pokecrystal-board/Makefile

243 lines
8.5 KiB
Makefile

roms := pokecrystal.gbc pokecrystal11.gbc
crystal_obj := \
audio.o \
home.o \
main.o \
wram.o \
data/text/common.o \
data/maps/map_data.o \
data/pokemon/dex_entries.o \
data/pokemon/egg_moves.o \
data/pokemon/evos_attacks.o \
engine/movie/credits.o \
engine/overworld/events.o \
gfx/pics.o \
gfx/sprites.o \
lib/mobile/main.o
crystal11_obj := $(crystal_obj:.o=11.o)
### Build tools
ifeq (,$(shell which sha1sum))
SHA1 := shasum
else
SHA1 := sha1sum
endif
RGBDS ?=
RGBASM ?= $(RGBDS)rgbasm
RGBFIX ?= $(RGBDS)rgbfix
RGBGFX ?= $(RGBDS)rgbgfx
RGBLINK ?= $(RGBDS)rgblink
### Build targets
.SUFFIXES:
.PHONY: all crystal crystal11 clean tidy compare tools
.SECONDEXPANSION:
.PRECIOUS:
.SECONDARY:
all: crystal
crystal: pokecrystal.gbc
crystal11: pokecrystal11.gbc
clean:
rm -f $(roms) $(crystal_obj) $(crystal11_obj) $(roms:.gbc=.map) $(roms:.gbc=.sym)
find gfx \( -name "*.[12]bpp" -o -name "*.lz" -o -name "*.gbcpal" \) -delete
find gfx/pokemon -mindepth 1 ! -path "gfx/pokemon/unown/*" \( -name "bitmask.asm" -o -name "frames.asm" -o -name "front.animated.tilemap" -o -name "front.dimensions" \) -delete
$(MAKE) clean -C tools/
tidy:
rm -f $(roms) $(crystal_obj) $(crystal11_obj) $(roms:.gbc=.map) $(roms:.gbc=.sym)
$(MAKE) clean -C tools/
compare: $(roms)
@$(SHA1) -c roms.sha1
tools:
$(MAKE) -C tools/
$(crystal_obj): RGBASMFLAGS = -D _CRYSTAL
$(crystal11_obj): RGBASMFLAGS = -D _CRYSTAL -D _CRYSTAL11
# The dep rules have to be explicit or else missing files won't be reported.
# As a side effect, they're evaluated immediately instead of when the rule is invoked.
# It doesn't look like $(shell) can be deferred so there might not be a better way.
define DEP
$1: $2 $$(shell tools/scan_includes $2)
$$(RGBASM) $$(RGBASMFLAGS) -L -o $$@ $$<
endef
# Build tools when building the rom.
# This has to happen before the rules are processed, since that's when scan_includes is run.
ifeq (,$(filter clean tools,$(MAKECMDGOALS)))
$(info $(shell $(MAKE) -C tools))
$(foreach obj, $(crystal11_obj), $(eval $(call DEP,$(obj),$(obj:11.o=.asm))))
$(foreach obj, $(crystal_obj), $(eval $(call DEP,$(obj),$(obj:.o=.asm))))
endif
pokecrystal.gbc: $(crystal_obj) pokecrystal.link
$(RGBLINK) -n pokecrystal.sym -m pokecrystal.map -l pokecrystal.link -o $@ $(crystal_obj)
$(RGBFIX) -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@
tools/sort_symfile.sh pokecrystal.sym
pokecrystal11.gbc: $(crystal11_obj) pokecrystal.link
$(RGBLINK) -n pokecrystal11.sym -m pokecrystal11.map -l pokecrystal.link -o $@ $(crystal11_obj)
$(RGBFIX) -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -n 1 -p 0 -r 3 -t PM_CRYSTAL $@
tools/sort_symfile.sh pokecrystal11.sym
# For files that the compressor can't match, there will be a .lz file suffixed with the md5 hash of the correct uncompressed file.
# If the hash of the uncompressed file matches, use this .lz instead.
# This allows pngs to be used for compressed graphics and still match.
%.lz: hash = $(shell tools/md5 $(*D)/$(*F) | sed "s/\(.\{8\}\).*/\1/")
%.lz: %
$(eval filename := $@.$(hash))
$(if $(wildcard $(filename)),\
cp $(filename) $@,\
tools/lzcomp -- $< $@)
### Pokemon pic animation rules
gfx/pokemon/%/front.animated.2bpp: gfx/pokemon/%/front.2bpp gfx/pokemon/%/front.dimensions
tools/pokemon_animation_graphics -o $@ $^
gfx/pokemon/%/front.animated.tilemap: gfx/pokemon/%/front.2bpp gfx/pokemon/%/front.dimensions
tools/pokemon_animation_graphics -t $@ $^
gfx/pokemon/%/bitmask.asm: gfx/pokemon/%/front.animated.tilemap gfx/pokemon/%/front.dimensions
tools/pokemon_animation -b $^ > $@
gfx/pokemon/%/frames.asm: gfx/pokemon/%/front.animated.tilemap gfx/pokemon/%/front.dimensions
tools/pokemon_animation -f $^ > $@
### Terrible hacks to match animations. Delete these rules if you don't care about matching.
# Dewgong has an unused tile id in its last frame. The tile itself is missing.
gfx/pokemon/dewgong/frames.asm: gfx/pokemon/dewgong/front.animated.tilemap gfx/pokemon/dewgong/front.dimensions
tools/pokemon_animation -f $^ > $@
echo " db \$$4d" >> $@
# Lugia has two unused tile ids in its last frame. The tiles themselves are missing.
gfx/pokemon/lugia/frames.asm: gfx/pokemon/lugia/front.animated.tilemap gfx/pokemon/lugia/front.dimensions
tools/pokemon_animation -f $^ > $@
echo " db \$$5e, \$$59" >> $@
# Girafarig has a redundant tile after the end. It is used in two frames, so it must be injected into the generated graphics.
