mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2025-01-23 09:16:20 -08:00
Labelled WRAM addresses, added constants for mobile commands, fixed some mobile lib function names, documented most of the functions for specific commands.
1546 lines
23 KiB
NASM
1546 lines
23 KiB
NASM
_OakText6::
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text "Now, what did you"
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line "say your name was?"
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prompt
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_OakText7::
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text "<PLAYER>, are you"
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line "ready?"
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para "Your very own"
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line "#MON story is"
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cont "about to unfold."
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para "You'll face fun"
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line "times and tough"
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cont "challenges."
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para "A world of dreams"
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line "and adventures"
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para "with #MON"
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line "awaits! Let's go!"
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para "I'll be seeing you"
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line "later!"
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done
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_ClockTimeMayBeWrongText::
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text "The clock's time"
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line "may be wrong."
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para "Please reset the"
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line "time."
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prompt
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_ClockSetWithControlPadText::
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text "Set with the"
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line "Control Pad."
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para "Confirm: A Button"
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line "Cancel: B Button"
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done
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_ClockIsThisOKText::
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text "Is this OK?"
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done
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_ClockHasResetText::
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text "The clock has been"
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line "reset."
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done
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_LinkTimeoutText::
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text "Too much time has"
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line "elapsed. Please"
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cont "try again."
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prompt
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_LinkTradeCantBattleText::
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text "If you trade that"
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line "#MON, you won't"
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cont "be able to battle."
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prompt
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_LinkAbnormalMonText::
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text "Your friend's"
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line "@"
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text_ram wStringBuffer1
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text " appears"
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cont "to be abnormal!"
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prompt
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_LinkAskTradeForText::
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text "Trade @"
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text_ram wd004
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text_start
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line "for @"
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text_ram wStringBuffer1
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text "?"
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done
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UnknownText_0x1c422a::
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text "To enter a mobile"
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line "battle, you must"
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para "pick a team of"
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line "three #MON."
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para "Is that OK?"
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done
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UnknownText_0x1c4275::
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text "Need more info on"
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line "mobile battles?"
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done
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UnknownText_0x1c4298::
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text "For a mobile"
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line "battle, choose"
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cont "three #MON."
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para "The maximum daily"
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line "play time is ten"
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para "minutes for each"
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line "linked player."
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para "If a battle isn't"
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line "finished within"
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para "the time limit,"
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line "the player with"
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para "the fewest fainted"
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line "#MON wins."
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para "If tied, the team"
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line "that lost the"
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para "least amount of HP"
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line "wins."
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done
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UnknownText_0x1c439c::
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text "Today's remaining"
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line "time is @"
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text_decimal wStringBuffer2, 1, 2
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text " min."
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para "Would you like to"
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line "battle?"
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done
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UnknownText_0x1c43dc::
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text "There are only @"
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text_decimal wStringBuffer2, 1, 2
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text_start
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line "min. left today."
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para "Want a quick"
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line "battle?"
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done
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UnknownText_0x1c4419::
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text "There is only"
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line "1 min. left today!"
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para "Want to rush"
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line "through a battle?"
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done
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UnknownText_0x1c445a::
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text "There is less than"
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line "1 min. left today!"
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para "Please try again"
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line "tomorrow."
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done
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UnknownText_0x1c449c::
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text "Try again using"
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line "the same settings?"
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done
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_MobileBattleLessThanOneMinuteLeftText::
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text "There is less than"
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line "1 min. left today!"
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done
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_MobileBattleNoTimeLeftForLinkingText::
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text "No time left for"
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line "linking today."
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done
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UnknownText_0x1c4508::
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text "Pick three #MON"
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line "for battle."
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done
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UnknownText_0x1c4525::
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text "Today's remaining"
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line "time is @"
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text_decimal wStringBuffer2, 1, 2
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text " min."
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done
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_WouldYouLikeToSaveTheGameText::
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text "Would you like to"
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line "save the game?"
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done
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_SavingDontTurnOffThePowerText::
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text "SAVING… DON'T TURN"
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line "OFF THE POWER."
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done
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_SavedTheGameText::
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text "<PLAYER> saved"
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line "the game."
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done
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_AlreadyASaveFileText::
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text "There is already a"
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line "save file. Is it"
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cont "OK to overwrite?"
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done
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_AnotherSaveFileText::
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text "There is another"
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line "save file. Is it"
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cont "OK to overwrite?"
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done
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_SaveFileCorruptedText::
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text "The save file is"
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line "corrupted!"
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prompt
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_ChangeBoxSaveText::
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text "When you change a"
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line "#MON BOX, data"
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cont "will be saved. OK?"
