pokecrystal-board/macros/scripts/events.asm

1070 lines
17 KiB
NASM

; ScriptCommandTable indexes (see engine/scripting.asm)
enum_start
enum scall_command ; $00
scall: macro
db scall_command
dw \1 ; pointer
endm
enum farscall_command ; $01
farscall: macro
db farscall_command
dba \1
endm
enum ptcall_command ; $02
ptcall: macro
db ptcall_command
dw \1 ; pointer
endm
enum jump_command ; $03
jump: macro
db jump_command
dw \1 ; pointer
endm
enum farjump_command ; $04
farjump: macro
db farjump_command
dba \1
endm
enum ptjump_command ; $05
ptjump: macro
db ptjump_command
dw \1 ; pointer
endm
enum if_equal_command ; $06
if_equal: macro
db if_equal_command
db \1 ; byte
dw \2 ; pointer
endm
enum if_not_equal_command ; $07
if_not_equal: macro
db if_not_equal_command
db \1 ; byte
dw \2 ; pointer
endm
enum iffalse_command ; $08
iffalse: macro
db iffalse_command
dw \1 ; pointer
endm
enum iftrue_command ; $09
iftrue: macro
db iftrue_command
dw \1 ; pointer
endm
enum if_greater_than_command ; $0a
if_greater_than: macro
db if_greater_than_command
db \1 ; byte
dw \2 ; pointer
endm
enum if_less_than_command ; $0b
if_less_than: macro
db if_less_than_command
db \1 ; byte
dw \2 ; pointer
endm
enum jumpstd_command ; $0c
jumpstd: macro
db jumpstd_command
dw \1 ; predefined_script
endm
enum callstd_command ; $0d
callstd: macro
db callstd_command
dw \1 ; predefined_script
endm
enum callasm_command ; $0e
callasm: macro
db callasm_command
dba \1
endm
enum special_command ; $0f
special: macro
db special_command
dw (\1Special - SpecialsPointers) / 3
endm
add_special: MACRO
\1Special::
dba \1
ENDM
enum ptcallasm_command ; $10
ptcallasm: macro
db ptcallasm_command
dw \1 ; asm
endm
enum checkmapscene_command ; $11
checkmapscene: macro
db checkmapscene_command
map \1 ; map
endm
enum setmapscene_command ; $12
setmapscene: macro
db setmapscene_command
map \1 ; map
db \2 ; scene_id
endm
enum checkscene_command ; $13
checkscene: macro
db checkscene_command
endm
enum setscene_command ; $14
setscene: macro
db setscene_command
db \1 ; scene_id
endm
enum writebyte_command ; $15
writebyte: macro
db writebyte_command
db \1 ; value
endm
enum addvar_command ; $16
addvar: macro
db addvar_command
db \1 ; value
endm
enum random_command ; $17
random: macro
db random_command
db \1 ; input
endm
enum checkver_command ; $18
checkver: macro
db checkver_command
endm
enum copybytetovar_command ; $19
copybytetovar: macro
db copybytetovar_command
dw \1 ; address
endm
enum copyvartobyte_command ; $1a
copyvartobyte: macro
db copyvartobyte_command
dw \1 ; address
endm
enum loadvar_command ; $1b
loadvar: macro
db loadvar_command
dw \1 ; address
db \2 ; value
endm
enum checkcode_command ; $1c
checkcode: macro
db checkcode_command
db \1 ; variable_id
endm
enum writevarcode_command ; $1d
writevarcode: macro
db writevarcode_command
db \1 ; variable_id
endm
enum writecode_command ; $1e
writecode: macro
db writecode_command
db \1 ; variable_id
db \2 ; value
endm
enum giveitem_command ; $1f
giveitem: macro
db giveitem_command
db \1 ; item
if _NARG == 2
db \2 ; quantity
else
db 1
endc
endm
enum takeitem_command ; $20
takeitem: macro
db takeitem_command
db \1 ; item
if _NARG == 2
db \2 ; quantity
else
db 1
endc
endm
enum checkitem_command ; $21
checkitem: macro
