendOutAnimation
|
||
call BreakAttraction
|
||
call ResetBattleParticipants
|
||
ret
|
||
|
||
EnemySwitch:
|
||
call CheckWhetherToAskSwitch
|
||
jr nc, EnemySwitch_SetMode
|
||
; Shift Mode
|
||
call ResetEnemyBattleVars
|
||
call CheckWhetherSwitchmonIsPredetermined
|
||
jr c, .skip
|
||
call FindMonInOTPartyToSwitchIntoBattle
|
||
.skip
|
||
; 'b' contains the PartyNr of the mon the AI will switch to
|
||
call LoadEnemyMonToSwitchTo
|
||
call OfferSwitch
|
||
push af
|
||
call ClearEnemyMonBox
|
||
call ShowBattleTextEnemySentOut
|
||
call ShowSetEnemyMonAndSendOutAnimation
|
||
pop af
|
||
ret c
|
||
; If we're here, then we're switching too
|
||
xor a
|
||
ld [wBattleParticipantsNotFainted], a
|
||
ld [wBattleParticipantsIncludingFainted], a
|
||
ld [wBattlePlayerAction], a
|
||
inc a
|
||
ld [wEnemyIsSwitching], a
|
||
call LoadTilemapToTempTilemap
|
||
jp PlayerSwitch
|
||
|
||
EnemySwitch_SetMode:
|
||
call ResetEnemyBattleVars
|
||
call CheckWhetherSwitchmonIsPredetermined
|
||
jr c, .skip
|
||
call FindMonInOTPartyToSwitchIntoBattle
|
||
.skip
|
||
; 'b' contains the PartyNr of the mon the AI will switch to
|
||
call LoadEnemyMonToSwitchTo
|
||
ld a, 1
|
||
ld [wEnemyIsSwitching], a
|
||
call ClearEnemyMonBox
|
||
call ShowBattleTextEnemySentOut
|
||
jp ShowSetEnemyMonAndSendOutAnimation
|
||
|
||
CheckWhetherSwitchmonIsPredetermined:
|
||
; returns the enemy switchmon index in b, or
|
||
; returns carry if the index is not yet determined.
|
||
ld a, [wLinkMode]
|
||
and a
|
||
jr z, .not_linked
|
||
|
||
ld a, [wBattleAction]
|
||
sub BATTLEACTION_SWITCH1
|
||
ld b, a
|
||
jr .return_carry
|
||
|
||
.not_linked
|
||
ld a, [wEnemySwitchMonIndex]
|
||
and a
|
||
jr z, .check_wBattleHasJustStarted
|
||
|
||
dec a
|
||
ld b, a
|
||
jr .return_carry
|
||
|
||
.check_wBattleHasJustStarted
|
||
ld a, [wBattleHasJustStarted]
|
||
and a
|
||
ld b, 0
|
||
jr nz, .return_carry
|
||
|
||
and a
|
||
ret
|
||
|
||
.return_carry
|
||
scf
|
||
ret
|
||
|
||
ResetEnemyBattleVars:
|
||
; and draw empty Textbox
|
||
xor a
|
||
ld [wLastPlayerCounterMove], a
|
||
ld [wLastEnemyCounterMove], a
|
||
ld [wLastEnemyMove], a
|
||
ld [wCurEnemyMove], a
|
||
dec a
|
||
ld [wEnemyItemState], a
|
||
xor a
|
||
ld [wPlayerWrapCount], a
|
||
hlcoord 18, 0
|
||
ld a, 8
|
||
call SlideBattlePicOut
|
||
call EmptyBattleTextbox
|
||
jp LoadStandardMenuHeader
|
||
|
||
ResetBattleParticipants:
|
||
xor a
|
||
ld [wBattleParticipantsNotFainted], a
|
||
ld [wBattleParticipantsIncludingFainted], a
|
||
AddBattleParticipant:
|
||
ld a, [wCurBattleMon]
|
||
ld c, a
|
||
ld hl, wBattleParticipantsNotFainted
|
||
ld b, SET_FLAG
|
||
push bc
|
||
predef SmallFarFlagAction
|
||
pop bc
|
||
ld hl, wBattleParticipantsIncludingFainted
|
||
predef_jump SmallFarFlagAction
|
||
|
||
FindMonInOTPartyToSwitchIntoBattle:
|
||
ld b, -1
|
||
ld a, %000001
|
||
ld [wEnemyEffectivenessVsPlayerMons], a
|
||
ld [wPlayerEffectivenessVsEnemyMons], a
|
||
.loop
|
||
ld hl, wEnemyEffectivenessVsPlayerMons
|
||
sla [hl]
|
||
inc hl ; wPlayerEffectivenessVsEnemyMons
|
||
sla [hl]
|
||
inc b
|
||
ld a, [wOTPartyCount]
|
||
cp b
|
||
jp z, ScoreMonTypeMatchups
|
||
ld a, [wCurOTMon]
|
||
cp b
|
||
jr z, .discourage
|
||
ld hl, wOTPartyMon1HP
|
||
push bc
|
||
ld a, b
|
||
call GetPartyLocation
|
||
ld a, [hli]
|
||
ld c, a
|
||
ld a, [hl]
|
||
or c
|
||
pop bc
|
||
jr z, .discourage
|
||
call LookUpTheEffectivenessOfEveryMove
|
||
call IsThePlayerMonTypesEffectiveAgainstOTMon
|
||
jr .loop
|
||
|
||
.discourage
|
||
ld hl, wPlayerEffectivenessVsEnemyMons
|
||
set 0, [hl]
|
||
jr .loop
|
||
|
||
LookUpTheEffectivenessOfEveryMove:
|
||
push bc
|
||
ld hl, wOTPartyMon1Moves
|
||
ld a, b
|
||
call GetPartyLocation
|
||
pop bc
|
||
ld e, NUM_MOVES + 1
|
||
.loop
|
||
dec e
|
||
jr z, .done
|
||
ld a, [hli]
|
||
and a
|
||
jr z, .done
|
||
push hl
|
||
push de
|
||
push bc
|
||
dec a
|
||
ld hl, Moves
|
||
ld bc, MOVE_LENGTH
|
||
call AddNTimes
|
||
ld de, wEnemyMoveStruct
|
||
ld a, BANK(Moves)
|
||
call FarCopyBytes
|
||
call SetEnemyTurn
|
||
callfar BattleCheckTypeMatchup
|
||
pop bc
|
||
pop de
|
||
pop hl
|
||
ld a, [wTypeMatchup]
|
||
cp EFFECTIVE + 1
|
||
jr c, .loop
|
||
ld hl, wEnemyEffectivenessVsPlayerMons
|
||
set 0, [hl]
|
||
ret
|
||
.done
|
||
ret
|
||
|
||
IsThePlayerMonTypesEffectiveAgainstOTMon:
|
||
; Calculates the effectiveness of the types of the PlayerMon
|
||
; against the OTMon
|
||
push bc
|
||
ld hl, wOTPartyCount
|
||
ld a, b
|
||
inc a
|
||
ld c, a
|
||
ld b, 0
|
||
add hl, bc
|
||
ld a, [hl]
|
||
dec a
|
||
ld hl, BaseData + BASE_TYPES
|
||
ld bc, BASE_DATA_SIZE
|
||
call AddNTimes
|
||
ld de, wEnemyMonType
|
||
ld bc, BASE_CATCH_RATE - BASE_TYPES
|
||
ld a, BANK(BaseData)
|
||
call FarCopyBytes
|
||
ld a, [wBattleMonType1]
|
||
ld [wPlayerMoveStruct + MOVE_TYPE], a
|
||
call SetPlayerTurn
|
||
callfar BattleCheckTypeMatchup
|
||
ld a, [wTypeMatchup]
|
||
cp EFFECTIVE + 1
|
||
jr nc, .super_effective
|
||
ld a, [wBattleMonType2]
|
||
ld [wPlayerMoveStruct + MOVE_TYPE], a
|
||
callfar BattleCheckTypeMatchup
|
||
ld a, [wTypeMatchup]
|
||
cp EFFECTIVE + 1
|
||
jr nc, .super_effective
|
||
pop bc
|
||
ret
|
||
|
||
.super_effective
|
||
pop bc
|
||
ld hl, wEnemyEffectivenessVsPlayerMons
|
||
bit 0, [hl]
|
||
jr nz, .reset
|
||
inc hl ; wPlayerEffectivenessVsEnemyMons
|
||
set 0, [hl]
|
||
ret
|
||
|
||
.reset
|
||
res 0, [hl]
|
||
ret
|
||
|
||
ScoreMonTypeMatchups:
|
||
.loop1
|
||
ld hl, wEnemyEffectivenessVsPlayerMons
|
||
sla [hl]
|
||
inc hl ; wPlayerEffectivenessVsEnemyMons
|
||
sla [hl]
|
||
jr nc, .loop1
|
||
ld a, [wOTPartyCount]
|
||
ld b, a
|
||
ld c, [hl]
|
||
.loop2
|
||
sla c
|
||
jr nc, .okay
|
||
dec b
|
||
jr z, .loop5
|
||
jr .loop2
|
||
|
||
.okay
|
||
ld a, [wEnemyEffectivenessVsPlayerMons]
|
||
and a
|
||
jr z, .okay2
|
||
ld b, -1
|
||
ld c, a
|
||
.loop3
|
||
inc b
|
||
sla c
|
||
jr nc, .loop3
|
||
jr .quit
|
||
|
||
.okay2
|
||
ld b, -1
|
||
ld a, [wPlayerEffectivenessVsEnemyMons]
|
||
ld c, a
|
||
.loop4
|
||
inc b
|
||
sla c
|
||
jr c, .loop4
|
||
jr .quit
|
||
|
||
.loop5
|
||
ld a, [wOTPartyCount]
|
||
ld b, a
|
||
call BattleRandom
|
||
and $7
|
||
cp b
|
||
jr nc, .loop5
|
||
ld b, a
|
||
ld a, [wCurOTMon]
|
||
cp b
|
||
jr z, .loop5
|
||
ld hl, wOTPartyMon1HP
|
||
push bc
|
||
ld a, b
|
||
call GetPartyLocation
|
||
pop bc
|
||
ld a, [hli]
|
||
ld c, a
|
||
ld a, [hl]
|
||
or c
|
||
jr z, .loop5
|
||
|
||
.quit
|
||
ret
|
||
|
||
LoadEnemyMonToSwitchTo:
|
||
; 'b' contains the PartyNr of the mon the AI will switch to
|
||
ld a, b
|
||
ld [wCurPartyMon], a
|
||
ld hl, wOTPartyMon1Level
|
||
call GetPartyLocation
|
||
ld a, [hl]
|
||
ld [wCurPartyLevel], a
|
||
ld a, [wCurPartyMon]
|
||
inc a
|
||
ld hl, wOTPartyCount
|
||
ld c, a
|
||
ld b, 0
|
||
add hl, bc
|
||
ld a, [hl]
|
||
ld [wTempEnemyMonSpecies], a
|
||
ld [wCurPartySpecies], a
|
||
call LoadEnemyMon
|
||
|
||
ld a, [wCurPartySpecies]
|
||
cp UNOWN
|
||
jr nz, .skip_unown
|
||
ld a, [wFirstUnownSeen]
|
||
and a
|
||
jr nz, .skip_unown
|
||
ld hl, wEnemyMonDVs
|
||
predef GetUnownLetter
|
||
ld a, [wUnownLetter]
|
||
ld [wFirstUnownSeen], a
|
||
.skip_unown
|
||
|
||
ld hl, wEnemyMonHP
|
||
ld a, [hli]
|
||
ld [wEnemyHPAtTimeOfPlayerSwitch], a
|
||
ld a, [hl]
|
||
ld [wEnemyHPAtTimeOfPlayerSwitch + 1], a
|
||
ret
|
||
|
||
CheckWhetherToAskSwitch:
|
||
ld a, [wBattleHasJustStarted]
|
||
dec a
|
||
jp z, .return_nc
|
||
ld a, [wPartyCount]
|
||
dec a
|
||
jp z, .return_nc
|
||
ld a, [wLinkMode]
|
||
and a
|
||
jp nz, .return_nc
|
||
ld a, [wOptions]
|
||
bit BATTLE_SHIFT, a
|
||
jr nz, .return_nc
|
||
ld a, [wCurPartyMon]
|
||
push af
|
||
ld a, [wCurBattleMon]
|
||
ld [wCurPartyMon], a
|
||
farcall CheckCurPartyMonFainted
|
||
pop bc
|
||
ld a, b
|
||
ld [wCurPartyMon], a
|
||
jr c, .return_nc
|
||
scf
|
||
ret
|
||
|
||
.return_nc
|
||
and a
|
||
ret
|
||
|
||
OfferSwitch:
|
||
ld a, [wCurPartyMon]
|
||
push af
|
||
callfar Battle_GetTrainerName
|
||
ld hl, BattleText_EnemyIsAboutToUseWillPlayerChangeMon
|
||
call StdBattleTextbox
|
||
lb bc, 1, 7
|
||
call PlaceYesNoBox
|
||
ld a, [wMenuCursorY]
|
||
dec a
|
||
jr nz, .said_no
|
||
call SetUpBattlePartyMenu
|
||
call PickSwitchMonInBattle
|
||
jr c, .canceled_switch
|
||
ld a, [wCurBattleMon]
|
||
ld [wLastPlayerMon], a
|
||
ld a, [wCurPartyMon]
|
||
ld [wCurBattleMon], a
|
||
call ClearPalettes
|
||
call DelayFrame
|
||
call _LoadHPBar
|
||
pop af
|
||
ld [wCurPartyMon], a
|
||
xor a
|
||
ld [wCurEnemyMove], a
|
||
ld [wCurPlayerMove], a
|
||
and a
|
||
ret
|
||
|
||
.canceled_switch
|
||
call ClearPalettes
|
||
call DelayFrame
|
||
call _LoadHPBar
|
||
|
||
.said_no
|
||
pop af
|
||
ld [wCurPartyMon], a
|
||
scf
|
||
ret
|
||
|
||
ClearEnemyMonBox:
|
||
xor a
|
||
ldh [hBGMapMode], a
|
||
call ExitMenu
|
||
call ClearSprites
|
||
hlcoord 1, 0
|
||
lb bc, 4, 10
|
||
call ClearBox
|
||
call WaitBGMap
|
||
jp FinishBattleAnim
|
||
|
||
ShowBattleTextEnemySentOut:
|
||
callfar Battle_GetTrainerName
|
||
ld hl, BattleText_EnemySentOut
|
||
call StdBattleTextbox
|
||
jp WaitBGMap
|
||
|
||
ShowSetEnemyMonAndSendOutAnimation:
|
||
ld a, [wTempEnemyMonSpecies]
|
||
ld [wCurPartySpecies], a
|
||
ld [wCurSpecies], a
|
||
call GetBaseData
|
||
ld a, OTPARTYMON
|
||
ld [wMonType], a
|
||
predef CopyMonToTempMon
|
||
call GetEnemyMonFrontpic
|
||
|
||
xor a
|
||
ld [wNumHits], a
|
||
ld [wBattleAnimParam], a
|
||
call SetEnemyTurn
|
||
ld de, ANIM_SEND_OUT_MON
|
||
call Call_PlayBattleAnim
|
||
|
||
call BattleCheckEnemyShininess
|
||
jr nc, .not_shiny
|
||
|
||
ld a, 1 ; shiny anim
|
||
ld [wBattleAnimParam], a
|
||
ld de, ANIM_SEND_OUT_MON
|
||
call Call_PlayBattleAnim
|
||
|
||
.not_shiny
|
||
ld bc, wTempMonSpecies
|
||
farcall CheckFaintedFrzSlp
|
||
jr c, .skip_cry
|
||
|
||
farcall CheckBattleScene
|
||
jr c, .cry_no_anim
|
||
|
||
hlcoord 12, 0
|
||
ld d, $0
|
||
ld e, ANIM_MON_SLOW
|
||
predef AnimateFrontpic
|
||
jr .skip_cry
|
||
|
||
.cry_no_anim
|
||
ld a, $f
|
||
ld [wCryTracks], a
|
||
ld a, [wTempEnemyMonSpecies]
|
||
call PlayStereoCry
|
||
|
||
.skip_cry
|
||
call UpdateEnemyHUD
|
||
ld a, $1
|
||
ldh [hBGMapMode], a
|
||
ret
|
||
|
||
NewEnemyMonStatus:
|
||
xor a
|
||
ld [wLastPlayerCounterMove], a
|
||
ld [wLastEnemyCounterMove], a
|
||
ld [wLastEnemyMove], a
|
||
ld hl, wEnemySubStatus1
|
||
rept 4
|
||
ld [hli], a
|
||
endr
|
||
ld [hl], a
|
||
ld [wEnemyDisableCount], a
|
||
ld [wEnemyFuryCutterCount], a
|
||
ld [wEnemyProtectCount], a
|
||
ld [wEnemyRageCounter], a
|
||
ld [wEnemyDisabledMove], a
|
||
ld [wEnemyMinimized], a
|
||
ld [wPlayerWrapCount], a
|
||
ld [wEnemyWrapCount], a
|
||
ld [wEnemyTurnsTaken], a
|
||
ld hl, wPlayerSubStatus5
|
||
res SUBSTATUS_CANT_RUN, [hl]
|
||
ret
|
||
|
||
ResetEnemyStatLevels:
|
||
ld a, BASE_STAT_LEVEL
|
||
ld b, NUM_LEVEL_STATS
|
||
ld hl, wEnemyStatLevels
|
||
.loop
|
||
ld [hli], a
|
||
dec b
|
||
jr nz, .loop
|
||
ret
|
||
|
||
CheckPlayerPartyForFitMon:
|
||
; Has the player any mon in his Party that can fight?
|
||
ld a, [wPartyCount]
|
||
ld e, a
|
||
xor a
|
||
ld hl, wPartyMon1HP
|
||
ld bc, PARTYMON_STRUCT_LENGTH - 1
|
||
.loop
|
||
or [hl]
|
||
inc hl ; + 1
|
||
or [hl]
|
||
add hl, bc
|
||
dec e
|
||
jr nz, .loop
|
||
ld d, a
|
||
ret
|
||
|
||
CheckIfCurPartyMonIsFitToFight:
|
||
ld a, [wCurPartyMon]
|
||
ld hl, wPartyMon1HP
|
||
call GetPartyLocation
|
||
ld a, [hli]
|
||
or [hl]
|
||
ret nz
|
||
|
||
ld a, [wBattleHasJustStarted]
|
||
and a
|
||
jr nz, .finish_fail
|
||
ld hl, wPartySpecies
|
||
ld a, [wCurPartyMon]
|
||
ld c, a
|
||
ld b, 0
|
||
add hl, bc
|
||
ld a, [hl]
|
||
cp EGG
|
||
ld hl, BattleText_AnEGGCantBattle
|
||
jr z, .print_textbox
|
||
|
||
ld hl, BattleText_TheresNoWillToBattle
|
||
|
||
.print_textbox
|
||
call StdBattleTextbox
|
||
|
||
.finish_fail
|
||
xor a
|
||
ret
|
||
|
||
TryToRunAwayFromBattle:
|
||
; Run away from battle, with or without item
|
||
ld a, [wBattleType]
|
||
cp BATTLETYPE_DEBUG
|
||
jp z, .can_escape
|
||
cp BATTLETYPE_CONTEST
|
||
jp z, .can_escape
|
||
cp BATTLETYPE_TRAP
|
||
jp z, .cant_escape
|
||
cp BATTLETYPE_CELEBI
|
||
jp z, .cant_escape
|
||
cp BATTLETYPE_SHINY
|
||
jp z, .cant_escape
|
||
cp BATTLETYPE_SUICUNE
|
||
jp z, .cant_escape
|
||
|
||
ld a, [wLinkMode]
|
||
and a
|
||
jp nz, .can_escape
|
||
|
||
ld a, [wBattleMode]
|
||
dec a
|
||
jp nz, .cant_run_from_trainer
|
||
|
||
ld a, [wEnemySubStatus5]
|
||
bit SUBSTATUS_CANT_RUN, a
|
||
jp nz, .cant_escape
|
||
|
||
ld a, [wPlayerWrapCount]
|
||
and a
|
||
jp nz, .cant_escape
|
||
|
||
push hl
|
||
push de
|
||
ld a, [wBattleMonItem]
|
||
ld [wNamedObjectIndex], a
|
||
ld b, a
|
||
callfar GetItemHeldEffect
|
||
ld a, b
|
||
cp HELD_ESCAPE
|
||
pop de
|
||
pop hl
|
||
jr nz, .no_flee_item
|
||
|
||
call SetPlayerTurn
|
||
call GetItemName
|
||
ld hl, BattleText_UserFledUsingAStringBuffer1
|
||
call StdBattleTextbox
|
||
jp .can_escape
|
||
|
||
.no_flee_item
|
||
ld a, [wNumFleeAttempts]
|
||
inc a
|
||
ld [wNumFleeAttempts], a
|
||
ld a, [hli]
|
||
ldh [hMultiplicand + 1], a
|
||
ld a, [hl]
|
||
ldh [hMultiplicand + 2], a
|
||
ld a, [de]
|
||
inc de
|
||
ldh [hEnemyMonSpeed + 0], a
|
||
ld a, [de]
|
||
ldh [hEnemyMonSpeed + 1], a
|
||
call SafeLoadTempTilemapToTilemap
|
||
ld de, hMultiplicand + 1
|
||
ld hl, hEnemyMonSpeed
|
||
ld c, 2
|
||
call CompareBytes
|
||
jr nc, .can_escape
|
||
|
||
xor a
|
||
ldh [hMultiplicand + 0], a
|
||
ld a, 32
|
||
ldh [hMultiplier], a
|
||
call Multiply
|
||
ldh a, [hProduct + 2]
|
||
ldh [hDividend + 0], a
|
||
ldh a, [hProduct + 3]
|
||
ldh [hDividend + 1], a
|
||
ldh a, [hEnemyMonSpeed + 0]
|
||
ld b, a
|
||
ldh a, [hEnemyMonSpeed + 1]
|
||
srl b
|
||
rr a
|
||
srl b
|
||
rr a
|
||
and a
|
||
jr z, .can_escape
|
||
ldh [hDivisor], a
|
||
ld b, 2
|
||
call Divide
|
||
ldh a, [hQuotient + 2]
|
||
and a
|
||
jr nz, .can_escape
|
||
ld a, [wNumFleeAttempts]
|
||
ld c, a
|
||
.loop
|
||
dec c
|
||
jr z, .cant_escape_2
|
||
ld b, 30
|
||
ldh a, [hQuotient + 3]
|
||
add b
|
||
ldh [hQuotient + 3], a
|
||
jr c, .can_escape
|
||
jr .loop
|
||
|
||
.cant_escape_2
|
||
call BattleRandom
|
||
ld b, a
|
||
ldh a, [hQuotient + 3]
|
||
cp b
|
||
jr nc, .can_escape
|
||
ld a, BATTLEPLAYERACTION_USEITEM
|
||
ld [wBattlePlayerAction], a
|
||
ld hl, BattleText_CantEscape2
|
||
jr .print_inescapable_text
|
||
|
||
.cant_escape
|
||
ld hl, BattleText_CantEscape
|
||
jr .print_inescapable_text
|
||
|
||
.cant_run_from_trainer
|
||
ld hl, BattleText_TheresNoEscapeFromTrainerBattle
|
||
|
||
.print_inescapable_text
|
||
call StdBattleTextbox
|
||
ld a, TRUE
|
||
ld [wFailedToFlee], a
|
||
call LoadTilemapToTempTilemap
|
||
and a
|
||
ret
|
||
|
||
.can_escape
|
||
ld a, [wLinkMode]
|
||
and a
|
||
ld a, DRAW
|
||
jr z, .fled
|
||
call LoadTilemapToTempTilemap
|
||
xor a ; BATTLEPLAYERACTION_USEMOVE
|
||
ld [wBattlePlayerAction], a
|
||
ld a, BATTLEACTION_FORFEIT
|
||
ld [wCurMoveNum], a
|
||
xor a
|
||
ld [wCurPlayerMove], a
|
||
call LinkBattleSendReceiveAction
|
||
call SafeLoadTempTilemapToTilemap
|
||
|
||
; Got away safely
|
||
ld a, [wBattleAction]
|
||
cp BATTLEACTION_FORFEIT
|
||
ld a, DRAW
|
||
jr z, .fled
|
||
dec a ; LOSE
|
||
.fled
|
||
ld b, a
|
||
ld a, [wBattleResult]
|
||
and BATTLERESULT_BITMASK
|
||
add b
|
||
ld [wBattleResult], a
|
||
call StopDangerSound
|
||
push de
|
||
ld de, SFX_RUN
|
||
call WaitPlaySFX
|
||
pop de
|
||
call WaitSFX
|
||
ld hl, BattleText_GotAwaySafely
|
||
call StdBattleTextbox
|
||
call WaitSFX
|
||
call LoadTilemapToTempTilemap
|
||
scf
|
||
ret
|
||
|
||
InitBattleMon:
|
||
ld a, MON_SPECIES
|
||
call GetPartyParamLocation
|
||
ld de, wBattleMonSpecies
|
||
ld bc, MON_ID
|
||
call CopyBytes
|
||
ld bc, MON_DVS - MON_ID
|
||
add hl, bc
|
||
ld de, wBattleMonDVs
|
||
ld bc, MON_POKERUS - MON_DVS
|
||
call CopyBytes
|
||
inc hl
|
||
inc hl
|
||
inc hl
|
||
ld de, wBattleMonLevel
|
||
ld bc, PARTYMON_STRUCT_LENGTH - MON_LEVEL
|
||
call CopyBytes
|
||
ld a, [wBattleMonSpecies]
|
||
ld [wTempBattleMonSpecies], a
|
||
ld [wCurPartySpecies], a
|
||
ld [wCurSpecies], a
|
||
call GetBaseData
|
||
ld a, [wBaseType1]
|
||
ld [wBattleMonType1], a
|
||
ld a, [wBaseType2]
|
||
ld [wBattleMonType2], a
|
||
ld hl, wPartyMonNicknames
|
||
ld a, [wCurBattleMon]
|
||
call SkipNames
|
||
ld de, wBattleMonNickname
|
||
ld bc, MON_NAME_LENGTH
|
||
call CopyBytes
|
||
ld hl, wBattleMonAttack
|
||
ld de, wPlayerStats
|
||
ld bc, PARTYMON_STRUCT_LENGTH - MON_ATK
|
||
call CopyBytes
|
||
call ApplyStatusEffectOnPlayerStats
|
||
call BadgeStatBoosts
|
||
ret
|
||
|
||
BattleCheckPlayerShininess:
|
||
call GetPartyMonDVs
|
||
jr BattleCheckShininess
|
||
|
||
BattleCheckEnemyShininess:
|
||
call GetEnemyMonDVs
|
||
|
||
BattleCheckShininess:
|
||
ld b, h
|
||
ld c, l
|
||
callfar CheckShininess
|
||
ret
|
||
|
||
GetPartyMonDVs:
|
||
ld hl, wBattleMonDVs
|
||
ld a, [wPlayerSubStatus5]
|
||
bit SUBSTATUS_TRANSFORMED, a
|
||
ret z
|
||
ld hl, wPartyMon1DVs
|
||
ld a, [wCurBattleMon]
|
||
jp GetPartyLocation
|
||
|
||
GetEnemyMonDVs:
|
||
ld hl, wEnemyMonDVs
|
||
ld a, [wEnemySubStatus5]
|
||
bit SUBSTATUS_TRANSFORMED, a
|
||
ret z
|
||
ld hl, wEnemyBackupDVs
|
||
ld a, [wBattleMode]
|
||
dec a
|
||
ret z
|
||
ld hl, wOTPartyMon1DVs
|
||
ld a, [wCurOTMon]
|
||
jp GetPartyLocation
|
||
|
||
ResetPlayerStatLevels:
|
||
ld a, BASE_STAT_LEVEL
|
||
ld b, NUM_LEVEL_STATS
|
||
ld hl, wPlayerStatLevels
|
||
.loop
|
||
ld [hli], a
|
||
dec b
|
||
jr nz, .loop
|
||
ret
|
||
|
||
InitEnemyMon:
|
||
ld a, [wCurPartyMon]
|
||
ld hl, wOTPartyMon1Species
|
||
call GetPartyLocation
|
||
ld de, wEnemyMonSpecies
|
||
ld bc, MON_ID
|
||
call CopyBytes
|
||
ld bc, MON_DVS - MON_ID
|
||
add hl, bc
|
||
ld de, wEnemyMonDVs
|
||
ld bc, MON_POKERUS - MON_DVS
|
||
call CopyBytes
|
||
inc hl
|
||
inc hl
|
||
inc hl
|
||
ld de, wEnemyMonLevel
|
||
ld bc, PARTYMON_STRUCT_LENGTH - MON_LEVEL
|
||
call CopyBytes
|
||
ld a, [wEnemyMonSpecies]
|
||
ld [wCurSpecies], a
|
||
call GetBaseData
|
||
ld hl, wOTPartyMonNicknames
|
||
ld a, [wCurPartyMon]
|
||
call SkipNames
|
||
ld de, wEnemyMonNickname
|
||
ld bc, MON_NAME_LENGTH
|
||
call CopyBytes
|
||
ld hl, wEnemyMonAttack
|
||
ld de, wEnemyStats
|
||
ld bc, PARTYMON_STRUCT_LENGTH - MON_ATK
|
||
call CopyBytes
|
||
call ApplyStatusEffectOnEnemyStats
|
||
ld hl, wBaseType1
|
||
ld de, wEnemyMonType1
|
||
ld a, [hli]
|
||
ld [de], a
|
||
inc de
|
||
ld a, [hl]
|
||
ld [de], a
|
||
; The enemy mon's base Sp. Def isn't needed since its base
|
||
; Sp. Atk is also used to calculate Sp. Def stat experience.