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done
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_MoveMonWOMailSaveText::
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text "Each time you move"
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line "a #MON, data"
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cont "will be saved. OK?"
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done
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; unused
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_WindowAreaExceededErrorText::
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text "The window save"
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line "area was exceeded."
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done
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_WindowPoppingErrorText::
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text "No windows avail-"
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line "able for popping."
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done
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; unused
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_CorruptedEventErrorText::
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text "Corrupted event!"
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prompt
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_ObjectEventText::
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text "Object event"
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done
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_BGEventText::
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text "BG event"
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done
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_CoordinatesEventText::
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text "Coordinates event"
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done
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_ReceivedItemText::
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text "<PLAYER> received"
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line "@"
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text_ram wStringBuffer4
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text "."
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done
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_PutItemInPocketText::
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text "<PLAYER> put the"
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line "@"
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text_ram wStringBuffer1
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text " in"
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cont "the @"
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text_ram wStringBuffer3
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text "."
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prompt
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_PocketIsFullText::
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text "The @"
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text_ram wStringBuffer3
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text_start
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line "is full…"
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prompt
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_SeerSeeAllText::
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text "I see all."
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line "I know all…"
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para "Certainly, I know"
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line "of your #MON!"
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done
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_SeerCantTellAThingText::
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text "Whaaaat? I can't"
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line "tell a thing!"
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para "How could I not"
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line "know of this?"
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done
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_SeerNameLocationText::
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text "Hm… I see you met"
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line "@"
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text_ram wSeerNickname
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text " here:"
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cont "@"
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text_ram wSeerCaughtLocation
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text "!"
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prompt
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_SeerTimeLevelText::
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text "The time was"
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line "@"
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text_ram wSeerTimeOfDay
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text "!"
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para "Its level was @"
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text_ram wSeerCaughtLevelString
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text "!"
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para "Am I good or what?"
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prompt
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_SeerTradeText::
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text "Hm… @"
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text_ram wSeerNickname
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text_start
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line "came from @"
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text_ram wSeerOTName
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text_start
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cont "in a trade?"
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para "@"
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text_ram wSeerCaughtLocation
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text_start
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line "was where @"
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text_ram wSeerOTName
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text_start
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cont "met @"
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text_ram wSeerNickname
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text "!"
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prompt
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_SeerNoLocationText::
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text "What!? Incredible!"
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para "I don't understand"
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line "how, but it is"
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para "incredible!"
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line "You are special."
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para "I can't tell where"
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line "you met it, but it"
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cont "was at level @"
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text_ram wSeerCaughtLevelString
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text "."
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para "Am I good or what?"
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prompt
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_SeerEggText::
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text "Hey!"
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para "That's an EGG!"
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para "You can't say that"
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line "you've met it yet…"
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done
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_SeerDoNothingText::
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text "Fufufu! I saw that"
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line "you'd do nothing!"
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done
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_SeerMoreCareText::
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text "Incidentally…"
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para "It would be wise"
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line "to raise your"
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para "#MON with a"
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line "little more care."
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done
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_SeerMoreConfidentText::
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text "Incidentally…"
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para "It seems to have"
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line "grown a little."
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para "@"
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text_ram wSeerNickname
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text " seems"
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line "to be becoming"
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cont "more confident."
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done
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_SeerMuchStrengthText::
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text "Incidentally…"
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para "@"
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text_ram wSeerNickname
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text " has"
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line "grown. It's gained"
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cont "much strength."
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done
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_SeerMightyText::
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text "Incidentally…"
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para "It certainly has"
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line "grown mighty!"
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para "This @"
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text_ram wSeerNickname
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text_start
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line "must have come"
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para "through numerous"
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line "#MON battles."
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para "It looks brimming"
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line "with confidence."
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done
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_SeerImpressedText::
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text "Incidentally…"
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para "I'm impressed by"
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line "your dedication."
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para "It's been a long"
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line "time since I've"
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para "seen a #MON as"
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line "mighty as this"
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cont "@"
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text_ram wSeerNickname
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text "."
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para "I'm sure that"
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line "seeing @"
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text_ram wSeerNickname
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text_start
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para "in battle would"
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line "excite anyone."
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done
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_CongratulationsYourPokemonText::
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text "Congratulations!"
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line "Your @"
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text_ram wStringBuffer2
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text_end
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text_end ; unused
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_EvolvedIntoText::
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text_start
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para "evolved into"
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line "@"
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text_ram wStringBuffer1
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text "!"
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done
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_StoppedEvolvingText::
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text "Huh? @"
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text_ram wStringBuffer2
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text_start
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line "stopped evolving!"
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prompt
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_EvolvingText::
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text "What? @"
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text_ram wStringBuffer2
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text_start
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line "is evolving!"
