mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
434 lines
7.2 KiB
NASM
434 lines
7.2 KiB
NASM
EarlsPokemonAcademy_MapScriptHeader:
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.MapTriggers:
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db 0
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.MapCallbacks:
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db 0
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AcademyEarl:
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applymovement $2, MovementData_0x68b2d
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faceplayer
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loadfont
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writetext UnknownText_0x68b3b
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yesorno
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iffalse .Part1
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writetext UnknownText_0x68bbd
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yesorno
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iffalse .Done
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.Part1
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writetext UnknownText_0x68c51
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yesorno
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iffalse .Done
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writetext UnknownText_0x68c7b
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closetext
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loadmovesprites
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end
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.Done
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writetext UnknownText_0x68d31
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closetext
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loadmovesprites
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end
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YoungsterScript_0x68a83:
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jumptextfaceplayer UnknownText_0x68d80
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GameboyKidScript_0x68a86:
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faceplayer
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loadfont
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writetext UnknownText_0x68dda
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closetext
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loadmovesprites
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spriteface $4, DOWN
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end
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GameboyKidScript_0x68a91:
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faceplayer
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loadfont
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writetext UnknownText_0x68e07
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closetext
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loadmovesprites
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spriteface $5, DOWN
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end
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YoungsterScript_0x68a9c:
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jumptextfaceplayer UnknownText_0x68e39
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AcademyBlackboard:
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loadfont
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writetext AcademyBlackboardText
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.Loop
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loadmenudata .MenuHeader
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interpretmenu
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writebackup
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if_equal $1, .Poison
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if_equal $2, .Paralysis
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if_equal $3, .Sleep
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if_equal $4, .Burn
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if_equal $5, .Freeze
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loadmovesprites
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end
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.Poison
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writetext AcademyPoisonText
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closetext
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jump .Loop
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.Paralysis
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writetext AcademyParalysisText
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closetext
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jump .Loop
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.Sleep
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writetext AcademySleepText
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closetext
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jump .Loop
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.Burn
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writetext AcademyBurnText
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closetext
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jump .Loop
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.Freeze:
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writetext AcademyFreezeText
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closetext
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jump .Loop
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.MenuHeader
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db $40 ; flags
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db 00, 00 ; start coords
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db 08, 11 ; end coords
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dw .Data
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db 1 ; default option
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.Data
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db $80 ; flags
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dn 3, 2 ; rows, columns
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db 5 ; spacing
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dbw BANK(.Text), .Text
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dbw $1a, 0
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.Text
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db "PSN@"
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db "PAR@"
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db "SLP@"
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db "BRN@"
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db "FRZ@"
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db "QUIT@"
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AcademyNotebook:
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loadfont
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writetext AcademyNotebookText
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yesorno
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iffalse .Done
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writetext AcademyNotebookText1
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yesorno
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iffalse .Done
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writetext AcademyNotebookText2
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yesorno
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iffalse .Done
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writetext AcademyNotebookText3
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closetext
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.Done
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loadmovesprites
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end
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AcademyStickerMachine:
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; unused
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jumptext AcademyStickerMachineText
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AcademyBookshelf:
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jumpstd difficultbookshelf
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MovementData_0x68b2d:
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turn_head_down
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turn_head_left
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turn_head_up
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turn_head_right
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turn_head_down
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turn_head_left
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turn_head_up
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turn_head_right
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turn_head_down
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turn_head_left
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turn_head_up
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turn_head_right
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turn_head_down
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step_end
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UnknownText_0x68b3b:
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text "EARL, I am!"
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para "Wonderful are"
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line "#MON, yes!"
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para "Teach you I will"
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line "to be a better"
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cont "trainer!"
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para "What you want to"
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line "know? Want to be"
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cont "a winner is you?"
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done
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UnknownText_0x68bbd:
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text "Good! Teach you,"
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line "I will!"
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para "In battle, #MON"
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line "top on list jump"
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cont "out first!"
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para "Change order in"
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line "list, make battle"
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cont "easy, maybe!"
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para "More from me you"
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line "want to hear?"
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done
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UnknownText_0x68c51:
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text "So, want to know"
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line "how to raise"
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cont "#MON well?"
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done
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UnknownText_0x68c7b:
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text "Fine! Teach you,"
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line "I will!"
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para "If #MON come"
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line "out in battle even"
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para "briefly, some EXP."
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line "Points it gets."
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para "At top of list put"
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line "weak #MON."
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para "Switch in battle"
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line "quick!"
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para "This way, weak"
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line "#MON strong"
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cont "become!"
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done
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UnknownText_0x68d31:
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text "Oh! Smart student"
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line "you are! Nothing"
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cont "more do I teach!"
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para "Good to #MON"
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line "you must be!"
