pokecrystal-board/maps/EarlsPokemonAcademy.asm
2015-11-02 14:37:02 -05:00

434 lines
7.2 KiB
NASM

EarlsPokemonAcademy_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 0
AcademyEarl:
applymovement $2, MovementData_0x68b2d
faceplayer
loadfont
writetext UnknownText_0x68b3b
yesorno
iffalse .Part1
writetext UnknownText_0x68bbd
yesorno
iffalse .Done
.Part1
writetext UnknownText_0x68c51
yesorno
iffalse .Done
writetext UnknownText_0x68c7b
closetext
loadmovesprites
end
.Done
writetext UnknownText_0x68d31
closetext
loadmovesprites
end
YoungsterScript_0x68a83:
jumptextfaceplayer UnknownText_0x68d80
GameboyKidScript_0x68a86:
faceplayer
loadfont
writetext UnknownText_0x68dda
closetext
loadmovesprites
spriteface $4, DOWN
end
GameboyKidScript_0x68a91:
faceplayer
loadfont
writetext UnknownText_0x68e07
closetext
loadmovesprites
spriteface $5, DOWN
end
YoungsterScript_0x68a9c:
jumptextfaceplayer UnknownText_0x68e39
AcademyBlackboard:
loadfont
writetext AcademyBlackboardText
.Loop
loadmenudata .MenuHeader
interpretmenu
writebackup
if_equal $1, .Poison
if_equal $2, .Paralysis
if_equal $3, .Sleep
if_equal $4, .Burn
if_equal $5, .Freeze
loadmovesprites
end
.Poison
writetext AcademyPoisonText
closetext
jump .Loop
.Paralysis
writetext AcademyParalysisText
closetext
jump .Loop
.Sleep
writetext AcademySleepText
closetext
jump .Loop
.Burn
writetext AcademyBurnText
closetext
jump .Loop
.Freeze:
writetext AcademyFreezeText
closetext
jump .Loop
.MenuHeader
db $40 ; flags
db 00, 00 ; start coords
db 08, 11 ; end coords
dw .Data
db 1 ; default option
.Data
db $80 ; flags
dn 3, 2 ; rows, columns
db 5 ; spacing
dbw BANK(.Text), .Text
dbw $1a, 0
.Text
db "PSN@"
db "PAR@"
db "SLP@"
db "BRN@"
db "FRZ@"
db "QUIT@"
AcademyNotebook:
loadfont
writetext AcademyNotebookText
yesorno
iffalse .Done
writetext AcademyNotebookText1
yesorno
iffalse .Done
writetext AcademyNotebookText2
yesorno
iffalse .Done
writetext AcademyNotebookText3
closetext
.Done
loadmovesprites
end
AcademyStickerMachine:
; unused
jumptext AcademyStickerMachineText
AcademyBookshelf:
jumpstd difficultbookshelf
MovementData_0x68b2d:
turn_head_down
turn_head_left
turn_head_up
turn_head_right
turn_head_down
turn_head_left
turn_head_up
turn_head_right
turn_head_down
turn_head_left
turn_head_up
turn_head_right
turn_head_down
step_end
UnknownText_0x68b3b:
text "EARL, I am!"
para "Wonderful are"
line "#MON, yes!"
para "Teach you I will"
line "to be a better"
cont "trainer!"
para "What you want to"
line "know? Want to be"
cont "a winner is you?"
done
UnknownText_0x68bbd:
text "Good! Teach you,"
line "I will!"
para "In battle, #MON"
line "top on list jump"
cont "out first!"
para "Change order in"
line "list, make battle"
cont "easy, maybe!"
para "More from me you"
line "want to hear?"
done
UnknownText_0x68c51:
text "So, want to know"
line "how to raise"
cont "#MON well?"
done
UnknownText_0x68c7b:
text "Fine! Teach you,"
line "I will!"
para "If #MON come"
line "out in battle even"
para "briefly, some EXP."
line "Points it gets."
para "At top of list put"
line "weak #MON."
para "Switch in battle"
line "quick!"
para "This way, weak"
line "#MON strong"
cont "become!"
done
UnknownText_0x68d31:
text "Oh! Smart student"
line "you are! Nothing"
cont "more do I teach!"
para "Good to #MON"
line "you must be!"
done
UnknownText_0x68d80:
text "I'm taking notes"
line "of the teacher's"
cont "lecture."