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done
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_MartHowManyText::
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text "How many?"
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done
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_MartFinalPriceText::
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text_decimal wItemQuantityChangeBuffer, 1, 2
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text " @"
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text_ram wStringBuffer2
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text "(S)"
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line "will be ¥@"
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text_decimal hMoneyTemp, 3, 6
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text "."
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done
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_HerbShopLadyIntroText::
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text "Hello, dear."
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para "I sell inexpensive"
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line "herbal medicine."
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para "They're good, but"
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line "a trifle bitter."
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para "Your #MON may"
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line "not like them."
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para "Hehehehe…"
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done
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_HerbalLadyHowManyText::
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text "How many?"
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done
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_HerbalLadyFinalPriceText::
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text_decimal wItemQuantityChangeBuffer, 1, 2
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text " @"
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text_ram wStringBuffer2
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text "(S)"
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line "will be ¥@"
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text_decimal hMoneyTemp, 3, 6
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text "."
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done
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_HerbalLadyThanksText::
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text "Thank you, dear."
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line "Hehehehe…"
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done
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_HerbalLadyPackFullText::
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text "Oh? Your PACK is"
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line "full, dear."
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done
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_HerbalLadyNoMoneyText::
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text "Hehehe… You don't"
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line "have the money."
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done
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_HerbalLadyComeAgainText::
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text "Come again, dear."
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line "Hehehehe…"
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done
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_BargainShopIntroText::
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text "Hiya! Care to see"
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line "some bargains?"
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para "I sell rare items"
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line "that nobody else"
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para "carries--but only"
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line "one of each item."
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done
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_BargainShopFinalPriceText::
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text_ram wStringBuffer2
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text " costs"
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line "Â¥@"
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text_decimal hMoneyTemp, 3, 6
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text ". Want it?"
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done
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_BargainShopThanksText::
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text "Thanks."
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done
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_BargainShopPackFullText::
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text "Uh-oh, your PACK"
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line "is chock-full."
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done
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_BargainShopSoldOutText::
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text "You bought that"
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line "already. I'm all"
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cont "sold out of it."
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done
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_BargainShopNoFundsText::
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text "Uh-oh, you're"
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line "short on funds."
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done
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_BargainShopComeAgainText::
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text "Come by again"
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line "sometime."
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done
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_PharmacyIntroText::
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text "What's up? Need"
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line "some medicine?"
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done
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|
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_PharmacyHowManyText::
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text "How many?"
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done
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_PharmacyFinalPriceText::
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text_decimal wItemQuantityChangeBuffer, 1, 2
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text " @"
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text_ram wStringBuffer2
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text "(S)"
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line "will cost ¥@"
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text_decimal hMoneyTemp, 3, 6
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text "."
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done
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_PharmacyThanksText::
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text "Thanks much!"
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done
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_PharmacyPackFullText::
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text "You don't have any"
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line "more space."
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done
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_PharmacyNoMoneyText::
|
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text "Huh? That's not"
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line "enough money."
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done
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_PharmacyComeAgainText::
|
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text "All right."
|
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line "See you around."
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done
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|
; unused
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_NothingToSellText::
|
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text "You don't have"
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line "anything to sell."
|
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prompt
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_MartSellHowManyText::
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text "How many?"
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done
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|
_MartSellPriceText::
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text "I can pay you"
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line "Â¥@"
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text_decimal hMoneyTemp, 3, 6
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text "."
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para "Is that OK?"
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done
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|
_MartWelcomeText::
|
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text "Welcome! How may I"
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line "help you?"
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done
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|
_MartThanksText::
|
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text "Here you are."
|
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line "Thank you!"
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done
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|
_MartNoMoneyText::
|
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text "You don't have"
|
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line "enough money."
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done
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|
_MartPackFullText::
|
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text "You can't carry"
|
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line "any more items."
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done
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_MartCantBuyText::
|
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text "Sorry, I can't buy"
|
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line "that from you."
|
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prompt
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_MartComeAgainText::
|
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text "Please come again!"