db checkitem_command
db \1 ; item
endm
enum givemoney_command ; $22
givemoney: macro
db givemoney_command
db \1 ; account
dt \2 ; money
endm
enum takemoney_command ; $23
takemoney: macro
db takemoney_command
db \1 ; account
dt \2 ; money
endm
enum checkmoney_command ; $24
checkmoney: macro
db checkmoney_command
db \1 ; account
dt \2 ; money
endm
enum givecoins_command ; $25
givecoins: macro
db givecoins_command
dw \1 ; coins
endm
enum takecoins_command ; $26
takecoins: macro
db takecoins_command
dw \1 ; coins
endm
enum checkcoins_command ; $27
checkcoins: macro
db checkcoins_command
dw \1 ; coins
endm
enum addcellnum_command ; $28
addcellnum: macro
db addcellnum_command
db \1 ; person
endm
enum delcellnum_command ; $29
delcellnum: macro
db delcellnum_command
db \1 ; person
endm
enum checkcellnum_command ; $2a
checkcellnum: macro
db checkcellnum_command
db \1 ; person
endm
enum checktime_command ; $2b
checktime: macro
db checktime_command
db \1 ; time
endm
checkmorn EQUS "checktime MORN"
checkday EQUS "checktime DAY"
checknite EQUS "checktime NITE"
enum checkpoke_command ; $2c
checkpoke: macro
db checkpoke_command
db \1 ; pkmn
endm
enum givepoke_command ; $2d
givepoke: macro
db givepoke_command
db \1 ; pokemon
db \2 ; level
if _NARG >= 3
db \3 ; item
if _NARG >= 4
db \4 ; trainer
if \4
dw \5 ; trainer_name_pointer
dw \6 ; pkmn_nickname
endc
else
db 0
endc
else
db 0, 0
endc
endm
enum giveegg_command ; $2e
giveegg: macro
db giveegg_command
db \1 ; pkmn
db \2 ; level
endm
enum givepokeitem_command ; $2f
givepokeitem: macro
db givepokeitem_command
dw \1 ; pointer
endm
enum checkpokeitem_command ; $30
checkpokeitem: macro
db checkpokeitem_command
dw \1 ; pointer
endm
enum checkevent_command ; $31
checkevent: macro
db checkevent_command
dw \1 ; event_flag
endm
enum clearevent_command ; $32
clearevent: macro
db clearevent_command
dw \1 ; event_flag
endm
enum setevent_command ; $33
setevent: macro
db setevent_command
dw \1 ; event_flag
endm
enum checkflag_command ; $34
checkflag: macro
db checkflag_command
dw \1 ; engine_flag
endm
enum clearflag_command ; $35
clearflag: macro
db clearflag_command
dw \1 ; engine_flag
endm
enum setflag_command ; $36
setflag: macro
db setflag_command
dw \1 ; engine_flag
endm
enum wildon_command ; $37
wildon: macro
db wildon_command
endm
enum wildoff_command ; $38
wildoff: macro
db wildoff_command
endm
enum xycompare_command ; $39
xycompare: macro
db xycompare_command
dw \1 ; pointer
endm
enum warpmod_command ; $3a
warpmod: macro
db warpmod_command
db \1 ; warp_id
map \2 ; map
endm
enum blackoutmod_command ; $3b
blackoutmod: macro
db blackoutmod_command
map \1 ; map
endm
enum warp_command ; $3c
warp: macro
db warp_command
map \1 ; map
db \2 ; x
db \3 ; y
endm
enum readmoney_command ; $3d
readmoney: macro
db readmoney_command
db \1 ; account
db \2 ; memory
endm
enum readcoins_command ; $3e
readcoins: macro
db readcoins_command
db \1 ; memory
endm
enum RAM2MEM_command ; $3f
RAM2MEM: macro
db RAM2MEM_command
db \1 ; memory
endm
enum pokenamemem_command ; $40
pokenamemem: macro
db pokenamemem_command
db \1 ; pokemon
db \2 ; memory
endm
enum itemtotext_command ; $41
itemtotext: macro
db itemtotext_command
db \1 ; item
db \2 ; memory
endm
enum mapnametotext_command ; $42