|
||
ld hl, wBaseStats
|
||
ld de, wEnemyMonBaseStats
|
||
ld b, NUM_STATS - 1
|
||
.loop
|
||
ld a, [hli]
|
||
ld [de], a
|
||
inc de
|
||
dec b
|
||
jr nz, .loop
|
||
ld a, [wCurPartyMon]
|
||
ld [wCurOTMon], a
|
||
ret
|
||
|
||
SwitchPlayerMon:
|
||
call ClearSprites
|
||
ld a, [wCurBattleMon]
|
||
ld [wLastPlayerMon], a
|
||
ld a, [wCurPartyMon]
|
||
ld [wCurBattleMon], a
|
||
call AddBattleParticipant
|
||
call InitBattleMon
|
||
call ResetPlayerStatLevels
|
||
call NewBattleMonStatus
|
||
call BreakAttraction
|
||
call SendOutPlayerMon
|
||
call EmptyBattleTextbox
|
||
call LoadTilemapToTempTilemap
|
||
ld hl, wEnemyMonHP
|
||
ld a, [hli]
|
||
or [hl]
|
||
ret
|
||
|
||
SendOutPlayerMon:
|
||
ld hl, wBattleMonDVs
|
||
predef GetUnownLetter
|
||
hlcoord 1, 5
|
||
ld b, 7
|
||
ld c, 8
|
||
call ClearBox
|
||
call WaitBGMap
|
||
xor a
|
||
ldh [hBGMapMode], a
|
||
call GetBattleMonBackpic
|
||
xor a
|
||
ldh [hGraphicStartTile], a
|
||
ld [wBattleMenuCursorPosition], a
|
||
ld [wCurMoveNum], a
|
||
ld [wTypeModifier], a
|
||
ld [wPlayerMoveStruct + MOVE_ANIM], a
|
||
ld [wLastPlayerCounterMove], a
|
||
ld [wLastEnemyCounterMove], a
|
||
ld [wLastPlayerMove], a
|
||
call CheckAmuletCoin
|
||
call FinishBattleAnim
|
||
xor a
|
||
ld [wEnemyWrapCount], a
|
||
call SetPlayerTurn
|
||
xor a
|
||
ld [wNumHits], a
|
||
ld [wBattleAnimParam], a
|
||
ld de, ANIM_SEND_OUT_MON
|
||
call Call_PlayBattleAnim
|
||
call BattleCheckPlayerShininess
|
||
jr nc, .not_shiny
|
||
ld a, 1
|
||
ld [wBattleAnimParam], a
|
||
ld de, ANIM_SEND_OUT_MON
|
||
call Call_PlayBattleAnim
|
||
|
||
.not_shiny
|
||
ld a, MON_SPECIES
|
||
call GetPartyParamLocation
|
||
ld b, h
|
||
ld c, l
|
||
farcall CheckFaintedFrzSlp
|
||
jr c, .statused
|
||
ld a, $f0
|
||
ld [wCryTracks], a
|
||
ld a, [wCurPartySpecies]
|
||
call PlayStereoCry
|
||
|
||
.statused
|
||
call UpdatePlayerHUD
|
||
ld a, $1
|
||
ldh [hBGMapMode], a
|
||
ret
|
||
|
||
NewBattleMonStatus:
|
||
xor a
|
||
ld [wLastPlayerCounterMove], a
|
||
ld [wLastEnemyCounterMove], a
|
||
ld [wLastPlayerMove], a
|
||
ld hl, wPlayerSubStatus1
|
||
rept 4
|
||
ld [hli], a
|
||
endr
|
||
ld [hl], a
|
||
ld hl, wPlayerUsedMoves
|
||
ld [hli], a
|
||
ld [hli], a
|
||
ld [hli], a
|
||
ld [hl], a
|
||
ld [wPlayerDisableCount], a
|
||
ld [wPlayerFuryCutterCount], a
|
||
ld [wPlayerProtectCount], a
|
||
ld [wPlayerRageCounter], a
|
||
ld [wDisabledMove], a
|
||
ld [wPlayerMinimized], a
|
||
ld [wEnemyWrapCount], a
|
||
ld [wPlayerWrapCount], a
|
||
ld [wPlayerTurnsTaken], a
|
||
ld hl, wEnemySubStatus5
|
||
res SUBSTATUS_CANT_RUN, [hl]
|
||
ret
|
||
|
||
BreakAttraction:
|
||
ld hl, wPlayerSubStatus1
|
||
res SUBSTATUS_IN_LOVE, [hl]
|
||
ld hl, wEnemySubStatus1
|
||
res SUBSTATUS_IN_LOVE, [hl]
|
||
ret
|
||
|
||
SpikesDamage:
|
||
ld hl, wPlayerScreens
|
||
ld de, wBattleMonType
|
||
ld bc, UpdatePlayerHUD
|
||
ldh a, [hBattleTurn]
|
||
and a
|
||
jr z, .ok
|
||
ld hl, wEnemyScreens
|
||
ld de, wEnemyMonType
|
||
ld bc, UpdateEnemyHUD
|
||
.ok
|
||
|
||
bit SCREENS_SPIKES, [hl]
|
||
ret z
|
||
|
||
; Flying-types aren't affected by Spikes.
|
||
ld a, [de]
|
||
cp FLYING
|
||
ret z
|
||
inc de
|
||
ld a, [de]
|
||
cp FLYING
|
||
ret z
|
||
|
||
push bc
|
||
|
||
ld hl, BattleText_UserHurtBySpikes ; "hurt by SPIKES!"
|
||
call StdBattleTextbox
|
||
|
||
call GetEighthMaxHP
|
||
call SubtractHPFromTarget
|
||
|
||
pop hl
|
||
call .hl
|
||
|
||
jp WaitBGMap
|
||
|
||
.hl
|
||
jp hl
|
||
|
||
PursuitSwitch:
|
||
ld a, BATTLE_VARS_MOVE
|
||
call GetBattleVar
|
||
ld b, a
|
||
call GetMoveEffect
|
||
ld a, b
|
||
cp EFFECT_PURSUIT
|
||
jr nz, .done
|
||
|
||
ld a, [wCurBattleMon]
|
||
push af
|
||
|
||
ld hl, DoPlayerTurn
|
||
ldh a, [hBattleTurn]
|
||
and a
|
||
jr z, .do_turn
|
||
ld hl, DoEnemyTurn
|
||
ld a, [wLastPlayerMon]
|
||
ld [wCurBattleMon], a
|
||
.do_turn
|
||
ld a, BANK(DoPlayerTurn) ; aka BANK(DoEnemyTurn)
|
||
rst FarCall
|
||
|
||
ld a, BATTLE_VARS_MOVE
|
||
call GetBattleVarAddr
|
||
ld a, $ff
|
||
ld [hl], a
|
||
|
||
pop af
|
||
ld [wCurBattleMon], a
|
||
|
||
ldh a, [hBattleTurn]
|
||
and a
|
||
jr z, .check_enemy_fainted
|
||
|
||
ld a, [wLastPlayerMon]
|
||
call UpdateBattleMon
|
||
ld hl, wBattleMonHP
|
||
ld a, [hli]
|
||
or [hl]
|
||
jr nz, .done
|
||
|
||
; BUG: A Pokémon that fainted from Pursuit will have its old status condition when revived (see docs/bugs_and_glitches.md)
|
||
ld a, $f0
|
||
ld [wCryTracks], a
|
||
ld a, [wBattleMonSpecies]
|
||
call PlayStereoCry
|
||
ld a, [wLastPlayerMon]
|
||
ld c, a
|
||
ld hl, wBattleParticipantsNotFainted
|
||
ld b, RESET_FLAG
|
||
predef SmallFarFlagAction
|
||
call PlayerMonFaintedAnimation
|
||
ld hl, BattleText_MonFainted
|
||
jr .done_fainted
|
||
|
||
.check_enemy_fainted
|
||
ld hl, wEnemyMonHP
|
||
ld a, [hli]
|
||
or [hl]
|
||
jr nz, .done
|
||
|
||
ld de, SFX_KINESIS
|
||
call PlaySFX
|
||
call WaitSFX
|
||
ld de, SFX_FAINT
|
||
call PlaySFX
|
||
call WaitSFX
|
||
call EnemyMonFaintedAnimation
|
||
ld hl, BattleText_EnemyMonFainted
|
||
|
||
.done_fainted
|
||
call StdBattleTextbox
|
||
scf
|
||
ret
|
||
|
||
.done
|
||
and a
|
||
ret
|
||
|
||
RecallPlayerMon:
|
||
ldh a, [hBattleTurn]
|
||
push af
|
||
xor a
|
||
ldh [hBattleTurn], a
|
||
ld [wNumHits], a
|
||
ld de, ANIM_RETURN_MON
|
||
call Call_PlayBattleAnim
|
||
pop af
|
||
ldh [hBattleTurn], a
|
||
ret
|
||
|
||
HandleHealingItems:
|
||
ldh a, [hSerialConnectionStatus]
|
||
cp USING_EXTERNAL_CLOCK
|
||
jr z, .player_1
|
||
call SetPlayerTurn
|
||
call HandleHPHealingItem
|
||
call UseHeldStatusHealingItem
|
||
call UseConfusionHealingItem
|
||
call SetEnemyTurn
|
||
call HandleHPHealingItem
|
||
call UseHeldStatusHealingItem
|
||
jp UseConfusionHealingItem
|
||
|
||
.player_1
|
||
call SetEnemyTurn
|
||
call HandleHPHealingItem
|
||
call UseHeldStatusHealingItem
|
||
call UseConfusionHealingItem
|
||
call SetPlayerTurn
|
||
call HandleHPHealingItem
|
||
call UseHeldStatusHealingItem
|
||
jp UseConfusionHealingItem
|
||
|
||
HandleHPHealingItem:
|
||
callfar GetOpponentItem
|
||
ld a, b
|
||
cp HELD_BERRY
|
||
ret nz
|
||
ld de, wEnemyMonHP + 1
|
||
ld hl, wEnemyMonMaxHP
|
||
ldh a, [hBattleTurn]
|
||
and a
|
||
jr z, .go
|
||
ld de, wBattleMonHP + 1
|
||
ld hl, wBattleMonMaxHP
|
||
|
||
.go
|
||
; If, and only if, Pokemon's HP is less than half max, use the item.
|
||
; Store current HP in Buffer 3/4
|
||
push bc
|
||
ld a, [de]
|
||
ld [wHPBuffer2], a
|
||
add a
|
||
ld c, a
|
||
dec de
|
||
ld a, [de]
|
||
inc de
|
||
ld [wHPBuffer2 + 1], a
|
||
adc a
|
||
ld b, a
|
||
ld a, b
|
||
cp [hl]
|
||
ld a, c
|
||
pop bc
|
||
jr z, .equal
|
||
jr c, .less
|
||
ret
|
||
|
||
.equal
|
||
inc hl
|
||
cp [hl]
|
||
dec hl
|
||
ret nc
|
||
|
||
.less
|
||
call ItemRecoveryAnim
|
||
; store max HP in wHPBuffer1
|
||
ld a, [hli]
|
||
ld [wHPBuffer1 + 1], a
|
||
ld a, [hl]
|
||
ld [wHPBuffer1], a
|
||
ld a, [de]
|
||
add c
|
||
ld [wHPBuffer3], a
|
||
ld c, a
|
||
dec de
|
||
ld a, [de]
|
||
adc 0
|
||
ld [wHPBuffer3 + 1], a
|
||
ld b, a
|
||
ld a, [hld]
|
||
cp c
|
||
ld a, [hl]
|
||
sbc b
|
||
jr nc, .okay
|
||
ld a, [hli]
|
||
ld [wHPBuffer3 + 1], a
|
||
ld a, [hl]
|
||
ld [wHPBuffer3], a
|
||
|
||
.okay
|
||
ld a, [wHPBuffer3 + 1]
|
||
ld [de], a
|
||
inc de
|
||
ld a, [wHPBuffer3]
|
||
ld [de], a
|
||
ldh a, [hBattleTurn]
|
||
ld [wWhichHPBar], a
|
||
and a
|
||
hlcoord 2, 2
|
||
jr z, .got_hp_bar_coords
|
||
hlcoord 10, 9
|
||
|
||
.got_hp_bar_coords
|
||
ld [wWhichHPBar], a
|
||
predef AnimateHPBar
|
||
UseOpponentItem:
|
||
call RefreshBattleHuds
|
||
callfar GetOpponentItem
|
||
ld a, [hl]
|
||
ld [wNamedObjectIndex], a
|
||
call GetItemName
|
||
callfar ConsumeHeldItem
|
||
ld hl, RecoveredUsingText
|
||
jp StdBattleTextbox
|
||
|
||
ItemRecoveryAnim:
|
||
push hl
|
||
push de
|
||
push bc
|
||
call EmptyBattleTextbox
|
||
ld a, RECOVER
|
||
ld [wFXAnimID], a
|
||
call SwitchTurnCore
|
||
xor a
|
||
ld [wNumHits], a
|
||
ld [wFXAnimID + 1], a
|
||
predef PlayBattleAnim
|
||
call SwitchTurnCore
|
||
pop bc
|
||
pop de
|
||
pop hl
|
||
ret
|
||
|
||
UseHeldStatusHealingItem:
|
||
callfar GetOpponentItem
|
||
ld hl, HeldStatusHealingEffects
|
||
.loop
|
||
ld a, [hli]
|
||
cp $ff
|
||
ret z
|
||
inc hl
|
||
cp b
|
||
jr nz, .loop
|
||
dec hl
|
||
ld b, [hl]
|
||
ld a, BATTLE_VARS_STATUS_OPP
|
||
call GetBattleVarAddr
|
||
and b
|
||
ret z
|
||
xor a
|
||
ld [hl], a
|
||
push bc
|
||
call UpdateOpponentInParty
|
||
pop bc
|
||
ld a, BATTLE_VARS_SUBSTATUS5_OPP
|
||
call GetBattleVarAddr
|
||
and [hl]
|
||
res SUBSTATUS_TOXIC, [hl]
|
||
ld a, BATTLE_VARS_SUBSTATUS1_OPP
|
||
call GetBattleVarAddr
|
||
and [hl]
|
||
res SUBSTATUS_NIGHTMARE, [hl]
|
||
ld a, b
|
||
cp ALL_STATUS
|
||
jr nz, .skip_confuse
|
||
ld a, BATTLE_VARS_SUBSTATUS3_OPP
|
||
call GetBattleVarAddr
|
||
res SUBSTATUS_CONFUSED, [hl]
|
||
|
||
.skip_confuse
|
||
ld hl, CalcEnemyStats
|
||
ldh a, [hBattleTurn]
|
||
and a
|
||
jr z, .got_pointer
|
||
ld hl, CalcPlayerStats
|
||
|
||
.got_pointer
|
||
call SwitchTurnCore
|
||
ld a, BANK(CalcPlayerStats) ; aka BANK(CalcEnemyStats)
|
||
rst FarCall
|
||
call SwitchTurnCore
|
||
call ItemRecoveryAnim
|
||
call UseOpponentItem
|
||
ld a, $1
|
||
and a
|
||
ret
|
||
|
||
INCLUDE "data/battle/held_heal_status.asm"
|
||
|
||
UseConfusionHealingItem:
|
||
ld a, BATTLE_VARS_SUBSTATUS3_OPP
|
||
call GetBattleVar
|
||
bit SUBSTATUS_CONFUSED, a
|
||
ret z
|
||
callfar GetOpponentItem
|
||
ld a, b
|
||
cp HELD_HEAL_CONFUSION
|
||
jr z, .heal_status
|
||
cp HELD_HEAL_STATUS
|
||
ret nz
|
||
|
||
.heal_status
|
||
ld a, [hl]
|
||
ld [wNamedObjectIndex], a
|
||
ld a, BATTLE_VARS_SUBSTATUS3_OPP
|
||
call GetBattleVarAddr
|
||
res SUBSTATUS_CONFUSED, [hl]
|
||
call GetItemName
|
||
call ItemRecoveryAnim
|
||
ld hl, BattleText_ItemHealedConfusion
|
||
call StdBattleTextbox
|
||
ldh a, [hBattleTurn]
|
||
and a
|
||
jr nz, .do_partymon
|
||
call GetOTPartymonItem
|
||
xor a
|
||
ld [bc], a
|
||
ld a, [wBattleMode]
|
||
dec a
|
||
ret z
|
||
ld [hl], $0
|
||
ret
|
||
|
||
.do_partymon
|
||
call GetPartymonItem
|
||
xor a
|
||
ld [bc], a
|
||
ld [hl], a
|
||
ret
|
||
|
||
HandleStatBoostingHeldItems:
|
||
; The effects handled here are not used in-game.