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done
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_MartAskMoreText::
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text "Can I do anything"
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|
line "else for you?"
|
|
done
|
|
|
|
_MartBoughtText::
|
|
text "Got ¥@"
|
|
text_decimal hMoneyTemp, 3, 6
|
|
text " for"
|
|
line "@"
|
|
text_ram wStringBuffer2
|
|
text "(S)."
|
|
done
|
|
|
|
_SlotsBetHowManyCoinsText::
|
|
text "Bet how many"
|
|
line "coins?"
|
|
done
|
|
|
|
_SlotsStartText::
|
|
text "Start!"
|
|
done
|
|
|
|
_SlotsNotEnoughCoinsText::
|
|
text "Not enough"
|
|
line "coins."
|
|
prompt
|
|
|
|
_SlotsRanOutOfCoinsText::
|
|
text "Darn… Ran out of"
|
|
line "coins…"
|
|
done
|
|
|
|
_SlotsPlayAgainText::
|
|
text "Play again?"
|
|
done
|
|
|
|
_SlotsLinedUpText::
|
|
text "lined up!"
|
|
line "Won @"
|
|
text_ram wStringBuffer2
|
|
text " coins!"
|
|
done
|
|
|
|
_SlotsDarnText::
|
|
text "Darn!"
|
|
done
|
|
|
|
_MobileStadiumEntryText::
|
|
text "Data for use in"
|
|
line "the MOBILE STADIUM"
|
|
|
|
para "of the N64 #MON"
|
|
line "STADIUM 2 can be"
|
|
cont "read here."
|
|
|
|
para "Read the data?"
|
|
done
|
|
|
|
_MobileStadiumSuccessText::
|
|
text "Data transfer is"
|
|
line "complete."
|
|
|
|
para "We hope you enjoy"
|
|
line "MOBILE STADIUM"
|
|
|
|
para "battles in the N64"
|
|
line "#MON STADIUM 2."
|
|
|
|
para ""
|
|
done
|
|
|
|
_MainMenuTimeUnknownText::
|
|
text "Clock time unknown"
|
|
done
|
|
|
|
; unused mobile
|
|
_DeleteSavedLoginPasswordText::
|
|
text "Delete the saved"
|
|
line "LOG-IN PASSWORD?"
|
|
done
|
|
|
|
; unused mobile
|
|
_DeletedTheLoginPasswordText::
|
|
text "Deleted the LOG-IN"
|
|
line "PASSWORD."
|
|
done
|
|
|
|
; unused mobile
|
|
_MobilePickThreeMonForBattle::
|
|
text "Pick three #MON"
|
|
line "for battle."
|
|
prompt
|
|
|
|
; unused mobile
|
|
_MobileUseTheseThreeMonText::
|
|
text_ram wMobileParticipant1Nickname
|
|
text ","
|
|
line "@"
|
|
text_ram wMobileParticipant2Nickname
|
|
text " and"
|
|
cont "@"
|
|
text_ram wMobileParticipant3Nickname
|
|
text "."
|
|
|
|
para "Use these three?"
|
|
done
|
|
|
|
; unused mobile
|
|
_MobileOnlyThreeMonMayEnterText::
|
|
text "Only three #MON"
|
|
line "may enter."
|
|
prompt
|
|
|
|
; unused mobile
|
|
_MobileCardFolderIntro1Text::
|
|
text "The CARD FOLDER"
|
|
line "stores your and"
|
|
|
|
para "your friends'"
|
|
line "CARDS."
|
|
|
|
para "A CARD contains"
|
|
line "information like"
|
|
|
|
para "the person's name,"
|
|
line "phone number and"
|
|
cont "profile."
|
|
|
|
para ""
|
|
done
|
|
|
|
; unused mobile
|
|
_MobileCardFolderIntro2Text::
|
|
text "This is your CARD."
|
|
|
|
para "Once you've"
|
|
line "entered your phone"
|
|
|
|
para "number, you can"
|
|
line "trade CARDS with"
|
|
cont "your friends."
|
|
|
|
para ""
|
|
done
|
|
|
|
; unused mobile
|
|
_MobileCardFolderIntro3Text::
|
|
text "If you have your"
|
|
line "friend's CARD, you"
|
|
|
|
para "can use it to make"
|
|
line "a call from a"
|
|
|
|
para "mobile phone on"
|
|
line "the 2nd floor of a"
|
|
cont "#MON CENTER."
|
|
|
|
para ""
|
|
done
|
|
|
|
; unused mobile
|
|
_MobileCardFolderIntro4Text::
|
|
text "To safely store"
|
|
line "your collection of"
|
|
|
|
para "CARDS, you must"
|
|
line "set a PASSCODE for"
|
|
cont "your CARD FOLDER."
|
|
|
|
para ""
|
|
done
|
|
|
|
; unused mobile
|
|
_MobileCardFolderAskDeleteText::
|
|
text "If the CARD FOLDER"
|
|
line "is deleted, all"
|
|
|
|
para "its CARDS and the"
|
|
line "PASSCODE will also"
|
|
cont "be deleted."
|
|
|
|
para "Beware--a deleted"
|
|
line "CARD FOLDER can't"
|
|
cont "be restored."
|
|
|
|
para "Want to delete"
|
|
line "your CARD FOLDER?"
