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Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
34 lines
709 B
NASM
34 lines
709 B
NASM
IcePathB2FBlackthornSide_MapScriptHeader:
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; trigger count
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db 0
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; callback count
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db 0
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ItemFragment_0x7e646:
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db TM_REST, 1
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MapIcePathB2FBlackthornSideSignpostItem0:
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dwb EVENT_ICE_PATH_B2F_BLACKTHORN_SIDE_HIDDEN_ICE_HEAL, ICE_HEAL
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IcePathB2FBlackthornSide_MapEventHeader:
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; filler
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db 0, 0
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; warps
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db 2
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warp_def $f, $3, 8, GROUP_ICE_PATH_B1F, MAP_ICE_PATH_B1F
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warp_def $3, $3, 2, GROUP_ICE_PATH_B3F, MAP_ICE_PATH_B3F
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; xy triggers
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db 0
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; signposts
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db 1
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signpost 10, 2, SIGNPOST_ITEM, MapIcePathB2FBlackthornSideSignpostItem0
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; people-events
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db 1
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person_event SPRITE_POKE_BALL, 20, 12, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x7e646, EVENT_ICE_PATH_B2F_BLACKTHORN_SIDE_TM_REST
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