|
||
ldh a, [hSerialConnectionStatus]
|
||
cp USING_EXTERNAL_CLOCK
|
||
jr z, .player_1
|
||
call .DoPlayer
|
||
jp .DoEnemy
|
||
|
||
.player_1
|
||
call .DoEnemy
|
||
jp .DoPlayer
|
||
|
||
.DoPlayer:
|
||
call GetPartymonItem
|
||
ld a, $0
|
||
jp .HandleItem
|
||
|
||
.DoEnemy:
|
||
call GetOTPartymonItem
|
||
ld a, $1
|
||
.HandleItem:
|
||
ldh [hBattleTurn], a
|
||
ld d, h
|
||
ld e, l
|
||
push de
|
||
push bc
|
||
ld a, [bc]
|
||
ld b, a
|
||
callfar GetItemHeldEffect
|
||
ld hl, HeldStatUpItems
|
||
.loop
|
||
ld a, [hli]
|
||
cp -1
|
||
jr z, .finish
|
||
inc hl
|
||
inc hl
|
||
cp b
|
||
jr nz, .loop
|
||
pop bc
|
||
ld a, [bc]
|
||
ld [wNamedObjectIndex], a
|
||
push bc
|
||
dec hl
|
||
dec hl
|
||
ld a, [hli]
|
||
ld h, [hl]
|
||
ld l, a
|
||
ld a, BANK(BattleCommand_AttackUp)
|
||
rst FarCall
|
||
pop bc
|
||
pop de
|
||
ld a, [wFailedMessage]
|
||
and a
|
||
ret nz
|
||
xor a
|
||
ld [bc], a
|
||
ld [de], a
|
||
call GetItemName
|
||
ld hl, BattleText_UsersStringBuffer1Activated
|
||
call StdBattleTextbox
|
||
callfar BattleCommand_StatUpMessage
|
||
ret
|
||
|
||
.finish
|
||
pop bc
|
||
pop de
|
||
ret
|
||
|
||
INCLUDE "data/battle/held_stat_up.asm"
|
||
|
||
GetPartymonItem:
|
||
ld hl, wPartyMon1Item
|
||
ld a, [wCurBattleMon]
|
||
call GetPartyLocation
|
||
ld bc, wBattleMonItem
|
||
ret
|
||
|
||
GetOTPartymonItem:
|
||
ld hl, wOTPartyMon1Item
|
||
ld a, [wCurOTMon]
|
||
call GetPartyLocation
|
||
ld bc, wEnemyMonItem
|
||
ret
|
||
|
||
UpdateBattleHUDs:
|
||
push hl
|
||
push de
|
||
push bc
|
||
call DrawPlayerHUD
|
||
ld hl, wPlayerHPPal
|
||
call SetHPPal
|
||
call CheckDanger
|
||
call DrawEnemyHUD
|
||
ld hl, wEnemyHPPal
|
||
call SetHPPal
|
||
pop bc
|
||
pop de
|
||
pop hl
|
||
ret
|
||
|
||
UpdatePlayerHUD::
|
||
push hl
|
||
push de
|
||
push bc
|
||
call DrawPlayerHUD
|
||
call UpdatePlayerHPPal
|
||
call CheckDanger
|
||
pop bc
|
||
pop de
|
||
pop hl
|
||
ret
|
||
|
||
DrawPlayerHUD:
|
||
xor a
|
||
ldh [hBGMapMode], a
|
||
|
||
; Clear the area
|
||
hlcoord 9, 7
|
||
lb bc, 5, 11
|
||
call ClearBox
|
||
|
||
farcall DrawPlayerHUDBorder
|
||
|
||
hlcoord 18, 9
|
||
ld [hl], $73 ; vertical bar
|
||
call PrintPlayerHUD
|
||
|
||
; HP bar
|
||
hlcoord 10, 9
|
||
ld b, 1
|
||
xor a ; PARTYMON
|
||
ld [wMonType], a
|
||
predef DrawPlayerHP
|
||
|
||
; Exp bar
|
||
push de
|
||
ld a, [wCurBattleMon]
|
||
ld hl, wPartyMon1Exp + 2
|
||
call GetPartyLocation
|
||
ld d, h
|
||
ld e, l
|
||
|
||
hlcoord 10, 11
|
||
ld a, [wTempMonLevel]
|
||
ld b, a
|
||
call FillInExpBar
|
||
pop de
|
||
ret
|
||
|
||
UpdatePlayerHPPal:
|
||
ld hl, wPlayerHPPal
|
||
jp UpdateHPPal
|
||
|
||
CheckDanger:
|
||
ld hl, wBattleMonHP
|
||
ld a, [hli]
|
||
or [hl]
|
||
jr z, .no_danger
|
||
ld a, [wBattleLowHealthAlarm]
|
||
and a
|
||
jr nz, .done
|
||
ld a, [wPlayerHPPal]
|
||
cp HP_RED
|
||
jr z, .danger
|
||
|
||
.no_danger
|
||
ld hl, wLowHealthAlarm
|
||
res DANGER_ON_F, [hl]
|
||
jr .done
|
||
|
||
.danger
|
||
ld hl, wLowHealthAlarm
|
||
set DANGER_ON_F, [hl]
|
||
|
||
.done
|
||
ret
|
||
|
||
PrintPlayerHUD:
|
||
ld de, wBattleMonNickname
|
||
hlcoord 10, 7
|
||
call Battle_DummyFunction
|
||
call PlaceString
|
||
|
||
push bc
|
||
|
||
ld a, [wCurBattleMon]
|
||
ld hl, wPartyMon1DVs
|
||
call GetPartyLocation
|
||
ld de, wTempMonDVs
|
||
ld a, [hli]
|
||
ld [de], a
|
||
inc de
|
||
ld a, [hl]
|
||
ld [de], a
|
||
ld hl, wBattleMonLevel
|
||
ld de, wTempMonLevel
|
||
ld bc, wTempMonStructEnd - wTempMonLevel
|
||
call CopyBytes ; battle_struct and party_struct end with the same data
|
||
ld a, [wCurBattleMon]
|
||
ld hl, wPartyMon1Species
|
||
call GetPartyLocation
|
||
ld a, [hl]
|
||
ld [wCurPartySpecies], a
|
||
ld [wCurSpecies], a
|
||
call GetBaseData
|
||
|
||
pop hl
|
||
dec hl
|
||
|
||
ld a, TEMPMON
|
||
ld [wMonType], a
|
||
callfar GetGender
|
||
ld a, " "
|
||
jr c, .got_gender_char
|
||
ld a, "♂"
|
||
jr nz, .got_gender_char
|
||
ld a, "♀"
|
||
|
||
.got_gender_char
|
||
hlcoord 17, 8
|
||
ld [hl], a
|
||
hlcoord 14, 8
|
||
push af ; back up gender
|
||
push hl
|
||
ld de, wBattleMonStatus
|
||
predef PlaceNonFaintStatus
|
||
pop hl
|
||
pop bc
|
||
ret nz
|
||
ld a, b
|
||
cp " "
|
||
jr nz, .copy_level ; male or female
|
||
dec hl ; genderless
|
||
|
||
.copy_level
|
||
ld a, [wBattleMonLevel]
|
||
ld [wTempMonLevel], a
|
||
jp PrintLevel
|
||
|
||
UpdateEnemyHUD::
|
||
push hl
|
||
push de
|
||
push bc
|
||
call DrawEnemyHUD
|
||
call UpdateEnemyHPPal
|
||
pop bc
|
||
pop de
|
||
pop hl
|
||
ret
|
||
|
||
DrawEnemyHUD:
|
||
xor a
|
||
ldh [hBGMapMode], a
|
||
|
||
hlcoord 1, 0
|
||
lb bc, 4, 11
|
||
call ClearBox
|
||
|
||
farcall DrawEnemyHUDBorder
|
||
|
||
ld a, [wTempEnemyMonSpecies]
|
||
ld [wCurSpecies], a
|
||
ld [wCurPartySpecies], a
|
||
call GetBaseData
|
||
ld de, wEnemyMonNickname
|
||
hlcoord 1, 0
|
||
call Battle_DummyFunction
|
||
call PlaceString
|
||
ld h, b
|
||
ld l, c
|
||
dec hl
|
||
|
||
ld hl, wEnemyMonDVs
|
||
ld de, wTempMonDVs
|
||
ld a, [wEnemySubStatus5]
|
||
bit SUBSTATUS_TRANSFORMED, a
|
||
jr z, .ok
|
||
ld hl, wEnemyBackupDVs
|
||
.ok
|
||
ld a, [hli]
|
||
ld [de], a
|
||
inc de
|
||
ld a, [hl]
|
||
ld [de], a
|
||
|
||
ld a, TEMPMON
|
||
ld [wMonType], a
|
||
callfar GetGender
|
||
ld a, " "
|
||
jr c, .got_gender
|
||
ld a, "♂"
|
||
jr nz, .got_gender
|
||
ld a, "♀"
|
||
|
||
.got_gender
|
||
hlcoord 9, 1
|
||
ld [hl], a
|
||
|
||
hlcoord 6, 1
|
||
push af
|
||
push hl
|
||
ld de, wEnemyMonStatus
|
||
predef PlaceNonFaintStatus
|
||
pop hl
|
||
pop bc
|
||
jr nz, .skip_level
|
||
ld a, b
|
||
cp " "
|
||
jr nz, .print_level
|
||
dec hl
|
||
.print_level
|
||
ld a, [wEnemyMonLevel]
|
||
ld [wTempMonLevel], a
|
||
call PrintLevel
|
||
.skip_level
|
||
|
||
ld hl, wEnemyMonHP
|
||
ld a, [hli]
|
||
ldh [hMultiplicand + 1], a
|
||
ld a, [hld]
|
||
ldh [hMultiplicand + 2], a
|
||
or [hl]
|
||
jr nz, .not_fainted
|
||
|
||
ld c, a
|
||
ld e, a
|
||
ld d, HP_BAR_LENGTH
|
||
jp .draw_bar
|
||
|
||
.not_fainted
|
||
xor a
|
||
ldh [hMultiplicand + 0], a
|
||
ld a, HP_BAR_LENGTH_PX
|
||
ldh [hMultiplier], a
|
||
call Multiply
|
||
ld hl, wEnemyMonMaxHP
|
||
ld a, [hli]
|
||
ld b, a
|
||
ld a, [hl]
|
||
ldh [hMultiplier], a
|
||
ld a, b
|
||
and a
|
||
jr z, .less_than_256_max
|
||
ldh a, [hMultiplier]
|
||
srl b
|
||
rr a
|
||
srl b
|
||
rr a
|
||
ldh [hDivisor], a
|
||
ldh a, [hProduct + 2]
|
||
ld b, a
|
||
srl b
|
||
ldh a, [hProduct + 3]
|
||
rr a
|
||
srl b
|
||
rr a
|
||
ldh [hProduct + 3], a
|
||
ld a, b
|
||
ldh [hProduct + 2], a
|
||
|
||
.less_than_256_max
|
||
ldh a, [hProduct + 2]
|
||
ldh [hDividend + 0], a
|
||
ldh a, [hProduct + 3]
|
||
ldh [hDividend + 1], a
|
||
ld a, 2
|
||
ld b, a
|
||
call Divide
|
||
ldh a, [hQuotient + 3]
|
||
ld e, a
|
||
ld a, HP_BAR_LENGTH
|
||
ld d, a
|
||
ld c, a
|
||
|
||
.draw_bar
|
||
xor a
|
||
ld [wWhichHPBar], a
|
||
hlcoord 2, 2
|
||
ld b, 0
|
||
call DrawBattleHPBar
|
||
ret
|
||
|
||
UpdateEnemyHPPal:
|
||
ld hl, wEnemyHPPal
|
||
call UpdateHPPal
|
||
ret
|
||
|
||
UpdateHPPal:
|
||
ld b, [hl]
|
||
call SetHPPal
|
||
ld a, [hl]
|
||
cp b
|
||
ret z
|
||
jp FinishBattleAnim
|
||
|
||
Battle_DummyFunction:
|
||
; called before placing either battler's nickname in the HUD
|
||
ret
|
||
|
||
BattleMenu:
|
||
xor a
|
||
ldh [hBGMapMode], a
|
||
call LoadTempTilemapToTilemap
|
||
|
||
ld a, [wBattleType]
|
||
cp BATTLETYPE_DEBUG
|
||
jr z, .ok
|
||
cp BATTLETYPE_TUTORIAL
|
||
jr z, .ok
|
||
call EmptyBattleTextbox
|
||
call UpdateBattleHuds
|
||
call EmptyBattleTextbox
|
||
call LoadTilemapToTempTilemap
|
||
.ok
|
||
|
||
.loop
|
||
ld a, [wBattleType]
|
||
cp BATTLETYPE_CONTEST
|
||
jr nz, .not_contest
|
||
farcall ContestBattleMenu
|
||
jr .next
|
||
.not_contest
|
||
|
||
; Auto input: choose "ITEM"
|
||
ld a, [wInputType]
|
||
or a
|
||
jr z, .skip_dude_pack_select
|
||
farcall _DudeAutoInput_DownA
|
||
.skip_dude_pack_select
|
||
call LoadBattleMenu2
|
||
ret c
|
||
|
||
.next
|
||
ld a, $1
|
||
ldh [hBGMapMode], a
|
||
ld a, [wBattleMenuCursorPosition]
|
||
cp $1
|
||
jp z, BattleMenu_Fight
|
||
cp $3
|
||
jp z, BattleMenu_Pack
|
||
cp $2
|
||
jp z, BattleMenu_PKMN
|
||
cp $4
|
||
jp z, BattleMenu_Run
|
||
jr .loop
|
||
|
||
BattleMenu_Fight:
|
||
xor a
|
||
ld [wNumFleeAttempts], a
|
||
call SafeLoadTempTilemapToTilemap
|
||
and a
|
||
ret
|
||
|
||
LoadBattleMenu2:
|
||
|
||
farcall LoadBattleMenu
|
||
and a
|
||
ret
|
||
|
||
BattleMenu_Pack:
|
||
ld a, [wLinkMode]
|
||
and a
|
||
jp nz, .ItemsCantBeUsed
|
||
|
||
call LoadStandardMenuHeader
|
||
|
||
ld a, [wBattleType]
|
||
cp BATTLETYPE_TUTORIAL
|
||
jr z, .tutorial
|
||
cp BATTLETYPE_CONTEST
|
||
jr z, .contest
|
||
|
||
farcall BattlePack
|
||
ld a, [wBattlePlayerAction]
|
||
and a ; BATTLEPLAYERACTION_USEMOVE?
|
||
jr z, .didnt_use_item
|
||
jr .got_item
|
||
|
||
.tutorial
|
||
farcall TutorialPack
|
||
ld a, POKE_BALL
|
||
ld [wCurItem], a
|
||
call DoItemEffect
|
||
jr .got_item
|
||
|
||
.contest
|
||
ld a, PARK_BALL
|
||
ld [wCurItem], a
|
||
call DoItemEffect
|
||
|
||
.got_item
|
||
call .UseItem
|
||
ret
|
||
|
||
.didnt_use_item
|
||
call ClearPalettes
|
||
call DelayFrame
|
||
call _LoadBattleFontsHPBar
|
||
call GetBattleMonBackpic
|
||
call GetEnemyMonFrontpic
|
||
call ExitMenu
|
||
call WaitBGMap
|
||
call FinishBattleAnim
|
||
call LoadTilemapToTempTilemap
|
||
jp BattleMenu
|
||
|
||
.ItemsCantBeUsed:
|
||
ld hl, BattleText_ItemsCantBeUsedHere
|
||
call StdBattleTextbox
|
||
jp BattleMenu
|
||
|
||
.UseItem:
|
||
ld a, [wWildMon]
|
||
and a
|
||
jr nz, .run
|
||
callfar CheckItemPocket
|
||
ld a, [wItemAttributeValue]
|
||
cp BALL
|
||
jr z, .ball
|
||
call ClearBGPalettes
|
||
|
||
.ball
|
||
xor a
|
||
ldh [hBGMapMode], a
|
||
call _LoadBattleFontsHPBar
|
||
call ClearSprites
|
||
ld a, [wBattleType]
|
||
cp BATTLETYPE_TUTORIAL
|
||
jr z, .tutorial2
|
||
call GetBattleMonBackpic
|
||
|
||
.tutorial2
|
||
call GetEnemyMonFrontpic
|
||
ld a, $1
|
||
ld [wMenuCursorY], a
|
||
call ExitMenu
|
||
call UpdateBattleHUDs
|
||
call WaitBGMap
|
||
call LoadTilemapToTempTilemap
|
||
call ClearWindowData
|
||
call FinishBattleAnim
|
||
and a
|
||
ret
|
||
|
||
.run
|
||
xor a
|
||
ld [wWildMon], a
|
||
ld a, [wBattleResult]
|
||
and BATTLERESULT_BITMASK
|
||
ld [wBattleResult], a ; WIN
|
||
call ClearWindowData
|
||
call SetPalettes
|
||
scf
|
||
ret
|
||
|
||
BattleMenu_PKMN:
|
||
call LoadStandardMenuHeader
|
||
BattleMenuPKMN_ReturnFromStats:
|
||
call ExitMenu
|
||
call LoadStandardMenuHeader
|
||
call ClearBGPalettes
|
||
BattleMenuPKMN_Loop:
|
||
call SetUpBattlePartyMenu_Loop
|
||
xor a
|
||
ld [wPartyMenuActionText], a
|
||
call JumpToPartyMenuAndPrintText
|
||
call SelectBattleMon
|
||
jr c, .Cancel
|
||
.loop
|
||
farcall FreezeMonIcons
|
||
call .GetMenu
|
||
jr c, .PressedB
|
||
call PlaceHollowCursor
|
||
ld a, [wMenuCursorY]
|
||
cp $1 ; SWITCH
|
||
jp z, TryPlayerSwitch
|
||
cp $2 ; STATS
|
||
jr z, .Stats
|
||
cp $3 ; CANCEL
|
||
jr z, .Cancel
|
||
jr .loop
|
||
|
||
.PressedB:
|
||
jr BattleMenuPKMN_Loop
|
||
|
||
.Stats:
|
||
call Battle_StatsScreen
|
||
jp BattleMenuPKMN_ReturnFromStats
|
||
|
||
.Cancel:
|
||
call ClearSprites
|
||
call ClearPalettes
|
||
call DelayFrame
|
||
call _LoadHPBar
|
||
call CloseWindow
|
||
call LoadTilemapToTempTilemap
|
||
call GetMemCGBLayout
|
||
call SetPalettes
|
||
jp BattleMenu
|
||
|
||
.GetMenu:
|
||
farcall BattleMonMenu
|
||
ret
|
||
|
||
Battle_StatsScreen:
|
||
call DisableLCD
|
||
|
||
ld hl, vTiles2 tile $31
|
||
ld de, vTiles0
|
||
ld bc, $11 tiles
|
||
call CopyBytes
|
||
|
||
ld hl, vTiles2
|
||
ld de, vTiles0 tile $11
|
||
ld bc, $31 tiles
|
||
call CopyBytes
|
||
|
||
call EnableLCD
|
||
|
||
call ClearSprites
|
||
call LowVolume
|
||
xor a ; PARTYMON
|
||
ld [wMonType], a
|
||
farcall BattleStatsScreenInit
|
||
call MaxVolume
|
||
|
||
call DisableLCD
|
||
|
||
ld hl, vTiles0
|
||
ld de, vTiles2 tile $31
|
||
ld bc, $11 tiles
|
||
call CopyBytes
|
||
|
||
ld hl, vTiles0 tile $11
|
||
ld de, vTiles2
|
||
ld bc, $31 tiles
|
||
call CopyBytes
|
||
|
||
call EnableLCD
|
||
ret
|
||
|
||
TryPlayerSwitch:
|
||
ld a, [wCurBattleMon]
|
||
ld d, a
|
||
ld a, [wCurPartyMon]
|
||
cp d
|
||
jr nz, .check_trapped
|
||
ld hl, BattleText_MonIsAlreadyOut
|
||
call StdBattleTextbox
|
||
jp BattleMenuPKMN_Loop
|
||
|
||
.check_trapped
|
||
ld a, [wPlayerWrapCount]
|
||
and a
|
||
jr nz, .trapped
|
||
ld a, [wEnemySubStatus5]
|
||
bit SUBSTATUS_CANT_RUN, a
|
||
jr z, .try_switch
|
||
|
||
.trapped
|
||
ld hl, BattleText_MonCantBeRecalled
|
||
call StdBattleTextbox
|
||
jp BattleMenuPKMN_Loop
|
||
|
||
.try_switch
|
||
call CheckIfCurPartyMonIsFitToFight
|
||
jp z, BattleMenuPKMN_Loop
|
||
ld a, [wCurBattleMon]
|
||
ld [wLastPlayerMon], a
|
||
ld a, BATTLEPLAYERACTION_SWITCH
|
||
ld [wBattlePlayerAction], a
|
||
call ClearPalettes
|
||
call DelayFrame
|
||
call ClearSprites
|
||
call _LoadHPBar
|
||
call CloseWindow
|
||
call GetMemCGBLayout
|
||
call SetPalettes
|
||
ld a, [wCurPartyMon]
|
||
ld [wCurBattleMon], a
|
||
PlayerSwitch:
|
||
ld a, 1
|
||
ld [wPlayerIsSwitching], a
|
||
ld a, [wLinkMode]
|
||
and a
|
||
jr z, .not_linked
|
||
call LoadStandardMenuHeader
|
||
call LinkBattleSendReceiveAction
|
||
call CloseWindow
|
||
|
||
.not_linked
|
||
call ParseEnemyAction
|
||
ld a, [wLinkMode]
|
||
and a
|
||
jr nz, .linked
|
||
|
||
.switch
|
||
call BattleMonEntrance
|
||
and a
|
||
ret
|
||
|
||
.linked
|
||
ld a, [wBattleAction]
|
||
cp BATTLEACTION_STRUGGLE
|
||
jp z, .switch
|
||
cp BATTLEACTION_SKIPTURN
|
||
jp z, .switch
|
||
cp BATTLEACTION_SWITCH1
|
||
jp c, .switch
|
||
cp BATTLEACTION_FORFEIT
|
||
jr nz, .dont_run
|
||
call WildFled_EnemyFled_LinkBattleCanceled
|
||
ret
|
||
|
||
.dont_run
|
||
ldh a, [hSerialConnectionStatus]
|
||
cp USING_EXTERNAL_CLOCK
|
||
jr z, .player_1
|
||
call BattleMonEntrance
|
||
call EnemyMonEntrance
|
||
and a
|
||
ret
|
||
|
||
.player_1
|
||
call EnemyMonEntrance
|
||
call BattleMonEntrance
|
||
and a
|
||
ret
|
||
|
||
EnemyMonEntrance:
|
||
callfar AI_Switch
|
||
call SetEnemyTurn
|
||
jp SpikesDamage
|
||
|
||
BattleMonEntrance:
|
||
call WithdrawMonText
|
||
|
||
ld c, 50
|
||
call DelayFrames
|
||
|
||
ld hl, wPlayerSubStatus4
|
||
res SUBSTATUS_RAGE, [hl]
|
||
|
||
call SetEnemyTurn
|
||
call PursuitSwitch
|
||
jr c, .ok
|
||
call RecallPlayerMon
|
||
.ok
|
||
|
||
hlcoord 9, 7
|
||
lb bc, 5, 11
|
||
call ClearBox
|
||
|
||
ld a, [wCurBattleMon]
|
||
ld [wCurPartyMon], a
|
||
call AddBattleParticipant
|
||
call InitBattleMon
|
||
call ResetPlayerStatLevels
|
||
call SendOutMonText
|
||
call NewBattleMonStatus
|
||
call BreakAttraction
|
||
call SendOutPlayerMon
|
||
call EmptyBattleTextbox
|
||
call LoadTilemapToTempTilemap
|
||
call SetPlayerTurn
|
||
call SpikesDamage
|
||
ld a, $2
|
||
ld [wMenuCursorY], a
|
||
ret
|
||
|
||
PassedBattleMonEntrance:
|
||
ld c, 50
|
||
call DelayFrames
|
||
|
||
hlcoord 9, 7
|
||
lb bc, 5, 11
|
||
call ClearBox
|
||
|
||
ld a, [wCurPartyMon]
|
||
ld [wCurBattleMon], a
|
||
call AddBattleParticipant
|
||
call InitBattleMon
|
||
xor a ; FALSE
|
||
ld [wApplyStatLevelMultipliersToEnemy], a
|
||
call ApplyStatLevelMultiplierOnAllStats
|
||
call SendOutPlayerMon
|
||
call EmptyBattleTextbox
|
||
call LoadTilemapToTempTilemap
|
||
call SetPlayerTurn
|
||
jp SpikesDamage
|
||
|
||
BattleMenu_Run:
|
||
call SafeLoadTempTilemapToTilemap
|
||
ld a, $3
|
||
ld [wMenuCursorY], a
|
||
ld hl, wBattleMonSpeed
|
||
ld de, wEnemyMonSpeed
|
||
call TryToRunAwayFromBattle
|
||
ld a, FALSE
|
||
ld [wFailedToFlee], a
|
||
ret c
|
||
ld a, [wBattlePlayerAction]
|
||
and a ; BATTLEPLAYERACTION_USEMOVE?
