mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
169 lines
5.0 KiB
NASM
169 lines
5.0 KiB
NASM
; Legacy support for pre-2018 pokecrystal.
|
|
; Allows porting scripts with as few edits as possible.
|
|
|
|
; macros/rst.asm
|
|
callba EQUS "farcall"
|
|
callab EQUS "callfar"
|
|
|
|
; macros/scripts/audio.asm
|
|
unknownmusic0xde EQUS "sound_duty"
|
|
|
|
|
|
; macros/scripts/events.asm
|
|
|
|
checkmorn EQUS "checktime MORN"
|
|
checkday EQUS "checktime DAY"
|
|
checknite EQUS "checktime NITE"
|
|
|
|
if_equal EQUS "ifequal"
|
|
if_not_equal EQUS "ifnotequal"
|
|
if_greater_than EQUS "ifgreater"
|
|
if_less_than EQUS "ifless"
|
|
end_all EQUS "endall"
|
|
|
|
checkmaptriggers EQUS "checkmapscene"
|
|
domaptrigger EQUS "setmapscene"
|
|
checktriggers EQUS "checkscene"
|
|
dotrigger EQUS "setscene"
|
|
|
|
faceperson EQUS "faceobject"
|
|
moveperson EQUS "moveobject"
|
|
writepersonxy EQUS "writeobjectxy"
|
|
spriteface EQUS "turnobject"
|
|
objectface EQUS "turnobject"
|
|
|
|
RAM2MEM EQUS "vartomem"
|
|
loadfont EQUS "opentext"
|
|
loadmenudata EQUS "loadmenu"
|
|
loadmenuheader EQUS "loadmenu"
|
|
writebackup EQUS "closewindow"
|
|
interpretmenu EQUS "_2dmenu"
|
|
interpretmenu2 EQUS "verticalmenu"
|
|
battlecheck EQUS "randomwildmon"
|
|
loadtrainerdata EQUS "loadmemtrainer"
|
|
loadpokedata EQUS "loadwildmon"
|
|
returnafterbattle EQUS "reloadmapafterbattle"
|
|
trainerstatus EQUS "trainerflagaction"
|
|
talkaftercancel EQUS "endifjustbattled"
|
|
talkaftercheck EQUS "checkjustbattled"
|
|
playrammusic EQUS "encountermusic"
|
|
reloadmapmusic EQUS "dontrestartmapmusic"
|
|
resetfuncs EQUS "endall"
|
|
storetext EQUS "battletowertext"
|
|
displaylocation EQUS "landmarktotext"
|
|
givepokeitem EQUS "givepokemail"
|
|
checkpokeitem EQUS "checkpokemail"
|
|
|
|
|
|
; macros/scripts/maps.asm
|
|
|
|
mapconst: MACRO
|
|
map_const \1, \3, \2
|
|
ENDM
|
|
|
|
maptrigger EQUS "scene_script"
|
|
|
|
warp_def: MACRO
|
|
warp_event \2, \1, \4, \3
|
|
ENDM
|
|
|
|
xy_trigger: MACRO
|
|
coord_event \3, \2, \1, \5
|
|
ENDM
|
|
|
|
signpost: MACRO
|
|
bg_event \2, \1, \3, \4
|
|
ENDM
|
|
|
|
person_event: MACRO
|
|
; object_event \3, \2, \1, \4, \5, \6, \7, \8, \9, \10, \11, \12, \13
|
|
db \1, \2 + 4, \3 + 4, \4
|
|
dn \6, \5
|
|
db \7, \8
|
|
shift
|
|
dn \8, \9
|
|
shift
|
|
db \9
|
|
shift
|
|
dw \9
|
|
shift
|
|
dw \9
|
|
ENDM
|
|
|
|
PERSONTYPE_SCRIPT EQUS "OBJECTTYPE_SCRIPT"
|
|
PERSONTYPE_ITEMBALL EQUS "OBJECTTYPE_ITEMBALL"
|
|
PERSONTYPE_TRAINER EQUS "OBJECTTYPE_TRAINER"
|
|
|
|
|
|
; macros/scripts/movement.asm
|
|
|
|
show_person EQUS "show_object"
|
|
hide_person EQUS "hide_object"
|
|
remove_person EQUS "remove_object"
|
|
|
|
turn_head_down EQUS "turn_head DOWN"