|
|
done
|
|
|
|
; unused mobile
|
|
_MobileCardFolderDeleteAreYouSureText::
|
|
text "Are you sure you"
|
|
line "want to delete it?"
|
|
done
|
|
|
|
; unused mobile
|
|
_MobileCardFolderDeletedText::
|
|
text "The CARD FOLDER"
|
|
line "has been deleted."
|
|
|
|
para ""
|
|
done
|
|
|
|
; unused mobile
|
|
_MobileCardFolderAskOpenOldText::
|
|
text "There is an older"
|
|
line "CARD FOLDER from a"
|
|
cont "previous journey."
|
|
|
|
para "Do you want to"
|
|
line "open it?"
|
|
done
|
|
|
|
; unused mobile
|
|
_MobileCardFolderAskDeleteOldText::
|
|
text "Delete the old"
|
|
line "CARD FOLDER?"
|
|
done
|
|
|
|
; unused mobile
|
|
_MobileCardFolderFinishRegisteringCardsText::
|
|
text "Finish registering"
|
|
line "CARDS?"
|
|
done
|
|
|
|
_PhoneWrongNumberText::
|
|
text "Huh? Sorry, wrong"
|
|
line "number!"
|
|
done
|
|
|
|
_PhoneClickText::
|
|
text "Click!"
|
|
done
|
|
|
|
_PhoneEllipseText::
|
|
text "<……>"
|
|
done
|
|
|
|
_PhoneOutOfAreaText::
|
|
text "That number is out"
|
|
line "of the area."
|
|
done
|
|
|
|
_PhoneJustTalkToThemText::
|
|
text "Just go talk to"
|
|
line "that person!"
|
|
done
|
|
|
|
_PhoneThankYouText::
|
|
text "Thank you!"
|
|
done
|
|
|
|
; unused
|
|
UnknownText_0x1c55d6::
|
|
text " :"
|
|
done
|
|
|
|
_PasswordAskResetText::
|
|
text "Password OK."
|
|
line "Select CONTINUE &"
|
|
cont "reset settings."
|
|
prompt
|
|
|
|
_PasswordWrongText::
|
|
text "Wrong password!"
|
|
prompt
|
|
|
|
_PasswordAskResetClockText::
|
|
text "Reset the clock?"
|
|
done
|
|
|
|
_PasswordAskEnterText::
|
|
text "Please enter the"
|
|
line "password."
|
|
done
|
|
|
|
_ClearAllSaveDataText::
|
|
text "Clear all save"
|
|
line "data?"
|
|
done
|
|
|
|
_LearnedMoveText::
|
|
text_ram wMonOrItemNameBuffer
|
|
text " learned"
|
|
line "@"
|
|
text_ram wStringBuffer2
|
|
text "!@"
|
|
sound_dex_fanfare_50_79
|
|
text_waitbutton
|
|
text_end
|
|
|
|
text_end ; unused
|
|
|
|
_MoveAskForgetText::
|
|
text "Which move should"
|
|
next "be forgotten?"
|
|
done
|
|
|
|
_StopLearningMoveText::
|
|
text "Stop learning"
|
|
line "@"
|
|
text_ram wStringBuffer2
|
|
text "?"
|
|
done
|
|
|
|
_DidNotLearnMoveText::
|
|
text_ram wMonOrItemNameBuffer
|
|
text_start
|
|
line "did not learn"
|
|
cont "@"
|
|
text_ram wStringBuffer2
|
|
text "."
|
|
prompt
|
|
|
|
_AskForgetMoveText::
|
|
text_ram wMonOrItemNameBuffer
|
|
text " is"
|
|
line "trying to learn"
|
|
cont "@"
|
|
text_ram wStringBuffer2
|
|
text "."
|
|
|
|
para "But @"
|
|
text_ram wMonOrItemNameBuffer
|
|
text_start
|
|
line "can't learn more"
|
|
cont "than four moves."
|
|
|
|
para "Delete an older"
|
|
line "move to make room"
|
|
cont "for @"
|
|
text_ram wStringBuffer2
|
|
text "?"
|
|
done
|
|
|
|
Text_MoveForgetCount::
|
|
text "1, 2 and…@"
|
|
text_pause
|
|
text_end
|
|
|
|
text_end ; unused
|
|
|
|
_MoveForgotText::
|
|
text " Poof!@"
|
|
text_pause
|
|
text_start
|
|
|
|
para "@"
|
|
text_ram wMonOrItemNameBuffer
|
|
text " forgot"
|
|
line "@"
|
|
text_ram wStringBuffer1
|
|
text "."
|
|
|
|
para "And…"
|
|
prompt
|
|
|
|
_MoveCantForgetHMText::
|
|
text "HM moves can't be"
|
|
line "forgotten now."