|
||
ret nz
|
||
jp BattleMenu
|
||
|
||
CheckAmuletCoin:
|
||
ld a, [wBattleMonItem]
|
||
ld b, a
|
||
callfar GetItemHeldEffect
|
||
ld a, b
|
||
cp HELD_AMULET_COIN
|
||
ret nz
|
||
ld a, 1
|
||
ld [wAmuletCoin], a
|
||
ret
|
||
|
||
MoveSelectionScreen:
|
||
ld hl, wEnemyMonMoves
|
||
ld a, [wMoveSelectionMenuType]
|
||
dec a
|
||
jr z, .got_menu_type
|
||
dec a
|
||
jr z, .ether_elixer_menu
|
||
call CheckPlayerHasUsableMoves
|
||
ret z ; use Struggle
|
||
ld hl, wBattleMonMoves
|
||
jr .got_menu_type
|
||
|
||
.ether_elixer_menu
|
||
ld a, MON_MOVES
|
||
call GetPartyParamLocation
|
||
|
||
.got_menu_type
|
||
ld de, wListMoves_MoveIndicesBuffer
|
||
ld bc, NUM_MOVES
|
||
call CopyBytes
|
||
xor a
|
||
ldh [hBGMapMode], a
|
||
|
||
hlcoord 4, 17 - NUM_MOVES - 1
|
||
ld b, 4
|
||
ld c, 14
|
||
ld a, [wMoveSelectionMenuType]
|
||
cp $2
|
||
jr nz, .got_dims
|
||
hlcoord 4, 17 - NUM_MOVES - 1 - 4
|
||
ld b, 4
|
||
ld c, 14
|
||
.got_dims
|
||
call Textbox
|
||
|
||
hlcoord 6, 17 - NUM_MOVES
|
||
ld a, [wMoveSelectionMenuType]
|
||
cp $2
|
||
jr nz, .got_start_coord
|
||
hlcoord 6, 17 - NUM_MOVES - 4
|
||
.got_start_coord
|
||
ld a, SCREEN_WIDTH
|
||
ld [wListMovesLineSpacing], a
|
||
predef ListMoves
|
||
|
||
ld b, 5
|
||
ld a, [wMoveSelectionMenuType]
|
||
cp $2
|
||
ld a, 17 - NUM_MOVES
|
||
jr nz, .got_default_coord
|
||
ld b, 5
|
||
ld a, 17 - NUM_MOVES - 4
|
||
|
||
.got_default_coord
|
||
ld [w2DMenuCursorInitY], a
|
||
ld a, b
|
||
ld [w2DMenuCursorInitX], a
|
||
ld a, [wMoveSelectionMenuType]
|
||
cp $1
|
||
jr z, .skip_inc
|
||
ld a, [wCurMoveNum]
|
||
inc a
|
||
|
||
.skip_inc
|
||
ld [wMenuCursorY], a
|
||
ld a, 1
|
||
ld [wMenuCursorX], a
|
||
ld a, [wNumMoves]
|
||
inc a
|
||
ld [w2DMenuNumRows], a
|
||
ld a, 1
|
||
ld [w2DMenuNumCols], a
|
||
ld c, STATICMENU_ENABLE_LEFT_RIGHT | STATICMENU_ENABLE_START | STATICMENU_WRAP
|
||
ld a, [wMoveSelectionMenuType]
|
||
dec a
|
||
ld b, D_DOWN | D_UP | A_BUTTON
|
||
jr z, .okay
|
||
dec a
|
||
ld b, D_DOWN | D_UP | A_BUTTON | B_BUTTON
|
||
jr z, .okay
|
||
ld a, [wLinkMode]
|
||
and a
|
||
jr nz, .okay
|
||
ld b, D_DOWN | D_UP | A_BUTTON | B_BUTTON | SELECT
|
||
|
||
.okay
|
||
ld a, b
|
||
ld [wMenuJoypadFilter], a
|
||
ld a, c
|
||
ld [w2DMenuFlags1], a
|
||
xor a
|
||
ld [w2DMenuFlags2], a
|
||
ld a, $10
|
||
ld [w2DMenuCursorOffsets], a
|
||
.menu_loop
|
||
ld a, [wMoveSelectionMenuType]
|
||
and a
|
||
jr z, .battle_player_moves
|
||
dec a
|
||
jr nz, .interpret_joypad
|
||
hlcoord 11, 14
|
||
ld de, .empty_string
|
||
call PlaceString
|
||
jr .interpret_joypad
|
||
|
||
.battle_player_moves
|
||
call MoveInfoBox
|
||
ld a, [wSwappingMove]
|
||
and a
|
||
jr z, .interpret_joypad
|
||
hlcoord 5, 13
|
||
ld bc, SCREEN_WIDTH
|
||
dec a
|
||
call AddNTimes
|
||
ld [hl], "â–·"
|
||
|
||
.interpret_joypad
|
||
ld a, $1
|
||
ldh [hBGMapMode], a
|
||
call ScrollingMenuJoypad
|
||
bit D_UP_F, a
|
||
jp nz, .pressed_up
|
||
bit D_DOWN_F, a
|
||
jp nz, .pressed_down
|
||
bit SELECT_F, a
|
||
jp nz, .pressed_select
|
||
bit B_BUTTON_F, a
|
||
; A button
|
||
push af
|
||
|
||
xor a
|
||
ld [wSwappingMove], a
|
||
ld a, [wMenuCursorY]
|
||
dec a
|
||
ld [wMenuCursorY], a
|
||
ld b, a
|
||
ld a, [wMoveSelectionMenuType]
|
||
dec a
|
||
jr nz, .not_enemy_moves_process_b
|
||
|
||
pop af
|
||
ret
|
||
|
||
.not_enemy_moves_process_b
|
||
dec a
|
||
ld a, b
|
||
ld [wCurMoveNum], a
|
||
jr nz, .use_move
|
||
|
||
pop af
|
||
ret
|
||
|
||
.use_move
|
||
pop af
|
||
ret nz
|
||
|
||
ld hl, wBattleMonPP
|
||
ld a, [wMenuCursorY]
|
||
ld c, a
|
||
ld b, 0
|
||
add hl, bc
|
||
ld a, [hl]
|
||
and PP_MASK
|
||
jr z, .no_pp_left
|
||
ld a, [wPlayerDisableCount]
|
||
swap a
|
||
and $f
|
||
dec a
|
||
cp c
|
||
jr z, .move_disabled
|
||
ld a, [wUnusedPlayerLockedMove]
|
||
and a
|
||
jr nz, .skip2
|
||
ld a, [wMenuCursorY]
|
||
ld hl, wBattleMonMoves
|
||
ld c, a
|
||
ld b, 0
|
||
add hl, bc
|
||
ld a, [hl]
|
||
|
||
.skip2
|
||
ld [wCurPlayerMove], a
|
||
xor a
|
||
ret
|
||
|
||
.move_disabled
|
||
ld hl, BattleText_TheMoveIsDisabled
|
||
jr .place_textbox_start_over
|
||
|
||
.no_pp_left
|
||
ld hl, BattleText_TheresNoPPLeftForThisMove
|
||
|
||
.place_textbox_start_over
|
||
call StdBattleTextbox
|
||
call SafeLoadTempTilemapToTilemap
|
||
jp MoveSelectionScreen
|
||
|
||
.empty_string
|
||
db "@"
|
||
|
||
.pressed_up
|
||
ld a, [wMenuCursorY]
|
||
and a
|
||
jp nz, .menu_loop
|
||
ld a, [wNumMoves]
|
||
inc a
|
||
ld [wMenuCursorY], a
|
||
jp .menu_loop
|
||
|
||
.pressed_down
|
||
ld a, [wMenuCursorY]
|
||
ld b, a
|
||
ld a, [wNumMoves]
|
||
inc a
|
||
inc a
|
||
cp b
|
||
jp nz, .menu_loop
|
||
ld a, $1
|
||
ld [wMenuCursorY], a
|
||
jp .menu_loop
|
||
|
||
.pressed_select
|
||
ld a, [wSwappingMove]
|
||
and a
|
||
jr z, .start_swap
|
||
ld hl, wBattleMonMoves
|
||
call .swap_bytes
|
||
ld hl, wBattleMonPP
|
||
call .swap_bytes
|
||
ld hl, wPlayerDisableCount
|
||
ld a, [hl]
|
||
swap a
|
||
and $f
|
||
ld b, a
|
||
ld a, [wMenuCursorY]
|
||
cp b
|
||
jr nz, .not_swapping_disabled_move
|
||
ld a, [hl]
|
||
and $f
|
||
ld b, a
|
||
ld a, [wSwappingMove]
|
||
swap a
|
||
add b
|
||
ld [hl], a
|
||
jr .swap_moves_in_party_struct
|
||
|
||
.not_swapping_disabled_move
|
||
ld a, [wSwappingMove]
|
||
cp b
|
||
jr nz, .swap_moves_in_party_struct
|
||
ld a, [hl]
|
||
and $f
|
||
ld b, a
|
||
ld a, [wMenuCursorY]
|
||
swap a
|
||
add b
|
||
ld [hl], a
|
||
|
||
.swap_moves_in_party_struct
|
||
; Fixes the COOLTRAINER glitch
|
||
ld a, [wPlayerSubStatus5]
|
||
bit SUBSTATUS_TRANSFORMED, a
|
||
jr nz, .transformed
|
||
ld hl, wPartyMon1Moves
|
||
ld a, [wCurBattleMon]
|
||
call GetPartyLocation
|
||
push hl
|
||
call .swap_bytes
|
||
pop hl
|
||
ld bc, MON_PP - MON_MOVES
|
||
add hl, bc
|
||
call .swap_bytes
|
||
|
||
.transformed
|
||
xor a
|
||
ld [wSwappingMove], a
|
||
jp MoveSelectionScreen
|
||
|
||
.swap_bytes
|
||
push hl
|
||
ld a, [wSwappingMove]
|
||
dec a
|
||
ld c, a
|
||
ld b, 0
|
||
add hl, bc
|
||
ld d, h
|
||
ld e, l
|
||
pop hl
|
||
ld a, [wMenuCursorY]
|
||
dec a
|
||
ld c, a
|
||
ld b, 0
|
||
add hl, bc
|
||
ld a, [de]
|
||
ld b, [hl]
|
||
ld [hl], a
|
||
ld a, b
|
||
ld [de], a
|
||
ret
|
||
|
||
.start_swap
|
||
ld a, [wMenuCursorY]
|
||
ld [wSwappingMove], a
|
||
jp MoveSelectionScreen
|
||
|
||
MoveInfoBox:
|
||
xor a
|
||
ldh [hBGMapMode], a
|
||
|
||
hlcoord 0, 8
|
||
ld b, 3
|
||
ld c, 9
|
||
call Textbox
|
||
|
||
ld a, [wPlayerDisableCount]
|
||
and a
|
||
jr z, .not_disabled
|
||
|
||
swap a
|
||
and $f
|
||
ld b, a
|
||
ld a, [wMenuCursorY]
|
||
cp b
|
||
jr nz, .not_disabled
|
||
|
||
hlcoord 1, 10
|
||
ld de, .Disabled
|
||
call PlaceString
|
||
jr .done
|
||
|
||
.not_disabled
|
||
ld hl, wMenuCursorY
|
||
dec [hl]
|
||
call SetPlayerTurn
|
||
ld hl, wBattleMonMoves
|
||
ld a, [wMenuCursorY]
|
||
ld c, a
|
||
ld b, 0
|
||
add hl, bc
|
||
ld a, [hl]
|
||
ld [wCurPlayerMove], a
|
||
|
||
ld a, [wCurBattleMon]
|
||
ld [wCurPartyMon], a
|
||
ld a, WILDMON
|
||
ld [wMonType], a
|
||
callfar GetMaxPPOfMove
|
||
|
||
ld hl, wMenuCursorY
|
||
ld c, [hl]
|
||
inc [hl]
|
||
ld b, 0
|
||
ld hl, wBattleMonPP
|
||
add hl, bc
|
||
ld a, [hl]
|
||
and PP_MASK
|
||
ld [wStringBuffer1], a
|
||
call .PrintPP
|
||
|
||
hlcoord 1, 9
|
||
ld de, .Type
|
||
call PlaceString
|
||
|
||
hlcoord 7, 11
|
||
ld [hl], "/"
|
||
|
||
callfar UpdateMoveData
|
||
ld a, [wPlayerMoveStruct + MOVE_ANIM]
|
||
ld b, a
|
||
hlcoord 2, 10
|
||
predef PrintMoveType
|
||
|
||
.done
|
||
ret
|
||
|
||
.Disabled:
|
||
db "Disabled!@"
|
||
.Type:
|
||
db "TYPE/@"
|
||
|
||
.PrintPP:
|
||
hlcoord 5, 11
|
||
push hl
|
||
ld de, wStringBuffer1
|
||
lb bc, 1, 2
|
||
call PrintNum
|
||
pop hl
|
||
inc hl
|
||
inc hl
|
||
ld [hl], "/"
|
||
inc hl
|
||
ld de, wNamedObjectIndex
|
||
lb bc, 1, 2
|
||
call PrintNum
|
||
ret
|
||
|
||
CheckPlayerHasUsableMoves:
|
||
ld a, STRUGGLE
|
||
ld [wCurPlayerMove], a
|
||
ld a, [wPlayerDisableCount]
|
||
and a
|
||
ld hl, wBattleMonPP
|
||
jr nz, .disabled
|
||
|
||
ld a, [hli]
|
||
or [hl]
|
||
inc hl
|
||
or [hl]
|
||
inc hl
|
||
or [hl]
|
||
and PP_MASK
|
||
ret nz
|
||
jr .force_struggle
|
||
|
||
.disabled
|
||
swap a
|
||
and $f
|
||
ld b, a
|
||
ld d, NUM_MOVES + 1
|
||
xor a
|
||
.loop
|
||
dec d
|
||
jr z, .done
|
||
ld c, [hl]
|
||
inc hl
|
||
dec b
|
||
jr z, .loop
|
||
or c
|
||
jr .loop
|
||
|
||
.done
|
||
; BUG: A Disabled but PP Up–enhanced move may not trigger Struggle (see docs/bugs_and_glitches.md)
|
||
and a
|
||
ret nz
|
||
|
||
.force_struggle
|
||
ld hl, BattleText_MonHasNoMovesLeft
|
||
call StdBattleTextbox
|
||
ld c, 60
|
||
call DelayFrames
|
||
xor a
|
||
ret
|
||
|
||
ParseEnemyAction:
|
||
ld a, [wEnemyIsSwitching]
|
||
and a
|
||
ret nz
|
||
ld a, [wLinkMode]
|
||
and a
|
||
jr z, .not_linked
|
||
call EmptyBattleTextbox
|
||
call LoadTilemapToTempTilemap
|
||
ld a, [wBattlePlayerAction]
|
||
and a ; BATTLEPLAYERACTION_USEMOVE?
|
||
call z, LinkBattleSendReceiveAction
|
||
call SafeLoadTempTilemapToTilemap
|
||
ld a, [wBattleAction]
|
||
cp BATTLEACTION_STRUGGLE
|
||
jp z, .struggle
|
||
cp BATTLEACTION_SKIPTURN
|
||
jp z, .skip_turn
|
||
cp BATTLEACTION_SWITCH1
|
||
jp nc, ResetVarsForSubstatusRage
|
||
ld [wCurEnemyMoveNum], a
|
||
ld c, a
|
||
ld a, [wEnemySubStatus1]
|
||
bit SUBSTATUS_ROLLOUT, a
|
||
jp nz, .skip_load
|
||
ld a, [wEnemySubStatus3]
|
||
and 1 << SUBSTATUS_CHARGED | 1 << SUBSTATUS_RAMPAGE | 1 << SUBSTATUS_BIDE
|
||
jp nz, .skip_load
|
||
|
||
ld hl, wEnemySubStatus5
|
||
bit SUBSTATUS_ENCORED, [hl]
|
||
ld a, [wLastEnemyMove]
|
||
jp nz, .finish
|
||
ld hl, wEnemyMonMoves
|
||
ld b, 0
|
||
add hl, bc
|
||
ld a, [hl]
|
||
jp .finish
|
||
|
||
.not_linked
|
||
ld hl, wEnemySubStatus5
|
||
bit SUBSTATUS_ENCORED, [hl]
|
||
jr z, .skip_encore
|
||
ld a, [wLastEnemyMove]
|
||
jp .finish
|
||
|
||
.skip_encore
|
||
call CheckEnemyLockedIn
|
||
jp nz, ResetVarsForSubstatusRage
|
||
jr .continue
|
||
|
||
.skip_turn
|
||
ld a, $ff
|
||
jr .finish
|
||
|
||
.continue
|
||
ld hl, wEnemyMonMoves
|
||
ld de, wEnemyMonPP
|
||
ld b, NUM_MOVES
|
||
.loop
|
||
ld a, [hl]
|
||
and a
|
||
jp z, .struggle
|
||
ld a, [wEnemyDisabledMove]
|
||
cp [hl]
|
||
jr z, .disabled
|
||
ld a, [de]
|
||
and PP_MASK
|
||
jr nz, .enough_pp
|
||
|
||
.disabled
|
||
inc hl
|
||
inc de
|
||
dec b
|
||
jr nz, .loop
|
||
jr .struggle
|
||
|
||
.enough_pp
|
||
ld a, [wBattleMode]
|
||
dec a
|
||
jr nz, .skip_load
|
||
; wild
|
||
.loop2
|
||
ld hl, wEnemyMonMoves
|
||
call BattleRandom
|
||
maskbits NUM_MOVES
|
||
ld c, a
|
||
ld b, 0
|
||
add hl, bc
|
||
ld a, [wEnemyDisableCount]
|
||
swap a
|
||
and $f
|
||
dec a
|
||
cp c
|
||
jr z, .loop2
|
||
ld a, [hl]
|
||
and a
|
||
jr z, .loop2
|
||
ld hl, wEnemyMonPP
|
||
add hl, bc
|
||
ld b, a
|
||
ld a, [hl]
|
||
and PP_MASK
|
||
jr z, .loop2
|
||
ld a, c
|
||
ld [wCurEnemyMoveNum], a
|
||
ld a, b
|
||
|
||
.finish
|
||
ld [wCurEnemyMove], a
|
||
|
||
.skip_load
|
||
call SetEnemyTurn
|
||
callfar UpdateMoveData
|
||
call CheckEnemyLockedIn
|
||
jr nz, .raging
|
||
xor a
|
||
ld [wEnemyCharging], a
|
||
|
||
.raging
|
||
ld a, [wEnemyMoveStruct + MOVE_EFFECT]
|
||
cp EFFECT_FURY_CUTTER
|
||
jr z, .fury_cutter
|
||
xor a
|
||
ld [wEnemyFuryCutterCount], a
|
||
|
||
.fury_cutter
|
||
ld a, [wEnemyMoveStruct + MOVE_EFFECT]
|
||
cp EFFECT_RAGE
|
||
jr z, .no_rage
|
||
ld hl, wEnemySubStatus4
|
||
res SUBSTATUS_RAGE, [hl]
|
||
xor a
|
||
ld [wEnemyRageCounter], a
|
||
|
||
.no_rage
|
||
ld a, [wEnemyMoveStruct + MOVE_EFFECT]
|
||
cp EFFECT_PROTECT
|
||
ret z
|
||
cp EFFECT_ENDURE
|
||
ret z
|
||
xor a
|
||
ld [wEnemyProtectCount], a
|
||
ret
|
||
|
||
.struggle
|
||
ld a, STRUGGLE
|
||
jr .finish
|
||
|
||
ResetVarsForSubstatusRage:
|
||
xor a
|
||
ld [wEnemyFuryCutterCount], a
|
||
ld [wEnemyProtectCount], a
|
||
ld [wEnemyRageCounter], a
|
||
ld hl, wEnemySubStatus4
|
||
res SUBSTATUS_RAGE, [hl]
|
||
ret
|
||
|
||
CheckEnemyLockedIn:
|
||
ld a, [wEnemySubStatus4]
|
||
and 1 << SUBSTATUS_RECHARGE
|
||
ret nz
|
||
|
||
ld hl, wEnemySubStatus3
|
||
ld a, [hl]
|
||
and 1 << SUBSTATUS_CHARGED | 1 << SUBSTATUS_RAMPAGE | 1 << SUBSTATUS_BIDE
|
||
ret nz
|
||
|
||
ld hl, wEnemySubStatus1
|
||
bit SUBSTATUS_ROLLOUT, [hl]
|
||
ret
|
||
|
||
LinkBattleSendReceiveAction:
|
||
call .StageForSend
|
||
ld [wLinkBattleSentAction], a
|
||
farcall PlaceWaitingText
|
||
call .LinkBattle_SendReceiveAction
|
||
ret
|
||
|
||
.StageForSend:
|
||
ld a, [wBattlePlayerAction]
|
||
and a ; BATTLEPLAYERACTION_USEMOVE?
|
||
jr nz, .switch
|
||
ld a, [wCurPlayerMove]
|
||
ld b, BATTLEACTION_STRUGGLE
|
||
cp STRUGGLE
|
||
jr z, .struggle
|
||
ld b, BATTLEACTION_SKIPTURN
|
||
cp $ff
|
||
jr z, .struggle
|
||
ld a, [wCurMoveNum]
|
||
jr .use_move
|
||
|
||
.switch
|
||
ld a, [wCurPartyMon]
|
||
add BATTLEACTION_SWITCH1
|
||
jr .use_move
|
||
|
||
.struggle
|
||
ld a, b
|
||
|
||
.use_move
|
||
and $0f
|
||
ret
|
||
|
||
.LinkBattle_SendReceiveAction:
|
||
ld a, [wLinkBattleSentAction]
|
||
ld [wPlayerLinkAction], a
|
||
ld a, $ff
|
||
ld [wOtherPlayerLinkAction], a
|
||
.waiting
|
||
call LinkTransfer
|
||
call DelayFrame
|
||
ld a, [wOtherPlayerLinkAction]
|
||
inc a
|
||
jr z, .waiting
|
||
|
||
vc_hook Wireless_end_exchange
|
||
vc_patch Wireless_net_delay_3
|
||
if DEF(_CRYSTAL11_VC)
|
||
ld b, 26
|
||
else
|
||
ld b, 10
|
||
endc
|
||
vc_patch_end
|
||
.receive
|
||
call DelayFrame
|
||
call LinkTransfer
|
||
dec b
|
||
jr nz, .receive
|
||
|
||
if DEF(_CRYSTAL11_VC)
|
||
ld b, 26
|
||
else
|
||
ld b, 10
|
||
endc
|
||
vc_patch_end
|
||
.acknowledge
|
||
call DelayFrame
|
||
call LinkDataReceived
|
||
dec b
|
||
jr nz, .acknowledge
|
||
|
||
vc_hook Wireless_end_send_zero_bytes
|
||
ld a, [wOtherPlayerLinkAction]
|
||
ld [wBattleAction], a
|
||
ret
|
||
|
||
LoadEnemyMon:
|
||
; Initialize enemy monster parameters
|
||
; To do this we pull the species from wTempEnemyMonSpecies
|
||
|
||
; Notes:
|
||
; BattleRandom is used to ensure sync between Game Boys
|
||
|
||
; Clear the whole enemy mon struct (wEnemyMon)
|
||
xor a
|
||
ld hl, wEnemyMonSpecies
|
||
ld bc, wEnemyMonEnd - wEnemyMon
|
||
call ByteFill
|
||
|
||
; We don't need to be here if we're in a link battle
|
||
ld a, [wLinkMode]
|
||
and a
|
||
jp nz, InitEnemyMon
|
||
|
||
; Make sure everything knows what species we're working with
|
||
ld a, [wTempEnemyMonSpecies]
|
||
ld [wEnemyMonSpecies], a
|
||
ld [wCurSpecies], a
|
||
ld [wCurPartySpecies], a
|
||
|
||
; Grab the BaseData for this species
|
||
call GetBaseData
|
||
|
||
; Let's get the item:
|
||
|
||
; Is the item predetermined?
