pokecrystal-board/engine/menus/savemenu_copytilemapatonce.asm
mid-kid 26b8bf003e Standardize on lowercase Tilemap and Attrmap
We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
2020-02-13 18:31:10 +01:00

78 lines
1.0 KiB
NASM

SaveMenu_CopyTilemapAtOnce:
ldh a, [hCGB]
and a
jp z, WaitBGMap
; The following is a modified version of CopyTilemapAtOnce.
ldh a, [hBGMapMode]
push af
xor a
ldh [hBGMapMode], a
ldh a, [hMapAnims]
push af
xor a
ldh [hMapAnims], a
.WaitLY:
ldh a, [rLY]
cp $60
jr c, .WaitLY
di
ld a, BANK(vBGMap2)
ldh [rVBK], a
hlcoord 0, 0, wAttrmap
call .CopyTilemapAtOnce
ld a, BANK(vBGMap0)
ldh [rVBK], a
hlcoord 0, 0
call .CopyTilemapAtOnce
.WaitLY2:
ldh a, [rLY]
cp $60
jr c, .WaitLY2
ei
pop af
ldh [hMapAnims], a
pop af
ldh [hBGMapMode], a
ret
.CopyTilemapAtOnce:
ld [hSPBuffer], sp
ld sp, hl
ldh a, [hBGMapAddress + 1]
ld h, a
ld l, 0
ld a, SCREEN_HEIGHT
ldh [hTilesPerCycle], a
ld b, 1 << 1
ld c, LOW(rSTAT)
.loop
rept SCREEN_WIDTH / 2
pop de
.loop\@
ldh a, [c]
and b
jr nz, .loop\@
ld [hl], e
inc l
ld [hl], d
inc l
endr
ld de, BG_MAP_WIDTH - SCREEN_WIDTH
add hl, de
ldh a, [hTilesPerCycle]
dec a
ldh [hTilesPerCycle], a
jr nz, .loop
ldh a, [hSPBuffer]
ld l, a
ldh a, [hSPBuffer + 1]
ld h, a
ld sp, hl
ret