pokecrystal-board/engine/events/fishing_gfx.asm
Rangi eb1e3636bb Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00

43 lines
610 B
NASM

LoadFishingGFX:
ldh a, [rVBK]
push af
ld a, $1
ldh [rVBK], a
ld de, FishingGFX
ld a, [wPlayerGender]
bit PLAYERGENDER_FEMALE_F, a
jr z, .got_gender
ld de, KrisFishingGFX
.got_gender
ld hl, vTiles0 tile $02
call .LoadGFX
ld hl, vTiles0 tile $06
call .LoadGFX
ld hl, vTiles0 tile $0a
call .LoadGFX
ld hl, vTiles0 tile $fc
call .LoadGFX
pop af
ldh [rVBK], a
ret
.LoadGFX:
lb bc, BANK(FishingGFX), 2
push de
call Get2bpp
pop de
ld hl, 2 tiles
add hl, de
ld d, h
ld e, l
ret
FishingGFX:
INCBIN "gfx/overworld/chris_fish.2bpp"
KrisFishingGFX:
INCBIN "gfx/overworld/kris_fish.2bpp"