# This is more involved, so it's hacked into pokemon_animation_graphics.
gfx/pokemon/girafarig/front.animated.2bpp: gfx/pokemon/girafarig/front.2bpp gfx/pokemon/girafarig/front.dimensions
tools/pokemon_animation_graphics --girafarig -o $@ $^
gfx/pokemon/girafarig/front.animated.tilemap: gfx/pokemon/girafarig/front.2bpp gfx/pokemon/girafarig/front.dimensions
tools/pokemon_animation_graphics --girafarig -t $@ $^
### Misc file-specific graphics rules
gfx/pokemon/%/back.2bpp: rgbgfx += -h
gfx/trainers/%.2bpp: rgbgfx += -h
gfx/new_game/shrink1.2bpp: rgbgfx += -h
gfx/new_game/shrink2.2bpp: rgbgfx += -h
gfx/mail/dragonite.1bpp: tools/gfx += --remove-whitespace
gfx/mail/large_note.1bpp: tools/gfx += --remove-whitespace
gfx/mail/surf_mail_border.1bpp: tools/gfx += --remove-whitespace
gfx/mail/flower_mail_border.1bpp: tools/gfx += --remove-whitespace
gfx/mail/litebluemail_border.1bpp: tools/gfx += --remove-whitespace
gfx/pokedex/pokedex.2bpp: tools/gfx += --trim-whitespace
gfx/pokedex/sgb.2bpp: tools/gfx += --trim-whitespace
gfx/pokedex/slowpoke.2bpp: tools/gfx += --trim-whitespace
gfx/pokegear/pokegear.2bpp: rgbgfx += -x2
gfx/pokegear/pokegear_sprites.2bpp: tools/gfx += --trim-whitespace
gfx/mystery_gift/mystery_gift.2bpp: tools/gfx += --trim-whitespace
gfx/title/crystal.2bpp: tools/gfx += --interleave --png=$<
gfx/title/old_fg.2bpp: tools/gfx += --interleave --png=$<
gfx/title/logo.2bpp: rgbgfx += -x 4
gfx/trade/ball.2bpp: tools/gfx += --remove-whitespace
gfx/trade/game_boy_n64.2bpp: tools/gfx += --trim-whitespace
gfx/slots/slots_2.2bpp: tools/gfx += --interleave --png=$<
gfx/slots/slots_3.2bpp: tools/gfx += --interleave --png=$< --remove-duplicates --keep-whitespace --remove-xflip
gfx/card_flip/card_flip_2.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/angels.2bpp: tools/gfx += --trim-whitespace
gfx/battle_anims/beam.2bpp: tools/gfx += --remove-xflip --remove-yflip --remove-whitespace
gfx/battle_anims/bubble.2bpp: tools/gfx += --trim-whitespace
gfx/battle_anims/charge.2bpp: tools/gfx += --trim-whitespace
gfx/battle_anims/egg.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/explosion.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/hit.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/horn.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/lightning.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/misc.2bpp: tools/gfx += --remove-duplicates --remove-xflip
gfx/battle_anims/noise.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/objects.2bpp: tools/gfx += --remove-whitespace --remove-xflip
gfx/battle_anims/pokeball.2bpp: tools/gfx += --remove-xflip --keep-whitespace
gfx/battle_anims/reflect.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/rocks.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/skyattack.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/status.2bpp: tools/gfx += --remove-whitespace
gfx/player/chris.2bpp: rgbgfx += -h
gfx/player/chris_back.2bpp: rgbgfx += -h
gfx/player/kris.2bpp: rgbgfx += -h
gfx/player/kris_back.2bpp: rgbgfx += -h
gfx/trainer_card/chris_card.2bpp: rgbgfx += -h
gfx/trainer_card/kris_card.2bpp: rgbgfx += -h
gfx/trainer_card/leaders.2bpp: tools/gfx += --trim-whitespace
gfx/overworld/chris_fish.2bpp: tools/gfx += --trim-whitespace
gfx/overworld/kris_fish.2bpp: tools/gfx += --trim-whitespace
gfx/battle/dude.2bpp: rgbgfx += -h
gfx/font/unused_bold_font.1bpp: tools/gfx += --trim-whitespace
gfx/sgb/sgb_border.2bpp: tools/gfx += --trim-whitespace
gfx/mobile/ascii_font.2bpp: tools/gfx += --trim-whitespace
gfx/mobile/electro_ball.2bpp: tools/gfx += --trim-whitespace
gfx/mobile/electro_ball_nonmatching.2bpp: tools/gfx += --remove-duplicates --remove-xflip
gfx/mobile/mobile_adapter.2bpp: tools/gfx += --trim-whitespace
gfx/mobile/mobile_splash.2bpp: tools/gfx += --remove-duplicates --remove-xflip
gfx/mobile/pichu_animated.2bpp: tools/gfx += --trim-whitespace
gfx/unknown/unknown_egg.2bpp: rgbgfx += -h
### Catch-all graphics rules
%.2bpp: %.png
$(RGBGFX) $(rgbgfx) -o $@ $<
$(if $(tools/gfx),\
tools/gfx $(tools/gfx) -o $@ $@)
%.1bpp: %.png
$(RGBGFX) $(rgbgfx) -d1 -o $@ $<
$(if $(tools/gfx),\
tools/gfx $(tools/gfx) -d1 -o $@ $@)
%.gbcpal: %.png
$(RGBGFX) -p $@ $<
%.dimensions: %.png
tools/png_dimensions $< $@