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done
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UnknownText_0x68d80:
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text "I'm taking notes"
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line "of the teacher's"
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cont "lecture."
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para "I'd better copy"
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line "the stuff on the"
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cont "blackboard too."
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done
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UnknownText_0x68dda:
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text "I traded my best"
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line "#MON to the"
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cont "guy beside me."
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done
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UnknownText_0x68e07:
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text "Huh? The #MON I"
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line "just got is hold-"
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cont "ing something!"
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done
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UnknownText_0x68e39:
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text "A #MON holding"
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line "a BERRY will heal"
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cont "itself in battle."
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para "Many other items"
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line "can be held by"
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cont "#MON…"
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para "It sure is tough"
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line "taking notes…"
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done
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AcademyBlackboardText:
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text "The blackboard"
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line "describes #MON"
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para "status changes in"
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line "battle."
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done
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AcademyBlackboardText2:
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; unused
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text "Read which topic?"
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done
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AcademyPoisonText:
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text "If poisoned, a"
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line "#MON steadily"
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cont "loses HP."
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para "Poison lingers"
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line "after the battle,"
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para "and HP is lost as"
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line "you walk."
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para "To cure it, use an"
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line "ANTIDOTE."
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done
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AcademyParalysisText:
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text "Paralysis reduces"
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line "speed and may"
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cont "prevent movement."
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para "It remains after"
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line "battle, so use"
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cont "a PARLYZ HEAL."
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done
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AcademySleepText:
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text "If asleep, your"
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line "#MON can't make"
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cont "a move."
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para "A sleeping #MON"
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line "doesn't wake up"
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cont "after battle."
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para "Wake it up with"
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line "an AWAKENING."
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done
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AcademyBurnText:
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text "A burn steadily"
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line "consumes HP."
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para "It also reduces"
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line "attack power."
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para "A burn lingers"
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line "after battle."
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para "Use a BURN HEAL as"
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line "the cure."
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done
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AcademyFreezeText:
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text "If your #MON is"
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line "frozen, it can't"
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cont "do a thing."
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para "It remains frozen"
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line "after battle."
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para "Thaw it out with"
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line "an ICE HEAL."
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done
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AcademyNotebookText:
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text "It's this kid's"
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line "notebook…"
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para "Catch #MON"
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line "using # BALLS."
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para "Up to six can be"
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line "in your party."
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para "Keep reading?"
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done
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AcademyNotebookText1:
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text "Before throwing a"
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line "# BALL, weaken"
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cont "the target first."
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para "A poisoned or"
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line "burned #MON is"
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cont "easier to catch."
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para "Keep reading?"
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done
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AcademyNotebookText2:
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text "Some moves may"
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line "cause confusion."
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para "Confusion may make"
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line "a #MON attack"
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cont "itself."
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para "Leaving battle"
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line "clears up any"
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cont "confusion."
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para "Keep reading?"
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done
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AcademyNotebookText3:
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text "People who catch"
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line "and use #MON"
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para "in battle are"
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line "#MON trainers."
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para "They are expected"
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line "to visit #MON"
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para "GYMS and defeat"
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line "other trainers."
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para "The next page"
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line "is… Blank!"
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para "Boy: E-he-he…"
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para "I haven't written"
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line "anymore…"
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done
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AcademyStickerMachineText:
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text "This super machine"
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line "prints data out as"
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para "stickers!"
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done
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EarlsPokemonAcademy_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def $f, $3, 3, VIOLET_CITY
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warp_def $f, $4, 3, VIOLET_CITY
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.XYTriggers:
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db 0
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.Signposts:
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db 4
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signpost 1, 0, SIGNPOST_READ, AcademyBookshelf
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signpost 1, 1, SIGNPOST_READ, AcademyBookshelf
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signpost 0, 3, SIGNPOST_READ, AcademyBlackboard
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signpost 0, 4, SIGNPOST_READ, AcademyBlackboard
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.PersonEvents:
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db 6
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person_event SPRITE_FISHER, 2, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, 0, 0, AcademyEarl, EVENT_EARLS_ACADEMY_EARL
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person_event SPRITE_YOUNGSTER, 5, 2, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 0, 0, YoungsterScript_0x68a83, -1
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person_event SPRITE_GAMEBOY_KID, 11, 3, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, 0, 0, GameboyKidScript_0x68a86, -1
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person_event SPRITE_GAMEBOY_KID, 11, 4, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 0, 0, GameboyKidScript_0x68a91, -1
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person_event SPRITE_YOUNGSTER, 7, 4, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, 0, 0, YoungsterScript_0x68a9c, -1
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person_event SPRITE_POKEDEX, 4, 2, SPRITEMOVEDATA_01, 0, 0, -1, -1, 0, 0, 0, AcademyNotebook, -1
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