mapnametotext: macro
db mapnametotext_command
db \1 ; memory
endm
enum trainertotext_command ; $43
trainertotext: macro
db trainertotext_command
db \1 ; trainer_id
db \2 ; trainer_group
db \3 ; memory
endm
enum stringtotext_command ; $44
stringtotext: macro
db stringtotext_command
dw \1 ; text_pointer
db \2 ; memory
endm
enum itemnotify_command ; $45
itemnotify: macro
db itemnotify_command
endm
enum pocketisfull_command ; $46
pocketisfull: macro
db pocketisfull_command
endm
enum opentext_command ; $47
opentext: macro
db opentext_command
endm
enum refreshscreen_command ; $48
refreshscreen: macro
db refreshscreen_command
db \1 ; dummy
endm
enum closetext_command ; $49
closetext: macro
db closetext_command
endm
enum loadbytec2cf_command ; $4a
loadbytec2cf: macro
db loadbytec2cf_command
db \1 ; byte
endm
enum farwritetext_command ; $4b
farwritetext: macro
db farwritetext_command
dba \1
endm
enum writetext_command ; $4c
writetext: macro
db writetext_command
dw \1 ; text_pointer
endm
enum repeattext_command ; $4d
repeattext: macro
db repeattext_command
db \1 ; byte
db \2 ; byte
endm
enum yesorno_command ; $4e
yesorno: macro
db yesorno_command
endm
enum loadmenudata_command ; $4f
loadmenudata: macro
db loadmenudata_command
dw \1 ; data
endm
enum closewindow_command ; $50
closewindow: macro
db closewindow_command
endm
enum jumptextfaceplayer_command ; $51
jumptextfaceplayer: macro
db jumptextfaceplayer_command
dw \1 ; text_pointer
endm
; IF _CRYSTAL
enum farjumptext_command ; $52
farjumptext: macro
db farjumptext_command
dba \1
endm
; ENDC
enum jumptext_command ; $53
jumptext: macro
db jumptext_command
dw \1 ; text_pointer
endm
enum waitbutton_command ; $54
waitbutton: macro
db waitbutton_command
endm
enum buttonsound_command ; $55
buttonsound: macro
db buttonsound_command
endm
enum pokepic_command ; $56
pokepic: macro
db pokepic_command
db \1 ; pokemon
endm
enum closepokepic_command ; $57
closepokepic: macro
db closepokepic_command
endm
enum _2dmenu_command ; $58
_2dmenu: macro
db _2dmenu_command
endm
enum verticalmenu_command ; $59
verticalmenu: macro
db verticalmenu_command
endm
enum loadpikachudata_command ; $5a
loadpikachudata: macro
db loadpikachudata_command
endm
enum randomwildmon_command ; $5b
randomwildmon: macro
db randomwildmon_command
endm
enum loadmemtrainer_command ; $5c
loadmemtrainer: macro
db loadmemtrainer_command
endm
enum loadwildmon_command ; $5d
loadwildmon: macro
db loadwildmon_command
db \1 ; pokemon
db \2 ; level
endm
enum loadtrainer_command ; $5e
loadtrainer: macro
db loadtrainer_command
db \1 ; trainer_group
db \2 ; trainer_id
endm
enum startbattle_command ; $5f
startbattle: macro
db startbattle_command
endm
enum reloadmapafterbattle_command ; $60
reloadmapafterbattle: macro
db reloadmapafterbattle_command
endm
enum catchtutorial_command ; $61
catchtutorial: macro
db catchtutorial_command
db \1 ; byte
endm
enum trainertext_command ; $62
trainertext: macro
db trainertext_command
db \1 ; which_text
endm
enum trainerflagaction_command ; $63
trainerflagaction: macro
db trainerflagaction_command
db \1 ; action
endm
enum winlosstext_command ; $64
winlosstext: macro
db winlosstext_command
dw \1 ; win_text_pointer
dw \2 ; loss_text_pointer
endm
enum scripttalkafter_command ; $65