|
|
prompt
|
|
|
|
_CardFlipPlayWithThreeCoinsText::
|
|
text "Play with three"
|
|
line "coins?"
|
|
done
|
|
|
|
_CardFlipNotEnoughCoinsText::
|
|
text "Not enough coins…"
|
|
prompt
|
|
|
|
_CardFlipChooseACardText::
|
|
text "Choose a card."
|
|
done
|
|
|
|
_CardFlipPlaceYourBetText::
|
|
text "Place your bet."
|
|
done
|
|
|
|
_CardFlipPlayAgainText::
|
|
text "Want to play"
|
|
line "again?"
|
|
done
|
|
|
|
_CardFlipShuffledText::
|
|
text "The cards have"
|
|
line "been shuffled."
|
|
prompt
|
|
|
|
_CardFlipYeahText::
|
|
text "Yeah!"
|
|
done
|
|
|
|
_CardFlipDarnText::
|
|
text "Darn…"
|
|
done
|
|
|
|
_GearTodayText::
|
|
text_today
|
|
text_end
|
|
|
|
text_end ; unused
|
|
|
|
_GearEllipseText::
|
|
text "<……>"
|
|
done
|
|
|
|
_GearOutOfServiceText::
|
|
text "You're out of the"
|
|
line "service area."
|
|
prompt
|
|
|
|
_PokegearAskWhoCallText::
|
|
text "Whom do you want"
|
|
line "to call?"
|
|
done
|
|
|
|
_PokegearPressButtonText::
|
|
text "Press any button"
|
|
line "to exit."
|
|
done
|
|
|
|
_PokegearAskDeleteText::
|
|
text "Delete this stored"
|
|
line "phone number?"
|
|
done
|
|
|
|
_BuenaAskWhichPrizeText::
|
|
text "Which prize would"
|
|
line "you like?"
|
|
done
|
|
|
|
_BuenaIsThatRightText::
|
|
text_ram wStringBuffer1
|
|
text "?"
|
|
line "Is that right?"
|
|
done
|
|
|
|
_BuenaHereYouGoText::
|
|
text "Here you go!"
|
|
|
|
para ""
|
|
done
|
|
|
|
_BuenaNotEnoughPointsText::
|
|
text "You don't have"
|
|
line "enough points."
|
|
|
|
para ""
|
|
done
|
|
|
|
_BuenaNoRoomText::
|
|
text "You have no room"
|
|
line "for it."
|
|
|
|
para ""
|
|
done
|
|
|
|
_BuenaComeAgainText::
|
|
text "Oh. Please come"
|
|
line "back again!"
|
|
done
|
|
|
|
_BTExcuseMeText::
|
|
text "Excuse me!"
|
|
|
|
para ""
|
|
done
|
|
|
|
_ExcuseMeYoureNotReadyText::
|
|
text "Excuse me."
|
|
line "You're not ready."
|
|
|
|
para ""
|
|
done
|
|
|
|
_BattleTowerReturnWhenReadyText::
|
|
text "Please return when"
|
|
line "you're ready."
|
|
done
|
|
|
|
_NeedAtLeastThreeMonText::
|
|
text "You need at least"
|
|
line "three #MON."
|
|
|
|
para ""
|
|
done
|
|
|
|
_EggDoesNotQualifyText::
|
|
text "Sorry, an EGG"
|
|
line "doesn't qualify."
|
|
|
|
para ""
|
|
done
|
|
|
|
_OnlyThreeMonMayBeEnteredText::
|
|
text "Only three #MON"
|
|
line "may be entered."
|
|
|
|
para ""
|
|
done
|
|
|
|
_TheMonMustAllBeDifferentKindsText::
|
|
text "The @"
|
|
text_ram wStringBuffer2
|
|
text " #MON"
|
|
line "must all be"
|
|
cont "different kinds."
|
|
|
|
para ""
|
|
done
|
|
|
|
_TheMonMustNotHoldTheSameItemsText::
|
|
text "The @"
|
|
text_ram wStringBuffer2
|
|
text " #MON"
|
|
line "must not hold the"
|
|
cont "same items."
|
|
|
|
para ""
|
|
done
|
|
|
|
_YouCantTakeAnEggText::
|
|
text "You can't take an"
|
|
line "EGG!"
|
|
|
|
para ""
|
|
done
|
|
|
|
_BallDodgedText::
|
|
text "It dodged the"
|
|
line "thrown BALL!"
|
|
|
|
para "This #MON"
|
|
line "can't be caught!"
|
|
prompt
|
|
|
|
_BallMissedText::
|
|
text "You missed the"
|
|
line "#MON!"
