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96 lines
1.7 KiB
NASM
96 lines
1.7 KiB
NASM
const_value set 2
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const PALLETTOWN_TEACHER
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const PALLETTOWN_FISHER
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PalletTown_MapScriptHeader:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 1
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callback MAPCALLBACK_NEWMAP, .FlyPoint
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.FlyPoint:
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setflag ENGINE_FLYPOINT_PALLET
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return
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PalletTownTeacherScript:
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jumptextfaceplayer PalletTownTeacherText
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PalletTownFisherScript:
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jumptextfaceplayer PalletTownFisherText
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PalletTownSign:
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jumptext PalletTownSignText
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RedsHouseSign:
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jumptext RedsHouseSignText
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OaksLabSign:
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jumptext OaksLabSignText
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BluesHouseSign:
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jumptext BluesHouseSignText
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PalletTownTeacherText:
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text "I'm raising #-"
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line "MON too."
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para "They serve as my"
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line "private guards."
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done
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PalletTownFisherText:
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text "Technology is"
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line "incredible!"
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para "You can now trade"
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line "#MON across"
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cont "time like e-mail."
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done
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PalletTownSignText:
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text "PALLET TOWN"
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para "A Tranquil Setting"
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line "of Peace & Purity"
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done
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RedsHouseSignText:
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text "RED'S HOUSE"
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done
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OaksLabSignText:
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text "OAK #MON"
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line "RESEARCH LAB"
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done
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BluesHouseSignText:
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text "BLUE'S HOUSE"
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done
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PalletTown_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 3
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warp_def 5, 5, 1, REDS_HOUSE_1F
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warp_def 13, 5, 1, BLUES_HOUSE
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warp_def 12, 11, 1, OAKS_LAB
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.CoordEvents:
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db 0
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.BGEvents:
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db 4
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bg_event 7, 9, BGEVENT_READ, PalletTownSign
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bg_event 3, 5, BGEVENT_READ, RedsHouseSign
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bg_event 13, 13, BGEVENT_READ, OaksLabSign
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bg_event 11, 5, BGEVENT_READ, BluesHouseSign
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.ObjectEvents:
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db 2
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object_event 3, 8, SPRITE_TEACHER, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PalletTownTeacherScript, -1
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object_event 12, 14, SPRITE_FISHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, PalletTownFisherScript, -1
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