scripttalkafter: macro
db scripttalkafter_command
endm
enum end_if_just_battled_command ; $66
end_if_just_battled: macro
db end_if_just_battled_command
endm
enum check_just_battled_command ; $67
check_just_battled: macro
db check_just_battled_command
endm
enum setlasttalked_command ; $68
setlasttalked: macro
db setlasttalked_command
db \1 ; object id
endm
enum applymovement_command ; $69
applymovement: macro
db applymovement_command
db \1 ; object id
dw \2 ; data
endm
enum applymovement2_command ; $6a
applymovement2: macro
db applymovement2_command
dw \1 ; data
endm
enum faceplayer_command ; $6b
faceplayer: macro
db faceplayer_command
endm
enum faceobject_command ; $6c
faceobject: macro
db faceobject_command
db \1 ; object1
db \2 ; object2
endm
enum variablesprite_command ; $6d
variablesprite: macro
db variablesprite_command
db \1 - SPRITE_VARS ; byte
db \2 ; sprite
endm
enum disappear_command ; $6e
disappear: macro
db disappear_command
db \1 ; object id
endm
enum appear_command ; $6f
appear: macro
db appear_command
db \1 ; object id
endm
enum follow_command ; $70
follow: macro
db follow_command
db \1 ; object2
db \2 ; object1
endm
enum stopfollow_command ; $71
stopfollow: macro
db stopfollow_command
endm
enum moveobject_command ; $72
moveobject: macro
db moveobject_command
db \1 ; object id
db \2 ; x
db \3 ; y
endm
enum writeobjectxy_command ; $73
writeobjectxy: macro
db writeobjectxy_command
db \1 ; object id
endm
enum loademote_command ; $74
loademote: macro
db loademote_command
db \1 ; bubble
endm
enum showemote_command ; $75
showemote: macro
db showemote_command
db \1 ; bubble
db \2 ; object id
db \3 ; time
endm
enum spriteface_command ; $76
spriteface: macro
db spriteface_command
db \1 ; object id
db \2 ; facing
endm
enum follownotexact_command ; $77
follownotexact: macro
db follownotexact_command
db \1 ; object2
db \2 ; object1
endm
enum earthquake_command ; $78
earthquake: macro
db earthquake_command
db \1 ; param
endm
enum changemap_command ; $79
changemap: macro
db changemap_command
db \1 ; map_bank
dw \2 ; map_data_pointer
endm
enum changeblock_command ; $7a
changeblock: macro
db changeblock_command
db \1 ; x
db \2 ; y
db \3 ; block
endm
enum reloadmap_command ; $7b
reloadmap: macro
db reloadmap_command
endm
enum reloadmappart_command ; $7c
reloadmappart: macro
db reloadmappart_command
endm
enum writecmdqueue_command ; $7d
writecmdqueue: macro
db writecmdqueue_command
dw \1 ; queue_pointer
endm
enum delcmdqueue_command ; $7e
delcmdqueue: macro
db delcmdqueue_command
db \1 ; byte
endm
enum playmusic_command ; $7f
playmusic: macro
db playmusic_command
dw \1 ; music_pointer
endm
enum encountermusic_command ; $80
encountermusic: macro
db encountermusic_command
endm
enum musicfadeout_command ; $81
musicfadeout: macro
db musicfadeout_command
dw \1 ; music
db \2 ; fadetime
endm
enum playmapmusic_command ; $82
playmapmusic: macro
db playmapmusic_command
endm
enum dontrestartmapmusic_command ; $83
dontrestartmapmusic: macro
db dontrestartmapmusic_command
endm
enum cry_command ; $84
cry: macro
db cry_command
dw \1 ; cry_id
endm
enum playsound_command ; $85
playsound: macro
db playsound_command
dw \1 ; sound_pointer
endm
enum waitsfx_command ; $86
waitsfx: macro
db waitsfx_command