|
|
prompt
|
|
|
|
_BallBrokeFreeText::
|
|
text "Oh no! The #MON"
|
|
line "broke free!"
|
|
prompt
|
|
|
|
_BallAppearedCaughtText::
|
|
text "Aww! It appeared"
|
|
line "to be caught!"
|
|
prompt
|
|
|
|
_BallAlmostHadItText::
|
|
text "Aargh!"
|
|
line "Almost had it!"
|
|
prompt
|
|
|
|
_BallSoCloseText::
|
|
text "Shoot! It was so"
|
|
line "close too!"
|
|
prompt
|
|
|
|
Text_BallCaught::
|
|
text "Gotcha! @"
|
|
text_ram wEnemyMonNick
|
|
text_start
|
|
line "was caught!@"
|
|
sound_caught_mon
|
|
text_end
|
|
|
|
text_end ; unused
|
|
|
|
_WaitButtonText::
|
|
text_waitbutton
|
|
text_end
|
|
|
|
text_end ; unused
|
|
|
|
_BallSentToPCText::
|
|
text_ram wMonOrItemNameBuffer
|
|
text " was"
|
|
line "sent to BILL's PC."
|
|
prompt
|
|
|
|
_NewDexDataText::
|
|
text_ram wEnemyMonNick
|
|
text "'s data"
|
|
line "was newly added to"
|
|
cont "the #DEX.@"
|
|
sound_slot_machine_start
|
|
text_waitbutton
|
|
text_end
|
|
|
|
text_end ; unused
|
|
|
|
_AskGiveNicknameText::
|
|
text "Give a nickname to"
|
|
line "@"
|
|
text_ram wStringBuffer1
|
|
text "?"
|
|
done
|
|
|
|
_ItemStatRoseText::
|
|
text_ram wStringBuffer1
|
|
text "'s"
|
|
line "@"
|
|
text_ram wStringBuffer2
|
|
text " rose."
|
|
prompt
|
|
|
|
_ItemCantUseOnMonText::
|
|
text "That can't be used"
|
|
line "on this #MON."
|
|
prompt
|
|
|
|
_RepelUsedEarlierIsStillInEffectText::
|
|
text "The REPEL used"
|
|
line "earlier is still"
|
|
cont "in effect."
|
|
prompt
|
|
|
|
_PlayedFluteText::
|
|
text "Played the #"
|
|
line "FLUTE."
|
|
|
|
para "Now, that's a"
|
|
line "catchy tune!"
|
|
prompt
|
|
|
|
_FluteWakeUpText::
|
|
text "All sleeping"
|
|
line "#MON woke up."
|
|
prompt
|
|
|
|
Text_PlayedPokeFlute::
|
|
text "<PLAYER> played the"
|
|
line "# FLUTE.@"
|
|
text_waitbutton
|
|
text_end
|
|
|
|
text_end ; unused
|
|
|
|
_BlueCardBalanceText::
|
|
text "You now have"
|
|
line "@"
|
|
text_decimal wBlueCardBalance, 1, 2
|
|
text " points."
|
|
done
|
|
|
|
_CoinCaseCountText::
|
|
text "Coins:"
|
|
line "@"
|
|
text_decimal wCoins, 2, 4
|
|
text_end
|
|
|
|
text_end ; unused
|
|
|
|
_RaiseThePPOfWhichMoveText::
|
|
text "Raise the PP of"
|
|
line "which move?"
|
|
done
|
|
|
|
_RestoreThePPOfWhichMoveText::
|
|
text "Restore the PP of"
|
|
line "which move?"
|
|
done
|
|
|
|
_PPIsMaxedOutText::
|
|
text_ram wStringBuffer2
|
|
text "'s PP"
|
|
line "is maxed out."
|
|
prompt
|
|
|
|
_PPsIncreasedText::
|
|
text_ram wStringBuffer2
|
|
text "'s PP"
|
|
line "increased."
|
|
prompt
|
|
|
|
_PPRestoredText::
|
|
text "PP was restored."
|
|
prompt
|
|
|
|
_SentTrophyHomeText::
|
|
text "There was a trophy"
|
|
line "inside!@"
|
|
sound_dex_fanfare_50_79
|
|
text_start
|
|
|
|
para "@"
|
|
text_ram wPlayerName
|
|
text " sent the"
|
|
line "trophy home."
|
|
prompt
|
|
|
|
_ItemLooksBitterText::
|
|
text "It looks bitter…"
|
|
prompt
|
|
|
|
_ItemCantUseOnEggText::
|
|
text "That can't be used"
|
|
line "on an EGG."