|
||
ld a, [wBattleMode]
|
||
dec a
|
||
jr z, .WildItem
|
||
|
||
; If we're in a trainer battle, the item is in the party struct
|
||
ld a, [wCurPartyMon]
|
||
ld hl, wOTPartyMon1Item
|
||
call GetPartyLocation ; bc = PartyMon[wCurPartyMon] - wPartyMons
|
||
ld a, [hl]
|
||
jr .UpdateItem
|
||
|
||
.WildItem:
|
||
; In a wild battle, we pull from the item slots in BaseData
|
||
|
||
; Force Item1
|
||
; Used for Ho-Oh, Lugia and Snorlax encounters
|
||
ld a, [wBattleType]
|
||
cp BATTLETYPE_FORCEITEM
|
||
ld a, [wBaseItem1]
|
||
jr z, .UpdateItem
|
||
|
||
; Failing that, it's all up to chance
|
||
; Effective chances:
|
||
; 75% None
|
||
; 23% Item1
|
||
; 2% Item2
|
||
|
||
; 25% chance of getting an item
|
||
call BattleRandom
|
||
cp 75 percent + 1
|
||
ld a, NO_ITEM
|
||
jr c, .UpdateItem
|
||
|
||
; From there, an 8% chance for Item2
|
||
call BattleRandom
|
||
cp 8 percent ; 8% of 25% = 2% Item2
|
||
ld a, [wBaseItem1]
|
||
jr nc, .UpdateItem
|
||
ld a, [wBaseItem2]
|
||
|
||
.UpdateItem:
|
||
ld [wEnemyMonItem], a
|
||
|
||
; Initialize DVs
|
||
|
||
; If we're in a trainer battle, DVs are predetermined
|
||
ld a, [wBattleMode]
|
||
and a
|
||
jr z, .InitDVs
|
||
|
||
ld a, [wEnemySubStatus5]
|
||
bit SUBSTATUS_TRANSFORMED, a
|
||
jr z, .InitDVs
|
||
|
||
; Unknown
|
||
ld hl, wEnemyBackupDVs
|
||
ld de, wEnemyMonDVs
|
||
ld a, [hli]
|
||
ld [de], a
|
||
inc de
|
||
ld a, [hl]
|
||
ld [de], a
|
||
jp .Happiness
|
||
|
||
.InitDVs:
|
||
; Trainer DVs
|
||
|
||
; All trainers have preset DVs, determined by class
|
||
; See GetTrainerDVs for more on that
|
||
farcall GetTrainerDVs
|
||
; These are the DVs we'll use if we're actually in a trainer battle
|
||
ld a, [wBattleMode]
|
||
dec a
|
||
jr nz, .UpdateDVs
|
||
|
||
; Wild DVs
|
||
; Here's where the fun starts
|
||
|
||
; Roaming monsters (Entei, Raikou) work differently
|
||
; They have their own structs, which are shorter than normal
|
||
ld a, [wBattleType]
|
||
cp BATTLETYPE_ROAMING
|
||
jr nz, .NotRoaming
|
||
|
||
; Grab HP
|
||
call GetRoamMonHP
|
||
ld a, [hl]
|
||
; Check if the HP has been initialized
|
||
and a
|
||
; We'll do something with the result in a minute
|
||
push af
|
||
|
||
; Grab DVs
|
||
call GetRoamMonDVs
|
||
inc hl
|
||
ld a, [hld]
|
||
ld c, a
|
||
ld b, [hl]
|
||
|
||
; Get back the result of our check
|
||
pop af
|
||
; If the RoamMon struct has already been initialized, we're done
|
||
jr nz, .UpdateDVs
|
||
|
||
; If it hasn't, we need to initialize the DVs
|
||
; (HP is initialized at the end of the battle)
|
||
call GetRoamMonDVs
|
||
inc hl
|
||
call BattleRandom
|
||
ld [hld], a
|
||
ld c, a
|
||
call BattleRandom
|
||
ld [hl], a
|
||
ld b, a
|
||
; We're done with DVs
|
||
jr .UpdateDVs
|
||
|
||
.NotRoaming:
|
||
; Register a contains wBattleType
|
||
|
||
; Forced shiny battle type
|
||
; Used by Red Gyarados at Lake of Rage
|
||
cp BATTLETYPE_SHINY
|
||
jr nz, .GenerateDVs
|
||
|
||
ld b, ATKDEFDV_SHINY ; $ea
|
||
ld c, SPDSPCDV_SHINY ; $aa
|
||
jr .UpdateDVs
|
||
|
||
.GenerateDVs:
|
||
; Generate new random DVs
|
||
call BattleRandom
|
||
ld b, a
|
||
call BattleRandom
|
||
ld c, a
|
||
|
||
.UpdateDVs:
|
||
; Input DVs in register bc
|
||
ld hl, wEnemyMonDVs
|
||
ld a, b
|
||
ld [hli], a
|
||
ld [hl], c
|
||
|
||
; We've still got more to do if we're dealing with a wild monster
|
||
ld a, [wBattleMode]
|
||
dec a
|
||
jr nz, .Happiness
|
||
|
||
; Species-specfic:
|
||
|
||
; Unown
|
||
ld a, [wTempEnemyMonSpecies]
|
||
cp UNOWN
|
||
jr nz, .Magikarp
|
||
|
||
; Get letter based on DVs
|
||
ld hl, wEnemyMonDVs
|
||
predef GetUnownLetter
|
||
; Can't use any letters that haven't been unlocked
|
||
; If combined with forced shiny battletype, causes an infinite loop
|
||
call CheckUnownLetter
|
||
jr c, .GenerateDVs ; try again
|
||
|
||
.Magikarp:
|
||
; These filters are untranslated.
|
||
; They expect at wMagikarpLength a 2-byte value in mm,
|
||
; but the value is in feet and inches (one byte each).
|
||
|
||
; The first filter is supposed to make very large Magikarp even rarer,
|
||
; by targeting those 1600 mm (= 5'3") or larger.
|
||
; After the conversion to feet, it is unable to target any,
|
||
; since the largest possible Magikarp is 5'3", and $0503 = 1283 mm.
|
||
ld a, [wTempEnemyMonSpecies]
|
||
cp MAGIKARP
|
||
jr nz, .Happiness
|
||
|
||
; Get Magikarp's length
|
||
; BUG: Magikarp length limits have a unit conversion error (see docs/bugs_and_glitches.md)
|
||
ld de, wEnemyMonDVs
|
||
ld bc, wPlayerID
|
||
callfar CalcMagikarpLength
|
||
|
||
; No reason to keep going if length > 1536 mm (i.e. if HIGH(length) > 6 feet)
|
||
ld a, [wMagikarpLength]
|
||
cp HIGH(1536)
|
||
jr nz, .CheckMagikarpArea
|
||
|
||
; 5% chance of skipping both size checks
|
||
call Random
|
||
cp 5 percent
|
||
jr c, .CheckMagikarpArea
|
||
; Try again if length >= 1616 mm (i.e. if LOW(length) >= 4 inches)
|
||
ld a, [wMagikarpLength + 1]
|
||
cp LOW(1616)
|
||
jr nc, .GenerateDVs
|
||
|
||
; 20% chance of skipping this check
|
||
call Random
|
||
cp 20 percent - 1
|
||
jr c, .CheckMagikarpArea
|
||
; Try again if length >= 1600 mm (i.e. if LOW(length) >= 3 inches)
|
||
ld a, [wMagikarpLength + 1]
|
||
cp LOW(1600)
|
||
jr nc, .GenerateDVs
|
||
|
||
.CheckMagikarpArea:
|
||
; 40% chance of not flooring
|
||
call Random
|
||
cp 39 percent + 1
|
||
jr c, .Happiness
|
||
; Try again if length < 1024 mm (i.e. if HIGH(length) < 3 feet)
|
||
ld a, [wMagikarpLength]
|
||
cp HIGH(1024)
|
||
jr c, .GenerateDVs ; try again
|
||
|
||
; Finally done with DVs
|
||
|
||
.Happiness:
|
||
; Set happiness
|
||
ld a, BASE_HAPPINESS
|
||
ld [wEnemyMonHappiness], a
|
||
; Set level
|
||
ld a, [wCurPartyLevel]
|
||
ld [wEnemyMonLevel], a
|
||
; Fill stats
|
||
ld de, wEnemyMonMaxHP
|
||
ld b, FALSE
|
||
ld hl, wEnemyMonDVs - (MON_DVS - MON_STAT_EXP + 1)
|
||
predef CalcMonStats
|
||
|
||
; If we're in a trainer battle,
|
||
; get the rest of the parameters from the party struct
|
||
ld a, [wBattleMode]
|
||
cp TRAINER_BATTLE
|
||
jr z, .OpponentParty
|
||
|
||
; If we're in a wild battle, check wild-specific stuff
|
||
and a
|
||
jr z, .TreeMon
|
||
|
||
ld a, [wEnemySubStatus5]
|
||
bit SUBSTATUS_TRANSFORMED, a
|
||
jp nz, .Moves
|
||
|
||
.TreeMon:
|
||
; If we're headbutting trees, some monsters enter battle asleep
|
||
call CheckSleepingTreeMon
|
||
ld a, TREEMON_SLEEP_TURNS
|
||
jr c, .UpdateStatus
|
||
; Otherwise, no status
|
||
xor a
|
||
|
||
.UpdateStatus:
|
||
ld hl, wEnemyMonStatus
|
||
ld [hli], a
|
||
|
||
; Unused byte
|
||
xor a
|
||
ld [hli], a
|
||
|
||
; Full HP..
|
||
ld a, [wEnemyMonMaxHP]
|
||
ld [hli], a
|
||
ld a, [wEnemyMonMaxHP + 1]
|
||
ld [hl], a
|
||
|
||
; ..unless it's a RoamMon
|
||
ld a, [wBattleType]
|
||
cp BATTLETYPE_ROAMING
|
||
jr nz, .Moves
|
||
|
||
; Grab HP
|
||
call GetRoamMonHP
|
||
ld a, [hl]
|
||
; Check if it's been initialized again
|
||
and a
|
||
jr z, .InitRoamHP
|
||
; Update from the struct if it has
|
||
ld a, [hl]
|
||
ld [wEnemyMonHP + 1], a
|
||
jr .Moves
|
||
|
||
.InitRoamHP:
|
||
; HP only uses the lo byte in the RoamMon struct since
|
||
; Raikou and Entei will have < 256 hp at level 40
|
||
ld a, [wEnemyMonHP + 1]
|
||
ld [hl], a
|
||
jr .Moves
|
||
|
||
.OpponentParty:
|
||
; Get HP from the party struct
|
||
ld hl, (wOTPartyMon1HP + 1)
|
||
ld a, [wCurPartyMon]
|
||
call GetPartyLocation
|
||
ld a, [hld]
|
||
ld [wEnemyMonHP + 1], a
|
||
ld a, [hld]
|
||
ld [wEnemyMonHP], a
|
||
|
||
; Make sure everything knows which monster the opponent is using
|
||
ld a, [wCurPartyMon]
|
||
ld [wCurOTMon], a
|
||
|
||
; Get status from the party struct
|
||
dec hl
|
||
ld a, [hl] ; OTPartyMonStatus
|
||
ld [wEnemyMonStatus], a
|
||
|
||
.Moves:
|
||
ld hl, wBaseType1
|
||
ld de, wEnemyMonType1
|
||
ld a, [hli]
|
||
ld [de], a
|
||
inc de
|
||
ld a, [hl]
|
||
ld [de], a
|
||
|
||
; Get moves
|
||
ld de, wEnemyMonMoves
|
||
; Are we in a trainer battle?
|
||
ld a, [wBattleMode]
|
||
cp TRAINER_BATTLE
|
||
jr nz, .WildMoves
|
||
; Then copy moves from the party struct
|
||
ld hl, wOTPartyMon1Moves
|
||
ld a, [wCurPartyMon]
|
||
call GetPartyLocation
|
||
ld bc, NUM_MOVES
|
||
call CopyBytes
|
||
jr .PP
|
||
|
||
.WildMoves:
|
||
; Clear wEnemyMonMoves
|
||
xor a
|
||
ld h, d
|
||
ld l, e
|
||
ld [hli], a
|
||
ld [hli], a
|
||
ld [hli], a
|
||
ld [hl], a
|
||
ld [wSkipMovesBeforeLevelUp], a
|
||
; Fill moves based on level
|
||
predef FillMoves
|
||
|
||
.PP:
|
||
; Trainer battle?
|
||
ld a, [wBattleMode]
|
||
cp TRAINER_BATTLE
|
||
jr z, .TrainerPP
|
||
|
||
; Fill wild PP
|
||
ld hl, wEnemyMonMoves
|
||
ld de, wEnemyMonPP
|
||
predef FillPP
|
||
jr .Finish
|
||
|
||
.TrainerPP:
|
||
; Copy PP from the party struct
|
||
ld hl, wOTPartyMon1PP
|
||
ld a, [wCurPartyMon]
|
||
call GetPartyLocation
|
||
ld de, wEnemyMonPP
|
||
ld bc, NUM_MOVES
|
||
call CopyBytes
|
||
|
||
.Finish:
|
||
; Copy the first five base stats (the enemy mon's base Sp. Atk
|
||
; is also used to calculate Sp. Def stat experience)
|
||
ld hl, wBaseStats
|
||
ld de, wEnemyMonBaseStats
|
||
ld b, NUM_STATS - 1
|
||
.loop
|
||
ld a, [hli]
|
||
ld [de], a
|
||
inc de
|
||
dec b
|
||
jr nz, .loop
|
||
|
||
ld a, [wBaseCatchRate]
|
||
ld [de], a
|
||
inc de
|
||
|
||
ld a, [wBaseExp]
|
||
ld [de], a
|
||
|
||
ld a, [wTempEnemyMonSpecies]
|
||
ld [wNamedObjectIndex], a
|
||
|
||
call GetPokemonName
|
||
|
||
; Did we catch it?
|
||
ld a, [wBattleMode]
|
||
and a
|
||
ret z
|
||
|
||
; Update enemy nickname
|
||
ld hl, wStringBuffer1
|
||
ld de, wEnemyMonNickname
|
||
ld bc, MON_NAME_LENGTH
|
||
call CopyBytes
|
||
|
||
; Saw this mon
|
||
ld a, [wTempEnemyMonSpecies]
|
||
dec a
|
||
ld c, a
|
||
ld b, SET_FLAG
|
||
ld hl, wPokedexSeen
|
||
predef SmallFarFlagAction
|
||
|
||
ld hl, wEnemyMonStats
|
||
ld de, wEnemyStats
|
||
ld bc, NUM_EXP_STATS * 2
|
||
call CopyBytes
|
||
|
||
; BUG: PRZ and BRN stat reductions don't apply to switched Pokémon (see docs/bugs_and_glitches.md)
|
||
ret
|
||
|
||
CheckSleepingTreeMon:
|
||
; Return carry if species is in the list
|
||
; for the current time of day
|
||
|
||
; Don't do anything if this isn't a tree encounter
|
||
ld a, [wBattleType]
|
||
cp BATTLETYPE_TREE
|
||
jr nz, .NotSleeping
|
||
|
||
; Get list for the time of day
|
||
ld hl, AsleepTreeMonsMorn
|
||
ld a, [wTimeOfDay]
|
||
cp DAY_F
|
||
jr c, .Check
|
||
ld hl, AsleepTreeMonsDay
|
||
jr z, .Check
|
||
ld hl, AsleepTreeMonsNite
|
||
|
||
.Check:
|
||
ld a, [wTempEnemyMonSpecies]
|
||
ld de, 1 ; length of species id
|
||
call IsInArray
|
||
; If it's a match, the opponent is asleep
|
||
ret c
|
||
|
||
.NotSleeping:
|
||
and a
|
||
ret
|
||
|
||
INCLUDE "data/wild/treemons_asleep.asm"
|
||
|
||
CheckUnownLetter:
|
||
; Return carry if the Unown letter hasn't been unlocked yet
|
||
|
||
ld a, [wUnlockedUnowns]
|
||
ld c, a
|
||
ld de, 0
|
||
|
||
.loop
|
||
|
||
; Don't check this set unless it's been unlocked
|
||
srl c
|
||
jr nc, .next
|
||
|
||
; Is our letter in the set?
|
||
ld hl, UnlockedUnownLetterSets
|
||
add hl, de
|
||
ld a, [hli]
|
||
ld h, [hl]
|
||
ld l, a
|
||
|
||
push de
|
||
ld a, [wUnownLetter]
|
||
ld de, 1
|
||
push bc
|
||
call IsInArray
|
||
pop bc
|
||
pop de
|
||
|
||
jr c, .match
|
||
|
||
.next
|
||
; Make sure we haven't gone past the end of the table
|
||
inc e
|
||
inc e
|
||
ld a, e
|
||
cp NUM_UNLOCKED_UNOWN_SETS * 2
|
||
jr c, .loop
|
||
|
||
; Hasn't been unlocked, or the letter is invalid
|
||
scf
|
||
ret
|
||
|
||
.match
|
||
; Valid letter
|
||
and a
|
||
ret
|
||
|
||
INCLUDE "data/wild/unlocked_unowns.asm"
|
||
|
||
SwapBattlerLevels: ; unreferenced
|
||
push bc
|
||
ld a, [wBattleMonLevel]
|
||
ld b, a
|
||
ld a, [wEnemyMonLevel]
|
||
ld [wBattleMonLevel], a
|
||
ld a, b
|
||
ld [wEnemyMonLevel], a
|
||
pop bc
|
||
ret
|
||
|
||
BattleWinSlideInEnemyTrainerFrontpic:
|
||
xor a
|
||
ld [wTempEnemyMonSpecies], a
|
||
call FinishBattleAnim
|
||
ld a, [wOtherTrainerClass]
|
||
ld [wTrainerClass], a
|
||
ld de, vTiles2
|
||
callfar GetTrainerPic
|
||
hlcoord 19, 0
|
||
ld c, 0
|
||
|
||
.outer_loop
|
||
inc c
|
||
ld a, c
|
||
cp 7
|
||
ret z
|
||
xor a
|
||
ldh [hBGMapMode], a
|
||
ldh [hBGMapThird], a
|
||
ld d, $0
|
||
push bc
|
||
push hl
|
||
|
||
.inner_loop
|
||
call .CopyColumn
|
||
inc hl
|
||
ld a, 7
|
||
add d
|
||
ld d, a
|
||
dec c
|
||
jr nz, .inner_loop
|
||
|
||
ld a, $1
|
||
ldh [hBGMapMode], a
|
||
ld c, 4
|
||
call DelayFrames
|
||
pop hl
|
||
pop bc
|
||
dec hl
|
||
jr .outer_loop
|
||
|
||
.CopyColumn:
|
||
push hl
|
||
push de
|
||
push bc
|
||
ld e, 7
|
||
|
||
.loop
|
||
ld [hl], d
|
||
ld bc, SCREEN_WIDTH
|
||
add hl, bc
|
||
inc d
|
||
dec e
|
||
jr nz, .loop
|
||
|
||
pop bc
|
||
pop de
|
||
pop hl
|
||
ret
|
||
|
||
ApplyStatusEffectOnPlayerStats:
|
||
ld a, 1
|
||
jr ApplyStatusEffectOnStats
|
||
|
||
ApplyStatusEffectOnEnemyStats:
|
||
xor a
|
||
|
||
ApplyStatusEffectOnStats:
|
||
ldh [hBattleTurn], a
|
||
call ApplyPrzEffectOnSpeed
|
||
jp ApplyBrnEffectOnAttack
|
||
|
||
ApplyPrzEffectOnSpeed:
|
||
ldh a, [hBattleTurn]
|
||
and a
|
||
jr z, .enemy
|
||
ld a, [wBattleMonStatus]
|
||
and 1 << PAR
|
||
ret z
|
||
ld hl, wBattleMonSpeed + 1
|
||
ld a, [hld]
|
||
ld b, a
|
||
ld a, [hl]
|
||
srl a
|
||
rr b
|
||
srl a
|
||
rr b
|
||
ld [hli], a
|
||
or b
|
||
jr nz, .player_ok
|
||
ld b, $1 ; min speed
|
||
|
||
.player_ok
|
||
ld [hl], b
|
||
ret
|
||
|
||
.enemy
|
||
ld a, [wEnemyMonStatus]
|
||
and 1 << PAR
|
||
ret z
|
||
ld hl, wEnemyMonSpeed + 1
|
||
ld a, [hld]
|
||
ld b, a
|
||
ld a, [hl]
|
||
srl a
|
||
rr b
|
||
srl a
|
||
rr b
|
||
ld [hli], a
|
||
or b
|
||
jr nz, .enemy_ok
|
||
ld b, $1 ; min speed
|
||
|
||
.enemy_ok
|
||
ld [hl], b
|
||
ret
|
||
|
||
ApplyBrnEffectOnAttack:
|
||
ldh a, [hBattleTurn]
|
||
and a
|
||
jr z, .enemy
|
||
ld a, [wBattleMonStatus]
|
||
and 1 << BRN
|
||
ret z
|
||
ld hl, wBattleMonAttack + 1
|
||
ld a, [hld]
|
||
ld b, a
|
||
ld a, [hl]
|
||
srl a
|
||
rr b
|
||
ld [hli], a
|
||
or b
|
||
jr nz, .player_ok
|
||
ld b, $1 ; min attack
|
||
|
||
.player_ok
|
||
ld [hl], b
|
||
ret
|
||
|
||
.enemy
|
||
ld a, [wEnemyMonStatus]
|
||
and 1 << BRN
|
||
ret z
|
||
ld hl, wEnemyMonAttack + 1
|
||
ld a, [hld]
|
||
ld b, a
|
||
ld a, [hl]
|
||
srl a
|
||
rr b
|
||
ld [hli], a
|
||
or b
|
||
jr nz, .enemy_ok
|
||
ld b, $1 ; min attack
|
||
|
||
.enemy_ok
|
||
ld [hl], b
|
||
ret
|
||
|
||
ApplyStatLevelMultiplierOnAllStats:
|
||
; Apply StatLevelMultipliers on all 5 Stats
|
||
ld c, 0
|
||
.stat_loop
|
||
call ApplyStatLevelMultiplier
|
||
inc c
|
||
ld a, c
|
||
cp NUM_BATTLE_STATS
|
||
jr nz, .stat_loop
|
||
ret
|
||
|
||
ApplyStatLevelMultiplier:
|
||
push bc
|
||
push bc
|
||
ld a, [wApplyStatLevelMultipliersToEnemy]
|
||
and a
|
||
ld a, c
|
||
ld hl, wBattleMonAttack
|
||
ld de, wPlayerStats
|
||
ld bc, wPlayerAtkLevel
|
||
jr z, .got_pointers
|
||
ld hl, wEnemyMonAttack
|
||
ld de, wEnemyStats
|
||
ld bc, wEnemyAtkLevel
|
||
|
||
.got_pointers
|
||
add c
|
||
ld c, a
|
||
jr nc, .okay
|
||
inc b
|
||
.okay
|
||
ld a, [bc]
|
||
pop bc
|
||
ld b, a
|
||
push bc
|
||
sla c
|
||
ld b, 0
|
||
add hl, bc
|
||
ld a, c
|
||
add e
|
||
ld e, a
|
||
jr nc, .okay2
|
||
inc d
|
||
.okay2
|
||
pop bc
|
||
push hl
|
||
ld hl, StatLevelMultipliers_Applied
|
||
dec b
|
||
sla b
|
||
ld c, b
|
||
ld b, 0
|
||
add hl, bc
|
||
xor a
|
||
ldh [hMultiplicand + 0], a
|
||
ld a, [de]
|
||
ldh [hMultiplicand + 1], a
|
||
inc de
|
||
ld a, [de]
|
||
ldh [hMultiplicand + 2], a
|
||
ld a, [hli]
|
||
ldh [hMultiplier], a
|
||
call Multiply
|
||
ld a, [hl]
|
||
ldh [hDivisor], a
|
||
ld b, 4
|
||
call Divide
|
||
pop hl
|
||
|
||
; Cap at 999.
|
||
ldh a, [hQuotient + 3]
|
||
sub LOW(MAX_STAT_VALUE)
|
||
ldh a, [hQuotient + 2]
|
||
sbc HIGH(MAX_STAT_VALUE)
|
||
jp c, .okay3
|
||
|
||
ld a, HIGH(MAX_STAT_VALUE)
|
||
ldh [hQuotient + 2], a
|
||
ld a, LOW(MAX_STAT_VALUE)
|
||
ldh [hQuotient + 3], a
|
||
|
||
.okay3
|
||
ldh a, [hQuotient + 2]
|
||
ld [hli], a
|
||
ld b, a
|
||
ldh a, [hQuotient + 3]
|
||
ld [hl], a
|
||
or b
|
||
jr nz, .okay4
|
||
inc [hl]
|
||
|
||
.okay4
|
||
pop bc
|
||
ret
|
||
|
||
INCLUDE "data/battle/stat_multipliers_2.asm"
|
||
|
||
BadgeStatBoosts:
|
||
; Raise the stats of the battle mon in wBattleMon
|
||
; depending on which badges have been obtained.
|
||
|
||
; Every other badge boosts a stat, starting from the first.
|
||
; GlacierBadge also boosts Special Defense, although the relevant code is buggy (see below).
|
||
|
||
; ZephyrBadge: Attack
|
||
; PlainBadge: Speed
|
||
; MineralBadge: Defense
|
||
; GlacierBadge: Special Attack and Special Defense
|
||
|
||
; The boosted stats are in order, except PlainBadge and MineralBadge's boosts are swapped.
|
||
|
||
ld a, [wLinkMode]
|
||
and a
|
||
ret nz
|
||
|
||
ld a, [wJohtoBadges]
|
||
|
||
; Swap badges 3 (PlainBadge) and 5 (MineralBadge).
|
||
ld d, a
|
||
and (1 << PLAINBADGE)
|
||
add a
|
||
add a
|
||
ld b, a
|
||
ld a, d
|
||
and (1 << MINERALBADGE)
|
||
rrca
|
||
rrca
|
||
ld c, a
|
||
ld a, d
|
||
and ((1 << ZEPHYRBADGE) | (1 << HIVEBADGE) | (1 << FOGBADGE) | (1 << STORMBADGE) | (1 << GLACIERBADGE) | (1 << RISINGBADGE))
|
||
or b
|
||
or c
|
||
ld b, a
|
||
|
||
ld hl, wBattleMonAttack
|
||
ld c, 4
|
||
.CheckBadge:
|
||
; BUG: Glacier Badge may not boost Special Defense depending on the value of Special Attack (see docs/bugs_and_glitches.md)
|
||
ld a, b
|
||
srl b
|
||
call c, BoostStat
|
||
inc hl
|
||
inc hl
|
||
; Check every other badge.