endm
enum warpsound_command ; $87
warpsound: macro
db warpsound_command
endm
enum specialsound_command ; $88
specialsound: macro
db specialsound_command
endm
enum passtoengine_command ; $89
passtoengine: macro
db passtoengine_command
db \1 ; data_pointer
endm
enum newloadmap_command ; $8a
newloadmap: macro
db newloadmap_command
db \1 ; which_method
endm
enum pause_command ; $8b
pause: macro
db pause_command
db \1 ; length
endm
enum deactivatefacing_command ; $8c
deactivatefacing: macro
db deactivatefacing_command
db \1 ; time
endm
enum priorityjump_command ; $8d
priorityjump: macro
db priorityjump_command
dw \1 ; pointer
endm
enum warpcheck_command ; $8e
warpcheck: macro
db warpcheck_command
endm
enum ptpriorityjump_command ; $8f
ptpriorityjump: macro
db ptpriorityjump_command
dw \1 ; pointer
endm
enum return_command ; $90
return: macro
db return_command
endm
enum end_command ; $91
end: macro
db end_command
endm
enum reloadandreturn_command ; $92
reloadandreturn: macro
db reloadandreturn_command
db \1 ; which_method
endm
enum end_all_command ; $93
end_all: macro
db end_all_command
endm
enum pokemart_command ; $94
pokemart: macro
db pokemart_command
db \1 ; dialog_id
dw \2 ; mart_id
endm
enum elevator_command ; $95
elevator: macro
db elevator_command
dw \1 ; floor_list_pointer
endm
enum trade_command ; $96
trade: macro
db trade_command
db \1 ; trade_id
endm
enum askforphonenumber_command ; $97
askforphonenumber: macro
db askforphonenumber_command
db \1 ; number
endm
enum phonecall_command ; $98
phonecall: macro
db phonecall_command
dw \1 ; caller_name
endm
enum hangup_command ; $99
hangup: macro
db hangup_command
endm
enum describedecoration_command ; $9a
describedecoration: macro
db describedecoration_command
db \1 ; byte
endm
enum fruittree_command ; $9b
fruittree: macro
db fruittree_command
db \1 ; tree_id
endm
enum specialphonecall_command ; $9c
specialphonecall: macro
db specialphonecall_command
dw \1 ; call_id
endm
enum checkphonecall_command ; $9d
checkphonecall: macro
db checkphonecall_command
endm
enum verbosegiveitem_command ; $9e
verbosegiveitem: macro
db verbosegiveitem_command
db \1 ; item
if _NARG == 2
db \2 ; quantity
else
db 1
endc
endm
enum verbosegiveitem2_command ; $9f
verbosegiveitem2: macro
db verbosegiveitem2_command
db \1 ; item
db \2 ; var
endm
enum swarm_command ; $a0
swarm: macro
db swarm_command
db \1 ; flag
map \2 ; map
endm
enum halloffame_command ; $a1
halloffame: macro
db halloffame_command
endm
enum credits_command ; $a2
credits: macro
db credits_command
endm
enum warpfacing_command ; $a3
warpfacing: macro
db warpfacing_command
db \1 ; facing
map \2 ; map
db \3 ; x
db \4 ; y
endm
enum battletowertext_command ; $a4
battletowertext: macro
db battletowertext_command
db \1 ; memory
endm
enum landmarktotext_command ; $a5
landmarktotext: macro
db landmarktotext_command
db \1 ; id
db \2 ; memory
endm
enum trainerclassname_command ; $a6
trainerclassname: macro
db trainerclassname_command
db \1 ; id
db \2 ; memory
endm
enum name_command ; $a7
name: macro
db name_command
db \1 ; type
db \2 ; id
db \3 ; memory
endm
enum wait_command ; $a8
wait: macro
db wait_command
db \1 ; duration
endm
enum check_save_command ; $a9
check_save: macro
db check_save_command
endm