pokecrystal-board/constants/misc_constants.asm
yenatch 7c02c2bb31 Move remaining constants into constants/{misc,pokemon_data}_constants.asm
Now constant groups can be included separately if needed.
2014-02-03 18:00:51 -05:00

82 lines
1.5 KiB
NASM

; name length
PLAYER_NAME_LENGTH EQU 8
PKMN_NAME_LENGTH EQU 11
; predefs
PREDEF_FLAG EQU $03
PREDEF_FILLPP EQU $05
PREDEF_ADDPARTYMON EQU $06
PREDEF_FILLSTATS EQU $0C
PREDEF_PRINT_MOVE_DESCRIPTION EQU $11
PREDEF_UPDATE_PLAYER_HUD EQU $12
PREDEF_FILL_BOX EQU $13
PREDEF_UPDATE_ENEMY_HUD EQU $15
PREDEF_START_BATTLE EQU $16
PREDEF_FILL_IN_EXP_BAR EQU $17
PREDEF_FILLMOVES EQU $1B
PREDEF_GET_GENDER EQU $24
PREDEF_STATS_SCREEN EQU $25
PREDEF_DRAW_PLAYER_HP EQU $26
PREDEF_DRAW_ENEMY_HP EQU $27
PREDEF_GET_TYPE_NAME EQU $29
PREDEF_PRINT_MOVE_TYPE EQU $2A
PREDEF_PRINT_TYPE EQU $2B
PREDEF_GET_UNOWN_LETTER EQU $2D
PREDEF_LOAD_SGB_LAYOUT EQU $31
PREDEF_CHECK_CONTEST_MON EQU $33
PREDEF_BATTLE_TRANSITION EQU $34
PREDEF_PARTYMON_ITEM_NAME EQU $3B
PREDEF_DECOMPRESS EQU $40
; flag manipulation
RESET_FLAG EQU 0
SET_FLAG EQU 1
CHECK_FLAG EQU 2
; joypad
BUTTONS EQU %00010000
D_PAD EQU %00100000
NO_INPUT EQU %00000000
A_BUTTON EQU %00000001
B_BUTTON EQU %00000010
SELECT EQU %00000100
START EQU %00001000
D_RIGHT EQU %00010000
D_LEFT EQU %00100000
D_UP EQU %01000000
D_DOWN EQU %10000000
; screen
HP_BAR_LENGTH EQU 6
HP_BAR_LENGTH_PX EQU 48
EXP_BAR_LENGTH EQU 8
EXP_BAR_LENGTH_PX EQU 64
SCREEN_WIDTH EQU 20
SCREEN_HEIGHT EQU 18
SCREEN_WIDTH_PX EQU 160
SCREEN_HEIGHT_PX EQU 144
BG_MAP_WIDTH EQU 32
BG_MAP_HEIGHT EQU 32
TILE_WIDTH EQU 8
; movement
STEP_SLOW EQU 0
STEP_WALK EQU 1
STEP_BIKE EQU 2
STEP_LEDGE EQU 3
STEP_ICE EQU 4
STEP_TURN EQU 5
STEP_BACK_LEDGE EQU 6
STEP_WALK_IN_PLACE EQU 7