|
|
turn_head_up EQUS "turn_head UP"
|
|
turn_head_left EQUS "turn_head LEFT"
|
|
turn_head_right EQUS "turn_head RIGHT"
|
|
turn_step_down EQUS "turn_step DOWN"
|
|
turn_step_up EQUS "turn_step UP"
|
|
turn_step_left EQUS "turn_step LEFT"
|
|
turn_step_right EQUS "turn_step RIGHT"
|
|
slow_step_down EQUS "slow_step DOWN"
|
|
slow_step_up EQUS "slow_step UP"
|
|
slow_step_left EQUS "slow_step LEFT"
|
|
slow_step_right EQUS "slow_step RIGHT"
|
|
step_down EQUS "step DOWN"
|
|
step_up EQUS "step UP"
|
|
step_left EQUS "step LEFT"
|
|
step_right EQUS "step RIGHT"
|
|
big_step_down EQUS "big_step DOWN"
|
|
big_step_up EQUS "big_step UP"
|
|
big_step_left EQUS "big_step LEFT"
|
|
big_step_right EQUS "big_step RIGHT"
|
|
slow_slide_step_down EQUS "slow_slide_step DOWN"
|
|
slow_slide_step_up EQUS "slow_slide_step UP"
|
|
slow_slide_step_left EQUS "slow_slide_step LEFT"
|
|
slow_slide_step_right EQUS "slow_slide_step RIGHT"
|
|
slide_step_down EQUS "slide_step DOWN"
|
|
slide_step_up EQUS "slide_step UP"
|
|
slide_step_left EQUS "slide_step LEFT"
|
|
slide_step_right EQUS "slide_step RIGHT"
|
|
fast_slide_step_down EQUS "fast_slide_step DOWN"
|
|
fast_slide_step_up EQUS "fast_slide_step UP"
|
|
fast_slide_step_left EQUS "fast_slide_step LEFT"
|
|
fast_slide_step_right EQUS "fast_slide_step RIGHT"
|
|
turn_away_down EQUS "turn_away DOWN"
|
|
turn_away_up EQUS "turn_away UP"
|
|
turn_away_left EQUS "turn_away LEFT"
|
|
turn_away_right EQUS "turn_away RIGHT"
|
|
turn_in_down EQUS "turn_in DOWN"
|
|
turn_in_up EQUS "turn_in UP"
|
|
turn_in_left EQUS "turn_in LEFT"
|
|
turn_in_right EQUS "turn_in RIGHT"
|
|
turn_waterfall_down EQUS "turn_waterfall DOWN"
|
|
turn_waterfall_up EQUS "turn_waterfall UP"
|
|
turn_waterfall_left EQUS "turn_waterfall LEFT"
|
|
turn_waterfall_right EQUS "turn_waterfall RIGHT"
|
|
slow_jump_step_down EQUS "slow_jump_step DOWN"
|
|
slow_jump_step_up EQUS "slow_jump_step UP"
|
|
slow_jump_step_left EQUS "slow_jump_step LEFT"
|
|
slow_jump_step_right EQUS "slow_jump_step RIGHT"
|
|
jump_step_down EQUS "jump_step DOWN"
|
|
jump_step_up EQUS "jump_step UP"
|
|
jump_step_left EQUS "jump_step LEFT"
|
|
jump_step_right EQUS "jump_step RIGHT"
|
|
fast_jump_step_down EQUS "fast_jump_step DOWN"
|
|
fast_jump_step_up EQUS "fast_jump_step UP"
|
|
fast_jump_step_left EQUS "fast_jump_step LEFT"
|
|
fast_jump_step_right EQUS "fast_jump_step RIGHT"
|
|
|
|
step_sleep_1 EQUS "step_sleep 1"
|
|
step_sleep_2 EQUS "step_sleep 2"
|
|
step_sleep_3 EQUS "step_sleep 3"
|
|
step_sleep_4 EQUS "step_sleep 4"
|
|
step_sleep_5 EQUS "step_sleep 5"
|
|
step_sleep_6 EQUS "step_sleep 6"
|
|
step_sleep_7 EQUS "step_sleep 7"
|
|
step_sleep_8 EQUS "step_sleep 8"
|