pokecrystal-board/engine/overworld/warp_connection.asm

433 lines
6.6 KiB
NASM

HandleNewMap:
call ResetMapBufferEventFlags
call ResetFlashIfOutOfCave
call GetCurrentMapSceneID
call ResetBikeFlags
ld a, MAPCALLBACK_NEWMAP
call RunMapCallback
HandleContinueMap:
farcall ClearCmdQueue
ld a, MAPCALLBACK_CMDQUEUE
call RunMapCallback
call GetMapTimeOfDay
ld [wMapTimeOfDay], a
ret
EnterMapConnection:
; Return carry if a connection has been entered.
ld a, [wPlayerStepDirection]
and a ; DOWN
jp z, .south
cp UP
jp z, .north
cp LEFT
jp z, .west
cp RIGHT
jp z, .east
ret
.west
ld a, [wWestConnectedMapGroup]
ld [wMapGroup], a
ld a, [wWestConnectedMapNumber]
ld [wMapNumber], a
ld a, [wWestConnectionStripXOffset]
ld [wXCoord], a
ld a, [wWestConnectionStripYOffset]
ld hl, wYCoord
add [hl]
ld [hl], a
ld c, a
ld hl, wWestConnectionWindow
ld a, [hli]
ld h, [hl]
ld l, a
srl c
jr z, .skip_to_load
ld a, [wWestConnectedMapWidth]
add 6
ld e, a
ld d, 0
.loop
add hl, de
dec c
jr nz, .loop
.skip_to_load
ld a, l
ld [wOverworldMapAnchor], a
ld a, h
ld [wOverworldMapAnchor + 1], a
jp .done
.east
ld a, [wEastConnectedMapGroup]
ld [wMapGroup], a
ld a, [wEastConnectedMapNumber]
ld [wMapNumber], a
ld a, [wEastConnectionStripXOffset]
ld [wXCoord], a
ld a, [wEastConnectionStripYOffset]
ld hl, wYCoord
add [hl]
ld [hl], a
ld c, a
ld hl, wEastConnectionWindow
ld a, [hli]
ld h, [hl]
ld l, a
srl c
jr z, .skip_to_load2
ld a, [wEastConnectedMapWidth]
add 6
ld e, a
ld d, 0
.loop2
add hl, de
dec c
jr nz, .loop2
.skip_to_load2
ld a, l
ld [wOverworldMapAnchor], a
ld a, h
ld [wOverworldMapAnchor + 1], a
jp .done
.north
ld a, [wNorthConnectedMapGroup]
ld [wMapGroup], a
ld a, [wNorthConnectedMapNumber]
ld [wMapNumber], a
ld a, [wNorthConnectionStripYOffset]
ld [wYCoord], a
ld a, [wNorthConnectionStripXOffset]
ld hl, wXCoord
add [hl]
ld [hl], a
ld c, a
ld hl, wNorthConnectionWindow
ld a, [hli]
ld h, [hl]
ld l, a
ld b, 0
srl c
add hl, bc
ld a, l
ld [wOverworldMapAnchor], a
ld a, h
ld [wOverworldMapAnchor + 1], a
jp .done
.south
ld a, [wSouthConnectedMapGroup]
ld [wMapGroup], a
ld a, [wSouthConnectedMapNumber]
ld [wMapNumber], a
ld a, [wSouthConnectionStripYOffset]
ld [wYCoord], a
ld a, [wSouthConnectionStripXOffset]
ld hl, wXCoord
add [hl]
ld [hl], a
ld c, a
ld hl, wSouthConnectionWindow
ld a, [hli]
ld h, [hl]
ld l, a
ld b, 0
srl c
add hl, bc
ld a, l
ld [wOverworldMapAnchor], a
ld a, h
ld [wOverworldMapAnchor + 1], a
.done
scf
ret
EnterMapWarp:
call .SaveDigWarp
call .SetSpawn
ld a, [wNextWarp]
ld [wWarpNumber], a
ld a, [wNextMapGroup]
ld [wMapGroup], a
ld a, [wNextMapNumber]
ld [wMapNumber], a
ret
.SaveDigWarp:
call GetMapEnvironment
call CheckOutdoorMap
ret nz
ld a, [wNextMapGroup]
ld b, a
ld a, [wNextMapNumber]
ld c, a
call GetAnyMapEnvironment
call CheckIndoorMap
ret nz
ld a, [wPrevWarp]
ld [wDigWarpNumber], a
ld a, [wPrevMapGroup]
ld [wDigMapGroup], a
ld a, [wPrevMapNumber]
ld [wDigMapNumber], a
ret
.SetSpawn:
call GetMapEnvironment
call CheckOutdoorMap
ret nz
ld a, [wNextMapGroup]
ld b, a
ld a, [wNextMapNumber]
ld c, a
call GetAnyMapEnvironment
call CheckIndoorMap
ret nz
ld a, [wNextMapGroup]
ld b, a
ld a, [wNextMapNumber]
ld c, a
; Respawn in Pokémon Centers.
