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32 lines
506 B
NASM
32 lines
506 B
NASM
const_value set 2
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const TINTOWER6F_POKE_BALL
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TinTower6F_MapScriptHeader:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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TinTower6FMaxPotion:
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itemball MAX_POTION
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TinTower6F_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def 3, 9, 1, TIN_TOWER_7F
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warp_def 11, 15, 1, TIN_TOWER_5F
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.CoordEvents:
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db 0
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.BGEvents:
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db 0
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.ObjectEvents:
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db 1
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object_event 8, 8, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower6FMaxPotion, EVENT_TIN_TOWER_6F_MAX_POTION
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