|
||
srl b
|
||
dec c
|
||
jr nz, .CheckBadge
|
||
srl a
|
||
call c, BoostStat
|
||
ret
|
||
|
||
BoostStat:
|
||
; Raise stat at hl by 1/8.
|
||
|
||
ld a, [hli]
|
||
ld d, a
|
||
ld e, [hl]
|
||
srl d
|
||
rr e
|
||
srl d
|
||
rr e
|
||
srl d
|
||
rr e
|
||
ld a, [hl]
|
||
add e
|
||
ld [hld], a
|
||
ld a, [hl]
|
||
adc d
|
||
ld [hli], a
|
||
|
||
; Cap at 999.
|
||
ld a, [hld]
|
||
sub LOW(MAX_STAT_VALUE)
|
||
ld a, [hl]
|
||
sbc HIGH(MAX_STAT_VALUE)
|
||
ret c
|
||
ld a, HIGH(MAX_STAT_VALUE)
|
||
ld [hli], a
|
||
ld a, LOW(MAX_STAT_VALUE)
|
||
ld [hld], a
|
||
ret
|
||
|
||
_LoadBattleFontsHPBar:
|
||
callfar LoadBattleFontsHPBar
|
||
ret
|
||
|
||
_LoadHPBar:
|
||
callfar LoadHPBar
|
||
ret
|
||
|
||
LoadHPExpBarGFX: ; unreferenced
|
||
ld de, EnemyHPBarBorderGFX
|
||
ld hl, vTiles2 tile $6c
|
||
lb bc, BANK(EnemyHPBarBorderGFX), 4
|
||
call Get1bpp
|
||
ld de, HPExpBarBorderGFX
|
||
ld hl, vTiles2 tile $73
|
||
lb bc, BANK(HPExpBarBorderGFX), 6
|
||
call Get1bpp
|
||
ld de, ExpBarGFX
|
||
ld hl, vTiles2 tile $55
|
||
lb bc, BANK(ExpBarGFX), 8
|
||
jp Get2bpp
|
||
|
||
EmptyBattleTextbox:
|
||
ld hl, .empty
|
||
jp BattleTextbox
|
||
|
||
.empty:
|
||
text_end
|
||
|
||
_BattleRandom::
|
||
; If the normal RNG is used in a link battle it'll desync.
|
||
; To circumvent this a shared PRNG is used instead.
|
||
|
||
; But if we're in a non-link battle we're safe to use it
|
||
ld a, [wLinkMode]
|
||
and a
|
||
jp z, Random
|
||
|
||
; The PRNG operates in streams of 10 values.
|
||
|
||
; Which value are we trying to pull?
|
||
push hl
|
||
push bc
|
||
ld a, [wLinkBattleRNCount]
|
||
ld c, a
|
||
ld b, 0
|
||
ld hl, wLinkBattleRNs
|
||
add hl, bc
|
||
inc a
|
||
ld [wLinkBattleRNCount], a
|
||
|
||
; If we haven't hit the end yet, we're good
|
||
cp 10 - 1 ; Exclude last value. See the closing comment
|
||
ld a, [hl]
|
||
pop bc
|
||
pop hl
|
||
ret c
|
||
|
||
; If we have, we have to generate new pseudorandom data
|
||
; Instead of having multiple PRNGs, ten seeds are used
|
||
push hl
|
||
push bc
|
||
push af
|
||
|
||
; Reset count to 0
|
||
xor a
|
||
ld [wLinkBattleRNCount], a
|
||
ld hl, wLinkBattleRNs
|
||
ld b, 10 ; number of seeds
|
||
|
||
; Generate next number in the sequence for each seed
|
||
; a[n+1] = (a[n] * 5 + 1) % 256
|
||
.loop
|
||
; get last #
|
||
ld a, [hl]
|
||
|
||
; a * 5 + 1
|
||
ld c, a
|
||
add a
|
||
add a
|
||
add c
|
||
inc a
|
||
|
||
; update #
|
||
ld [hli], a
|
||
dec b
|
||
jr nz, .loop
|
||
|
||
; This has the side effect of pulling the last value first,
|
||
; then wrapping around. As a result, when we check to see if
|
||
; we've reached the end, we check the one before it.
|
||
|
||
pop af
|
||
pop bc
|
||
pop hl
|
||
ret
|
||
|
||
Call_PlayBattleAnim_OnlyIfVisible:
|
||
ld a, BATTLE_VARS_SUBSTATUS3
|
||
call GetBattleVar
|
||
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
|
||
ret nz
|
||
|
||
Call_PlayBattleAnim:
|
||
ld a, e
|
||
ld [wFXAnimID], a
|
||
ld a, d
|
||
ld [wFXAnimID + 1], a
|
||
call WaitBGMap
|
||
predef_jump PlayBattleAnim
|
||
|
||
FinishBattleAnim:
|
||
push af
|
||
push bc
|
||
push de
|
||
push hl
|
||
ld b, CGB_BATTLE_COLORS
|
||
call GetCGBLayout
|
||
call SetPalettes
|
||
call DelayFrame
|
||
pop hl
|
||
pop de
|
||
pop bc
|
||
pop af
|
||
ret
|
||
|
||
GiveExperiencePoints:
|
||
; Give experience.
|
||
; Don't give experience if linked.
|
||
ld a, [wLinkMode]
|
||
and a
|
||
ret nz
|
||
|
||
call .EvenlyDivideExpAmongParticipants
|
||
xor a
|
||
ld [wCurPartyMon], a
|
||
ld bc, wPartyMon1Species
|
||
|
||
.loop
|
||
ld hl, MON_HP
|
||
add hl, bc
|
||
ld a, [hli]
|
||
or [hl]
|
||
jp z, .next_mon ; fainted
|
||
|
||
push bc
|
||
ld hl, wBattleParticipantsNotFainted
|
||
ld a, [wCurPartyMon]
|
||
ld c, a
|
||
ld b, CHECK_FLAG
|
||
ld d, 0
|
||
predef SmallFarFlagAction
|
||
ld a, c
|
||
and a
|
||
pop bc
|
||
jp z, .next_mon
|
||
|
||
; give stat exp
|
||
ld hl, MON_STAT_EXP + 1
|
||
add hl, bc
|
||
ld d, h
|
||
ld e, l
|
||
ld hl, wEnemyMonBaseStats - 1
|
||
push bc
|
||
ld c, NUM_EXP_STATS
|
||
.stat_exp_loop
|
||
inc hl
|
||
ld a, [de]
|
||
add [hl]
|
||
ld [de], a
|
||
jr nc, .no_carry_stat_exp
|
||
dec de
|
||
ld a, [de]
|
||
inc a
|
||
jr z, .stat_exp_maxed_out
|
||
ld [de], a
|
||
inc de
|
||
|
||
.no_carry_stat_exp
|
||
push hl
|
||
push bc
|
||
ld a, MON_POKERUS
|
||
call GetPartyParamLocation
|
||
ld a, [hl]
|
||
and a
|
||
pop bc
|
||
pop hl
|
||
jr z, .stat_exp_awarded
|
||
ld a, [de]
|
||
add [hl]
|
||
ld [de], a
|
||
jr nc, .stat_exp_awarded
|
||
dec de
|
||
ld a, [de]
|
||
inc a
|
||
jr z, .stat_exp_maxed_out
|
||
ld [de], a
|
||
inc de
|
||
jr .stat_exp_awarded
|
||
|
||
.stat_exp_maxed_out
|
||
ld a, $ff
|
||
ld [de], a
|
||
inc de
|
||
ld [de], a
|
||
|
||
.stat_exp_awarded
|
||
inc de
|
||
inc de
|
||
dec c
|
||
jr nz, .stat_exp_loop
|
||
xor a
|
||
ldh [hMultiplicand + 0], a
|
||
ldh [hMultiplicand + 1], a
|
||
ld a, [wEnemyMonBaseExp]
|
||
ldh [hMultiplicand + 2], a
|
||
ld a, [wEnemyMonLevel]
|
||
ldh [hMultiplier], a
|
||
call Multiply
|
||
ld a, 7
|
||
ldh [hDivisor], a
|
||
ld b, 4
|
||
call Divide
|
||
; Boost Experience for traded Pokemon
|
||
pop bc
|
||
ld hl, MON_ID
|
||
add hl, bc
|
||
ld a, [wPlayerID]
|
||
cp [hl]
|
||
jr nz, .boosted
|
||
inc hl
|
||
ld a, [wPlayerID + 1]
|
||
cp [hl]
|
||
ld a, 0
|
||
jr z, .no_boost
|
||
|
||
.boosted
|
||
call BoostExp
|
||
ld a, 1
|
||
|
||
.no_boost
|
||
; Boost experience for a Trainer Battle
|
||
ld [wStringBuffer2 + 2], a
|
||
ld a, [wBattleMode]
|
||
dec a
|
||
call nz, BoostExp
|
||
; Boost experience for Lucky Egg
|
||
push bc
|
||
ld a, MON_ITEM
|
||
call GetPartyParamLocation
|
||
ld a, [hl]
|
||
cp LUCKY_EGG
|
||
call z, BoostExp
|
||
ldh a, [hQuotient + 3]
|
||
ld [wStringBuffer2 + 1], a
|
||
ldh a, [hQuotient + 2]
|
||
ld [wStringBuffer2], a
|
||
ld a, [wCurPartyMon]
|
||
ld hl, wPartyMonNicknames
|
||
call GetNickname
|
||
ld hl, Text_MonGainedExpPoint
|
||
call BattleTextbox
|
||
ld a, [wStringBuffer2 + 1]
|
||
ldh [hQuotient + 3], a
|
||
ld a, [wStringBuffer2]
|
||
ldh [hQuotient + 2], a
|
||
pop bc
|
||
call AnimateExpBar
|
||
push bc
|
||
call LoadTilemapToTempTilemap
|
||
pop bc
|
||
ld hl, MON_EXP + 2
|
||
add hl, bc
|
||
ld d, [hl]
|
||
ldh a, [hQuotient + 3]
|
||
add d
|
||
ld [hld], a
|
||
ld d, [hl]
|
||
ldh a, [hQuotient + 2]
|
||
adc d
|
||
ld [hl], a
|
||
jr nc, .no_exp_overflow
|
||
dec hl
|
||
inc [hl]
|
||
jr nz, .no_exp_overflow
|
||
ld a, $ff
|
||
ld [hli], a
|
||
ld [hli], a
|
||
ld [hl], a
|
||
|
||
.no_exp_overflow
|
||
ld a, [wCurPartyMon]
|
||
ld e, a
|
||
ld d, 0
|
||
ld hl, wPartySpecies
|
||
add hl, de
|
||
ld a, [hl]
|
||
ld [wCurSpecies], a
|
||
call GetBaseData
|
||
push bc
|
||
ld d, MAX_LEVEL
|
||
callfar CalcExpAtLevel
|
||
pop bc
|
||
ld hl, MON_EXP + 2
|
||
add hl, bc
|
||
push bc
|
||
ldh a, [hQuotient + 1]
|
||
ld b, a
|
||
ldh a, [hQuotient + 2]
|
||
ld c, a
|
||
ldh a, [hQuotient + 3]
|
||
ld d, a
|
||
ld a, [hld]
|
||
sub d
|
||
ld a, [hld]
|
||
sbc c
|
||
ld a, [hl]
|
||
sbc b
|
||
jr c, .not_max_exp
|
||
ld a, b
|
||
ld [hli], a
|
||
ld a, c
|
||
ld [hli], a
|
||
ld a, d
|
||
ld [hld], a
|
||
|
||
.not_max_exp
|
||
; Check if the mon leveled up
|
||
xor a ; PARTYMON
|
||
ld [wMonType], a
|
||
predef CopyMonToTempMon
|
||
callfar CalcLevel
|
||
pop bc
|
||
ld hl, MON_LEVEL
|
||
add hl, bc
|
||
ld a, [hl]
|
||
cp MAX_LEVEL
|
||
jp nc, .next_mon
|
||
cp d
|
||
jp z, .next_mon
|
||
; <NICKNAME> grew to level ##!
|
||
ld [wTempLevel], a
|
||
ld a, [wCurPartyLevel]
|
||
push af
|
||
ld a, d
|
||
ld [wCurPartyLevel], a
|
||
ld [hl], a
|
||
ld hl, MON_SPECIES
|
||
add hl, bc
|
||
ld a, [hl]
|
||
ld [wCurSpecies], a
|
||
ld [wTempSpecies], a ; unused?
|
||
call GetBaseData
|
||
ld hl, MON_MAXHP + 1
|
||
add hl, bc
|
||
ld a, [hld]
|
||
ld e, a
|
||
ld d, [hl]
|
||
push de
|
||
ld hl, MON_MAXHP
|
||
add hl, bc
|
||
ld d, h
|
||
ld e, l
|
||
ld hl, MON_STAT_EXP - 1
|
||
add hl, bc
|
||
push bc
|
||
ld b, TRUE
|
||
predef CalcMonStats
|
||
pop bc
|
||
pop de
|
||
ld hl, MON_MAXHP + 1
|
||
add hl, bc
|
||
ld a, [hld]
|
||
sub e
|
||
ld e, a
|
||
ld a, [hl]
|
||
sbc d
|
||
ld d, a
|
||
dec hl
|
||
ld a, [hl]
|
||
add e
|
||
ld [hld], a
|
||
ld a, [hl]
|
||
adc d
|
||
ld [hl], a
|
||
ld a, [wCurBattleMon]
|
||
ld d, a
|
||
ld a, [wCurPartyMon]
|
||
cp d
|
||
jr nz, .skip_active_mon_update
|
||
ld de, wBattleMonHP
|
||
ld a, [hli]
|
||
ld [de], a
|
||
inc de
|
||
ld a, [hli]
|
||
ld [de], a
|
||
ld de, wBattleMonMaxHP
|
||
push bc
|
||
ld bc, PARTYMON_STRUCT_LENGTH - MON_MAXHP
|
||
call CopyBytes
|
||
pop bc
|
||
ld hl, MON_LEVEL
|
||
add hl, bc
|
||
ld a, [hl]
|
||
ld [wBattleMonLevel], a
|
||
ld a, [wPlayerSubStatus5]
|
||
bit SUBSTATUS_TRANSFORMED, a
|
||
jr nz, .transformed
|
||
ld hl, MON_ATK
|
||
add hl, bc
|
||
ld de, wPlayerStats
|
||
ld bc, PARTYMON_STRUCT_LENGTH - MON_ATK
|
||
call CopyBytes
|
||
|
||
.transformed
|
||
xor a ; FALSE
|
||
ld [wApplyStatLevelMultipliersToEnemy], a
|
||
call ApplyStatLevelMultiplierOnAllStats
|
||
callfar ApplyStatusEffectOnPlayerStats
|
||
callfar BadgeStatBoosts
|
||
callfar UpdatePlayerHUD
|
||
call EmptyBattleTextbox
|
||
call LoadTilemapToTempTilemap
|
||
ld a, $1
|
||
ldh [hBGMapMode], a
|
||
|
||
.skip_active_mon_update
|
||
farcall LevelUpHappinessMod
|
||
ld a, [wCurBattleMon]
|
||
ld b, a
|
||
ld a, [wCurPartyMon]
|
||
cp b
|
||
jr z, .skip_exp_bar_animation
|
||
ld de, SFX_HIT_END_OF_EXP_BAR
|
||
call PlaySFX
|
||
call WaitSFX
|
||
ld hl, BattleText_StringBuffer1GrewToLevel
|
||
call StdBattleTextbox
|
||
call LoadTilemapToTempTilemap
|
||
|
||
.skip_exp_bar_animation
|
||
xor a ; PARTYMON
|
||
ld [wMonType], a
|
||
predef CopyMonToTempMon
|
||
hlcoord 9, 0
|
||
ld b, 10
|
||
ld c, 9
|
||
call Textbox
|
||
hlcoord 11, 1
|
||
ld bc, 4
|
||
predef PrintTempMonStats
|
||
ld c, 30
|
||
call DelayFrames
|
||
call WaitPressAorB_BlinkCursor
|
||
call SafeLoadTempTilemapToTilemap
|
||
xor a ; PARTYMON
|
||
ld [wMonType], a
|
||
ld a, [wCurSpecies]
|
||
ld [wTempSpecies], a ; unused?
|
||
ld a, [wCurPartyLevel]
|
||
push af
|
||
ld c, a
|
||
ld a, [wTempLevel]
|
||
ld b, a
|
||
|
||
.level_loop
|
||
inc b
|
||
ld a, b
|
||
ld [wCurPartyLevel], a
|
||
push bc
|
||
predef LearnLevelMoves
|
||
pop bc
|
||
ld a, b
|
||
cp c
|
||
jr nz, .level_loop
|
||
pop af
|
||
ld [wCurPartyLevel], a
|
||
ld hl, wEvolvableFlags
|
||
ld a, [wCurPartyMon]
|
||
ld c, a
|
||
ld b, SET_FLAG
|
||
predef SmallFarFlagAction
|
||
pop af
|
||
ld [wCurPartyLevel], a
|
||
|
||
.next_mon
|
||
ld a, [wPartyCount]
|
||
ld b, a
|
||
ld a, [wCurPartyMon]
|
||
inc a
|
||
cp b
|
||
jr z, .done
|
||
ld [wCurPartyMon], a
|
||
ld a, MON_SPECIES
|
||
call GetPartyParamLocation
|
||
ld b, h
|
||
ld c, l
|
||
jp .loop
|
||
|
||
.done
|
||
jp ResetBattleParticipants
|
||
|
||
.EvenlyDivideExpAmongParticipants:
|
||
; count number of battle participants
|
||
ld a, [wBattleParticipantsNotFainted]
|
||
ld b, a
|
||
ld c, PARTY_LENGTH
|
||
ld d, 0
|
||
.count_loop
|
||
xor a
|
||
srl b
|
||
adc d
|
||
ld d, a
|
||
dec c
|
||
jr nz, .count_loop
|
||
cp 2
|
||
ret c
|
||
|
||
ld [wTempByteValue], a
|
||
ld hl, wEnemyMonBaseStats
|
||
ld c, wEnemyMonEnd - wEnemyMonBaseStats
|
||
.base_stat_division_loop
|
||
xor a
|
||
ldh [hDividend + 0], a
|
||
ld a, [hl]
|
||
ldh [hDividend + 1], a
|
||
ld a, [wTempByteValue]
|
||
ldh [hDivisor], a
|
||
ld b, 2
|
||
call Divide
|
||
ldh a, [hQuotient + 3]
|
||
ld [hli], a
|
||
dec c
|
||
jr nz, .base_stat_division_loop
|
||
ret
|
||
|
||
BoostExp:
|
||
; Multiply experience by 1.5x
|
||
push bc
|
||
; load experience value
|
||
ldh a, [hProduct + 2]
|
||
ld b, a
|
||
ldh a, [hProduct + 3]
|
||
ld c, a
|
||
; halve it
|
||
srl b
|
||
rr c
|
||
; add it back to the whole exp value
|
||
add c
|
||
ldh [hProduct + 3], a
|
||
ldh a, [hProduct + 2]
|
||
adc b
|
||
ldh [hProduct + 2], a
|
||
pop bc
|
||
ret
|
||
|
||
Text_MonGainedExpPoint:
|
||
text_far Text_Gained
|
||
text_asm
|
||
ld hl, ExpPointsText
|
||
ld a, [wStringBuffer2 + 2] ; IsTradedMon
|
||
and a
|
||
ret z
|
||
|
||
ld hl, BoostedExpPointsText
|
||
ret
|
||
|
||
BoostedExpPointsText:
|
||
text_far _BoostedExpPointsText
|
||
text_end
|
||
|
||
ExpPointsText:
|
||
text_far _ExpPointsText
|
||
text_end
|
||
|
||
AnimateExpBar:
|
||
push bc
|
||
|
||
ld hl, wCurPartyMon
|
||
ld a, [wCurBattleMon]
|
||
cp [hl]
|
||
jp nz, .finish
|
||
|
||
ld a, [wBattleMonLevel]
|
||
cp MAX_LEVEL
|
||
jp nc, .finish
|
||
|
||
ldh a, [hProduct + 3]
|
||
ld [wExperienceGained + 2], a
|
||
push af
|
||
ldh a, [hProduct + 2]
|
||
ld [wExperienceGained + 1], a
|
||
push af
|
||
xor a
|
||
ld [wExperienceGained], a
|
||
xor a ; PARTYMON
|
||
ld [wMonType], a
|
||
predef CopyMonToTempMon
|
||
ld a, [wTempMonLevel]
|
||
ld b, a
|
||
ld e, a
|
||
push de
|
||
ld de, wTempMonExp + 2
|
||
call CalcExpBar
|
||
push bc
|
||
ld hl, wTempMonExp + 2
|
||
ld a, [wExperienceGained + 2]
|
||
add [hl]
|
||
ld [hld], a
|
||
ld a, [wExperienceGained + 1]
|
||
adc [hl]
|
||
ld [hld], a
|
||
jr nc, .NoOverflow
|
||
inc [hl]
|
||
jr nz, .NoOverflow
|
||
ld a, $ff
|
||
ld [hli], a
|
||
ld [hli], a
|
||
ld [hl], a
|
||
|
||
.NoOverflow:
|
||
ld d, MAX_LEVEL
|
||
callfar CalcExpAtLevel
|
||
ldh a, [hProduct + 1]
|
||
ld b, a
|
||
ldh a, [hProduct + 2]
|
||
ld c, a
|
||
ldh a, [hProduct + 3]
|
||
ld d, a
|
||
ld hl, wTempMonExp + 2
|
||
ld a, [hld]
|
||
sub d
|
||
ld a, [hld]
|
||
sbc c
|
||
ld a, [hl]
|
||
sbc b
|
||
jr c, .AlreadyAtMaxExp
|
||
ld a, b
|
||
ld [hli], a
|
||
ld a, c
|
||
ld [hli], a
|
||
ld a, d
|
||
ld [hld], a
|
||
|
||
.AlreadyAtMaxExp:
|
||
callfar CalcLevel
|
||
ld a, d
|
||
pop bc
|
||
pop de
|
||
ld d, a
|
||
cp e
|
||
jr nc, .LoopLevels
|
||
ld a, e
|
||
ld d, a
|
||
|
||
.LoopLevels:
|
||
ld a, e
|
||
cp MAX_LEVEL
|
||
jr nc, .FinishExpBar
|
||
cp d
|
||
jr z, .FinishExpBar
|
||
inc a
|
||
ld [wTempMonLevel], a
|
||
ld [wCurPartyLevel], a
|
||
ld [wBattleMonLevel], a
|
||
push de
|
||
call .PlayExpBarSound
|
||
ld c, $40
|
||
call .LoopBarAnimation
|
||
call PrintPlayerHUD
|
||
ld hl, wBattleMonNickname
|
||
ld de, wStringBuffer1
|
||
ld bc, MON_NAME_LENGTH
|
||
call CopyBytes
|
||
call TerminateExpBarSound
|
||
ld de, SFX_HIT_END_OF_EXP_BAR
|
||
call PlaySFX
|
||
farcall AnimateEndOfExpBar
|
||
call WaitSFX
|
||
ld hl, BattleText_StringBuffer1GrewToLevel
|
||
call StdBattleTextbox
|
||
pop de
|
||
inc e
|
||
ld b, $0
|
||
jr .LoopLevels
|
||
|
||
.FinishExpBar:
|
||
push bc
|
||
ld b, d
|
||
ld de, wTempMonExp + 2
|
||
call CalcExpBar
|
||
ld a, b
|
||
pop bc
|
||
ld c, a
|
||
call .PlayExpBarSound
|
||
call .LoopBarAnimation
|
||
call TerminateExpBarSound
|
||
pop af
|
||
ldh [hProduct + 2], a
|
||
pop af
|
||
ldh [hProduct + 3], a
|
||
|
||
.finish
|
||
pop bc
|
||
ret
|
||
|
||
.PlayExpBarSound:
|
||
push bc
|
||
call WaitSFX
|
||
ld de, SFX_EXP_BAR
|
||
call PlaySFX
|
||
ld c, 10
|
||
call DelayFrames
|
||
pop bc
|
||
ret
|
||
|
||
.LoopBarAnimation:
|
||
ld d, 3
|
||
dec b