para "I'd better copy"
line "the stuff on the"
cont "blackboard too."
done
UnknownText_0x68dda:
text "I traded my best"
line "#MON to the"
cont "guy beside me."
done
UnknownText_0x68e07:
text "Huh? The #MON I"
line "just got is hold-"
cont "ing something!"
done
UnknownText_0x68e39:
text "A #MON holding"
line "a BERRY will heal"
cont "itself in battle."
para "Many other items"
line "can be held by"
cont "#MON…"
para "It sure is tough"
line "taking notes…"
done
AcademyBlackboardText:
text "The blackboard"
line "describes #MON"
para "status changes in"
line "battle."
done
AcademyBlackboardText2:
; unused
text "Read which topic?"
done
AcademyPoisonText:
text "If poisoned, a"
line "#MON steadily"
cont "loses HP."
para "Poison lingers"
line "after the battle,"
para "and HP is lost as"
line "you walk."
para "To cure it, use an"
line "ANTIDOTE."
done
AcademyParalysisText:
text "Paralysis reduces"
line "speed and may"
cont "prevent movement."
para "It remains after"
line "battle, so use"
cont "a PARLYZ HEAL."
done
AcademySleepText:
text "If asleep, your"
line "#MON can't make"
cont "a move."
para "A sleeping #MON"
line "doesn't wake up"
cont "after battle."
para "Wake it up with"
line "an AWAKENING."
done
AcademyBurnText:
text "A burn steadily"
line "consumes HP."
para "It also reduces"
line "attack power."
para "A burn lingers"
line "after battle."
para "Use a BURN HEAL as"
line "the cure."
done
AcademyFreezeText:
text "If your #MON is"
line "frozen, it can't"
cont "do a thing."
para "It remains frozen"
line "after battle."
para "Thaw it out with"
line "an ICE HEAL."
done
AcademyNotebookText:
text "It's this kid's"
line "notebook…"
para "Catch #MON"
line "using # BALLS."
para "Up to six can be"
line "in your party."
para "Keep reading?"
done
AcademyNotebookText1:
text "Before throwing a"
line "# BALL, weaken"
cont "the target first."
para "A poisoned or"
line "burned #MON is"
cont "easier to catch."
para "Keep reading?"
done
AcademyNotebookText2:
text "Some moves may"
line "cause confusion."
para "Confusion may make"
line "a #MON attack"
cont "itself."
para "Leaving battle"
line "clears up any"
cont "confusion."
para "Keep reading?"
done
AcademyNotebookText3:
text "People who catch"
line "and use #MON"
para "in battle are"
line "#MON trainers."
para "They are expected"
line "to visit #MON"
para "GYMS and defeat"
line "other trainers."
para "The next page"
line "is… Blank!"
para "Boy: E-he-he…"
para "I haven't written"
line "anymore…"
done
AcademyStickerMachineText:
text "This super machine"
line "prints data out as"
para "stickers!"
done
EarlsPokemonAcademy_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $f, $3, 3, VIOLET_CITY
warp_def $f, $4, 3, VIOLET_CITY
.XYTriggers:
db 0
.Signposts:
db 4
signpost 1, 0, SIGNPOST_READ, AcademyBookshelf
signpost 1, 1, SIGNPOST_READ, AcademyBookshelf
signpost 0, 3, SIGNPOST_READ, AcademyBlackboard
signpost 0, 4, SIGNPOST_READ, AcademyBlackboard
.PersonEvents:
db 6
person_event SPRITE_FISHER, 2, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, 0, 0, AcademyEarl, EVENT_EARLS_ACADEMY_EARL
person_event SPRITE_YOUNGSTER, 5, 2, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 0, 0, YoungsterScript_0x68a83, -1
person_event SPRITE_GAMEBOY_KID, 11, 3, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, 0, 0, GameboyKidScript_0x68a86, -1
person_event SPRITE_GAMEBOY_KID, 11, 4, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 0, 0, GameboyKidScript_0x68a91, -1
person_event SPRITE_YOUNGSTER, 7, 4, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, 0, 0, YoungsterScript_0x68a9c, -1
person_event SPRITE_POKEDEX, 4, 2, SPRITEMOVEDATA_01, 0, 0, -1, -1, 0, 0, 0, AcademyNotebook, -1