mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
eb1e3636bb
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
51 lines
961 B
NASM
51 lines
961 B
NASM
NewPokedexEntry:
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ldh a, [hMapAnims]
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push af
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xor a
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ldh [hMapAnims], a
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call LowVolume
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call ClearBGPalettes
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call ClearTileMap
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call UpdateSprites
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call ClearSprites
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ld a, [wPokedexStatus]
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push af
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ldh a, [hSCX]
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add POKEDEX_SCX
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ldh [hSCX], a
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xor a
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ld [wPokedexStatus], a
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farcall _NewPokedexEntry
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call WaitPressAorB_BlinkCursor
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ld a, 1 ; page 2
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ld [wPokedexStatus], a
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farcall DisplayDexEntry
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call WaitPressAorB_BlinkCursor
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pop af
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ld [wPokedexStatus], a
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call MaxVolume
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call RotateThreePalettesRight
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ldh a, [hSCX]
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add -POKEDEX_SCX
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ldh [hSCX], a
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call .ReturnFromDexRegistration
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pop af
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ldh [hMapAnims], a
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ret
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.ReturnFromDexRegistration:
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call ClearTileMap
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call LoadFontsExtra
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call LoadStandardFont
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farcall Pokedex_PlaceFrontpicTopLeftCorner
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call WaitBGMap2
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farcall GetEnemyMonDVs
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ld a, [hli]
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ld [wTempMonDVs], a
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ld a, [hl]
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ld [wTempMonDVs + 1], a
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ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
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call GetSGBLayout
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call SetPalettes
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ret
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