|
||
.anim_loop
|
||
inc b
|
||
push bc
|
||
push de
|
||
hlcoord 17, 11
|
||
call PlaceExpBar
|
||
pop de
|
||
ld a, $1
|
||
ldh [hBGMapMode], a
|
||
ld c, d
|
||
call DelayFrames
|
||
xor a
|
||
ldh [hBGMapMode], a
|
||
pop bc
|
||
ld a, c
|
||
cp b
|
||
jr z, .end_animation
|
||
inc b
|
||
push bc
|
||
push de
|
||
hlcoord 17, 11
|
||
call PlaceExpBar
|
||
pop de
|
||
ld a, $1
|
||
ldh [hBGMapMode], a
|
||
ld c, d
|
||
call DelayFrames
|
||
xor a
|
||
ldh [hBGMapMode], a
|
||
dec d
|
||
jr nz, .min_number_of_frames
|
||
ld d, 1
|
||
.min_number_of_frames
|
||
pop bc
|
||
ld a, c
|
||
cp b
|
||
jr nz, .anim_loop
|
||
.end_animation
|
||
ld a, $1
|
||
ldh [hBGMapMode], a
|
||
ret
|
||
|
||
SendOutMonText:
|
||
ld a, [wLinkMode]
|
||
and a
|
||
jr z, .not_linked
|
||
|
||
; If we're in a LinkBattle print just "Go <PlayerMon>"
|
||
; unless DoBattle already set [wBattleHasJustStarted]
|
||
ld hl, GoMonText
|
||
ld a, [wBattleHasJustStarted]
|
||
and a
|
||
jr nz, .skip_to_textbox
|
||
|
||
.not_linked
|
||
; Depending on the HP of the enemy mon, the game prints a different text
|
||
ld hl, wEnemyMonHP
|
||
ld a, [hli]
|
||
or [hl]
|
||
ld hl, GoMonText
|
||
jr z, .skip_to_textbox
|
||
|
||
; BUG: Switching out or switching against a Pokémon with max HP below 4 freezes the game (see docs/bugs_and_glitches.md)
|
||
; compute enemy health remaining as a percentage
|
||
xor a
|
||
ldh [hMultiplicand + 0], a
|
||
ld hl, wEnemyMonHP
|
||
ld a, [hli]
|
||
ld [wEnemyHPAtTimeOfPlayerSwitch], a
|
||
ldh [hMultiplicand + 1], a
|
||
ld a, [hl]
|
||
ld [wEnemyHPAtTimeOfPlayerSwitch + 1], a
|
||
ldh [hMultiplicand + 2], a
|
||
ld a, 25
|
||
ldh [hMultiplier], a
|
||
call Multiply
|
||
ld hl, wEnemyMonMaxHP
|
||
ld a, [hli]
|
||
ld b, [hl]
|
||
srl a
|
||
rr b
|
||
srl a
|
||
rr b
|
||
ld a, b
|
||
ld b, 4
|
||
ldh [hDivisor], a
|
||
call Divide
|
||
|
||
ldh a, [hQuotient + 3]
|
||
ld hl, GoMonText
|
||
cp 70
|
||
jr nc, .skip_to_textbox
|
||
|
||
ld hl, DoItMonText
|
||
cp 40
|
||
jr nc, .skip_to_textbox
|
||
|
||
ld hl, GoForItMonText
|
||
cp 10
|
||
jr nc, .skip_to_textbox
|
||
|
||
ld hl, YourFoesWeakGetmMonText
|
||
.skip_to_textbox
|
||
jp BattleTextbox
|
||
|
||
GoMonText:
|
||
text_far _GoMonText
|
||
text_asm
|
||
jr PrepareBattleMonNicknameText
|
||
|
||
DoItMonText:
|
||
text_far _DoItMonText
|
||
text_asm
|
||
jr PrepareBattleMonNicknameText
|
||
|
||
GoForItMonText:
|
||
text_far _GoForItMonText
|
||
text_asm
|
||
jr PrepareBattleMonNicknameText
|
||
|
||
YourFoesWeakGetmMonText:
|
||
text_far _YourFoesWeakGetmMonText
|
||
text_asm
|
||
PrepareBattleMonNicknameText:
|
||
ld hl, BattleMonNicknameText
|
||
ret
|
||
|
||
BattleMonNicknameText:
|
||
text_far _BattleMonNicknameText
|
||
text_end
|
||
|
||
WithdrawMonText:
|
||
ld hl, .WithdrawMonText
|
||
jp BattleTextbox
|
||
|
||
.WithdrawMonText:
|
||
text_far _BattleMonNickCommaText
|
||
text_asm
|
||
; Depending on the HP lost since the enemy mon was sent out, the game prints a different text
|
||
push de
|
||
push bc
|
||
; compute enemy health lost as a percentage
|
||
ld hl, wEnemyMonHP + 1
|
||
ld de, wEnemyHPAtTimeOfPlayerSwitch + 1
|
||
ld b, [hl]
|
||
dec hl
|
||
ld a, [de]
|
||
sub b
|
||
ldh [hMultiplicand + 2], a
|
||
dec de
|
||
ld b, [hl]
|
||
ld a, [de]
|
||
sbc b
|
||
ldh [hMultiplicand + 1], a
|
||
ld a, 25
|
||
ldh [hMultiplier], a
|
||
call Multiply
|
||
ld hl, wEnemyMonMaxHP
|
||
ld a, [hli]
|
||
ld b, [hl]
|
||
srl a
|
||
rr b
|
||
srl a
|
||
rr b
|
||
ld a, b
|
||
ld b, 4
|
||
ldh [hDivisor], a
|
||
call Divide
|
||
pop bc
|
||
pop de
|
||
ldh a, [hQuotient + 3]
|
||
ld hl, ThatsEnoughComeBackText
|
||
and a
|
||
ret z
|
||
|
||
ld hl, ComeBackText
|
||
cp 30
|
||
ret c
|
||
|
||
ld hl, OKComeBackText
|
||
cp 70
|
||
ret c
|
||
|
||
ld hl, GoodComeBackText
|
||
ret
|
||
|
||
ThatsEnoughComeBackText:
|
||
text_far _ThatsEnoughComeBackText
|
||
text_end
|
||
|
||
OKComeBackText:
|
||
text_far _OKComeBackText
|
||
text_end
|
||
|
||
GoodComeBackText:
|
||
text_far _GoodComeBackText
|
||
text_end
|
||
|
||
TextJump_ComeBack: ; unreferenced
|
||
ld hl, ComeBackText
|
||
ret
|
||
|
||
ComeBackText:
|
||
text_far _ComeBackText
|
||
text_end
|
||
|
||
HandleSafariAngerEatingStatus: ; unreferenced
|
||
ld hl, wSafariMonEating
|
||
ld a, [hl]
|
||
and a
|
||
jr z, .angry
|
||
dec [hl]
|
||
ld hl, BattleText_WildMonIsEating
|
||
jr .finish
|
||
|
||
.angry
|
||
dec hl
|
||
assert wSafariMonEating - 1 == wSafariMonAngerCount
|
||
ld a, [hl]
|
||
and a
|
||
ret z
|
||
dec [hl]
|
||
ld hl, BattleText_WildMonIsAngry
|
||
jr nz, .finish
|
||
push hl
|
||
ld a, [wEnemyMonSpecies]
|
||
ld [wCurSpecies], a
|
||
call GetBaseData
|
||
ld a, [wBaseCatchRate]
|
||
ld [wEnemyMonCatchRate], a
|
||
pop hl
|
||
|
||
.finish
|
||
push hl
|
||
call SafeLoadTempTilemapToTilemap
|
||
pop hl
|
||
jp StdBattleTextbox
|
||
|
||
FillInExpBar:
|
||
push hl
|
||
call CalcExpBar
|
||
pop hl
|
||
ld de, 7
|
||
add hl, de
|
||
jp PlaceExpBar
|
||
|
||
CalcExpBar:
|
||
; Calculate the percent exp between this level and the next
|
||
; Level in b
|
||
push de
|
||
ld d, b
|
||
push de
|
||
callfar CalcExpAtLevel
|
||
pop de
|
||
; exp at current level gets pushed to the stack
|
||
ld hl, hMultiplicand
|
||
ld a, [hli]
|
||
push af
|
||
ld a, [hli]
|
||
push af
|
||
ld a, [hl]
|
||
push af
|
||
; next level
|
||
inc d
|
||
callfar CalcExpAtLevel
|
||
; back up the next level exp, and subtract the two levels
|
||
ld hl, hMultiplicand + 2
|
||
ld a, [hl]
|
||
ldh [hMathBuffer + 2], a
|
||
pop bc
|
||
sub b
|
||
ld [hld], a
|
||
ld a, [hl]
|
||
ldh [hMathBuffer + 1], a
|
||
pop bc
|
||
sbc b
|
||
ld [hld], a
|
||
ld a, [hl]
|
||
ldh [hMathBuffer], a
|
||
pop bc
|
||
sbc b
|
||
ld [hl], a
|
||
pop de
|
||
|
||
ld hl, hMultiplicand + 1
|
||
ld a, [hli]
|
||
push af
|
||
ld a, [hl]
|
||
push af
|
||
|
||
; get the amount of exp remaining to the next level
|
||
ld a, [de]
|
||
dec de
|
||
ld c, a
|
||
ldh a, [hMathBuffer + 2]
|
||
sub c
|
||
ld [hld], a
|
||
ld a, [de]
|
||
dec de
|
||
ld b, a
|
||
ldh a, [hMathBuffer + 1]
|
||
sbc b
|
||
ld [hld], a
|
||
ld a, [de]
|
||
ld c, a
|
||
ldh a, [hMathBuffer]
|
||
sbc c
|
||
ld [hld], a
|
||
xor a
|
||
ld [hl], a
|
||
ld a, 64
|
||
ldh [hMultiplier], a
|
||
call Multiply
|
||
pop af
|
||
ld c, a
|
||
pop af
|
||
ld b, a
|
||
.loop
|
||
ld a, b
|
||
and a
|
||
jr z, .done
|
||
srl b
|
||
rr c
|
||
ld hl, hProduct
|
||
srl [hl]
|
||
inc hl
|
||
rr [hl]
|
||
inc hl
|
||
rr [hl]
|
||
inc hl
|
||
rr [hl]
|
||
jr .loop
|
||
|
||
.done
|
||
ld a, c
|
||
ldh [hDivisor], a
|
||
ld b, 4
|
||
call Divide
|
||
ldh a, [hQuotient + 3]
|
||
ld b, a
|
||
ld a, $40
|
||
sub b
|
||
ld b, a
|
||
ret
|
||
|
||
PlaceExpBar:
|
||
ld c, $8 ; number of tiles
|
||
.loop1
|
||
ld a, b
|
||
sub $8
|
||
jr c, .next
|
||
ld b, a
|
||
ld a, $6a ; full bar
|
||
ld [hld], a
|
||
dec c
|
||
jr z, .finish
|
||
jr .loop1
|
||
|
||
.next
|
||
add $8
|
||
jr z, .loop2
|
||
add $54 ; tile to the left of small exp bar tile
|
||
jr .skip
|
||
|
||
.loop2
|
||
ld a, $62 ; empty bar
|
||
|
||
.skip
|
||
ld [hld], a
|
||
ld a, $62 ; empty bar
|
||
dec c
|
||
jr nz, .loop2
|
||
|
||
.finish
|
||
ret
|
||
|
||
GetBattleMonBackpic:
|
||
ld a, [wPlayerSubStatus4]
|
||
bit SUBSTATUS_SUBSTITUTE, a
|
||
ld hl, BattleAnimCmd_RaiseSub
|
||
jr nz, GetBattleMonBackpic_DoAnim ; substitute
|
||
|
||
DropPlayerSub:
|
||
ld a, [wPlayerMinimized]
|
||
and a
|
||
ld hl, BattleAnimCmd_MinimizeOpp
|
||
jr nz, GetBattleMonBackpic_DoAnim
|
||
ld a, [wCurPartySpecies]
|
||
push af
|
||
ld a, [wBattleMonSpecies]
|
||
ld [wCurPartySpecies], a
|
||
ld hl, wBattleMonDVs
|
||
predef GetUnownLetter
|
||
ld de, vTiles2 tile $31
|
||
predef GetMonBackpic
|
||
pop af
|
||
ld [wCurPartySpecies], a
|
||
ret
|
||
|
||
GetBattleMonBackpic_DoAnim:
|
||
ldh a, [hBattleTurn]
|
||
push af
|
||
xor a
|
||
ldh [hBattleTurn], a
|
||
ld a, BANK(BattleAnimCommands)
|
||
rst FarCall
|
||
pop af
|
||
ldh [hBattleTurn], a
|
||
ret
|
||
|
||
GetEnemyMonFrontpic:
|
||
ld a, [wEnemySubStatus4]
|
||
bit SUBSTATUS_SUBSTITUTE, a
|
||
ld hl, BattleAnimCmd_RaiseSub
|
||
jr nz, GetEnemyMonFrontpic_DoAnim
|
||
|
||
DropEnemySub:
|
||
ld a, [wEnemyMinimized]
|
||
and a
|
||
ld hl, BattleAnimCmd_MinimizeOpp
|
||
jr nz, GetEnemyMonFrontpic_DoAnim
|
||
|
||
ld a, [wCurPartySpecies]
|
||
push af
|
||
ld a, [wEnemyMonSpecies]
|
||
ld [wCurSpecies], a
|
||
ld [wCurPartySpecies], a
|
||
call GetBaseData
|
||
ld hl, wEnemyMonDVs
|
||
predef GetUnownLetter
|
||
ld de, vTiles2
|
||
predef GetAnimatedFrontpic
|
||
pop af
|
||
ld [wCurPartySpecies], a
|
||
ret
|
||
|
||
GetEnemyMonFrontpic_DoAnim:
|
||
ldh a, [hBattleTurn]
|
||
push af
|
||
call SetEnemyTurn
|
||
ld a, BANK(BattleAnimCommands)
|
||
rst FarCall
|
||
pop af
|
||
ldh [hBattleTurn], a
|
||
ret
|
||
|
||
StartBattle:
|
||
; This check prevents you from entering a battle without any Pokemon.
|
||
; Those using walk-through-walls to bypass getting a Pokemon experience
|
||
; the effects of this check.
|
||
ld a, [wPartyCount]
|
||
and a
|
||
ret z
|
||
|
||
ld a, [wTimeOfDayPal]
|
||
push af
|
||
call BattleIntro
|
||
call DoBattle
|
||
call ExitBattle
|
||
pop af
|
||
ld [wTimeOfDayPal], a
|
||
scf
|
||
ret
|
||
|
||
CallDoBattle: ; unreferenced
|
||
call DoBattle
|
||
ret
|
||
|
||
BattleIntro:
|
||
call LoadTrainerOrWildMonPic
|
||
xor a
|
||
ld [wTempBattleMonSpecies], a
|
||
ld [wBattleMenuCursorPosition], a
|
||
xor a
|
||
ldh [hMapAnims], a
|
||
farcall PlayBattleMusic
|
||
farcall ShowLinkBattleParticipants
|
||
farcall FindFirstAliveMonAndStartBattle
|
||
call DisableSpriteUpdates
|
||
farcall ClearBattleRAM
|
||
call InitEnemy
|
||
call BackUpBGMap2
|
||
ld b, CGB_BATTLE_GRAYSCALE
|
||
call GetCGBLayout
|
||
ld hl, rLCDC
|
||
res rLCDC_WINDOW_TILEMAP, [hl] ; select vBGMap0/vBGMap2
|
||
call InitBattleDisplay
|
||
call BattleStartMessage
|
||
ld hl, rLCDC
|
||
set rLCDC_WINDOW_TILEMAP, [hl] ; select vBGMap1/vBGMap3
|
||
xor a
|
||
ldh [hBGMapMode], a
|
||
call EmptyBattleTextbox
|
||
hlcoord 9, 7
|
||
lb bc, 5, 11
|
||
call ClearBox
|
||
hlcoord 1, 0
|
||
lb bc, 4, 10
|
||
call ClearBox
|
||
call ClearSprites
|
||
ld a, [wBattleMode]
|
||
cp WILD_BATTLE
|
||
call z, UpdateEnemyHUD
|
||
ld a, $1
|
||
ldh [hBGMapMode], a
|
||
ret
|
||
|
||
LoadTrainerOrWildMonPic:
|
||
ld a, [wOtherTrainerClass]
|
||
and a
|
||
jr nz, .Trainer
|
||
ld a, [wTempWildMonSpecies]
|
||
ld [wCurPartySpecies], a
|
||
|
||
.Trainer:
|
||
ld [wTempEnemyMonSpecies], a
|
||
ret
|
||
|
||
InitEnemy:
|
||
ld a, [wOtherTrainerClass]
|
||
and a
|
||
jp nz, InitEnemyTrainer ; trainer
|
||
jp InitEnemyWildmon ; wild
|
||
|
||
BackUpBGMap2:
|
||
ldh a, [rSVBK]
|
||
push af
|
||
ld a, BANK(wDecompressScratch)
|
||
ldh [rSVBK], a
|
||
ld hl, wDecompressScratch
|
||
ld bc, $40 tiles ; vBGMap3 - vBGMap2
|
||
ld a, $2
|
||
call ByteFill
|
||
ldh a, [rVBK]
|
||
push af
|
||
ld a, $1
|
||
ldh [rVBK], a
|
||
ld de, wDecompressScratch
|
||
hlbgcoord 0, 0 ; vBGMap2
|
||
lb bc, BANK(BackUpBGMap2), $40
|
||
call Request2bpp
|
||
pop af
|
||
ldh [rVBK], a
|
||
pop af
|
||
ldh [rSVBK], a
|
||
ret
|
||
|
||
InitEnemyTrainer:
|
||
ld [wTrainerClass], a
|
||
xor a
|
||
ld [wTempEnemyMonSpecies], a
|
||
callfar GetTrainerAttributes
|
||
callfar ReadTrainerParty
|
||
|
||
; RIVAL1's first mon has no held item
|
||
ld a, [wTrainerClass]
|
||
cp RIVAL1
|
||
jr nz, .ok
|
||
xor a
|
||
ld [wOTPartyMon1Item], a
|
||
|
||
.ok
|
||
ld de, vTiles2
|
||
callfar GetTrainerPic
|
||
xor a
|
||
ldh [hGraphicStartTile], a
|
||
dec a
|
||
ld [wEnemyItemState], a
|
||
hlcoord 12, 0
|
||
lb bc, 7, 7
|
||
predef PlaceGraphic
|
||
ld a, -1
|
||
ld [wCurOTMon], a
|
||
ld a, TRAINER_BATTLE
|
||
ld [wBattleMode], a
|
||
|
||
call IsGymLeader
|
||
jr nc, .done
|
||
xor a
|
||
ld [wCurPartyMon], a
|
||
ld a, [wPartyCount]
|
||
ld b, a
|
||
.partyloop
|
||
push bc
|
||
ld a, MON_HP
|
||
call GetPartyParamLocation
|
||
ld a, [hli]
|
||
or [hl]
|
||
jr z, .skipfaintedmon
|
||
ld c, HAPPINESS_GYMBATTLE
|
||
callfar ChangeHappiness
|
||
.skipfaintedmon
|
||
pop bc
|
||
dec b
|
||
jr z, .done
|
||
ld hl, wCurPartyMon
|
||
inc [hl]
|
||
jr .partyloop
|
||
.done
|
||
ret
|
||
|
||
InitEnemyWildmon:
|
||
ld a, WILD_BATTLE
|
||
ld [wBattleMode], a
|
||
call LoadEnemyMon
|
||
ld hl, wEnemyMonMoves
|
||
ld de, wWildMonMoves
|
||
ld bc, NUM_MOVES
|
||
call CopyBytes
|
||
ld hl, wEnemyMonPP
|
||
ld de, wWildMonPP
|
||
ld bc, NUM_MOVES
|
||
call CopyBytes
|
||
ld hl, wEnemyMonDVs
|
||
predef GetUnownLetter
|
||
ld a, [wCurPartySpecies]
|
||
cp UNOWN
|
||
jr nz, .skip_unown
|
||
ld a, [wFirstUnownSeen]
|
||
and a
|
||
jr nz, .skip_unown
|
||
ld a, [wUnownLetter]
|
||
ld [wFirstUnownSeen], a
|
||
.skip_unown
|
||
ld de, vTiles2
|
||
predef GetAnimatedFrontpic
|
||
xor a
|
||
ld [wTrainerClass], a
|
||
ldh [hGraphicStartTile], a
|
||
hlcoord 12, 0
|
||
lb bc, 7, 7
|
||
predef PlaceGraphic
|
||
ret
|
||
|
||
FillEnemyMovesFromMoveIndicesBuffer: ; unreferenced
|
||
ld hl, wEnemyMonMoves
|
||
ld de, wListMoves_MoveIndicesBuffer
|
||
ld b, NUM_MOVES
|
||
.loop
|
||
ld a, [de]
|
||
inc de
|
||
ld [hli], a
|
||
and a
|
||
jr z, .clearpp
|
||
|
||
push bc
|
||
push hl
|
||
|
||
push hl
|
||
dec a
|
||
ld hl, Moves + MOVE_PP
|
||
ld bc, MOVE_LENGTH
|
||
call AddNTimes
|
||
ld a, BANK(Moves)
|
||
call GetFarByte
|
||
pop hl
|
||
|
||
ld bc, wEnemyMonPP - (wEnemyMonMoves + 1)
|
||
add hl, bc
|
||
ld [hl], a
|
||
|
||
pop hl
|
||
pop bc
|
||
|
||
dec b
|
||
jr nz, .loop
|
||
ret
|
||
|
||
.clear
|
||
xor a
|
||
ld [hli], a
|
||
|
||
.clearpp
|
||
push bc
|
||
push hl
|
||
ld bc, wEnemyMonPP - (wEnemyMonMoves + 1)
|
||
add hl, bc
|
||
xor a
|
||
ld [hl], a
|
||
pop hl
|
||
pop bc
|
||
dec b
|
||
jr nz, .clear
|
||
ret
|
||
|
||
ExitBattle:
|
||
call .HandleEndOfBattle
|
||
call CleanUpBattleRAM
|
||
ret
|
||
|
||
.HandleEndOfBattle:
|
||
ld a, [wLinkMode]
|
||
and a
|
||
jr z, .not_linked
|
||
call ShowLinkBattleParticipantsAfterEnd
|
||
ld c, 150
|
||
call DelayFrames
|
||
call DisplayLinkBattleResult
|
||
ret
|
||
|
||
.not_linked
|
||
ld a, [wBattleResult]
|
||
and $f
|
||
ret nz
|
||
call CheckPayDay
|
||
xor a
|
||
ld [wForceEvolution], a
|
||
predef EvolveAfterBattle
|
||
farcall GivePokerusAndConvertBerries
|
||
ret
|
||
|
||
CleanUpBattleRAM:
|
||
call BattleEnd_HandleRoamMons
|
||
xor a
|
||
ld [wLowHealthAlarm], a
|
||
ld [wBattleMode], a
|
||
ld [wBattleType], a
|
||
ld [wAttackMissed], a
|
||
ld [wTempWildMonSpecies], a
|
||
ld [wOtherTrainerClass], a
|
||
ld [wFailedToFlee], a
|
||
ld [wNumFleeAttempts], a
|
||
ld [wForcedSwitch], a
|
||
ld [wPartyMenuCursor], a
|
||
ld [wKeyItemsPocketCursor], a
|
||
ld [wItemsPocketCursor], a
|
||
ld [wBattleMenuCursorPosition], a
|
||
ld [wCurMoveNum], a
|
||
ld [wBallsPocketCursor], a
|
||
ld [wLastPocket], a
|
||
ld [wMenuScrollPosition], a
|
||
ld [wKeyItemsPocketScrollPosition], a
|
||
ld [wItemsPocketScrollPosition], a
|
||
ld [wBallsPocketScrollPosition], a
|
||