call GetAnyMapTileset
ld a, c
cp TILESET_POKECENTER
jr z, .pokecenter_pokecom
cp TILESET_POKECOM_CENTER
jr z, .pokecenter_pokecom
ret
.pokecenter_pokecom
ld a, [wPrevMapGroup]
ld [wLastSpawnMapGroup], a
ld a, [wPrevMapNumber]
ld [wLastSpawnMapNumber], a
ret
LoadMapTimeOfDay:
ld hl, wVramState
res 6, [hl]
ld a, $1
ld [wSpriteUpdatesEnabled], a
farcall ReplaceTimeOfDayPals
farcall UpdateTimeOfDayPal
call LoadScreenTilemapAndAttrmapPals
call .ClearBGMap
call .PushAttrmap
ret
.ClearBGMap:
ld a, HIGH(vBGMap0)
ld [wBGMapAnchor + 1], a
xor a ; LOW(vBGMap0)
ld [wBGMapAnchor], a
ldh [hSCY], a
ldh [hSCX], a
farcall ApplyBGMapAnchorToObjects
ldh a, [rVBK]
push af
ld a, $1
ldh [rVBK], a
xor a
call FillBGMap0or2
pop af
ldh [rVBK], a
ld a, "■"
call FillBGMap0or2
ret
.PushAttrmap:
decoord 0, 0
call .copy
decoord 0, 0, wAttrmap
ld a, $1
ldh [rVBK], a
.copy
hlbgcoord 0, 0
ld c, SCREEN_WIDTH
ld b, SCREEN_HEIGHT
.row
push bc
.column
ld a, [de]
inc de
ld [hli], a
dec c
jr nz, .column
ld bc, BG_MAP_WIDTH - SCREEN_WIDTH
add hl, bc
pop bc
dec b
jr nz, .row
ld a, $0
ldh [rVBK], a
ret
LoadMapGraphics:
call LoadMapTileset
call LoadTilesetGFX
xor a
ldh [hMapAnims], a
xor a
ldh [hTileAnimFrame], a
farcall RefreshSprites
call LoadOverworldFontAndFrame
ret
LoadMapPalettes:
ld b, CGB_MAPPALS
jp GetCGBLayout
RefreshMapSprites:
call ClearSprites
xor a
ldh [hBGMapMode], a
call GetMovementPermissions
farcall RefreshPlayerSprite
farcall CheckUpdatePlayerSprite
ld hl, wPlayerSpriteSetupFlags
bit PLAYERSPRITESETUP_SKIP_RELOAD_GFX_F, [hl]
jr nz, .skip
ld hl, wVramState
set 0, [hl]
call SafeUpdateSprites
.skip
ld a, [wPlayerSpriteSetupFlags]
and (1 << PLAYERSPRITESETUP_FEMALE_TO_MALE_F) | (1 << 3) | (1 << 4)
ld [wPlayerSpriteSetupFlags], a
ret
CheckMovingOffEdgeOfMap::
ld a, [wPlayerStepDirection]
cp STANDING
ret z
and a ; DOWN
jr z, .down
cp UP
jr z, .up
cp LEFT
jr z, .left
cp RIGHT
jr z, .right
and a
ret
.down
ld a, [wPlayerMapY]
sub 4
ld b, a
ld a, [wMapHeight]
add a
cp b
jr z, .ok
and a
ret
.up
ld a, [wPlayerMapY]
sub 4
cp -1
jr z, .ok
and a
ret
.left
ld a, [wPlayerMapX]
sub 4
cp -1
jr z, .ok
and a
ret
.right
ld a, [wPlayerMapX]
sub 4
ld b, a
ld a, [wMapWidth]
add a
cp b
jr z, .ok
and a
ret
.ok
scf
ret
GetMapScreenCoords::
ld hl, wOverworldMapBlocks
ld a, [wXCoord]
bit 0, a
jr nz, .odd_x
; even x
srl a
add 1
jr .got_block_x
.odd_x
add 1
srl a
.got_block_x
ld c, a
ld b, 0
add hl, bc
ld a, [wMapWidth]
add MAP_CONNECTION_PADDING_WIDTH * 2
ld c, a
ld b, 0
ld a, [wYCoord]
bit 0, a
jr nz, .odd_y
; even y
srl a
add 1
jr .got_block_y
.odd_y
add 1
srl a
.got_block_y
call AddNTimes
ld a, l
ld [wOverworldMapAnchor], a
ld a, h
ld [wOverworldMapAnchor + 1], a
ld a, [wYCoord]
and 1
ld [wPlayerMetatileY], a
ld a, [wXCoord]
and 1
ld [wPlayerMetatileX], a
ret
AnchorPointAfterWarp:
; if wCurSpaceNextSpace is not an anchor point, override any anchor point we pass through
ld a, [wCurSpaceNextSpace]
cp NEXT_SPACE_IS_ANCHOR_POINT
ret c
ld a, [wCurMapAnchorEventCount]
and a
ret z
; if we have arrived to an anchor point, load its associated next space to wCurSpaceNextSpace right now.
; note that the next space of an anchor point could be another anchor point.
ld c, a
ld hl, wCurMapAnchorEventsPointer
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wXCoord]
ld d, a
ld a, [wYCoord]
ld e, a
jp CheckAndApplyAnchorPoint