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155 lines
3.4 KiB
NASM
155 lines
3.4 KiB
NASM
const_def 2 ; object constants
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const GOLDENRODHAPPINESSRATER_TEACHER
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const GOLDENRODHAPPINESSRATER_POKEFAN_M
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const GOLDENRODHAPPINESSRATER_TWIN
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GoldenrodHappinessRater_MapScripts:
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db 0 ; scene scripts
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db 0 ; callbacks
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GoldenrodHappinessRaterTeacherScript:
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faceplayer
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opentext
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special GetFirstPokemonHappiness
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writetext GoldenrodHappinessRaterTeacherText
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buttonsound
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ifgreater 250 - 1, .LovesYouALot
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ifgreater 200 - 1, .ReallyTrustsYou
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ifgreater 150 - 1, .SortOfHappy
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ifgreater 100 - 1, .QuiteCute
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ifgreater 50 - 1, .NotUsedToYou
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jump .LooksMean
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.LovesYouALot:
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writetext GoldenrodHappinessRatingText_LovesYouALot
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waitbutton
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closetext
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end
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.ReallyTrustsYou:
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writetext GoldenrodHappinessRatingText_ReallyTrustsYou
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waitbutton
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closetext
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end
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.SortOfHappy:
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writetext GoldenrodHappinessRatingText_SortOfHappy
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waitbutton
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closetext
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end
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.QuiteCute:
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writetext GoldenrodHappinessRatingText_QuiteCute
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waitbutton
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closetext
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end
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.NotUsedToYou:
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writetext GoldenrodHappinessRatingText_NotUsedToYou
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waitbutton
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closetext
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end
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.LooksMean:
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writetext GoldenrodHappinessRatingText_LooksMean
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waitbutton
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closetext
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end
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GoldenrodHappinessRaterPokefanMScript:
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jumptextfaceplayer GoldenrodHappinessRaterPokefanMText
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GoldenrodHappinessRaterTwinScript:
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jumptextfaceplayer GoldenrodHappinessRaterTwinText
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HappinessRatersHouseBookshelf:
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jumpstd difficultbookshelf
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HappinessRatersHouseRadio:
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jumpstd radio2
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GoldenrodHappinessRaterTeacherText:
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text "If you treat your"
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line "#MON nicely,"
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para "they will love you"
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line "in return."
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para "Oh? Let me see"
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line "your @"
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text_from_ram wStringBuffer3
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text "…"
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done
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GoldenrodHappinessRatingText_LovesYouALot:
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text "It looks really"
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line "happy! It must"
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cont "love you a lot."
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done
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GoldenrodHappinessRatingText_ReallyTrustsYou:
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text "I get the feeling"
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line "that it really"
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cont "trusts you."
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done
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GoldenrodHappinessRatingText_SortOfHappy:
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text "It's friendly to-"
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line "ward you. It looks"
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cont "sort of happy."
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done
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GoldenrodHappinessRatingText_QuiteCute:
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text "It's quite cute."
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done
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GoldenrodHappinessRatingText_NotUsedToYou:
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text "You should treat"
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line "it better. It's"
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cont "not used to you."
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done
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GoldenrodHappinessRatingText_LooksMean:
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text "It doesn't seem to"
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line "like you at all."
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cont "It looks mean."
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done
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GoldenrodHappinessRaterPokefanMText:
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text "I keep losing in"
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line "battles, and my"
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para "#MON end up"
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line "fainting…"
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para "Maybe that's why"
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line "my #MON don't"
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cont "like me much…"
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done
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GoldenrodHappinessRaterTwinText:
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text "When I use an item"
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line "on my #MON, it"
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cont "acts really glad!"
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done
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GoldenrodHappinessRater_MapEvents:
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db 0, 0 ; filler
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db 2 ; warp events
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warp_event 2, 7, GOLDENROD_CITY, 3
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warp_event 3, 7, GOLDENROD_CITY, 3
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db 0 ; coord events
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db 3 ; bg events
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bg_event 0, 1, BGEVENT_READ, HappinessRatersHouseBookshelf
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bg_event 1, 1, BGEVENT_READ, HappinessRatersHouseBookshelf
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bg_event 7, 1, BGEVENT_READ, HappinessRatersHouseRadio
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db 3 ; object events
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object_event 2, 4, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GoldenrodHappinessRaterTeacherScript, -1
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object_event 5, 3, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodHappinessRaterPokefanMScript, -1
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object_event 5, 6, SPRITE_TWIN, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, GoldenrodHappinessRaterTwinScript, -1
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