|
|
prompt
|
|
|
|
_ItemOakWarningText::
|
|
text "OAK: <PLAYER>!"
|
|
line "This isn't the"
|
|
cont "time to use that!"
|
|
prompt
|
|
|
|
_ItemBelongsToSomeoneElseText::
|
|
text "That belongs to"
|
|
line "someone else!"
|
|
prompt
|
|
|
|
_ItemWontHaveEffectText::
|
|
text "It won't have any"
|
|
line "effect."
|
|
prompt
|
|
|
|
_BallBlockedText::
|
|
text "The trainer"
|
|
line "blocked the BALL!"
|
|
prompt
|
|
|
|
_BallDontBeAThiefText::
|
|
text "Don't be a thief!"
|
|
prompt
|
|
|
|
_NoCyclingText::
|
|
text "Cycling isn't"
|
|
line "allowed here."
|
|
prompt
|
|
|
|
_ItemCantGetOnText::
|
|
text "Can't get on your"
|
|
line "@"
|
|
text_ram wStringBuffer1
|
|
text " now."
|
|
prompt
|
|
|
|
_BallBoxFullText::
|
|
text "The #MON BOX"
|
|
line "is full. That"
|
|
cont "can't be used now."
|
|
prompt
|
|
|
|
_ItemUsedText::
|
|
text "<PLAYER> used the@"
|
|
text_low
|
|
text_ram wStringBuffer2
|
|
text "."
|
|
done
|
|
|
|
_ItemGotOnText::
|
|
text "<PLAYER> got on the@"
|
|
text_low
|
|
text_ram wStringBuffer2
|
|
text "."
|
|
prompt
|
|
|
|
_ItemGotOffText::
|
|
text "<PLAYER> got off@"
|
|
text_low
|
|
text "the @"
|
|
text_ram wStringBuffer2
|
|
text "."
|
|
prompt
|
|
|
|
_KnowsMoveText::
|
|
text_ram wStringBuffer1
|
|
text " knows"
|
|
line "@"
|
|
text_ram wStringBuffer2
|
|
text "."
|
|
prompt
|
|
|
|
_MoveKnowsOneText::
|
|
text "That #MON knows"
|
|
line "only one move."
|
|
done
|
|
|
|
_AskDeleteMoveText::
|
|
text "Oh, make it forget"
|
|
line "@"
|
|
text_ram wStringBuffer1
|
|
text "?"
|
|
done
|
|
|
|
_DeleterForgotMoveText::
|
|
text "Done! Your #MON"
|
|
line "forgot the move."
|
|
done
|
|
|
|
_DeleterEggText::
|
|
text "An EGG doesn't"
|
|
line "know any moves!"
|
|
done
|
|
|
|
_DeleterNoComeAgainText::
|
|
text "No? Come visit me"
|
|
line "again."
|
|
done
|
|
|
|
_DeleterAskWhichMoveText::
|
|
text "Which move should"
|
|
line "it forget, then?"
|
|
prompt
|
|
|
|
_DeleterIntroText::
|
|
text "Um… Oh, yes, I'm"
|
|
line "the MOVE DELETER."
|
|
|
|
para "I can make #MON"
|
|
line "forget moves."
|
|
|
|
para "Shall I make a"
|
|
line "#MON forget?"
|
|
done
|
|
|
|
_DeleterAskWhichMonText::
|
|
text "Which #MON?"
|
|
prompt
|
|
|
|
_DSTIsThatOKText::
|
|
text " DST,"
|
|
line "is that OK?"
|
|
done
|
|
|
|
_TimeAskOkayText::
|
|
text ","
|
|
line "is that OK?"
|
|
done
|
|
|
|
_TimesetAskDSTText::
|
|
text "Do you want to"
|
|
line "switch to Daylight"
|
|
cont "Saving Time?"
|
|
done
|
|
|
|
_TimesetDSTText::
|
|
text "I set the clock"
|
|
line "forward by one"
|
|
cont "hour."
|
|
prompt
|
|
|
|
_TimesetAskNotDSTText::
|
|
text "Is Daylight Saving"
|
|
line "Time over?"
|
|
done
|
|
|
|
_TimesetNotDSTText::
|
|
text "I put the clock"
|
|
line "back one hour."
|
|
prompt
|
|
|
|
_TimesetAskAdjustDSTText::
|
|
text "Do you want to"
|
|
line "adjust your clock"
|
|
|
|
para "for Daylight"
|
|
line "Saving Time?"
|
|
done
|
|
|
|
_MomLostGearBookletText::
|
|
text "I lost the in-"
|
|
line "struction booklet"
|
|
cont "for the #GEAR."
|
|
|
|
para "Come back again in"
|
|
line "a while."
|
|
prompt
|