ld hl, wPlayerSubStatus1
|
||
ld b, wEnemyFuryCutterCount - wPlayerSubStatus1
|
||
.loop
|
||
ld [hli], a
|
||
dec b
|
||
jr nz, .loop
|
||
call WaitSFX
|
||
ret
|
||
|
||
CheckPayDay:
|
||
ld hl, wPayDayMoney
|
||
ld a, [hli]
|
||
or [hl]
|
||
inc hl
|
||
or [hl]
|
||
ret z
|
||
ld a, [wAmuletCoin]
|
||
and a
|
||
jr z, .okay
|
||
ld hl, wPayDayMoney + 2
|
||
sla [hl]
|
||
dec hl
|
||
rl [hl]
|
||
dec hl
|
||
rl [hl]
|
||
jr nc, .okay
|
||
ld a, $ff
|
||
ld [hli], a
|
||
ld [hli], a
|
||
ld [hl], a
|
||
|
||
.okay
|
||
ld hl, wPayDayMoney + 2
|
||
ld de, wMoney + 2
|
||
call AddBattleMoneyToAccount
|
||
ld hl, BattleText_PlayerPickedUpPayDayMoney
|
||
call StdBattleTextbox
|
||
ret
|
||
|
||
ShowLinkBattleParticipantsAfterEnd:
|
||
ld a, [wCurOTMon]
|
||
ld hl, wOTPartyMon1Status
|
||
call GetPartyLocation
|
||
ld a, [wEnemyMonStatus]
|
||
ld [hl], a
|
||
call ClearTilemap
|
||
farcall _ShowLinkBattleParticipants
|
||
ret
|
||
|
||
DisplayLinkBattleResult:
|
||
ld a, [wBattleResult]
|
||
and $f
|
||
cp LOSE
|
||
jr c, .win ; WIN
|
||
jr z, .lose ; LOSE
|
||
; DRAW
|
||
ld de, .Draw
|
||
jr .store_result
|
||
|
||
.win
|
||
ld de, .YouWin
|
||
jr .store_result
|
||
|
||
.lose
|
||
ld de, .YouLose
|
||
jr .store_result
|
||
|
||
.store_result
|
||
hlcoord 6, 8
|
||
call PlaceString
|
||
ld c, 200
|
||
call DelayFrames
|
||
|
||
ld a, BANK(sLinkBattleStats)
|
||
call OpenSRAM
|
||
|
||
call AddLastLinkBattleToLinkRecord
|
||
call ReadAndPrintLinkBattleRecord
|
||
|
||
call CloseSRAM
|
||
|
||
call WaitPressAorB_BlinkCursor
|
||
call ClearTilemap
|
||
ret
|
||
|
||
.YouWin:
|
||
db "YOU WIN@"
|
||
.YouLose:
|
||
db "YOU LOSE@"
|
||
.Draw:
|
||
db " DRAW@"
|
||
|
||
_DisplayLinkRecord:
|
||
ld a, BANK(sLinkBattleStats)
|
||
call OpenSRAM
|
||
|
||
call ReadAndPrintLinkBattleRecord
|
||
|
||
call CloseSRAM
|
||
hlcoord 0, 0, wAttrmap
|
||
xor a
|
||
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
|
||
call ByteFill
|
||
call WaitBGMap2
|
||
ld b, CGB_DIPLOMA
|
||
call GetCGBLayout
|
||
call SetPalettes
|
||
ld c, 8
|
||
call DelayFrames
|
||
call WaitPressAorB_BlinkCursor
|
||
ret
|
||
|
||
ReadAndPrintLinkBattleRecord:
|
||
call ClearTilemap
|
||
call ClearSprites
|
||
call .PrintBattleRecord
|
||
hlcoord 0, 8
|
||
ld b, NUM_LINK_BATTLE_RECORDS
|
||
ld de, sLinkBattleRecord1Name
|
||
.loop
|
||
push bc
|
||
push hl
|
||
push de
|
||
ld a, [de]
|
||
and a
|
||
jr z, .PrintFormatString
|
||
ld a, [wSavedAtLeastOnce]
|
||
and a
|
||
jr z, .PrintFormatString
|
||
push hl
|
||
push hl
|
||
ld h, d
|
||
ld l, e
|
||
ld de, wLinkBattleRecordName
|
||
ld bc, NAME_LENGTH - 1
|
||
call CopyBytes
|
||
ld a, "@"
|
||
ld [de], a
|
||
inc de ; wLinkBattleRecordWins
|
||
ld bc, 6
|
||
call CopyBytes
|
||
ld de, wLinkBattleRecordName
|
||
pop hl
|
||
call PlaceString
|
||
pop hl
|
||
ld de, 26
|
||
add hl, de
|
||
push hl
|
||
ld de, wLinkBattleRecordWins
|
||
lb bc, 2, 4
|
||
call PrintNum
|
||
pop hl
|
||
ld de, 5
|
||
add hl, de
|
||
push hl
|
||
ld de, wLinkBattleRecordLosses
|
||
lb bc, 2, 4
|
||
call PrintNum
|
||
pop hl
|
||
ld de, 5
|
||
add hl, de
|
||
ld de, wLinkBattleRecordDraws
|
||
lb bc, 2, 4
|
||
call PrintNum
|
||
jr .next
|
||
|
||
.PrintFormatString:
|
||
ld de, .Format
|
||
call PlaceString
|
||
.next
|
||
pop hl
|
||
ld bc, LINK_BATTLE_RECORD_LENGTH
|
||
add hl, bc
|
||
ld d, h
|
||
ld e, l
|
||
pop hl
|
||
ld bc, 2 * SCREEN_WIDTH
|
||
add hl, bc
|
||
pop bc
|
||
dec b
|
||
jr nz, .loop
|
||
ret
|
||
|
||
.PrintBattleRecord:
|
||
hlcoord 1, 0
|
||
ld de, .Record
|
||
call PlaceString
|
||
|
||
hlcoord 0, 6
|
||
ld de, .Result
|
||
call PlaceString
|
||
|
||
hlcoord 0, 2
|
||
ld de, .Total
|
||
call PlaceString
|
||
|
||
hlcoord 6, 4
|
||
ld de, sLinkBattleWins
|
||
call .PrintZerosIfNoSaveFileExists
|
||
jr c, .quit
|
||
|
||
lb bc, 2, 4
|
||
call PrintNum
|
||
|
||
hlcoord 11, 4
|
||
ld de, sLinkBattleLosses
|
||
call .PrintZerosIfNoSaveFileExists
|
||
|
||
lb bc, 2, 4
|
||
call PrintNum
|
||
|
||
hlcoord 16, 4
|
||
ld de, sLinkBattleDraws
|
||
call .PrintZerosIfNoSaveFileExists
|
||
|
||
lb bc, 2, 4
|
||
call PrintNum
|
||
|
||
.quit
|
||
ret
|
||
|
||
.PrintZerosIfNoSaveFileExists:
|
||
ld a, [wSavedAtLeastOnce]
|
||
and a
|
||
ret nz
|
||
ld de, .Scores
|
||
call PlaceString
|
||
scf
|
||
ret
|
||
|
||
.Scores:
|
||
db " 0 0 0@"
|
||
|
||
.Format:
|
||
db " --- <LF>"
|
||
db " - - -@"
|
||
.Record:
|
||
db "<PLAYER>'s RECORD@"
|
||
.Result:
|
||
db "RESULT WIN LOSE DRAW@"
|
||
.Total:
|
||
db "TOTAL WIN LOSE DRAW@"
|
||
|
||
BattleEnd_HandleRoamMons:
|
||
ld a, [wBattleType]
|
||
cp BATTLETYPE_ROAMING
|
||
jr nz, .not_roaming
|
||
ld a, [wBattleResult]
|
||
and $f
|
||
jr z, .caught_or_defeated_roam_mon ; WIN
|
||
call GetRoamMonHP
|
||
ld a, [wEnemyMonHP + 1]
|
||
ld [hl], a
|
||
jr .update_roam_mons
|
||
|
||
.caught_or_defeated_roam_mon
|
||
call GetRoamMonHP
|
||
ld [hl], 0
|
||
call GetRoamMonMapGroup
|
||
ld [hl], GROUP_N_A
|
||
call GetRoamMonMapNumber
|
||
ld [hl], MAP_N_A
|
||
call GetRoamMonSpecies
|
||
ld [hl], 0
|
||
ret
|
||
|
||
.not_roaming
|
||
call BattleRandom
|
||
and $f
|
||
ret nz
|
||
|
||
.update_roam_mons
|
||
callfar UpdateRoamMons
|
||
ret
|
||
|
||
GetRoamMonMapGroup:
|
||
ld a, [wTempEnemyMonSpecies]
|
||
ld b, a
|
||
ld a, [wRoamMon1Species]
|
||
cp b
|
||
ld hl, wRoamMon1MapGroup
|
||
ret z
|
||
ld a, [wRoamMon2Species]
|
||
cp b
|
||
ld hl, wRoamMon2MapGroup
|
||
ret z
|
||
ld hl, wRoamMon3MapGroup
|
||
ret
|
||
|
||
GetRoamMonMapNumber:
|
||
ld a, [wTempEnemyMonSpecies]
|
||
ld b, a
|
||
ld a, [wRoamMon1Species]
|
||
cp b
|
||
ld hl, wRoamMon1MapNumber
|
||
ret z
|
||
ld a, [wRoamMon2Species]
|
||
cp b
|
||
ld hl, wRoamMon2MapNumber
|
||
ret z
|
||
ld hl, wRoamMon3MapNumber
|
||
ret
|
||
|
||
GetRoamMonHP:
|
||
; output: hl = wRoamMonHP
|
||
ld a, [wTempEnemyMonSpecies]
|
||
ld b, a
|
||
ld a, [wRoamMon1Species]
|
||
cp b
|
||
ld hl, wRoamMon1HP
|
||
ret z
|
||
ld a, [wRoamMon2Species]
|
||
cp b
|
||
ld hl, wRoamMon2HP
|
||
ret z
|
||
ld hl, wRoamMon3HP
|
||
ret
|
||
|
||
GetRoamMonDVs:
|
||
; output: hl = wRoamMonDVs
|
||
ld a, [wTempEnemyMonSpecies]
|
||
ld b, a
|
||
ld a, [wRoamMon1Species]
|
||
cp b
|
||
ld hl, wRoamMon1DVs
|
||
ret z
|
||
ld a, [wRoamMon2Species]
|
||
cp b
|
||
ld hl, wRoamMon2DVs
|
||
ret z
|
||
ld hl, wRoamMon3DVs
|
||
ret
|
||
|
||
GetRoamMonSpecies:
|
||
ld a, [wTempEnemyMonSpecies]
|
||
ld hl, wRoamMon1Species
|
||
cp [hl]
|
||
ret z
|
||
ld hl, wRoamMon2Species
|
||
cp [hl]
|
||
ret z
|
||
ld hl, wRoamMon3Species
|
||
ret
|
||
|
||
AddLastLinkBattleToLinkRecord:
|
||
ld hl, wOTPlayerID
|
||
ld de, wStringBuffer1
|
||
ld bc, 2
|
||
call CopyBytes
|
||
ld hl, wOTPlayerName
|
||
ld bc, NAME_LENGTH - 1
|
||
call CopyBytes
|
||
ld hl, sLinkBattleStats - (LINK_BATTLE_RECORD_LENGTH - 6)
|
||
call .StoreResult
|
||
ld hl, sLinkBattleRecord
|
||
ld d, NUM_LINK_BATTLE_RECORDS
|
||
.loop
|
||
push hl
|
||
inc hl
|
||
inc hl
|
||
ld a, [hl]
|
||
dec hl
|
||
dec hl
|
||
and a
|
||
jr z, .copy
|
||
push de
|
||
ld bc, LINK_BATTLE_RECORD_LENGTH - 6
|
||
ld de, wStringBuffer1
|
||
call CompareBytesLong
|
||
pop de
|
||
pop hl
|
||
jr c, .done
|
||
ld bc, LINK_BATTLE_RECORD_LENGTH
|
||
add hl, bc
|
||
dec d
|
||
jr nz, .loop
|
||
ld bc, -LINK_BATTLE_RECORD_LENGTH
|
||
add hl, bc
|
||
push hl
|
||
|
||
.copy
|
||
ld d, h
|
||
ld e, l
|
||
ld hl, wStringBuffer1
|
||
ld bc, LINK_BATTLE_RECORD_LENGTH - 6
|
||
call CopyBytes
|
||
ld b, 6
|
||
xor a
|
||
.loop2
|
||
ld [de], a
|
||
inc de
|
||
dec b
|
||
jr nz, .loop2
|
||
pop hl
|
||
|
||
.done
|
||
call .StoreResult
|
||
call .FindOpponentAndAppendRecord
|
||
ret
|
||
|
||
.StoreResult:
|
||
ld a, [wBattleResult]
|
||
and $f
|
||
cp LOSE
|
||
ld bc, (sLinkBattleRecord1Wins - sLinkBattleRecord1) + 1
|
||
jr c, .okay ; WIN
|
||
ld bc, (sLinkBattleRecord1Losses - sLinkBattleRecord1) + 1
|
||
jr z, .okay ; LOSE
|
||
; DRAW
|
||
ld bc, (sLinkBattleRecord1Draws - sLinkBattleRecord1) + 1
|
||
.okay
|
||
add hl, bc
|
||
call .CheckOverflow
|
||
ret nc
|
||
inc [hl]
|
||
ret nz
|
||
dec hl
|
||
inc [hl]
|
||
ret
|
||
|
||
.CheckOverflow:
|
||
dec hl
|
||
ld a, [hl]
|
||
inc hl
|
||
cp HIGH(MAX_LINK_RECORD)
|
||
ret c
|
||
ld a, [hl]
|
||
cp LOW(MAX_LINK_RECORD)
|
||
ret
|
||
|
||
.FindOpponentAndAppendRecord:
|
||
ld b, NUM_LINK_BATTLE_RECORDS
|
||
ld hl, sLinkBattleRecord1End - 1
|
||
ld de, wLinkBattleRecordBuffer
|
||
.loop3
|
||
push bc
|
||
push de
|
||
push hl
|
||
call .LoadPointer
|
||
pop hl
|
||
ld a, e
|
||
pop de
|
||
ld [de], a
|
||
inc de
|
||
ld a, b
|
||
ld [de], a
|
||
inc de
|
||
ld a, c
|
||
ld [de], a
|
||
inc de
|
||
ld bc, LINK_BATTLE_RECORD_LENGTH
|
||
add hl, bc
|
||
pop bc
|
||
dec b
|
||
jr nz, .loop3
|
||
ld b, $0
|
||
ld c, $1
|
||
.loop4
|
||
ld a, b
|
||
add b
|
||
add b
|
||
ld e, a
|
||
ld d, 0
|
||
ld hl, wLinkBattleRecordBuffer
|
||
add hl, de
|
||
push hl
|
||
ld a, c
|
||
add c
|
||
add c
|
||
ld e, a
|
||
ld d, 0
|
||
ld hl, wLinkBattleRecordBuffer
|
||
add hl, de
|
||
ld d, h
|
||
ld e, l
|
||
pop hl
|
||
push bc
|
||
ld c, 3
|
||
call CompareBytes
|
||
pop bc
|
||
jr z, .equal
|
||
jr nc, .done2
|
||
|
||
.equal
|
||
inc c
|
||
ld a, c
|
||
cp $5
|
||
jr nz, .loop4
|
||
inc b
|
||
ld c, b
|
||
inc c
|
||
ld a, b
|
||
cp $4
|
||
jr nz, .loop4
|
||
ret
|
||
|
||
.done2
|
||
push bc
|
||
ld a, b
|
||
ld bc, LINK_BATTLE_RECORD_LENGTH
|
||
ld hl, sLinkBattleRecord
|
||
call AddNTimes
|
||
push hl
|
||
ld de, wLinkBattleRecordBuffer
|
||
ld bc, LINK_BATTLE_RECORD_LENGTH
|
||
call CopyBytes
|
||
pop hl
|
||
pop bc
|
||
push hl
|
||
ld a, c
|
||
ld bc, LINK_BATTLE_RECORD_LENGTH
|
||
ld hl, sLinkBattleRecord
|
||
call AddNTimes
|
||
pop de
|
||
push hl
|
||
ld bc, LINK_BATTLE_RECORD_LENGTH
|
||
call CopyBytes
|
||
ld hl, wLinkBattleRecordBuffer
|
||
ld bc, LINK_BATTLE_RECORD_LENGTH
|
||
pop de
|
||
call CopyBytes
|
||
ret
|
||
|
||
.LoadPointer:
|
||
ld e, $0
|
||
ld a, [hld]
|
||
ld c, a
|
||
ld a, [hld]
|
||
ld b, a
|
||
ld a, [hld]
|
||
add c
|
||
ld c, a
|
||
ld a, [hld]
|
||
adc b
|
||
ld b, a
|
||
jr nc, .okay2
|
||
inc e
|
||
|
||
.okay2
|
||
ld a, [hld]
|
||
add c
|
||
ld c, a
|
||
ld a, [hl]
|
||
adc b
|
||
ld b, a
|
||
ret nc
|
||
inc e
|
||
ret
|
||
|
||
InitBattleDisplay:
|
||
call .InitBackPic
|
||
hlcoord 0, 12
|
||
ld b, 4
|
||
ld c, 18
|
||
call Textbox
|
||
hlcoord 1, 5
|
||
lb bc, 3, 7
|
||
call ClearBox
|
||
call LoadStandardFont
|
||
call _LoadBattleFontsHPBar
|
||
call .BlankBGMap
|
||
xor a
|
||
ldh [hMapAnims], a
|
||
ldh [hSCY], a
|
||
ld a, $90
|
||
ldh [hWY], a
|
||
ldh [rWY], a
|
||
call WaitBGMap
|
||
xor a
|
||
ldh [hBGMapMode], a
|
||
farcall BattleIntroSlidingPics
|
||
ld a, $1
|
||
ldh [hBGMapMode], a
|
||
ld a, $31
|
||
ldh [hGraphicStartTile], a
|
||
hlcoord 2, 6
|
||
lb bc, 6, 6
|
||
predef PlaceGraphic
|
||
xor a
|
||
ldh [hWY], a
|
||
vc_hook Unknown_InitBattleDisplay
|
||
ldh [rWY], a
|
||
call WaitBGMap
|
||
call HideSprites
|
||
ld b, CGB_BATTLE_COLORS
|
||
call GetCGBLayout
|
||
call SetPalettes
|
||
ld a, $90
|
||
ldh [hWY], a
|
||
xor a
|
||
ldh [hSCX], a
|
||
ret
|
||
|
||
.BlankBGMap:
|
||
ldh a, [rSVBK]
|
||
push af
|
||
ld a, BANK(wDecompressScratch)
|
||
ldh [rSVBK], a
|
||
|
||
ld hl, wDecompressScratch
|
||
ld bc, BG_MAP_WIDTH * BG_MAP_HEIGHT
|
||
ld a, " "
|
||
call ByteFill
|
||
|
||
ld de, wDecompressScratch
|
||
hlbgcoord 0, 0
|
||
lb bc, BANK(@), (BG_MAP_WIDTH * BG_MAP_HEIGHT) / LEN_2BPP_TILE
|
||
call Request2bpp
|
||
|
||
pop af
|
||
ldh [rSVBK], a
|
||
ret
|
||
|
||
.InitBackPic:
|
||
call GetTrainerBackpic
|
||
call CopyBackpic
|
||
ret
|
||
|
||
GetTrainerBackpic:
|
||
; Load the player character's backpic (6x6) into VRAM starting from vTiles2 tile $31.
|
||
|
||
; Special exception for Dude.
|
||
ld b, BANK(DudeBackpic)
|
||
ld hl, DudeBackpic
|
||
ld a, [wBattleType]
|
||
cp BATTLETYPE_TUTORIAL
|
||
jr z, .Decompress
|
||
|
||
; What gender are we?
|
||
ld a, [wPlayerSpriteSetupFlags]
|
||
bit PLAYERSPRITESETUP_FEMALE_TO_MALE_F, a
|
||
jr nz, .Chris
|
||
ld a, [wPlayerGender]
|
||
bit PLAYERGENDER_FEMALE_F, a
|
||
jr z, .Chris
|
||
|
||
; It's a girl.
|
||
farcall GetKrisBackpic
|
||
ret
|
||
|
||
.Chris:
|
||
; It's a boy.
|
||
ld b, BANK(ChrisBackpic)
|
||
ld hl, ChrisBackpic
|
||
|
||
.Decompress:
|
||
ld de, vTiles2 tile $31
|
||
ld c, 7 * 7
|
||
predef DecompressGet2bpp
|
||
ret
|
||
|
||
CopyBackpic:
|
||
ldh a, [rSVBK]
|
||
push af
|
||
ld a, BANK(wDecompressScratch)
|
||
ldh [rSVBK], a
|
||
ld hl, vTiles0
|
||
ld de, vTiles2 tile $31
|
||
ldh a, [hROMBank]
|
||
ld b, a
|
||
ld c, 7 * 7
|
||
call Get2bpp
|
||
pop af
|
||
ldh [rSVBK], a
|
||
call .LoadTrainerBackpicAsOAM
|
||
ld a, $31
|
||
ldh [hGraphicStartTile], a
|
||
hlcoord 2, 6
|
||
lb bc, 6, 6
|
||
predef PlaceGraphic
|
||
ret
|
||
|
||
.LoadTrainerBackpicAsOAM:
|
||
ld hl, wShadowOAMSprite00
|
||
xor a
|
||
ldh [hMapObjectIndex], a
|
||
ld b, 6
|
||
ld e, (SCREEN_WIDTH + 1) * TILE_WIDTH
|
||
.outer_loop
|
||
ld c, 3
|
||
ld d, 8 * TILE_WIDTH
|
||
.inner_loop
|
||
ld [hl], d ; y
|
||
inc hl
|
||
ld [hl], e ; x
|
||
inc hl
|
||
ldh a, [hMapObjectIndex]
|
||
ld [hli], a ; tile id
|
||
inc a
|
||
ldh [hMapObjectIndex], a
|
||
ld a, PAL_BATTLE_OB_PLAYER
|
||
ld [hli], a ; attributes
|
||
ld a, d
|
||
add 1 * TILE_WIDTH
|
||
ld d, a
|
||
dec c
|
||
jr nz, .inner_loop
|
||
ldh a, [hMapObjectIndex]
|
||
add $3
|
||
ldh [hMapObjectIndex], a
|
||
ld a, e
|
||
add 1 * TILE_WIDTH
|
||
ld e, a
|
||
dec b
|
||
jr nz, .outer_loop
|
||
ret
|
||
|
||
BattleStartMessage:
|
||
ld a, [wBattleMode]
|
||
dec a
|
||
jr z, .wild
|
||
|
||
ld de, SFX_SHINE
|
||
call PlaySFX
|
||
call WaitSFX
|
||
|
||
ld c, 20
|
||
call DelayFrames
|
||
|
||
farcall Battle_GetTrainerName
|
||
|
||
ld hl, WantsToBattleText
|
||
jr .PlaceBattleStartText
|
||
|
||
.wild
|
||
call BattleCheckEnemyShininess
|
||
jr nc, .not_shiny
|
||
|
||
xor a
|
||
ld [wNumHits], a
|
||
ld a, 1
|
||
ldh [hBattleTurn], a
|
||
ld a, 1
|
||
ld [wBattleAnimParam], a
|
||
ld de, ANIM_SEND_OUT_MON
|
||
call Call_PlayBattleAnim
|
||
|
||
.not_shiny
|
||
farcall CheckSleepingTreeMon
|
||
jr c, .skip_cry
|
||
|
||
farcall CheckBattleScene
|
||
jr c, .cry_no_anim
|
||
|
||
hlcoord 12, 0
|
||
ld d, $0
|
||
ld e, ANIM_MON_NORMAL
|
||
predef AnimateFrontpic
|
||
jr .skip_cry ; cry is played during the animation
|
||
|
||
.cry_no_anim
|
||
ld a, $f
|
||
ld [wCryTracks], a
|
||
ld a, [wTempEnemyMonSpecies]
|
||
call PlayStereoCry
|
||
|
||
.skip_cry
|
||
ld a, [wBattleType]
|
||
cp BATTLETYPE_FISH
|
||
jr nz, .NotFishing
|
||
|
||
ld hl, HookedPokemonAttackedText
|
||
jr .PlaceBattleStartText
|
||
|
||
.NotFishing:
|
||
ld hl, PokemonFellFromTreeText
|
||
cp BATTLETYPE_TREE
|
||
jr z, .PlaceBattleStartText
|
||
ld hl, WildCelebiAppearedText
|
||
cp BATTLETYPE_CELEBI
|
||
jr z, .PlaceBattleStartText
|
||
ld hl, WildPokemonAppearedText
|
||
|
||
.PlaceBattleStartText:
|
||
push hl
|
||
farcall BattleStart_TrainerHuds
|
||
pop hl
|
||
call StdBattleTextbox
|
||
ret
|